• Killing Floor v8 - Come Out, Come Out Little Pigs!
    4,998 replies, posted
Yeah plus drops are turbo-rare.
I'm sure that Tripwire will fix the drop rates In 3 more months :v:
I got crate drop while not playing the game, there is no logic to the system.
I had the idea of granting the role of team spotlight to Support. In KF1, Support had the only weapons with flashlights outside of the starting 9mm. Why not give him this advantage in KF2? Remove the body flashlights, and put them on the 9mm and Support's shotguns. In addition he should get a bonus to flashlight effectiveness as a perk bonus, preferably battery life or maybe cone width. Suddenly, Support becomes an extremely attractive option on a lot of maps. On top of this, if welding was made more effective somehow, I think Support would be relevant.
Everytime I fight the Patriarch no one comes even close to dying. Meanwhile I haven't killed Hans in like a week. Same amount of players, same difficulty.
[QUOTE=Raidyr;49311748]Everytime I fight the Patriarch no one comes even close to dying. Meanwhile I haven't killed Hans in like a week. Same amount of players, same difficulty.[/QUOTE] I feel like his rockets don't do enough damage. You can almost take a direct hit by it and live, while in KF1 you were pretty much dead if it landed anywhere near you. [editline]13th December 2015[/editline] Although, it's a lot more fun fighting a boss where you don't just suddenly die.
Well ya if you take all of the rocket directly you're dead, but the splash damage is a lot lower it seems.
For some reason I find it easier to do suicidal solo with a Berserker lvl 0 than with a Support lvl 10
[QUOTE=Drekonil;49312645]For some reason I find it easier to do suicidal solo with a Berserker lvl 0 than with a Support lvl 10[/QUOTE] Well, zerkers never have to worry about reloading or getting grabbed. Support really got shafted in the sequel because everything is faster and more spread out, but support is still support: the shotgun guy. Will support be able to withstand this new threat of bobbing heads and running enemies?
[QUOTE=Nickolas;49308730]Tripwire really should add the "Switch to last weapon" button back in[/QUOTE] They did, it's in controls.
[QUOTE=Chiv;49312748]Well, zerkers never have to worry about reloading or getting grabbed. Support really got shafted in the sequel because everything is faster and more spread out, but support is still support: the shotgun guy. Will support be able to withstand this new threat of bobbing heads and running enemies?[/QUOTE] He would be if he literally didn't get half of the reloads other classes do. The pump shotgun gets five reloads. Just five. For reference, the Commando assault rifles get at least ten reloads [I]even without the perks that buff Commando ammo counts.[/I] Why does Tripwire think that's balanced at all?
[QUOTE=jimbobjoe1234;49308720]Free weekend is the reason why I play Skully.[/QUOTE] Free weekend was the reason why i played KF2 for 20 minutes on weekend. [quote]"Don't enrage all fleshpounds and scrakes at once." "k" *enrages every fucking fleshpound and scrake at once* *everyone dies*[/quote] There are lots of new players, i get that. However being new player doesn't give a right to be a dumbass who "can't" read the chat, at least not in a Co-op game.
I was playing few minutes ago, and someone got hit by a crawler then just started slowly rising into the sky. [t]http://images.akamai.steamusercontent.com/ugc/645502556562123833/9AB8EDA9684C69C18160692660B75A4F65D7AC4E/[/t] Godspeed Astronaut Foster.
[QUOTE=Tomo Takino;49313946]Godspeed Astronaut Foster.[/QUOTE] He finally got to literally knock it out of the park.
[QUOTE=Tomo Takino;49313946]I was playing few minutes ago, and someone got hit by a crawler then just started slowly rising into the sky. [t]http://images.akamai.steamusercontent.com/ugc/645502556562123833/9AB8EDA9684C69C18160692660B75A4F65D7AC4E/[/t] Godspeed Astronaut Foster.[/QUOTE] Had this happen with a fleshpound as the last zed before, it and a crawler just started slowly floating away, the whole lobby collectively had a giggle
Honestly playing the game Solo is so much fun. You actually do an impact and Fleshpounds aren't made out of titanium cockrods, they're tough but they can be taken down reasonably with the highest grade weapons. I don't understand what's with every dev taking the easy way out in difficulty by just tuning numbers the fuck up. They get unique animations the harder you get and pull off cooler moves, and that's exactly how you add additional difficulty, but on top of that they now deal 500% more damage and have 2000% more health and also a 1% chance to destroy your PC. It's dumb.
[QUOTE=MrHeadHopper;49315005]Honestly playing the game Solo is so much fun. You actually do an impact and Fleshpounds aren't made out of titanium cockrods, they're tough but they can be taken down reasonably with the highest grade weapons.[/QUOTE] Game is honestly at it's most fun (balance wise) with 1-3 people. 4-6 and Scrakes/Fleshpounds/Hans just become such ridiculous meat shields that you need insane coordination (on a pub game pfff) or you absolutely have to cheese it by abusing mechanics. I wouldn't consider that good gameplay design when with 1-3, you can reasonably solo a Scrake/Fleshpound with your top tier weapons.
Meh maybe it's because I don't play Suicidal or Hell on Earth, but I think biggun's are pretty fine. They go down pretty quick if you have a Demolitions with an RPG-7. Yesterday we had 2 Demolition's and the Flesh Pounds simply melted, they lasted about as long as the time it takes to fire, reload, and fire again. They're very durable if you don't have a Demolitions or Support, but if you do they're manageable by a decent team. Even without, a couple Commando's or Gunslingers or Zerkers will do the trick eventually although I don't recommend that. Really the key to fighting giants is the Medic anyway, who actually keeps you alive. Without a good Medic, no amount of Supports and Demolitions will keep you in tip-top shape.
[QUOTE=Doom14;49315282]Game is honestly at it's most fun (balance wise) with 1-3 people. 4-6 and Scrakes/Fleshpounds/Hans just become such ridiculous meat shields that you need insane coordination (on a pub game pfff) or you absolutely have to cheese it by abusing mechanics. I wouldn't consider that good gameplay design when with 1-3, you can reasonably solo a Scrake/Fleshpound with your top tier weapons.[/QUOTE] Scrakes and FPs shouldn't be soloable though, They're meant to require teamwork (or a sharpshooter). A well coordinated team can also have no problem with hans, using agro swapping and well timed bashes to deal with his melee rush. That's not to say hans doesn't have stupid mechanics but he can certainly be dealt with using coordination. Unfortunately by their very nature pubbies are dumb as hell so you'll almost never see such coordination. Basically play with friends and a good game gets better.
[QUOTE=benzinxrm;49315416]Scrakes and FPs shouldn't be soloable though, They're meant to require teamwork (or a sharpshooter). A well coordinated team can also have no problem with hans, using agro swapping and well timed bashes to deal with his melee rush. That's not to say hans doesn't have stupid mechanics but he can certainly be dealt with using coordination. Unfortunately by their very nature pubbies are dumb as hell so you'll almost never see such coordination. Basically play with friends and a good game gets better.[/QUOTE] They're just mindless hug machines that deal tons of damage per hit. Hans is just a mindless hug machine that literally deals 80 damage per hit. As far as teamwork is concerned it's just shooting at them until they die. That's not exactly teamworky. Like, in KF1 you had to have some degree of strategy for dealing with Scrakes and FPs, you didn't just endlessly click on them while a medic clicked on you.
Just got a 278.4 MB update. Anyone knows what is in it ?
[QUOTE=allon;49315704]Just got a 278.4 MB update. Anyone knows what is in it ?[/QUOTE] [url]http://forums.tripwireinteractive.com/showthread.php?t=115104[/url]
[QUOTE=LittleBabyman;49315720][url]http://forums.tripwireinteractive.com/showthread.php?t=115104[/url][/QUOTE] Oh, is that why I still haven't received a single item yet?
[QUOTE=benzinxrm;49315416]Unfortunately by their very nature pubbies are dumb as hell so you'll almost never see such coordination. Basically play with friends and a good game gets better.[/QUOTE] I remember playing with friends in KF1 and only needing loose coordination. A single stocked sharpshooter or demolitionist was usually all you needed when the big stuff rolled around, while the other classes handled the little stuff. A little combined fire and bam, the deed is done. And if you happened to be one of the classes good at dealing with big zeds, you were usually fine for jumping around pub servers. In KF2, you better bet your ass that you [B]must[/B] the exact coordination [B]and[/B] a decent medic, or you're going to loose a teammate or two. And come wave 7 when you're likely to get two Fleshpounds and a Scrake all at once, you can bet on a wipe without cheesing or good coordination. I find it really dumb. All of this obviously outside of "Normal" difficulty. Scrakes and Fleshpounds currently have such ridiculous health scaling that the only way you're going to get around the above in a six-man is by dumb backpedal kiting as a zerker/medic. I don't think that's a very good mechanic. (Which also applies to bosses, to a lesser degree, to avoid a hugging death.) The HP Values aren't 1:1, obviously, but in Killing Floor 1, Fleshpounds only wound up at 2.25x their solo health value with six players. In Killing Floor 2, that jumps all the way up to 3.5x. I would really love for them to experiment with the traditional health scaling rather than everything becoming a big meat blob to waste ammo on and backpedal from.
Most classes have a stumble/stun/knockdown for a reason, and anyone can bash a scrake or FP to stumble. Sure they're difficult but that's sort of the point. Teamplay, composition, and tactics are rewarded. While selfishness and lone wolfing is discouraged. Kinda the hallmarks of a good co-op game.
[QUOTE=benzinxrm;49316184]Most classes have a stumble/stun/knockdown for a reason, and anyone can bash a scrake or FP to stumble. Sure they're difficult but that's sort of the point. Teamplay, composition, and tactics are rewarded. While selfishness and lone wolfing is discouraged. Kinda the hallmarks of a good co-op game.[/QUOTE] That's the complete counterpoint though you might have missed. Selfishness and lone-wolfing as a Medic/Zerker is one of the best ways to handle a sc/fp when you can't trust your team. Doubly so if it's both a medic and a zerker together. Your other option is an all-out team attack that simply doesn't work in pubs, because even when they initially start out on the right track, all it takes is one bad player off-track to go off the wrong path/die/not kill trash/block people/etc while the FP is still in the process of being ammo-dumped. Of course it's going to be easier if you have a boat-load of Level 20+ perks running around with goofy abilities like knocking the big zed over, causing stumbles, and freezing them in place with explosives - but I think it's a bad balance decision to rely on high level traits to deal with them. All that causes is the discouragement anyone gets if they're not 10+ on Hard or above, even if they're a totally adequate player. My typical litmus test I use if a six-man team is going to survive Hans/Patriarch is almost always entirely based off of how well they handle the 2 FP/1 SC Wave 7 Combo.
Medic Zerker is a perfectly valid tactic though, with the zwei nerfs the zerker isn't so much doing the damage to big shit, he's just holding agro and knock shit down. The medic healing the zerk is just the medic doing it's job.
So does anyone know if that eyepatch is crate only or if it can drop? I want it so fucking bad
So me and my friend were running away from the Patriarch as the last ones alive Suddenly Foster just casually goes "Danananananananana BATMAN" Is it really the time for that now? :v: He did it about 3 times too
[QUOTE=Nickolas;49317305]So me and my friend were running away from the Patriarch as the last ones alive Suddenly Foster just casually goes "Danananananananana BATMAN" Is it really the time for that now? :v: He did it about 3 times too[/QUOTE] Somebody said it happens when you enter the cave on the Black Forest map.
Sorry, you need to Log In to post a reply to this thread.