• Killing Floor v8 - Come Out, Come Out Little Pigs!
    4,998 replies, posted
Decided to see how good the controller support for this game is...Holy crap does it make getting headshots easy every time. It's ridiculous how good (I guess) the support is, and I can't stress enough how strong the auto-aim is.
[QUOTE=DrarrkS52;49296551]Decided to see how good the controller support for this game is...Holy crap does it make getting headshots easy every time. It's ridiculous how good (I guess) the support is, and I can't stress enough how strong the auto-aim is.[/QUOTE] It used to be so that if you aimed to the sky you hit head of nearest zed. Amazing.
Y'know there has to be a way to fix Hans without making him the Patriarch because when most people talk about "fixing" Hans they're just like "he should take a lot of damage then go invisible so he can heal then come back" and that's just the Patriarch The two major problems with Hans are his OP melee/glue to player tactic and also the fact that he controls the flow of the battle with his phases, but I'm saying there's got to be some way to alter that to where he doesn't just become a generic boss
[QUOTE=Raccoon99;49296230]So good news: My computer can actually run KF2! Bad news: The floor is gone on Farmhouse and Black Forest (two problems that seem to be global) and the inside of certain places become black. Despite that i am having a blast.[/QUOTE] Well atleast you can shit on the chinese when 2 fleshpounds attack
[QUOTE=LolzMan1325;49297328]Y'know there has to be a way to fix Hans without making him the Patriarch because when most people talk about "fixing" Hans they're just like "he should take a lot of damage then go invisible so he can heal then come back" and that's just the Patriarch The two major problems with Hans are his OP melee/glue to player tactic and also the fact that he controls the flow of the battle with his phases, but I'm saying there's got to be some way to alter that to where he doesn't just become a generic boss[/QUOTE] He could have his shield up as a default. Hear me out on this Everyone keeps saying he's a shrivelled nazi old fart and in comparison to patty, shouldn't be able to take several warheads and a small ammo cache to down, right? What if his shield only dropped after it had absorbed a certain amount of damage (when it would usually go up for him to try and sap someone) and then you can deal some real damage for a few key seconds? As his shield is down he turns from offensive to defensive and attempts to sap someone, but makes use of his jetpack to become harder to hit. His sap is parryable, which means you can skip it if you last long enough to get him to put his shield back up without having gained any health back That way you solve the weird durability issue of a hundred year old nazi mummy and turn him into a bit more of a skill based boss The only issue is it's not that fun to fire at a shield. I like the idea of a stealth based boss but again hunting him down isn't that engaging and the AI would have to be really good. Not sure if either idea is that great but It'd be better than what we have now edit: This way patty would be a fight/chase boss, and hans would be a fight/run boss I got to fight patty a few times today and damn does he run fast and far when he wants to heal haha. He is indeed way more fun than hans right now
I'm just not really a fan of any kind of invulnerability, timed or not. All it ends up doing is dragging out the fight; and to be honest after grinding my way through up to 10 waves beforehand I don't want to spend another 15-25 minutes kiting the boss. Stealth would be good, assuming you could still hit him if you managed to spot him, even cloaked.
I've only gotten to fight against Hans. :dead:
[QUOTE=usaokay;49298197]Patty is the best to fight against. In Evacuation Point, my team blocked him on the escalators in the station, so he managed to die in less than two minutes..[/QUOTE] Yeah, that's how a boss should be. If you outmaneuver them and know what you're doing it should be relatively quick and painless.
I like the Stories of War skins. They are pretty nice and not hideous. I scavenged enough through cards to unlock one and got a Mint M4. And the Bile grenade launcher. But that's not in any of the usbs is it?
Hans could be more interesting if he actually moved around a bit. He has a jetpack after all, doesn't he?
[QUOTE=usaokay;49298197]Patty is the best to fight against. In Evacuation Point, my team blocked him on the escalators in the station, so he managed to die in less than two minutes..[/QUOTE] Reminds me of that video where the entire team ganged up on the patty and he was on the floor screaming "this isn't fair"
Hans should have a mechanic in which he automatically agros the character holding the most amount of money and tries to kill them with his gas grenades
[QUOTE=HAKKAR!!!;49298588]Hans should have a mechanic in which he automatically agros the character holding the most amount of money and tries to kill them with his gas grenades[/QUOTE] I want this to happen just so i can see a Hans round where everyone is desperatley trying to throw their money away onto others
what if Hans had a special group of Husks that shoot gas and smoke canisters? they would come out of the wood work, adding on to gas bombardment and smoke bombs with intent of spreading out the survivors and prevent visibility, a goal to separate them out into pairs or singling them out then Hans receives damage after his weak and temporary shield breaks, he would go rage mode and attack whatever players are closest to him. He'd be much more weak than the patriarch in terms of health but would do much more melee damage along with poison gas canisters and smoke canisters being thrown at the players attacking him. This would require players to keep off any husks shooting the canisters while at the same time attacking Hans.
Hans has Sturmgewehrs. Commando Sturmgewehr when?
[QUOTE=Tomo Takino;49298460]I like the Stories of War skins. They are pretty nice and not hideous. I scavenged enough through cards to unlock one and got a Mint M4. And the Bile grenade launcher. But that's not in any of the usbs is it?[/QUOTE] It's in the Cyberbone USB.
there's a perk for that
[QUOTE=Vodkavia;49300166]Im level 3 gunslinger, and eh idunno about this perk tbh. Like I haven't gotten any of the skils obv but vanilla gunslinger seems kind eh for the amount of reloading and recoil you have to compensate for and I can't understate the damn reloading. Like sometimes I feel like my guns would be better off as singles just because the HUGE gap where you're practically defenseless with no bullets going out and being unable to sprint creates.[/QUOTE] Gunslinger's pretty great even without perks TBH. Every single gun he has does ridiculous damage, and the reloads really are not that much of a problem when you get used to him.
[QUOTE=Vodkavia;49300166]Im level 3 gunslinger, and eh idunno about this perk tbh. Like I haven't gotten any of the skils obv but vanilla gunslinger seems kind eh for the amount of reloading and recoil you have to compensate for and I can't understate the damn reloading. Like sometimes I feel like my guns would be better off as singles just because the HUGE gap where you're practically defenseless with no bullets going out and being unable to sprint creates.[/QUOTE] I'm level 14 Gunslinger myself, and knowing that in one more level, I get that sick reload, and in 9 more levels I get to fire infinitely in Zed-time makes the perk so much more fun for me for some reason. Plus, it feels good to get headshots on everything.
Gunslinger is fucking dope.
[QUOTE=kyle877;49300852]Gunslinger is fucking dope.[/QUOTE] oh my god i played with you last night man we were fucking it up on burning paris.
[QUOTE=Spydurr117;49300859]oh my god i played with you last night man we were fucking it up on burning paris.[/QUOTE] YEAH WE WERE. The only problem I have with Gunslinger is recoil management, but that's probably 'cuz I'm coming from playing Firebug exclusively.
Let's not forget that the Tactical reloads are fancy as fuck I just love looking at them [editline]12th December 2015[/editline] I played nothing BUT gunslinger just so i could get to level 15 asap
Reload cancelling makes Gunslinger much more bearable at lower levels. Wait until the mag goes into one of your guns and the ammo count changes, then bash. With his guns the bash is quite fast and shortens the reload time by a fair amount. Plus its helpful to use when you're getting face-raped by a Fleshpound/Scrake because you can bash and push him back every once in a while and then unload with your reloaded weapons. Does the faster reload perk make a huge difference if you're already reload cancelling? I'm only level 6 so I haven't gotten the perk yet.
Got a weird bug, joined a friend's lobby and waited. Didn't ready up and nobody else did either. Finally figured "Well I might as well be the first to." after 10 minutes and it drops me in the game, in progress, at wave 4. What the? I was one of the first ones in, why did the game start without me :v:
everyone's always having fun with the new perks and here I am in the corner still being the medic cuz the team needs one :saddowns:
[QUOTE=SleepyAl;49301359]Does the faster reload perk make a huge difference if you're already reload cancelling? I'm only level 6 so I haven't gotten the perk yet.[/QUOTE] [video=youtube;91YGk6IvMsw]http://www.youtube.com/watch?v=91YGk6IvMsw&feature=youtu.be[/video] Here's a comparison of three ways of reloading for gunslinger I tried to synch it up the best i could with my laggy preview display
[QUOTE=Nickolas;49302127][video=youtube;91YGk6IvMsw]http://www.youtube.com/watch?v=91YGk6IvMsw&feature=youtu.be[/video] Here's a comparison of three ways of reloading for gunslinger I tried to synch it up the best i could with my laggy preview display[/QUOTE] Wait, is the reload actually faster when reload cancelling with the 500 mags without the perk? I wasn't just imagining things when playing earlier then.
They need to remove explosive resistance on Hans, or something. I feel useless as a Demo fighting Hans, all my rockets feel wasted because he just heals right back up and then goes into his final phase where he has like 3x normal health and damage.
[QUOTE=Mr. Someguy;49302690]They need to remove explosive resistance on Hans, or something. I feel useless as a Demo fighting Hans, all my rockets feel wasted because he just heals right back up and then goes into his final phase where he has like 3x normal health and damage.[/QUOTE] yeah it's pretty stupid, feels as if it was put in place only because of C4 stacking
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