• Killing Floor v8 - Come Out, Come Out Little Pigs!
    4,998 replies, posted
[QUOTE=VietRooster2;49262627]it may be a lot of people still playing gunslinger or the lack of firebugs but god damn fleshpounds feel like they have way more hp than they should, dual .500s barely scratch them it seems[/QUOTE] Use Rack 'Em Up and either stun with melee or spin lock them (it seems they forgot how to do ballet): [media]http://www.youtube.com/watch?v=ssoGcYe2XHM[/media] [media]http://www.youtube.com/watch?v=1TGLCgTwRZA[/media]
Gunslinger's perks are really practical, but I still like Firebug's perks more. Though I am a sucker for "on enemy kill X happens" abilities.
Firebug was my first love and always will be.
I may just stick with Bone Breaker since I play with pubs most of the time, but I'll definitely try practicing these sort of tactics. Level 15 can't come soon enough, I need that tactical reload.
Support main. I love using shotties during a battle. There's nothing like the feeling of slamming buckshot into a well greased DBS... Haven't played as support in months though. Did they un-nerf the ammo amount?
[QUOTE=VietRooster2;49265084]I may just stick with Bone Breaker since I play with pubs most of the time, but I'll definitely try practicing these sort of tactics. Level 15 can't come soon enough, I need that tactical reload.[/QUOTE] Been leveling up Gunslinger by rolling as Commando with Backup and single Gunslinger pistols. Hit level 11 like this so far. It apparently works, but I haven't had time to stop and confirm it in a regular game. But, if anyone would like to confirm that it works, use a .500 Magnum on a Gorefast on Hard or above. The magnum does 150 damage, actually 240 (+60%) from Backup, and should one-shot a Gorefast (200 HP) in the torso. [editline]7th December 2015[/editline] Actually, hmm, I've been one-shotting Clots (100 HP) with a single Deagle (91 -> 145.6 damage), so I guess I can confirm it works?
Demo is bad to me because the Damage to ammo ratio is terrible It takes too much to kill something with explosives, and they are too damn expensive
[QUOTE=Nickolas;49265284]Demo is bad to me because the Damage to ammo ratio is terrible It takes too much to kill something with explosives, and they are too damn expensive[/QUOTE] All he needs is the M32 really. Among other tweaks but the M32 would let him actually do his job of Fleshpound removal.
He needs something that is more ammo efficient that can be spent on lower zeds That's my main problem really, you can't waste ammo on small fry
even in kf1 demo was expensive, demo was only worth it due to how in kf1 everyone got insane damage buffs at lvl6.
Since the firebug has a "dragon breath" shotgun, is it far fetched to see the demo having an explosive shell shotgun? [editline]7th December 2015[/editline] Or hell, give us an m4 with a grenade launcher like in KF1
Didn't everyone play some other perk to gain money before playing as Demo? The M79 and Orca were expensive and not quite early tier weapons. In KF2, we at least have the HX-25 as an early tier weapon. The M4 203 was basically the only on-perk weapon meant to take out small fries, but I don't personally recall using it that much when I could just off-perk something like Dual 9mm's.
[QUOTE=The Rizzler;49265089]Support main. I love using shotties during a battle. There's nothing like the feeling of slamming buckshot into a well greased DBS... Haven't played as support in months though. Did they un-nerf the ammo amount?[/QUOTE] Us Supports gotta stick together. And I don't think they nerfed the cost.
I don't think any of the classes are truly OP. The other classes just aren't up to snuff.
The problem that Demo has is that it's a high cost class that's miserable until it gets its' end-tier weapon and perks. [B]Starting Grenade Pistol[/B] - Comically bad. Struggles to kill 2-3 zeds at once where anyone's starting weapon can just pop heads effortlessly. Has awful range due to the spread. But you better get use to it, because it's the only realistic self-defense perk weapon you can use with the RPG. [B]C4[/B] - Massively overpriced comedy hurr option that also weighs too much to be considered in a loadout with the RPG. [B]M79[/B] - Did you mean bad RPG that weighs and costs too much? [B]RPG[/B] - Finally, a decent weapon that can do some crowd control, but takes a ton of ammo for any big zed and is ironically better used by getting dud-headshots which is dumb. It's also almost entirely useless for bosses and will run out of ammo if used extensively/non-sparingly in a six-man server. Then, you take a look at KF1's initial line-up, and it was beautiful, even before it gave him a ton of paid-DLC weapons. The first tier was the venerable M79, which was still expensive, but weighed 4 blocks and was decent until big stuff came in. Then you had the M32 both for major crowd control and emergencies with big zeds, but an insanely long reload time from empty. And for really big emergencies, there was the LAW which basically ate your entire inventory, but actually hit like a freight train instead of the wimpy RPG we have now. Pipebombs weighed one, but they were prohibitively expensive to start using until end-waves where they were majorly destructive at stopping an entire push of ZEDs easily. [QUOTE=benzinxrm;49265598]I don't think any of the classes are truly OP. The other classes just aren't up to snuff.[/QUOTE] I would argue that Zerker needs a look at, but only when tied in with a medic. Without, he can't keep his HP up very long. A medic on the other hand, if played right, at about Level 20+, can kite anything in the game while constantly self-healing. It's insane. I carried a lot of hard/suicidal teams yesterday as the last man standing by kiting angry scrakes and fleshpounds over strenuous minutes of self-healing and chipping their health off.
when I play demo now I just pick up a .500 alongside my rpg
I really wish they'd go back to the drawing board with demo The KF1 lineup was just about perfect
I kinda hope they add a SHITTONNE of weapons and general content to KF2 overtime. Even if it's wacky and make-shift-y weapons like the microwave gun and eviscerator. Instead of just bland RL guns. Use a bit of imagination.
Demo is somewhat operable with the pistols now. Which is still dumb I know, but it's an option.
[QUOTE=Mellowbloom;49265672]when I play demo now I just pick up a .500 alongside my rpg[/QUOTE] [QUOTE=ZombieDawgs;49265742]Which is still dumb I know, but it's an option.[/QUOTE] I was more thinking on-perk, but yeah, totally agree. New pistols were an excellent addition. Since most of my classes are already Level 20+, with Demo being 18 and Firebug being 12, I play everything with a Desert Eagle on the side now. The fucking thing has enough ammo to last most waves on it's own. Support gets crazy with the strong back thing, because you can wind up carrying a ton of pistols and shotguns, which is the only way to get over the horrible shotgun ammo count. I can relive my glory days of old with a DBS and Desert Eagle lasting me until I get the AA12.
Speaking of Rack 'em up skill - there is an annoying bug (if its even a bug) that decreases your headshots, if bullet penetrates a zed and hits something behind it.
[QUOTE=bradleigh;49260997]"lol, let's make this skinny nazi grandpa a bullet sponge who has like three phases of invulnerability that can only be ended by having him suck the health out of one of your squad mates. oh, and give him soul-crushingly inescapable deadly melee attacks that lock on to people. the players will love that for sure." [B]- some asshole at TWI[/B][/QUOTE] I play almost exclusively medic and it's rough seeing Hans chase someone down and murder them as I'm actively dumping darts into them.
[QUOTE=Nickolas;49257644][url=https://www.reddit.com/r/killingfloor/comments/3vmzdd/m1911_removed_1911_and_kf2_text_retexture/]Someone made a retexture to remove the text from the 1911 and Deagle[/url] [t]http://vgy.me/P5aD8Z.png[/t] [t]http://vgy.me/smt3Ew.png[/t][/QUOTE] Huh, I didn't know people could even do reskins and such, any other good ones?
[t]http://images.akamai.steamusercontent.com/ugc/400056003572033169/87F876963986C9AEE16B777ADF0D65A871E543E5/[/t] So this still happens. I know someone was telling me how to fix it, but I kind of forgot about it since I am a bit stupid and lazy. Anyone that can help?
[QUOTE=Nickolas;49257644][url=https://www.reddit.com/r/killingfloor/comments/3vmzdd/m1911_removed_1911_and_kf2_text_retexture/]Someone made a retexture to remove the text from the 1911 and Deagle[/url][/QUOTE] Aside from fingerprints somehow making the deagle's paint wear off they're 10x better than the original ones. He also made a 1911 that removes the tactical advantage: [t]http://vgy.me/T9QkO7.png[/t]
I'd like for the developers to release all of their ideas for perk skills. Who knows what kind of crazy crap they think up?
I want the seeking rocket launcher back for Demo. (Oh yeah and make the class not trash)
I just noticed that we don't really have any BIG machine guns. I'd love to use a minigun or something like it.
[QUOTE=jimbobjoe1234;49267316]I just noticed that we don't really have any BIG machine guns. I'd love to use a minigun or something like it.[/QUOTE] RPG is probably the biggest we'll get.
An LMG would be nice. Minigun might be a bit too extreme though.
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