• Battlefield Franchise Megathread V1 - 'Hardline is still DLC' Edition
    4,999 replies, posted
[QUOTE=Scratch.;50292434]Hardline worth Fifteen dollarydoos? [t]https://jii.moe/EkglnT9--.png[/t] :v:[/QUOTE] You'd think there'd be more people player everywhere else. [sp]nope[/sp]
Is Battlefield 4 really worth getting it?
Well since the premium edition is about 25 bucks right now (for 3 more hours) I'd say so yeah.
The only good thing about Battlefield Hardline was that it had Down on the Street in its in-game radio [editline]11th May 2016[/editline] Oh and those reload anims
[QUOTE=Tobin;50292695]The only good thing about Battlefield Hardline was that it had Down on the Street in its in-game radio [editline]11th May 2016[/editline] Oh and those reload anims[/QUOTE] I remember BFH. I ordered the refund after play it for 10 minutes. Bad gameplay and bad perfomance. Now I can use this money to but BF1 :D
Battlefield's Twitter did a quick Q&A. [url]https://twitter.com/Battlefield/with_replies[/url]
[QUOTE=Daemon White;50293115]Battlefield's Twitter did a quick Q&A. [url]https://twitter.com/Battlefield/with_replies[/url][/QUOTE] Oh boy before reading this let me just predict that they don't say a single thing of value that they haven't already. [editline]10th May 2016[/editline] Well, I'm not sure that they've confirmed a server browser before :v: I have to wonder what they mean by "Both" on that tank question. Maybe FT17s are controllable by a single player while the heavier tanks require a crew.
I hope the temporarily shutdown BF1 servers on the Christmas truce.
[QUOTE=gameplaya89;50293243]I hope the temporarily shutdown BF1 servers on the Christmas truce.[/QUOTE] Nah, instead of the regular game it turns into soccer.
Looked at a battle report for the first time, and the way it breaks stuff down is actually pretty cool: [IMG]http://i.imgur.com/9U8lquZ.png[/IMG]
[QUOTE=croguy;50293269]Nah, instead of the regular game it turns into soccer.[/QUOTE] They'll just put Fifa on the house.
[media]https://twitter.com/Battlefield/status/730058288411324416[/media] praise jesus
praise dice
[QUOTE=Naught;50290488]they wont. its an arcade action shooter regardless of setting, just like cod.[/QUOTE] Then it will be a failure. That kind of gameplay doesn't fit at all with WW1
[QUOTE=Fantastical;50293560]Then it will be a failure. That kind of gameplay doesn't fit at all with WW1[/QUOTE] I suppose it doesn't fit with your misconceptions. Infantry movement was no different in 1918 than it was in 1939. There were no 'human waves', it wasn't a mad dash, whether on the Somme in 1916 or during the spring offensives it was all regardless deliberate movement and prolonged firefights and the game will abstract that the same way it abstracts it for all other settings.
[QUOTE=Fantastical;50293560]Then it will be a failure. That kind of gameplay doesn't fit at all with WW1[/QUOTE] Any kind of gameplay can fit any setting if you get it right. You could make the same argument about WW2 or Vietnam or any war and yet there are plenty of good games that do it well.
[QUOTE=ulvemann43;50291792]I have a feeling they will fuck up. DICE stockholm still are, as developers, incompetent in my opinion. DICE LA did a much better job fixing their game than they ever could have done on their own. A lot of those bandwagoning people seem to forget that every single year a battlefield game is announced after 3.[/QUOTE] Battlefront was solid though, wasn't it?
[QUOTE=Fantastical;50293560]Then it will be a failure. That kind of gameplay doesn't fit at all with WW1[/QUOTE] it would honestly be a failure if they went with your style. just like if they went with that style with any war. actual war is 'boring' in more ways than one. these games spice it up with more personal battles. being forced to stay in a trench for hours, like people have done for years and years, would be boring as shit and no one would play it. and yes, I know that ww1 isn't all about trench fighting, but that was a large part of it, just like ww2.
I guess it's been something I never really thought about- what is trench combat like once there's actually a breakthrough? At that point it'd be fucking insane, everyone sweeping through trenches in basically CQC
[QUOTE=ScottyWired;50293719]I guess it's been something I never really thought about- what is trench combat like once there's actually a breakthrough? At that point it'd be fucking insane, everyone sweeping through trenches in basically CQC[/QUOTE] basically, yea, thats why they have trench clubs and shit like that. there was a lot of nighttime raiding back in ww1.
[QUOTE=Anglor;50293636]Battlefront was solid though, wasn't it?[/QUOTE] Quality-wise? Sure. Immersion? Yeah. Content? Absolute disaster. You literally paid for 1/5th of a game with the same price as most AAA titles.
[QUOTE=croguy;50293269]Nah, instead of the regular game it turns into soccer.[/QUOTE] Verdun does something like this. [media]https://www.youtube.com/watch?v=oTTRG_a2RG8[/media]
It seems like my shitty fx 6300 cant handle BF4.. Thank god I'm going to upgrade it by the end of the month.
I hope the French army is added in BF1 at some point, even though I mocked the french gamers who were calling for a boycott of the new Battlefield, they still brought up a good point by saying that the biggest combatant of WW1 not being in the trailer is really weird. The french paid the biggest tribute of the war on the Western front, it would be nice if you could play as a Poilu in BF1.
[QUOTE=mastermaul;50293593]I suppose it doesn't fit with your misconceptions. Infantry movement was no different in 1918 than it was in 1939. There were no 'human waves', it wasn't a mad dash, whether on the Somme in 1916 or during the spring offensives it was all regardless deliberate movement and prolonged firefights and the game will abstract that the same way it abstracts it for all other settings.[/QUOTE] This, WWI is when modern platoon and squad level tactics first started to emerge.
[QUOTE=Hauptmann;50293849]I hope the French army is added in BF1 at some point, even though I mocked the french gamers who were calling for a boycott of the new Battlefield, they still brought up a good point by saying that the biggest combatant of WW1 not being in the trailer is really weird. The french paid the biggest tribute of the war on the Western front, it would be nice if you could play as a Poilu in BF1.[/QUOTE] I would be surprised if the french isn't in the game on release, after all they are pretty important to the ww1. Because they fought the germans first! Also i saw a french like helmet in the trailer, fighting somewhere in the alps. Not sure if it was Italian or not but would be weird for them to add italians ingame and not the french.
[QUOTE=ScottyWired;50293719]I guess it's been something I never really thought about- what is trench combat like once there's actually a breakthrough? At that point it'd be fucking insane, everyone sweeping through trenches in basically CQC[/QUOTE] The biggest problem isn't taking ground, it's holding ground. When you've captured a section of these enemy defense networks, you've got to consolidate it and continue to hold it. A lot of these trench systems were fairly long and contiguous, so you have to establish blocking positions on the perimeters (both the sides and the rear) to keep enemy troops from counter attacking from the sections that were not taken. Furthermore, you have to reorient all of the firing steps and defensive positions to face towards the enemy instead of your own friendly lines. The biggest problem of all perhaps is that you have to bring supplies over no man's land (usually broken ground) to help consolidate these positions, IE more ammo, rations, grenades, barbed wire and collapsible barricades for those blocking positions, etc and will likely be taking enfilading fire while doing so. A common operation-level strategy by late in the war was to have a loosely defended first line close to enemy positions, and have a more heavily defended second line that was closer to your friendly artillery but outside of the range of enemy artillery, so as the offense continues they both move into a more hellish defensive barrage and overextend their supplies, having to move their artillery further up across broken ground to deliver counterbattery fire. As far as the initial assault goes, by 1916-1917 the primary offensive infantry weapon was no longer the rifle but the hand grenade. It's the perfect weapon for those conditions. Trenches have a traversed structure in order to stop shrapnel traveling the length, which also makes fighting with a rifle or bayonet quite hard, so your best bet was hurling grenades over these traverses after having taken one in close combat. They could also be chucked into dugouts and bunkers to quickly clear them without risking a melee engagement. You can see this reflected in the gear of German Stosstruppen who no longer carry cartridge belts and instead carry bags of loose hand grenades slung over their neck under their shoulders. This Osprey illustration illustrates what I'm talking about perfectly. [t]http://imgkk.com/i/9upn.jpg[/t] You see that the Germans have occupied one traverse, with a British barricade temporarily blocking their further advance down the trench. The MG08/15 team set up on the lip of the trench is suppressing both the enemy infantry in the next traverse and the Lewis gun nest in the distance, which is allowing another assault team (grenades at the ready) to approach the trench and engage in close combat. Meanwhile a German infantryman prepares to throw a grenade across the traverse into their stretch of trench.
Frostbite is an incredibly well-optimized engine, luckily. I can run Battlefront on a 560ti on medium settings, so unless they've drastically changed the engine since Battlefront I don't think it'll require an absolute beast to run.
[QUOTE=Viper123_SWE;50293807]Quality-wise? Sure. Immersion? Yeah. Content? Absolute disaster. You literally paid for 1/5th of a game with the same price as most AAA titles.[/QUOTE] Uh yeah, the game lacked content but that doesn't mean the developers are incompetent though? I reckon it was the quality aspect of the studio that ulvemann43 was talking about
[QUOTE=Anglor;50294428]Uh yeah, the game lacked content but that doesn't mean the developers are incompetent though? I reckon it was the quality aspect of the studio that ulvemann43 was talking about[/QUOTE] Aside from being content-light, i thought Battlefront was fantastic and still play it fairly regularly. It's not a bad game, it was just in bad hands imo.
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