• Battlefield Franchise Megathread V1 - 'Hardline is still DLC' Edition
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[QUOTE=Cuon Alpinus;50441107]IIRC, they confirmed that assault and medic have been split[/QUOTE] IMO it was always better in BC2 where the Medic had an LMG to lay down suppressing fire while healing. It seemed right to call that Support.
[QUOTE=Fish_poke;50441428]IMO it was always better in BC2 where the Medic had an LMG to lay down suppressing fire while healing. It seemed right to call that Support.[/QUOTE] Worked a bit better with team play too since the guy with the LMG couldn't endlessly supply himself with ammo.
[QUOTE=Avager;50437916] There is little to no fun to fight against vehicles as an infantry, also there is barely any counter against them ("pro" vehicle drivers are almost invulnerable). [/QUOTE] The worst match I ever had was against some chopper buddies on Shanghai. The gunner's final count was [B]75 - 3[/B]
[QUOTE=ScottyWired;50441474]The worst match I ever had was against some chopper buddies on Shanghai. The gunner's final count was [B]75 - 3[/B][/QUOTE] Ahh, the Siege of Shanghai and the attack helicopter on this map. Yea, even an amputee with a down syndrome can go 70/0 on this as a AH gunner. It further strengthens my believe in lack of proper countermeasures against vehicles (mpads are annoyance at most). Now that I speak of it, I remember how back in Beta RPG could lock onto PLD. Was I the only one that actually liked it? (Even though, it was supposed to be a test for other launchers).
rpg-7 with lock-on would be nonsensical and overpowered
[QUOTE=Zezibesh;50442728]rpg-7 with lock-on would be nonsensical and overpowered[/QUOTE] You can already do the same thing with the LAW/SRAW/Javelin anyways. A good PLD on the tower can keep even the best pilot from being effective on Siege.
yeah but RPG is the highest damage one with the downside being no optics and large dropoff, why would you make it lock-on? there's already launchers to fill that niche
[QUOTE=Zezibesh;50443438]yeah but RPG is the highest damage one with the downside being no optics and large dropoff, why would you make it lock-on? there's already launchers to fill that niche[/QUOTE] I probably made it a bit ambiguous that I was agreeing with you. It would be redundant and wouldn't even give the pilot a chance to bail out.
Screw lock on rpg7s, sometimes I would want a fucking nuke to completely decimate the map of maa campers and vehicle tryhards when you have one of those bad bfield days
Honestly, it pisses me off that they nerfed the SRAW. The SRAW is meant to be a weapon of skill, and being able to take helicopters in one hit should just be a given. It confuses me why they nerfed it's damage so badly.
[QUOTE=JoeSkylynx;50444253]Honestly, it pisses me off that they nerfed the SRAW. The SRAW is meant to be a weapon of skill, and being able to take helicopters in one hit should just be a given. It confuses me why they nerfed it's damage so badly.[/QUOTE] who knows, a mildly good heli pilot can dodge TOW's all day long. you can still snipe infantry from acrossed the map with it though :v: [QUOTE=Zezibesh;50442728]rpg-7 with lock-on would be nonsensical and overpowered[/QUOTE] in the early days of BF4 you were able to lock onto painted targets with the rpg and smaw [video]https://youtu.be/N8vecxjOyhQ[/video] specifically 30 seconds onward
Because heaven forbid someone have a chance against DICE's precious vehicles, right?
[QUOTE=AJ10017;50445030]who knows, a mildly good heli pilot can dodge TOW's all day long. you can still snipe infantry from acrossed the map with it though :v:[/QUOTE] You'll need to be more than mildly good to dodge [I]my[/I] TOW's though, that's my favorite gig in the game. Especially now that the IFVs can aim higher.
Man, I have a hard time sympathizing with people thinking vehicles are overpowered in BF4 when they're easily the weakest they've ever been in the entire series history. There are more counters to vehicles in BF4 than there ever has been. Literally every class in the game except for the infantry focused Assault has a way to destroy armor. Tanks are very vulnerable to being swarmed or in urban areas, which is like 80% of maps and situations you'll encounter in the game due to map design. Ditto for IFVs. Helicopters are insanely vulnerable if anybody tries to shoot them down, with the only [I]sort of[/I] exception being the scout helicopters and only if they have 2 engineers permanently healing them. Even then, that tactic has been nerfed (and rightfully so) to the point where just a guy with a minigun or 50 cal turret can if not take them out of the sky completely, then force them leave the area. Jets are the only truly "untouchable" vehicle class, especially if there's no friendly pilots to keep them occupied. However to ground vehicles it's only the attack jet that's a huge threat, but those things are so easily taken out of the sky by a half-decent stealth jet pilot that the only time you'll see one flying for more than 30 seconds is if your team's pilots are using all your jets as taxis. If you think BF4's vehicles are OP, play Battlefield 2 for 30 minutes. Tanks could one-shot infantry with a [I]very[/I] healthy splash damage and a powerful coaxial gun that they didn't even have to switch to. IFVs had a higher rate of fire than they do now, and they [I]didn't even have to reload[/I]. They could fire all 300 rounds continuously as long as they didn't overheat the gun. And fuck jets. Jets were a "send somebody to the respawn screen every 30 seconds" vehicle. It was [I]insane[/I] how powerful the jets were in BF2. With one single bomb they could destroy every vehicle in the game, and those bombs also had a large splash damage to kill infantry and AA emplacements with. AA emplacement by the way which would be highlighted on your HUD so you always know exactly where they are.
vehicles individually aren't OP in BF4 imo there is just too many of them on fairly small maps. If you look at vanilla (the DLC maps are generally way better designed, just as they were in BF3) the only map that really lends itself well to combined arms is Golmud. The rest of the maps are just too small for how many vehicles they have, and while I have been a BF fan since 1942 and so have no problems fighting vehicles, I don't want to spend a sizeable part of my BF experience fighting them. Like yeah I guess they are marginally weaker than BF3 (why bother comparing to BF2) but that doesn't matter if I can destroy one tank and just run into another down the next street.
That's not really a problem with the vehicles though. As you say that's a map design issue, and one that I completely agree is a problem. It's one of the reasons I think the later DLC maps play as good as they do.
[QUOTE=Scratch.;50428595]ANZAC COVE FUCK YEAH DAY 1 PURCHASE [editline]31st May 2016[/editline] [t]https://jii.moe/VkiaHrUQZ.jpg[/t][/QUOTE] This better be the loading screen music. [media]https://www.youtube.com/watch?v=Sr4p4_PhDkU&list=PLnL-ckfhZjDFR4HM0SNXJ5oZmKjHEKsRT&index=8[/media] But seriously, it's good to see ANZACs getting some light, even if it's only a multiplayer map.
[QUOTE=Why485;50445879]Man, I have a hard time sympathizing with people thinking vehicles are overpowered in BF4 when they're easily the weakest they've ever been in the entire series history. There are more counters to vehicles in BF4 than there ever has been. Literally every class in the game except for the infantry focused Assault has a way to destroy armor. Tanks are very vulnerable to being swarmed or in urban areas, which is like 80% of maps and situations you'll encounter in the game due to map design. Ditto for IFVs. Helicopters are insanely vulnerable if anybody tries to shoot them down, with the only [I]sort of[/I] exception being the scout helicopters and only if they have 2 engineers permanently healing them. Even then, that tactic has been nerfed (and rightfully so) to the point where just a guy with a minigun or 50 cal turret can if not take them out of the sky completely, then force them leave the area. Jets are the only truly "untouchable" vehicle class, especially if there's no friendly pilots to keep them occupied. However to ground vehicles it's only the attack jet that's a huge threat, but those things are so easily taken out of the sky by a half-decent stealth jet pilot that the only time you'll see one flying for more than 30 seconds is if your team's pilots are using all your jets as taxis. If you think BF4's vehicles are OP, play Battlefield 2 for 30 minutes. Tanks could one-shot infantry with a [I]very[/I] healthy splash damage and a powerful coaxial gun that they didn't even have to switch to. IFVs had a higher rate of fire than they do now, and they [I]didn't even have to reload[/I]. They could fire all 300 rounds continuously as long as they didn't overheat the gun. And fuck jets. Jets were a "send somebody to the respawn screen every 30 seconds" vehicle. It was [I]insane[/I] how powerful the jets were in BF2. With one single bomb they could destroy every vehicle in the game, and those bombs also had a large splash damage to kill infantry and AA emplacements with. AA emplacement by the way which would be highlighted on your HUD so you always know exactly where they are.[/QUOTE] Cannot fully agree on the helicopter bit. Depending on the map, and that is most maps, you need to focus 20+ people to take a good heli pilot down. A decent heli pilot can not be hit at all, they will make sure of that. Helis are also absurdly powerful when it comes to AI. Infantry using AA against you? No problem, just camp at the skybox edge and fire at them with the gunner cannon, problem solved.
[QUOTE=ulvemann43;50447407]Cannot fully agree on the helicopter bit. Depending on the map, and that is most maps, you need to focus 20+ people to take a good heli pilot down. A decent heli pilot can not be hit at all, they will make sure of that. Helis are also absurdly powerful when it comes to AI. Infantry using AA against you? No problem, just camp at the skybox edge and fire at them with the gunner cannon, problem solved.[/QUOTE] Or that flares can recharge fast enough so that they are near immune to MANPADs unless you can immediately reload and get off another shot. Just 1 thing that could fix most of this is if small arms could actually harm scout helos, since right now it's plexiglass and a thin metal seat that is making them near immune to anything but a .50
[QUOTE=Trooper0315;50447433]Or that flares can recharge fast enough so that they are near immune to MANPADs unless you can immediately reload and get off another shot. Just 1 thing that could fix most of this is if small arms could actually harm scout helos, since right now it's plexiglass and a thin metal seat that is making them near immune to anything but a .50[/QUOTE] Or make AAs a flat out insta kill. For the ammount of kills a scout and attack heli can rack up in the span of a few minutes, it seems justified. Heck, when pilots where whining about AHs being underpowered in the early days of bf4 i still saw a 100-0 AH crew in 9 games out of 10 where a team had a competent one.
I won't have the new OP done right away today when the new thread hits but I'll copy/paste the current OP so that at least there's no downtime when this one gets locked. [editline]3rd June 2016[/editline] The planned title for the next thread is: Battlefield Franchise Megathread V2 - 'The Future of Warfare Is in the Past' Edition If you think you've got a better title you've got about 50 posts to make your case.
Can't think of any good sequal = one puns
BF1 is the cover story in the new xbox official magazine, does anyone know if there's any new screenshots or anything?
Ok, there's absolutely nothing in that magazine. Just literal trailer screenshots and the same "well we can't tell you anything about that" shit. I know we're 8 days away from an info blowout but it still seems pretty stupid to have a cover story about something you can't say anything about.
I really hope second assault is the next free dlc.
[QUOTE=Rawsbarry;50459347]I really hope second assault is the next free dlc.[/QUOTE] I think it will be Naval Strike, i really want to play on multiple full 64p carrier assault servers
[img]http://i.imgur.com/0LF29fI.png[/img] How BF was meant to be played. In all seriousness though, I'm having a fun time with this goofy gun (sans 40x scope)
[QUOTE=Cuon Alpinus;50460197][img]http://i.imgur.com/0LF29fI.png[/img] How BF was meant to be played. In all seriousness though, I'm having a fun time with this goofy gun (sans 40x scope)[/QUOTE] Remembers me how i missed the 6x scopes for shotguns in BF3. Shotgun sniping was the thing for me.
After more time with the Mare's Leg, I like it a lot more than the .44 tbh.
It's marginally worse than other secondaries but it's a fun gun nonetheless.
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