• Killing Floor v8 - Come Out, Come Out Little Pigs!
    4,998 replies, posted
[QUOTE=DEMONSKUL;48846118]Cool......and we still have nothing more to do.[/QUOTE] Go make a map if you are that bored :v:.
Oh maps aren't a problem. I need more weapons to play with, more perks, more zeds to kill.
True that but atleast the game is very playable. We already have enough perks as it is. Altho i wouldn't mind having more guns tho rlly.
As a commando i go from 9mm to SCAR-H around the 5th wave and that's pretty much it for weapons. So, yeah, weapons are kinda scarce right now or i am just a shameful noob.
[QUOTE=MatheusMCardoso;48849914]As a commando i go from 9mm to SCAR-H around the 5th wave and that's pretty much it for weapons. So, yeah, weapons are kinda scarce right now or i am just a shameful noob.[/QUOTE] The problem is, is that we've figured out loadouts that work best for certain difficulties and so people just stick to that and i've seen some people raise a huge issue if you're not using it. There's no build diversity.
Part of the lack of build diversity is the lack of cross compatible weapons/skills and that almost all weapons have the same weight. Most of the guns are a 6 for weight.
I just want new bosses. I'm seriously bored of hanz and his battle-style. Sure we have just about the same zeds as before but at least they act differently at higher difficulties and can be dispatched in fun ways. Hanz however is just boring. Shoot him up, wait for him to pop shields, let him grab, heal person repeat 3 times and you win. He doesn't even change his playstyle on harder difficulties, he just has more health. You can't really focus explosives since he's resistant so it turns into 4 AA12s standing a foot away until his heal is down to waste his ass. It gets kind of repetitive. Like even if gunslinger was released it probably wouldn't be preferred against him since there's just a clearer, better option. Patriarch made it interesting with his thread of wasting you if you were caught in the open, but hanz you just sort of play the game of "ok hes focusing Joe, let's get behind him and shoot, ok now hes focusing Jon, walk up to his back and fire."
With the new perk they should release the patriarch. It would be nice to see his bug-eyed self again in HD
I just want to hear "one in the pipe" again.
[QUOTE=PotatoArmada;48852471]I just want to hear "one in the pipe" again.[/QUOTE] I really miss the Patriarch's goofy-ass roar at the start of every boss wave.
Speaking of patriarch, give us the old patriarch theme to go along with his release. And make that the only song that can play during his fight, variety is nice and all, but bosses should have one theme each. [video=youtube;A7qXcu9NYO0]https://www.youtube.com/watch?v=A7qXcu9NYO0[/video]
[QUOTE=Cpn Crunch21;48852316]I just want new bosses. I'm seriously bored of hanz and his battle-style.[/QUOTE] I'm mostly annoyed by how easy he really is. None of his attacks are really dangerous at all except for the melee hits really. His guns hardly hurt at all, the explosive grenades are too easy to dodge because they take ages to detonate and even if you stand in the gas grenades it barely deals any damage to you before you get out of it. Or you can just stand in it and still not take much damage. They really should make his other attacks more powerful so it's not just his punches I actually have to think about avoiding
Speaking of punches, anyone else think they got a bit overboard when they buffed big zed tracking? Like shit, I know you're trying to fuck up circle strafing, but holy fuck once you get caught up by an FP, then you might as well drop your weapons right there since you can barely do jack shit aside from shooting him.
So I started playing this game again because they finally added firebug and my god the movement feels so stiff to me. Since I really like going fast in Payday 2 with dodge builds it really throws me off how slow the characters are even when running. And I need to re-organize my controls. KF2 has such weird default control scheme.
[QUOTE=SoftHearted;48853387]So I started playing this game again because they finally added firebug and my god the movement feels so stiff to me. Since I really like going fast in Payday 2 with dodge builds it really throws me off how slow the characters are even when running. And I need to re-organize my controls. KF2 has such weird default control scheme.[/QUOTE] The sprinting effects are really over-exaggerated unless you're booking it as a 25 medic/zerker.
[QUOTE=Derp123213;48853381]Speaking of punches, anyone else think they got a bit overboard when they buffed big zed tracking? Like shit, I know you're trying to fuck up circle strafing, but holy fuck once you get caught up by an FP, then you might as well drop your weapons right there since you can barely do jack shit aside from shooting him.[/QUOTE] I do really like how you can cheat your way out of a Scrake/FP combo by butting them with weapon, but I agree that there should really be a better dynamic than either: 1) Zerker does all the work. 2) Firebug holds M1 with the MVG and occasionally pushes them back with M2. 3) High-Level Demolitionist knocks them over or stuns them. If you get caught on your lonesome, you're just straight up fucked as a Commando or Medic. And Support can put out some serious hurt with the AA12, but that won't slow down either of the big Zeds if you don't kill them with the first drum.
[QUOTE=DEMONSKUL;48852453]With the new perk they should release the patriarch. It would be nice to see his bug-eyed self again in HD[/QUOTE] When i first saw Hans i thought he was just one of a set of bosses that could appear in the final wave. I don't know why, maybe i was expecting the patriarch or he looked like a side character. I hope they're going for that. I think it would be cool to have a random boss every game and you only know which one at the end of the last non-boss wave.
[QUOTE=Doom14;48853874]I do really like how you can cheat your way out of a Scrake/FP combo by butting them with weapon, but I agree that there should really be a better dynamic than either: 1) Zerker does all the work. 2) Firebug holds M1 with the MVG and occasionally pushes them back with M2. 3) High-Level Demolitionist knocks them over or stuns them. If you get caught on your lonesome, you're just straight up fucked as a Commando or Medic. And Support can put out some serious hurt with the AA12, but that won't slow down either of the big Zeds if you don't kill them with the first drum.[/QUOTE] Yeah its kinda boring atm where you have to rely on a skilled Zerk/nuke demo/splash micro bug whenever an FP spawns since he's so bloody tanky to the point where its not even fair. Scrakes aren't that bad since you can atleast solo them in some kind of way as each class except medic. Personally, I'd make it so that their 'lunge' attacks are able to be avoided while combos/spins are tracked like how it is right now.
[QUOTE=Derp123213;48856786]Scrakes aren't that bad since you can atleast solo them in some kind of way as each class except medic.[/QUOTE] I can solo scrakes and FPs just fine as medic as long as the FP isnt perma red. Bonus move speed yay. Ammo does become an issue in multiplayer games if I am alone though that's true but for the time being I mostly stick to solo so..
[QUOTE=Rockeiro123;48852559]Speaking of patriarch, give us the old patriarch theme to go along with his release. And make that the only song that can play during his fight, variety is nice and all, but bosses should have one theme each. [video=youtube;A7qXcu9NYO0]https://www.youtube.com/watch?v=A7qXcu9NYO0[/video][/QUOTE] The End of the Line version was pretty good too, imo. [video]https://youtu.be/wwLDDEm6cBQ[/video]
Does anybody else have problems with random freezing ingame when there's 6 or 5 players? I'm certain it's not an Fps issue, but a netcode one or something, it's always made 6 player games a stuttering mess for me, even when my ping averages out at about 70-50.
[QUOTE=Mabus;48857742]Does anybody else have problems with random freezing ingame when there's 6 or 5 players? I'm certain it's not an Fps issue, but a netcode one or something, it's always made 6 player games a stuttering mess for me, even when my ping averages out at about 70-50.[/QUOTE] I swear that it's has something to do with players dying or purchasing weapons (when it happens most often to me), but it also seems to occur spontaneously without cause.
[QUOTE=Doom14;48858512]I swear that it's has something to do with players dying or purchasing weapons (when it happens most often to me), but it also seems to occur spontaneously without cause.[/QUOTE] Yeah it seems to have something to do with rendering something new.
WWAUT released. [quote]With the last update we released updated mapping tools which included landscape tool support for better outdoor maps. We here at Tripwire have also been working on a new map that brings you to the outdoors. [/quote] [t]http://media.tripwirecdn.com/100815/blackforest.png[/t] [quote]Welcome to the Black Forest. You have been sent deep into these murky woods to find something (and it doesn’t look like it involves cake). With luck you will also be able to find your way out. Speaking of modding tools we are also getting our Steam Modding Workshop ready (as opposed to the item submission workshop that already exists). The modding workshop will allows users to upload their maps and mutators which will allow players (and servers) to subscribe to them and always stay up to date with the latest build! We would like to give a shoutout to our friends over at Tom... I mean Torn Banner who helped us bring this system online quicker using some of their work as a foundation. 9mm Dualies were added with the last update so we could gather player feedback and we have been paying attention. As such as we move forward on the Gunslinger perk we now have two different aiming modes available. http://media.tripwirecdn.com/100815/dualies.webm"http://media.tripwirecdn.com/100815/dualies.webm[/URL) [sic] to be heard! As always stay tuned for more news over the coming weeks. As a final note, we have seen some great pieces of community fan work recently with ReHeated’s fan trailer and the [SKBU] PewPew's “Scrake On Me” animation. Check them out![/quote]
fixed [vid]http://media.tripwirecdn.com/100815/dualies.webm[/vid] [url=https://www.surveymonkey.com/r/DNDJHLY]link to the survey that determines the default mode[/url]
[QUOTE=NitronikALT;48859146]I don't know how to embed webms so here goes :[/quote] [noparse][vid]http://media.tripwirecdn.com/100815/dualies.webm[/vid][/noparse] [quote][vid]http://media.tripwirecdn.com/100815/dualies.webm[/vid][/QUOTE] The alternative aiming feels so much better.
[QUOTE=Zannabluke;48859185]fixed - [url=https://www.surveymonkey.com/r/DNDJHLY]link to the survey that determines the default mode[/url][/QUOTE] Cheers.
Is it just me, or do those 9mm pistols sound different? Or... are they not 9mm pistols?
Is that pistol sound different from the original?
it sounds even weaker
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