• Battlefield Franchise Megathread V1 - 'Hardline is still DLC' Edition
    4,999 replies, posted
[QUOTE=bdd458;50272027]Except that seems to be exactly what they're doing with this.[/QUOTE] That remains to be seen imo. If Tuskin is right about how they said that the battleships will work like the ac130, that would be a massive letdown. One of the most fun parts of 1942 was fully interactive naval combat.
Is it bad that in Hardline, i'm better with the harpoon gun than i am with actual guns?
[QUOTE=LoNer1;50272219]I hoped for a more modern setting that could've been a better podium for competitive play. While I get the games are meant to be played for "fun" in some peoples eyes, I want to experience real challenge and spit myself against top players in an environment specifically made for that. I like to study the game I'm playing. Understanding mechanics. Puzzle with how stuff intertwines and make the most of my skill and experience. Ultimately, I want to 'master' the game because thats the most satisfaction I can achieve. To be truly understanding of my craft, sort of. Now before i get the usual "go play a competitive shooter like csgo or cod instead"; These games dont offer the solid infantry gameplay BF4 had. The only thing BF, CSGO and CoD share is that they have guns. The rest works 100% different. I'm nit saying BF4 comp scene was great either, but it was a stepping stone. It allowed me to enjoy BF way more and many around me seemed to have the same mindset, especially the younger audience. I get a large portion of BF players to be console players looking for some time-killing fun without some sort of dedication or commitment to the game, playing it each day and practising to get better. Same goes for that slice of PC players who are either not interested or older players who also want to kill time after work; my dad being one of these. And I dont need 150 weapons with 50 attachments each. I actually welcome a little less copy-paste like attachments and more thought out weapon balancing. With fewer factor weighing in on a weapons performance, the little meta game present in BF4 of "what is the best to use with this gun" is no more and we can actually, again in a competitive environment, rely on more than usual luck since randomness is such a huge factor for attachments. I am just not seeing EA focus on eSports anytime soon with this title, which I find a shame. A healthy eSports community doesnt only improve the experience of us eSport players, but also pub players and "for fun" players since you wont see us stack in servers as much anymore. Also I feel like it's going to be one of the better SP experiences this time around, if this footage was SP footage.[/QUOTE] So you saw some Game Engine footage of an announcement trailer and your ready to disregard the game entirely because you feel a WW1 setting wont provide enough of a "competitive" experience for you? You do realize you haven't seen any game play footage, heard any game play details, or anything of the such right? If you just wanted a Modern Setting just say so, don't diss a game because you don't think the setting will be competitive. That's just being rude to the developers who i'm sure are keeping all concerns you might have in mind to create a balanced game for everyone that is focused around a stunning landscape and extremely pivotal moment in human warfare. Unless i'm not understanding what your saying? In another note, i'm very excited to see how this game pans out. Its a bold setting that should allow for some real creativity from the team at DICE. Im sure at E3 they will have some game play footage and details! Looking forward to it. I do hope they try and keep the attachments to the weapons to a minimum. A few are good, but no need to go crazy. It would be great to bring the game series back to root level with 1942 style weapon system with some customization. I loved 1942 and COD1 in that regard, but I'm also open to see what they can come up with. All in all, i'm excited and ready to see whats next for Battlefield!
[QUOTE=LoNer1;50272219]I hoped for a more modern setting that could've been a better podium for competitive play. While I get the games are meant to be played for "fun" in some peoples eyes, I want to experience real challenge and spit myself against top players in an environment specifically made for that. I like to study the game I'm playing. Understanding mechanics. Puzzle with how stuff intertwines and make the most of my skill and experience. Ultimately, I want to 'master' the game because thats the most satisfaction I can achieve. To be truly understanding of my craft, sort of. Now before i get the usual "go play a competitive shooter like csgo or cod instead"; These games dont offer the solid infantry gameplay BF4 had. The only thing BF, CSGO and CoD share is that they have guns. The rest works 100% different. I'm nit saying BF4 comp scene was great either, but it was a stepping stone. It allowed me to enjoy BF way more and many around me seemed to have the same mindset, especially the younger audience. I get a large portion of BF players to be console players looking for some time-killing fun without some sort of dedication or commitment to the game, playing it each day and practising to get better. Same goes for that slice of PC players who are either not interested or older players who also want to kill time after work; my dad being one of these. And I dont need 150 weapons with 50 attachments each. I actually welcome a little less copy-paste like attachments and more thought out weapon balancing. With fewer factor weighing in on a weapons performance, the little meta game present in BF4 of "what is the best to use with this gun" is no more and we can actually, again in a competitive environment, rely on more than usual luck since randomness is such a huge factor for attachments. I am just not seeing EA focus on eSports anytime soon with this title, which I find a shame. A healthy eSports community doesnt only improve the experience of us eSport players, but also pub players and "for fun" players since you wont see us stack in servers as much anymore. Also I feel like it's going to be one of the better SP experiences this time around, if this footage was SP footage.[/QUOTE] You don't need a modern setting for competitive play, DoD had a competitive scene.
yo even fuckin chivalry had a small comp scene for a while and thats about as far back as you can get without pro spear chucking tournaments
[QUOTE=LoNer1;50272219]I hoped for a more modern setting that could've been a better podium for competitive play. While I get the games are meant to be played for "fun" in some peoples eyes, I want to experience real challenge and spit myself against top players in an environment specifically made for that. I like to study the game I'm playing. Understanding mechanics. Puzzle with how stuff intertwines and make the most of my skill and experience. Ultimately, I want to 'master' the game because thats the most satisfaction I can achieve. To be truly understanding of my craft, sort of. Now before i get the usual "go play a competitive shooter like csgo or cod instead"; These games dont offer the solid infantry gameplay BF4 had. The only thing BF, CSGO and CoD share is that they have guns. The rest works 100% different. I'm nit saying BF4 comp scene was great either, but it was a stepping stone. It allowed me to enjoy BF way more and many around me seemed to have the same mindset, especially the younger audience. I get a large portion of BF players to be console players looking for some time-killing fun without some sort of dedication or commitment to the game, playing it each day and practising to get better. Same goes for that slice of PC players who are either not interested or older players who also want to kill time after work; my dad being one of these. And I dont need 150 weapons with 50 attachments each. I actually welcome a little less copy-paste like attachments and more thought out weapon balancing. With fewer factor weighing in on a weapons performance, the little meta game present in BF4 of "what is the best to use with this gun" is no more and we can actually, again in a competitive environment, rely on more than usual luck since randomness is such a huge factor for attachments. I am just not seeing EA focus on eSports anytime soon with this title, which I find a shame. A healthy eSports community doesnt only improve the experience of us eSport players, but also pub players and "for fun" players since you wont see us stack in servers as much anymore. Also I feel like it's going to be one of the better SP experiences this time around, if this footage was SP footage.[/QUOTE] I can sorta see where you're coming from, but I'm pretty sure your view is only shared by like 5% of the playerbase. No one I've met who plays battlefield wants it to be some eSport game. Besides, there have always been FPS games that pretty much only relies on primary weapons, sidearms and good map design, and people love those. That's why I play fps games anyway, to out trick the enemy and shoot them better than they can shoot me. I don't need the game to be deeply stat based and customizable to enjoy what I like most about these games. Also, why would it be more random if they removed most of the attachments? Surely they would just balance the weapons around not having attachments.
battlefield hasn't been competitive since 2 frankly ww1 has a better chance of being competitive without crutchy gadgets, guided rockets etc
[QUOTE=mastermaul;50271889]There's a Rolls Royce AC in the concept art. [img]http://i.imgur.com/fmOBCuq.jpg[/img][/QUOTE] Wish I could get this in wallpaper size.
The first time im going to pre-order a game, I always wanted this - I didn't believe this would ever happen. Im blown away :v:
I don't think my 770 can max this out. Even if it could, my CPU is probably bottlenecking it.
My 770 could handle Battlefront, so I think yours can handle this. FB3+ has been pretty damn smooth for me, consistently.
So what will they call a battlefield that takes place earlier than than WWI? Battlefield 1: For Real This Time?
[QUOTE=xalener;50273095]My 770 could handle Battlefront, so I think yours can handle this. FB3+ has been pretty damn smooth for me, consistently.[/QUOTE] What's your CPU?
[QUOTE=Delta616;50273099]So what will they call a battlefield that takes place earlier than than WWI? Battlefield 1: For Real This Time?[/QUOTE] Battlefield: BC (Before Christ)
Well, at least now I can look forward to a good old fashioned trench gun.
[QUOTE=Takuat;50271311]They better have the Christmas Truce[/QUOTE] In game it turns into FIFA WW1 Edition
[QUOTE=Delta616;50273099]So what will they call a battlefield that takes place earlier than than WWI? Battlefield 1: For Real This Time?[/QUOTE] Battlefield Zero Also people are having a field day with these [img]https://thumbs.gfycat.com/WelltodoThornyDarwinsfox-size_restricted.gif[/img]
Something I'm interested in is what the UI will look like.
[QUOTE=markfu;50273513]Something I'm interested in is what the UI will look like.[/QUOTE] If it isn't like old dials and journal paper, i'll riot.
Going to hold out for more info, but I might actually preorder this. Good thing with world war I setting is that people will still play bf4, so it won't be totally abandoned
Yeah, as excited as I am about the setting, there's next to no info on the game or how it's going to do play. Cinematic trailers just do anything for me anymore. I didn't get excited for BF3 or BF4 until their MP gameplay trailers.
[QUOTE=Why485;50273789]Yeah, as excited as I am about the setting, there's next to no info on the game or how it's going to do play. Cinematic trailers just do anything for me anymore. I didn't get excited for BF3 or BF4 until their MP gameplay trailers.[/QUOTE] it's a battlefield game. how radically different is it going to be?
[QUOTE=Oblivion Knight;50272561]Wish I could get this in wallpaper size.[/QUOTE] i tried upscaling it [t]http://i.imgur.com/jDVmtmc.jpg[/t]
[QUOTE=BeardyDuck;50273893]it's a battlefield game. how radically different is it going to be?[/QUOTE] Each BF game plays pretty differently and I don't think it's always been an upwards trajectory of quality either. That's why I need to see gameplay. I have no idea what they're planning and this setting is so different from the past that they could take the game into a bunch of different interesting directions. Or not.
[QUOTE=gaboer;50273897]i tried upscaling it [t]http://i.imgur.com/jDVmtmc.jpg[/t][/QUOTE] was that upscaled with waifu2x?
[QUOTE=ScottyWired;50274234]was that upscaled with waifu2x?[/QUOTE] waifu2x using openGL yeah
[QUOTE=Saxon;50273460]Battlefield Zero Also people are having a field day with these [img]https://thumbs.gfycat.com/WelltodoThornyDarwinsfox-size_restricted.gif[/img][/QUOTE] Battlefield kinds beats InfWarf because of it's extremely unique setting
Being the huge dork I am, I've been using a WW1 themed loadout in BF4 SV98 ironsights + straight bolt, M1911, C4, PLD Binocs I just went 45-10 with it :v:
[QUOTE=RocketRacer;50274542]Battlefield kinds beats InfWarf because of it's extremely unique setting[/QUOTE] It's weird. Infinite Warfare could've been unique, perhaps even standout, if it did the space thematics differently. As it is it's essentially Call of Duty in space with a good deal of Killzone in the plot, just without literal all-but-said space nazis (although the bad guys are apparently pretty damn close in terms of ethics and an iron fist anyway). As far as we know so far, and at this point only Treyarch plots surprise anymore, everything points towards what will probably be a visual spectacle of an otherwise-bland campaign. Infinity Ward are even nabbing the mobility systems from previous games as well as Zombies for themselves the second time in a row, not to mention bringing on a big external writer just like with Ghosts - and that game's plot was godawful. With Modern Warfare Remastered being put in there as requiring Infinite Warfare in purchase, it's really obvious even Activision probably doesn't think much of new CoD games for Infinity Ward and are banking on fan nostalgia to sell. (yes i realize this is a lot of guesswork and assumptions for a game that only got its first trailer back on monday, i guess i'm just cynical about CoD now) I never really thought a World War I game would be this big, but EA's taking a risk and the general reception seems to be a hell of a lot more positive, if only because at this point an old-fashioned war (much less one that most people haven't seen in a triple-A video game yet) actually looks [b]unique again.[/b] The zeppelins, bulky tanks and biplanes might as well be a fantasy alternate history to some people. I may not like Electronic Arts, the main DICE division sometimes flounders their launches and have very buggy games, and honestly the series starting with BF3 has turned me away. But I have to applaud their ballsy move and sticking to their guns on it, plain and simple. [editline]7th May 2016[/editline] The big question for me is whether BF1's campaign is just going to be ultra-linear, die for taking the wrong turn at Albuquerque shlock again or they're actually going to try to do more than just make a pretty-looking target gallery with setpieces no different from CoD.
[QUOTE=RikohZX;50274634]I never really thought a World War I game would be this big, but EA's taking a risk and the general reception seems to be a hell of a lot more positive, if only because at this point an old-fashioned war ([B]much less one that most people haven't seen in a triple-A video game yet[/B]) actually looks [b]unique again.[/b] The zeppelins, bulky tanks and biplanes might as well be a fantasy alternate history to some people.[/QUOTE] Forget about games for a moment and name me 2 big MOVIES set during WW1... I sure can't. WW1 is a completely unexplored area in all the media.
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