• Battlefield Franchise Megathread V1 - 'Hardline is still DLC' Edition
    4,999 replies, posted
[QUOTE=Anglor;49686114]Anybody got any fun and different loadout ideas? After 300 hours of the game I'm kinda sick of the generic weapons and I'm going through some of the odd items like the mares leg, dart m320, riot shield, scope-less bolt actions (ww2 cosplay lol) etc[/QUOTE] James bond recon: CS5-suppressed with a med range scope, mp-443 supp. laser sight, motion censors balls, MAV, and smoke grenades. CS5 can be replaced with a silenced carbine of choice as well. Themed loadouts are fun.
[QUOTE=Cuon Alpinus;49686269]James bond recon: CS5-suppressed with a med range scope, mp-443 supp. laser sight, motion censors balls, MAV, and smoke grenades. CS5 can be replaced with a silenced carbine of choice as well. Themed loadouts are fun.[/QUOTE] Hell yes, I'll try it out! Totally, I've gone with a russian operator loadout using the silenced cz75 and ak12 as well as german police task force with mpx, flashbangs and usp compact
Anglor, the BEST remedy to bored gameplay is GUNMASTER. It's my fav gamemode now. Played a few rounds and its FUN
You know what, I haven't played gun master since bf3 - it's time for a comeback, thanks!
[QUOTE=Cuon Alpinus;49685741]Why? It's pretty much the best metaphor to explain that even laymen in fields can sometimes have justified criticisms. Should we use something else like "I don't need to be an expert marksman to know my gun shouldn't jam" or "I don't need to be a great carpenter to know my furniture shouldn't fall apart" just to shake it up for you?[/QUOTE] You forget the most important thing. EFFORT. I've seen this metaphor used in TF2 Media... and boy, there was a WAR! Critique is welcome but you can't forget about people's effort placed into this product/video/game. Sure there are extreme examples where no effort has been made... this is not one of these games. Right now, pretty much every game is like a Call Of Duty. Pew Pew and move forward.
[QUOTE=coverop;49687319]You forget the most important thing. EFFORT. I've seen this metaphor used in TF2 Media... and boy, there was a WAR! Critique is welcome but you can't forget about people's effort placed into this product/video/game. Sure there are extreme examples where no effort has been made... this is not one of these games. Right now, pretty much every game is like a Call Of Duty. Pew Pew and move forward.[/QUOTE] Death of the Author, man. You can APPRECIATE the effort put into something but in no way, shape or form does it add value to the end result. "But we worked REALLY hard on it!" isn't a valid excuse for bad execution.
[QUOTE=StrawberryClock;49688920]Death of the Author, man. You can APPRECIATE the effort put into something but in now way, shape or form does it add value to the end result. "But we worked REALLY hard on it!" isn't a valid excuse for bad execution.[/QUOTE] "But we worked REALLY hard on it!" - Early Access Developer It's easy to Trash games / people but hard to find a detail that you can appreciate with heart.
[QUOTE=coverop;49688957]"But we worked REALLY hard on it!" - Early Access Developer It's easy to Trash games / people but hard to find a detail that you can appreciate with heart.[/QUOTE] That's... not an argument.
I haven't played BF4 in a few months, totally forgot how angry I get when my team refuses to capture flags with me. I also forgot how awesome the M249 is c:
The M249 is definitely God-Tier. Hipfire for days: [video=youtube;PZOdoEXvZsg]http://www.youtube.com/watch?v=PZOdoEXvZsg[/video]
On the other end of the spectrum I just had an excellent round of DV15 (my first on that map, I almost cried during the loading music) with a squad that followed orders, stuck together, and capped a bunch of flags then held them. I wish every round could be like that :c
Had a strange issue with the rendering today game was 60fps when out of focus, 25 when in focus changing from borderless to fullscreen just unloaded all the textures :v: [t]https://jii.moe/NyRveGWqe.jpg[/t]
bye bye uv texture maps
[QUOTE=Scratch.;49696442]Had a strange issue with the rendering today game was 60fps when out of focus, 25 when in focus changing from borderless to fullscreen just unloaded all the textures :v: [t]https://jii.moe/NyRveGWqe.jpg[/t][/QUOTE] Wondering why it kept only the normal maps loaded. Fascinating.
[QUOTE=StrawberryClock;49697104]bye bye uv texture maps[/QUOTE] hhhnnGGGGG ACTUALLYYYYY THOSE ARE NOT GONE BECAUSE OTHERWISE THE NORMALS WOULDN'T BE ALIGNEDDDD AND YOU'D SEE A CHECKERED MODEL WITH SEAMS INSTEAD D: /myinternaltextureartist
It's rendering the world-space normal g-buffer to the back buffer for some reason. Happened to me once, but I saw all kinds of g-buffers.
Hnnng just had a great round of Flood Zone, came back from losing by like 200 tickets, scored 21k, and a buttload of lmg kills Also the entire enemy team put together got five (5) revives during the entire 41 minute match
[QUOTE=seba079;49697309]Hnnng just had a great round of Flood Zone, came back from losing by like 200 tickets, scored 21k, and a buttload of lmg kills Also the entire enemy team put together got five (5) revives during the entire 41 minute match[/QUOTE] I don't know why but people don't seem to care about other players regarding medkits, revives and ammo anymore if it's not the crowded ass corridors to C in operation locker or metro. I really wish I could play a classic server but there aren't any on ps4. I mean, the game promotes lone wolferism too much - each player can become this autonomous unit with all the HP regen, autorepair and such. For the next battlefield I really wish that health regen disappears (albeit an impossible request) - ALSO, I'd really like to see the parachute gone. Perhaps it could be a special item for the engie class or an item you automatically receive when using aircrafts. Imagine the parachute being gone for the generic soldier and you have to actually use the elevators or stairs to get down from elevations - alot of tense moments could be had.
[QUOTE=Anglor;49697346]I don't know why but people don't seem to care about other players regarding medkits, revives and ammo anymore if it's not the crowded ass corridors to C in operation locker or metro. I really wish I could play a classic server but there aren't any on ps4. I mean, the game promotes lone wolferism too much - each player can become this autonomous unit with all the HP regen, autorepair and such. For the next battlefield I really wish that health regen disappears (albeit an impossible request) - ALSO, I'd really like to see the parachute gone. Perhaps it could be a special item for the engie class or an item you automatically receive when using aircrafts. Imagine the parachute being gone for the generic soldier and you have to actually use the elevators or stairs to get down from elevations - alot of tense moments could be had.[/QUOTE] This is also why I'd like more classes. Breaking up the kits won't make them jack of all trades anymore
Breaking up classes and removing health regen I can agree with, but I don't know about removing the parachute, it's way too all-around useful imo.
Apart from support and recon both having c4 and carbines being an all kit weapons, I think the classes are fine. Just make carbines recon only and limit c4 to recon and things would be better, then recon fills the tole of BF2's sniper and special forces classes. I do agree getting rid of health regen would definitely help team play. I wish I could find more populated classic servers.
I think that the classes should be limited to only 2 main weapon types (Not including pistols) as well as restricting / having more specialized equipment that isn't shared between classes (C4 being an example) ------------------------------- Combat Medic; Assault Rifles and Shotgun // Medic Pack / Bag, Defib, Adrenaline Shot (New item, could give faster sprint or a health regen (If health regen is disabled by default) to you or teammate), Underslung Rail attachments (Removing the M320 as a standalone gadget). Engineer / Anti-Vehicle: PDW and Shotgun or Carbine // Rocket Launchers / AA Launchers, Repair tool, EOD bot, Mines / SLAM Support; LMG and Carbine // Ammo Pack / Box, Airburst, C4, Mortars, MP-APS, UCAV Recon / Spec-Ops; Snipers and DMR // T-UGS, Motion Sensor, Radio Beacon, SOFLAM, MAV, SUAV, Claymore ------------------------------- Thoughts?
I just can't agree with Engi's having PDWs and Recon only being limited to long-range combat. I'd suggest swapping either the DMR's / PDW's between engi and recon, or give engi's the option to use only shotties and carbines. I used to run AS VAL + Recon back in BF3 and I really dont get why they decided to move the PDW's to one of the most useless classes imho. (Yes, Engi is 100% perfect in vehicle based situations, but I'm not limited to playing in / around vehicles at most times on the same map)
I've had plenty of successful close-range encounters on a DMR with Red-dot sights. But perhaps it would be better to give them a different weapon like the PDW. In that case, who would the DMR go to if it was limited to 1 class only? Support perhaps?
I just dont like the idea of Engi's getting carbines. I feel like it makes them too well rounded, having good anti-infantry AND anti-vehicle capabilities. Thats why I feel like PDW and Shotguns are fine for them. It also basically makes them a combination of the BF2 Engineer and Anti-tank classes.
I don't like the idea that people actually believe engi's shouldn't be well rounded? I mean I am forced into playing engi 9/10 games because the vehicle spam in this game is utterly retarded. and they're already gimped as fuck at any range beyond 70m compared to other classes. the spread and falloff values on carbines makes them hilariously inferior to assault rifles and even the DMRs are poor at long range (lol)
No class should be well rounded, that just promotes the lone wolf mentality. You should have to rely on teammates for things.
I don't want to be forced to rely on my teammates in this game. Whenever I try to rely on them in the current Battlefield, they always manage to disappoint me and that harms my experience when playing. Forcing people into a role will never go well with what the franchise stands for. BF is by no means a simulator like squad where indeed lone wolfing will get you nowhere, but neither is it CoD where one player can carry the whole team. I think the balance atm is almost perfect with the exception of a few minor things like shared gadgets that promote easy kills or a campy gamestyle. Other than that, I'm totally fine with the current layout and welcome an adaption to the current system over a reinvented wheel that might flop. What isnt broke doesnt have to be fixed. Also, Ive not yet encountered 1 player carrying the whole team. Yes, I know in a tank / jet / minibird its doable, but imho that's a loss for the enemy team they deserve. A few stingers work wonders.
I'm of mixed opinions on the ultra-versatility of every class. On one hand I think, Battlefield 4 as it currently is, simply wouldn't work any other way. The map design, in particular the abundance of armored vehicles on many maps, just makes it impractical on many levels to specialize classes to the degree of Battlefield 2. Battlefield 4 works very well within its own rules and logic. That said, it's this extreme versatility that makes teamwork more or less optional, or at least not encouraged to the extent that I feel it should be. In old Battlefield's, people tended to stick together more (not all the time of course, but more) because of the way spawning worked (squad leader only) and because you tended to have to rely on teammates to make up for your class's shortcomings. I still say I would [I]prefer[/I] a game with more specialized classes because then you get people who know exactly what they need to do and how to do it. For example, being an engineer used to mean that you were dedicated to your job of vehicle [del]whoring[/del] piloting, and being an AT guy meant you were the designated tank killer of your squad. Both these classes could hold their own in infantry combat, but they were at a clear disadvantage under most circumstances. The flipside went for Assault, Medic, and Support when it came to vehicles. They were good at killing infantry, and with different playstyles between them, but all shared a common weakness of against armor. It has to be done carefully though, because for as much as many (including myself) tend to praise Battlefield 2, its class system was flawed in itself. For example Spec Ops being a little too good, and Assault not being good enough to warrant not playing Medic or Spec Ops. It's these kinds of things you have to be very wary of when it comes to deciding who gets what weapons and gadgets. It's also the kind of thing that doesn't give much leeway for zillions of unlocks.
If Classic was the standard for BF4, it'd be damn near perfect imo.
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