Battlefield Franchise Megathread V1 - 'Hardline is still DLC' Edition
4,999 replies, posted
[QUOTE=AhoyMate;50369951]You can still get the Final Stand for free on Origin.[/QUOTE]
You can also get Dragons Teeth until the 24'th as well, so get it while it's hot.
EDIT: NVM.
[QUOTE=Rawsbarry;50370084]You can also get Dragons Teeth until the 24'th as well, so get it while it's hot.[/QUOTE]
nah
[t]https://jii.moe/NJlPA_cGb.png[/t]
[QUOTE=spekter;50369912]This is what bugs me about the whole series past BC2. There's too much focus on stats and unlocking shit than there is just doing the objective and working together.
Granted you can never expect consistent cohesion in pub games but in the game that guy was steamrolling with the bird my team had over half our tickets left by the time we knocked his team down to 0.
I'm not even sure how someone could enjoy just picking people off instead of actually doing what they're supposed to do especially that guy given how many hours he's put into the game.[/QUOTE]
You can heavily blame squad respawn system and assault class (damage dealer + healer) for this.
K/D is just as important here for me as it was in bf2.
You just has much less team work required to even start fighting the enemy, that wasn't really the case in older BFs.
So far free dlc were Dragon's Teeth and Final Stand, right?
Wait a minute... Battlefield Hardline has only "8" secret reload animations?
There are no other secret animations for weapons like M5SD/Thompson/... ?
If you think scout heli's are OP you haven't been in a match with an attack jet on the other team spamming JDAM's
[QUOTE=spekter;50369628]I was in a game with some Bosnian guy who would not stop freaking out through text if anyone killed him, immediately calling them hacker. He finished at something like 60+ kills to 3 deaths.
Checked his profile. [B]708 hours in the little bird out of the 900 hours total playtime.[/B]
I'm not sure if the vehicle itself is OP or if people are using some sort of exploit but I'm seeing it more often now where people have insane KDR just using the little bird.
The guy had standard stats everywhere else and evidently stopped using guns altogether after he managed to scrape over 50% accuracy with Ace DMR which he loved bragging about.[/QUOTE]
Air vehicles are OP as fuck in battlefield, sort of series tradition. Their pilots tend to have massive egoes as well.
Ain't no rage like a pilot getting shot down by anything meant to counter them.
[QUOTE=ulvemann43;50370369]Air vehicles are OP as fuck in battlefield, sort of series tradition. Their pilots tend to have massive egoes as well.
Ain't no rage like a pilot getting shot down by anything meant to counter them.[/QUOTE]
I actually had a lucky LAW shot on a guy, he was flying his bird around F on Golmud and i just dumbfired it into the air and got him and the next thing i know he's picking me off from their spawn. They get so mad.
I frequent the NWG Hardcore 64 player conquest server. One of the NWG guys is Cubanjew, and holy fuck does he get mad when the team starts losing by 100+ tickets. He spouts endless commands over team chat as if his life depends on him winning, and if it's near the end of the match while losing, he switches teams and then shittalks during the results screen.
[QUOTE=ulvemann43;50370369]Air vehicles are OP as fuck in battlefield, sort of series tradition. Their pilots tend to have massive egoes as well.
Ain't no rage like a pilot getting shot down by anything meant to counter them.[/QUOTE]
"Mad bitch using stinger haha" exact quote of all career bird pilots
If you use non-seeking you're a hacker, if you use seeking you're a bitch.
No winners on the Battlefield.
[QUOTE=spekter;50371204]"Mad bitch using stinger haha" exact quote of all career bird pilots
If you use non-seeking you're a hacker, if you use seeking you're a bitch.
No winners on the Battlefield.[/QUOTE]
I happily run around with a stinger just to harvest scout heli salt.
I'll sit for entire matches doing nothing but shooting down air vehicles just to make them mad (and also because it prevents them from fucking my teammates but whatever)
[QUOTE=spekter;50371204]"Mad bitch using stinger haha" exact quote of all career bird pilots
If you use non-seeking you're a hacker, if you use seeking you're a bitch.
No winners on the Battlefield.[/QUOTE]
The last time I played Battlefield it was on some Dragon Teeth map where a little bird was just farming our team on the one point we could hold. Near the end of the match I got a SRAW shot on him that killed him. Almost immediately after I got "lmao someones salty" in chat.
I guess it's not a shock that was the last time i played BF4 but "salty" is the worst goddamn meme in video games.
3 weeks until EA play.
[QUOTE=Fish_poke;50371366]I'll sit for entire matches doing nothing but shooting down air vehicles just to make them mad (and also because it prevents them from fucking my teammates but whatever)[/QUOTE]
It's fun making them panic and fly across the map to escape a lockon, so i'll drop an AA Mine and go some distance away with an IGLA and either they run and get out of our hair or they get blown out of the sky.
[QUOTE=bloboo;50372033]all this talk of heli's reminds me of the server I usually play on, theres a guy who mainly flies the attack chopper and calls people out for using lock on instead of sraw on him, despite admitting at one point the sraw was nerfed after people were able to use it to reliably take down choppers or something like that. I just use the Igla so I can lock onto him from almost anywhere but not fire, and just watch him fly across the entire map to hide behind a box or something. Complaining about lockons while you're in a helicopter is the most retarded shit.[/QUOTE]
Sky gods want to go 70-0 instead of 70-3.
If you are good at flying helos/planes and you just keep your mouth shut the whole game and tear shit up you are cool but abusive plane/chopper whores are the actual cancer of Battlefield and I hope WW1 being more analogue means I see less of them.
If you haven't figured out how to deal with lock-ons in helicopters then you really don't deserve to complain about them. All these pilots who just want to crank their KDR don't realize that timing is everything. Engage targets of opportunity in one area, using countermeasures if necessary, then simply move onto another area for a bit before re-engaging. The only thing that really seems to get me anymore is the PLD combo, but that's a reward for teamwork.
Is it still worth buying BF4 in a month or so?
[QUOTE=Raidyr;50372098]Sky gods want to go 70-0 instead of 70-3.
If you are good at flying helos/planes and you just keep your mouth shut the whole game and tear shit up you are cool but abusive plane/chopper whores are the actual cancer of Battlefield and I hope WW1 being more analogue means I see less of them.[/QUOTE]
I don't honestly care how a pilot acts, if it's one of those who reliably get 50+ kills with 0-3 deaths every round, they are all the cancer of the game. Two people should not be enough to carry an entire team, period.
[QUOTE=ulvemann43;50373459]I don't honestly care how a pilot acts, if it's one of those who reliably get 50+ kills with 0-3 deaths every round, they are all the cancer of the game. Two people should not be enough to carry an entire team, period.[/QUOTE]
I agree. I'm all for having amazing players that can just wreck shit, but it gets ridiculous when two players can beat down a team of 32 for an entire game. It's why I just don't fuck with maps that have helicopters and armored vehicles and instead play on infantry only maps. Infantry only levels the playing field but still allows you to kick ass.
[QUOTE=ulvemann43;50373459]I don't honestly care how a pilot acts, if it's one of those who reliably get 50+ kills with 0-3 deaths every round, they are all the cancer of the game. Two people should not be enough to carry an entire team, period.[/QUOTE]
I'm a plane whore and even I'm uncomfortable with the fact that one single player can be so influential on the outcome of a game. That's kind of the point of a plane, to be a force multiplier, but it's still weird because a tank isn't that powerful for example. I'm not really sure how to change that though without just nerfing planes to the point of irrelevance.
In my opinion, planes should have both a high skill floor and high skill ceiling, and being good should be rewarded. I.e., they [B]should[/B] be hard to use, and there [B]should[/B] be a good payoff if you get [I]really[/I] good at them. I don't know though. I don't know where to even start when approaching this because I'm not sure it's even a problem, and I'm also too close to the subject to have an unbiased opinion. It's just something that from a game design point of view I find a bit of an oddity.
[editline]22nd May 2016[/editline]
I get the feeling this will be less of an issue in Battlefield One though, because all you're going to be armed with is little machineguns, and anything big enough to drop bombs is going to be a huge and slow target.
My brother just offered to pre-order BF1 for me but I told him to wait it out and see the game first which apparently confused him :v:
it's not hard to get those scores in a tank or apc though
vehicles in general are ridiculously strong combined with the fact that only 1/4 classes has a reliable counter
jets just shouldn't exist though
[QUOTE=spekter;50371204]"Mad bitch using stinger haha" exact quote of all career bird pilots
If you use non-seeking you're a hacker, if you use seeking you're a bitch.
No winners on the Battlefield.[/QUOTE]
The amount of salt I've collected shooting down choppers with the mounted rocket launchers is wonderful~
[QUOTE=krail9;50373913]it's not hard to get those scores in a tank or apc though
vehicles in general are ridiculously strong combined with the fact that only 1/4 classes has a reliable counter
jets just shouldn't exist though[/QUOTE]
I would just ditch the anti-tank class altogether and make anti-tank weaponry actually spawn around the map as pickups or stationary emplacements.
This way, you won't see like 20-30 engineers in a 32 man team.
[QUOTE=Avager;50374172]I would just ditch the anti-tank class altogether and make anti-tank weaponry actually spawn around the map as pickups or stationary emplacements.
This way, you won't see like 20-30 engineers in a 32 man team.[/QUOTE]
Rather than that, just make AT stuff more useful and give each class an option for AA, even if it's just making AA Mines a cross-class item. The simplest solutions i can come up with are to give each launcher a 5-10 damage bump and an increased cooldown to countermeasures or moving the SOFLAM over to Support and make it and PLD give all the lock-on launchers a damage boost like what i think Javelins have and painted targets get re-aquired way faster and easier after a countermeasure.
Simple, not game-breaking, doesn't make helis or jets useless, and we'd see a little more class diversity and teamwork imo.
[QUOTE=Why485;50373702]I'm a plane whore and even I'm uncomfortable with the fact that one single player can be so influential on the outcome of a game. That's kind of the point of a plane, to be a force multiplier, but it's still weird because a tank isn't that powerful for example. I'm not really sure how to change that though without just nerfing planes to the point of irrelevance.
In my opinion, planes should have both a high skill floor and high skill ceiling, and being good should be rewarded. I.e., they [B]should[/B] be hard to use, and there [B]should[/B] be a good payoff if you get [I]really[/I] good at them. I don't know though. I don't know where to even start when approaching this because I'm not sure it's even a problem, and I'm also too close to the subject to have an unbiased opinion. It's just something that from a game design point of view I find a bit of an oddity.
[editline]22nd May 2016[/editline]
I get the feeling this will be less of an issue in Battlefield One though, because all you're going to be armed with is little machineguns, and anything big enough to drop bombs is going to be a huge and slow target.[/QUOTE]
It's an easy fix, really. Remove ECM, remove exiting air vehicles as pilot/gunner, and make them unable to be repaired (except transport helis, duh).
Air vehicles are a massive force multiplier, but currently offer a super low risk, eldorado level reward ratio, if the pilot/gunner knows anything.
With ground vehicles, a driver may get huge killstreaks only if the other team is just bad, since they have counters everywhere.
But a good pilot? Only counter is a better pilot, or some few and far between convenient areas with lockons.
Heck, going into an AH as a gunner is a guaranteed 2-6 kills with minimum effort even if that life will be a minute or so long, even for me with practically no experience in it, since i usually refuse to use something so blatantly OP.
They also really gotta make the pilot of AHs unable to swap to the gunner seat while in the air, i see many pilots abusing that to cancel lockons and spam TVs from across the map.
[QUOTE=ulvemann43;50374357]It's an easy fix, really. Remove ECM, remove exiting air vehicles as pilot/gunner, and make them unable to be repaired (except transport helis, duh).
Air vehicles are a massive force multiplier, but currently offer a super low risk, eldorado level reward ratio, if the pilot/gunner knows anything.
With ground vehicles, a driver may get huge killstreaks only if the other team is just bad, since they have counters everywhere.
But a good pilot? Only counter is a better pilot, or some few and far between convenient areas with lockons.
Heck, going into an AH as a gunner is a guaranteed 2-6 kills with minimum effort even if that life will be a minute or so long, even for me with practically no experience in it, since i usually refuse to use something so blatantly OP.
They also really gotta make the pilot of AHs unable to swap to the gunner seat while in the air, i see many pilots abusing that to cancel lockons and spam TVs from across the map.[/QUOTE]
I think a lot was lost when they made vehicles regen health, especially when it comes to jets. There's no attrition damage on jets, so you're always at full health. Back in the old days you either needed to fly over the airfield or land somewhere and repair yourself.
What bothers me about missiles in Battlefield 3/4 is that they're so dead simple and there's really nothing to them gameplay wise beyond "if lock, use ECM" or "if launched, use flares". Flares don't work in an interesting way (they did in BF2), and you can't dodge a missile by just straight up dodging it. Missiles are practically a guaranteed hit no matter what you do in the plane. If they hit you it should hurt, and when your vehicles repair on their own all that means is you just need to fly high for a bit. That's not good. Missiles should be dangerous, but there should also be skill to dodging a missile, and for the guy on the ground launching missiles there should be skill in judging good and bad times to launch a missile.
The meta is too simple.
[QUOTE=DeVotchKa;50369906]Little Birds can go up against and easily win again pretty much anything, it's a little ridiculous.[/QUOTE]
I was playing Silk Road for the first time the other day and having two scout choppers on both sides was ridiculous. Opposing team fucking wiped because they had laser designators and the scouts had guided missiles. Using vehicles were absolutely impossible they had some damn good jet pilots guarding the scouts
I was in a match a while back on that map with the big radar dish, other team had a guy who spent the whole match trying to get JDAM kills, at one point I had just spawned in an MAA and saw a JDAM heading at me, turned on active protection at the last second and blasted him out of the air. The amount of rage over chat was insane, but he just kept spawning into the jet and trying the same thing and getting destroyed.
Sometimes it almost seems like recons are prophetic when they steal vehicles so real cancer can't get to them.
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