Killing Floor v8 - Come Out, Come Out Little Pigs!
4,998 replies, posted
Giving Support some sort of LMG would be very interesting.
[QUOTE=A B.A. Survivor;49267213]I'd like for the developers to release all of their ideas for perk skills. Who knows what kind of crazy crap they think up?[/QUOTE]
Why would they put in experimental ideas and publicly test them?
What do you think this is, some kind of early access game? :v:
[QUOTE=ZombieDawgs;49267127]Aside from fingerprints somehow making the deagle's paint wear off they're 10x better than the original ones.
He also made a 1911 that removes the tactical advantage:
[t]http://vgy.me/T9QkO7.png[/t][/QUOTE]
Holy shit that's exactly the mod i've been waiting for
Much appreciated for informing me
Ya know, instead of rating my post funny maybe you could help me out if you have any idea?
I wish commando replaced their stumble power with a slowdown thing. The stumble procs so rarely for the bigger zeds, it'd be more useful if continuous fire slowed their sprinting speed.
[QUOTE=theobod;49267414]Ya know, instead of rating my post funny maybe you could help me out if you have any idea?[/QUOTE]
People rated it funny because they found the glitch funny. If they don't reply they probably don't know how to fix it?
I assume you've tried reinstalling or verifying your files?
When KF2 first came out, I was primarily a Berserker. Now, after getting back into it, I'm having a lot of fun with Firebug and Gunslinger.
Not exactly sure if any of them are useful, but they're fun to play.
found another dude who made pistol skins
"classic" m1911
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=568967095[/url]
same dude also made a deagle mod that can be either silver, gold, or black
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=569440161[/url]
[QUOTE=ZombieDawgs;49267127]Aside from fingerprints somehow making the deagle's paint wear off they're 10x better than the original ones.
He also made a 1911 that removes the tactical advantage:
[t]http://vgy.me/T9QkO7.png[/t][/QUOTE]
All we need is a mod to change those god damn 9mm's back
This Berserker nerf is ludicrous--there's no longer any way for a Berserker to handle a Scrake by himself, unless you want to spend ten minutes kiting it.
[QUOTE=Lord Exor;49268458]This Berserker nerf is ludicrous--there's no longer any way for a Berserker to handle a Scrake by himself, unless you want to spend ten minutes kiting it.[/QUOTE]
I really liked how you could parry-lock Scrakes and wail on them before. It's not like it was super easy to do (especially with networking problems) and was pretty fun. Now Scrakes constantly do un-parryable combos that you can't really prevent short of running circles around it.
[QUOTE=Lord Exor;49268458]This Berserker nerf is ludicrous--there's no longer any way for a Berserker to handle a Scrake by himself, unless you want to spend ten minutes kiting it.[/QUOTE]
sorry to say, but..
git gud. Smash still allows you to knock down big zeds easily, and the Zweihander is now in-line with the money you pay for it (if not a bit underwhelming).
Also the 25hp loss is almost meaningless
that is unless they changed something about Scrakes themselves
[video=youtube;I2rVRks25t4]https://www.youtube.com/watch?v=I2rVRks25t4[/video]
accurate representation of fighting a scrake with a team of zerkers
[QUOTE=Lord Exor;49268458]This Berserker nerf is ludicrous--there's no longer any way for a Berserker to handle a Scrake by himself, unless you want to spend ten minutes kiting it.[/QUOTE]
No one is supposed to handle a scrake/fp by themselves. They're meant to be mini boss monsters, gauntlets you have to pass, not just something a zerker can swing at for 10 seconds and take it out. Zerkers are still the #2 class in the game anyways, only class thats better is medics.
If I get healed while I battle a Scrake or Fleshpound, and I get fire support for any encroaching enemies, sure, I can take them on just fine.
But, if I'm alone or everyone else is distracted, I get my butt busted.
I think the bigger zeds should be somewhat manageable alone, but not so easy that people can do that whenever. It's hard to strike a good balance with that stuff, because nobody wants to watch a dude kite for half an hour, but it'd also be dumb if the game was unwinnable if a few people die.
If they removed Fleshpound's bullshit 50% resistance to everything that isn't Explosives/Piercing/Microwave and gave him a little hp boost to compensate then they would be much less bullet-spongey
I wouldn't mind the teamwork focused attacks if ammo didn't disappear 2/3rds of the way into the round.
If everything didn't take 20 mags/10 rockets/5 ICBMs to kill, this game would be ten times more fun, guaranteed. It's not a matter of difficulty, it's a matter of not wasting my time with this nonsensical "Local zed is fucking invincible" bullshit.
Edit: Maybe that was a little bit harsh, but wow, it's basic enemy design shit. If someone's really tough, they can't be really fast unless they're special or have valid weaknesses i.e Patriarch. . If someone deals tons of damage per hit, they can't be nigh-on impossible to evade or kill or slow down.
You wanna make an enemy that deals tons of damage? Make them slow. Make them have little health. Make them have some type of weaknesses that your players can exploit, don't make them sprint across the map @ 200mps only to stick to you like glue and kill you in two hits when they eventually reach you.
[QUOTE=lilguy;49264854]Use Rack 'Em Up and either stun with melee or spin lock them (it seems they forgot how to do ballet):
[/QUOTE]
Eh, I've tried the whole "spin lock" thing, didn't work at all, probably due to me not being 25 so I don't have the full movement speed bonus.
The other video with the Scrake I've tried reproducing, mixed results. Success pretty much comes down to what level you are, since I'm only 13 currently and lack the speed reload along with the extra damage that comes at level 19. (13% compared to 19%). Good to know you can melee bash Scrakes, though.
should wait until sharpshooter is in before changing scrake/fp health. I think their health is fine, it's just you don't get much ammo. Using more than 1 AA12 drum is usually inefficient.
[QUOTE=MrHeadHopper;49269064]it's a matter of not wasting my time with this nonsensical "Local zed is fucking invincible" bullshit.[/QUOTE]
It's more an issue of how HP basically fucking 100% multiplies with new players, instead of say, 50-75%.
Scrakes/Fleshpounds are a pushover solo, but massive ammo dumps with 6 people.
[QUOTE=Mech Bgum;49269268]Basic enemy design shit? What?
They actually move slow unless provoked.[/QUOTE]
Every NPC rages eventually and starts breaking the sound wave after a certain period of time.
Let's assume they didn't; this doesn't change the fact that said FP took twenty thousand magazines to his head-dick region and is still standing. This doesn't change the fact that said Scrake took a hundred 'direct hit pour it on' rockets before becoming unparriable & unstoppable.
Come on man
Edit: Noticed that too. I get the idea of making enemies more challenging so you can't just clusterfuck your way to victory, but damn.
Why the fuck did they nerf ammo so hard? Seriously, what's the reasoning for it? Jesus
Someone else suggested this before, but I still think it'd be really darn cool if we could sacrifice weight for additional ammo i.e
AA-12 + 10 weight used for ammo = 160 shells
SCAR + 9 weight used for ammo = 750 rounds
or go all out with fuckloads of C4 with only a 9mm as a secondary
Dunno what kind of balance problems which would come from this, but it'd be cool to have it as an option regardless.
Drops are so rare in this game sometimes I forget they even exist
Dumb question but, is the game worth investing time in now? Only gone through a few of these pages and all I found was about the weapon skin clusterfuck. Beside that, have the game improved since the first few months? Had to ask. :saxout:
[QUOTE=Jebusfistus;49269793]Beside that, have the game improved since the first few months? Had to ask. :saxout:[/QUOTE]
Kinda, but not really. More content was added, but it's not "improved" that much. Balance is usually one step forward, and one step back.
Still good to sink hours into, but I still can't recommend it without friends to play with.
God people that hack their levels are such shitters. Just had a game with a guy Level 25 every class he changed to. He died every single wave, including the first. He charged the Patriarch during minigun mode. We killed the Patriarch on Phase 1, he was the only casualty. :goodjob:
[QUOTE=VietRooster2;49267361]Giving Support some sort of LMG would be very interesting.[/QUOTE]
I thought it'd be cool to have the T4 commando weapons to give you a choice between the low capacity high damage Scar and a high capacity, low damage MG or drum mag AR or something
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