• Killing Floor v8 - Come Out, Come Out Little Pigs!
    4,998 replies, posted
[QUOTE=AlphaAGENT;49272471]Curious as to what ADS Mode people prefer when playing Gunslinger so [url=http://strawpoll.me/6212376]here's a strawpoll[/url] Also is there a way to remove the secondary affect of the Tier One Gunslinger perk that causes you to switch pistols when the magazine is empty? I've had it pull out Colts on me when emptying .500s into a scrake :disgust:[/QUOTE] Never was a fan of the KF1 mode, it doesn't really give you much of an advantage over hipfiring. So I hipfire 80% of the time and use the KF2 sights when I need to hit precise shots.
300mb update anyone else? [QUOTE]Hello everyone, We're now releasing a second small set of fixes to the Return of the Patriarch update. There are still a handful of issues outstanding that we plan to address in the very near future but there are major stability fixes in this hotfix so we felt it was best to roll it out to the community ASAP and not wait on other fixes to be complete. Here is the changelist for 1017 Sound Changed 1911 sound Fixed some 3rd person gun sounds not playing correctly Map Fixed tire swing pathing in Farmhouse Fixed a bug allowing players to get out of the playable area in Farmhouse Fixed footstep sounds in black forest and farmhouse Stability Fixed client crash while playing Farmhouse Fixed client crash when using the automatic matchmaking Fixed client crash when playing with Nvidia card while amd drivers are installed Trading Floor Fixed AAR reporting wrong dropped items or items when none were dropped Back end fix for getting weapon skins with the wrong condition when buying on the market UI Fixed gunslinger Rack ‘em up UI stuck on screen when changing perks Fixed content download message displaying incorrect information when downloading custom maps Bugs Fixed vote kick issues when changing vote kick percentage in webadmin Fixed Remington 1858 dropped pickup mesh showing as a 9mm Fixed penetration damage falloff not applying on gunslinger weapons Fixed losing both 9mm when picking up a second one as a world pickup Fixed commando perks adding bonuses to non-commando weapons Fixed maximum ammo count glitch with gunslinger weapons Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. Popping geometry in evacuation point Default grass texture in Burning Paris Damage falloff for range affecting some weapons that should not have damage falloff[/QUOTE]
[quote]Fixed client crash while playing Farmhouse[/quote] Maybe now we wont have to avoid this map like the plague.
How the hell item drops are working? I got my first (and only) ski mask when I played solo and since then (around 10-12 matchs, both solo and online) I got nothing.
[QUOTE=Tripwire;49273259]Changed 1911 sound [/QUOTE] totally the best part of the update
They still didn't fix the beretta's shitty firing sound though
[QUOTE=Stoffy;49273313]Maybe now we wont have to avoid this map like the plague.[/QUOTE] It's still too claustrophobic so I'll continue to avoid like the plague.
[quote] Fixed commando perks adding bonuses to non-commando weapons [/quote] Bye bye 40+ damage degale as commando.
KF2 needs to support cross-perk weapons, like how the support's shotgun penetration bonus worked on the trenchgun in KF1.
[QUOTE=GammaFive;49273616]KF2 needs to support cross-perk weapons, like how the support's shotgun penetration bonus worked on the trenchgun in KF1.[/QUOTE] The penetration in KF2 for shotguns is kind of a joke though Whenever I shoot at, say, a clot, with another clot behind it, 90% of the time I kill the first one but the penetration either doesn't work or does pissass damage and doesn't kill the second clot And I'm at level 12, so that's 300% penetration
Hows the new 1911 sound?
[QUOTE=Fox Powers;49273636]Hows the new 1911 sound?[/QUOTE] It sounds less like a black-powder cannon and more like a gun: [vid]http://webm.host/93287/vid.webm[/vid] ([url=https://www.reddit.com/r/killingfloor/comments/3vysf1/kf_1017_hotfix_available/cxrwe3s]Video source[/url])
[QUOTE=lilguy;49273673]It sounds less like a black-powder cannon and more like a gun: [vid]http://webm.host/93287/vid.webm[/vid] ([url=https://www.reddit.com/r/killingfloor/comments/3vysf1/kf_1017_hotfix_available/cxrwe3s]Video source[/url])[/QUOTE] God this still sounds HORRIBLE... or my ears got addicted to BF4?
I prefer Rising Storm's Colt 1911 sound (with it's crisper "paffing" clapping sound), but I feel like the sound design in this game is more geared towards bassy, reverberating sounds in an attempt to make them sound more powerful. [media]https://www.youtube.com/watch?v=PR6e6jWBI9g&t=2m03s[/media]
[QUOTE=coverop;49273723]God this still sounds HORRIBLE... or my ears got addicted to BF4?[/QUOTE] Sounds pretty solid to me.
I still wonder why some of the sounds in general were changed. Besides the medic guns (which I honestly don't mind sounding weak), pretty much every gun's sound on initial EA release was pretty damn good and satisfying, and from what I can tell, that was the case until this recent update. Maybe they licensed the sounds they used before and lost the rights to using said sounds, prompting them to make new ones? Maybe there's some sort of deeper sound overhaul going on, and we'll just have to put up with some of the sounds being shit until they finish it? I mean, I guess if anything, people can just mod the old sounds back in if they want.
[QUOTE=AlphaAGENT;49272471]Curious as to what ADS Mode people prefer when playing Gunslinger so [url=http://strawpoll.me/6212376]here's a strawpoll[/url] Also is there a way to remove the secondary affect of the Tier One Gunslinger perk that causes you to switch pistols when the magazine is empty? I've had it pull out Colts on me when emptying .500s into a scrake :disgust:[/QUOTE] Honestly, i use the KF1 mode for regular fire and the KF2 mode for long range shots
[QUOTE=Rahu X;49273793]I still wonder why some of the sounds in general were changed. Besides the medic guns (which I honestly don't mind sounding weak), pretty much every gun's sound on initial EA release was pretty damn good and satisfying, and from what I can tell, that was the case until this recent update. Maybe they licensed the sounds they used before and lost the rights to using said sounds, prompting them to make new ones? Maybe there's some sort of deeper sound overhaul going on, and we'll just have to put up with some of the sounds being shit until they finish it? I mean, I guess if anything, people can just mod the old sounds back in if they want.[/QUOTE] They got a sound director now. Said sound director didn't like X sound, said sound gets changed. Story of the 9mm's life.
[QUOTE=Dr.Scrake;49273829]They got a sound director now. Said sound director didn't like X sound, said sound gets changed. Story of the 9mm's life.[/QUOTE] Said sound director needs to get their ears checked, or be sacked and replaced with another sound director. Seriously, the first time I heard the new 9mm, I felt like I was firing an airsoft gun instead of an actual pistol.
can weapon sounds be modded yet because the 9mm sound is just embarrassing
[QUOTE=Rahu X;49273793]Maybe they licensed the sounds they used before and lost the rights to using said sounds, prompting them to make new ones? Maybe there's some sort of deeper sound overhaul going on, and we'll just have to put up with some of the sounds being shit until they finish it?[/QUOTE] They have access to their own guns and gun ranges; they record their own weapon sounds and edit them as well. [quote] [media]http://www.youtube.com/watch?v=d0cPoLLa9dc[/media] [media]http://www.youtube.com/watch?v=yGfOaIWZ710[/media] [media]https://www.youtube.com/watch?v=AnZMnBUHGy8[/media] [/quote] In fact, I'm pretty sure most AAA game developers have access to their own weapons and gun ranges. It's just a matter of how the sound engineer & designers want the game to sound in the end. Take the Battlefield series for example: they seem to focus more on the sound of the gun cycling and the bullet cracks rather than trying to make them sound beefy.
The new 1911 sounds real solid [QUOTE=coverop;49273723]God this still sounds HORRIBLE... or my ears got addicted to BF4?[/QUOTE] the 1911 in BF4 is one of the worst sounding weapons imo
i think gunslinger should be able to buy more then one set of the same dualies, balance it by increasing weight x2 for every set you buy.
[QUOTE=krakadict;49274715]i think gunslinger should be able to buy more then one set of the same dualies, balance it by increasing weight x2 for every set you buy.[/QUOTE] If I could carry multiple of the same gun and let the ammo stack, you know I would just go Gunslinger with 7 Desert Eagles, right? SW500 doesn't have the ammo capacity, and the 1911s don't have the punch or penetration. It'd be like the pirates of old, but with handcannons. [t]http://vignette2.wikia.nocookie.net/disney/images/d/d7/Blackbeard_McShane_Potc_Ost_Concept_Art_IV.jpg/revision/latest?cb=20140416185120[/t]
[QUOTE=Doom14;49274759]It'd be like the pirates of old, but with handcannons. [t]http://vignette2.wikia.nocookie.net/disney/images/d/d7/Blackbeard_McShane_Potc_Ost_Concept_Art_IV.jpg/revision/latest?cb=20140416185120[/t][/QUOTE] that's what im basing the idea off
[QUOTE=Doom14;49274759]If I could carry multiple of the same gun and let the ammo stack, you know I would just go Gunslinger with 7 Desert Eagles, right? SW500 doesn't have the ammo capacity, and the 1911s don't have the punch or penetration. It'd be like the pirates of old, but with handcannons. -snip-[/QUOTE] Now that I think of it, Gunslister or Support with dual shorties could be pretty cool
there's nothing more i hate than to join a server and press OK a millisecond after the wave starts
[QUOTE=Fox Powers;49275160]Now that I think of it, Gunslister or Support with dual shorties could be pretty cool[/QUOTE] duel sawed-off shotguns for support pls
I wish the starting weapons for Gunslinger weren't some shitty blackpowder Revolvers. I'd love to just go full Revolver Ocelot and have like 3 pairs of Dual Revolvers.
I never understood why we got some shitty old ass medieval dark ages useless piece of shit revolver for the starter weapon. Why not a basic snub nose .44 or something?
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