Rhythm Game Megathread v1 - Don't stop moving to the funky funky beat
1,521 replies, posted
some one linked me this, jesus christ
[media]http://www.youtube.com/watch?v=m7KT0hc-B-k[/media]
sdvx2 is really fun
[media]http://www.youtube.com/watch?v=CrSV_fjoXjI[/media]
[editline]16th September 2014[/editline]
probs one of the hardest charts in the game now
Decided to stream some osu! in glorious 720p/60fps.
Come in and call me a scrub if you want to.
[url]http://www.hitbox.tv/Tyhap5[/url]
i've been having TONS O' FUN with panic mod
it turned this [8] into a [11]+ map
still can't beat a lot of [11] maps tho so i'm mostly just using it as some more random jackhammer training
[media]http://www.youtube.com/watch?v=VTxk1utJDD0[/media]
my left hand is still a little bad at it!
[editline]hi[/editline]
oh also i fixed my videos being half-broken
some of them had a faulty encoder selected so some would play perfectly and others would loop the first second over and over
i updated my player/codecs and it seems to be fine now?
aaaaa 5dan
4% at the end too close
[img]http://puu.sh/bGrt9/5260147639.jpg[/img]
love border fails
[media]http://www.youtube.com/watch?v=cHC2EKWvpd4&feature=youtu.be[/media]
[url]http://youtu.be/aoCp4xjXyw0[/url]
Playing stepmania at extreme speed on my phone
[url]http://www.hitbox.tv/turke[/url] iidx stream
Another game I want to recommend is [URL="http://store.steampowered.com/app/270210"]Melody's Escape[/URL], which I got as a gift from this [URL="http://facepunch.com/member.php?u=510997"]good fellow[/URL]! After having played over 100 songs, what's amazing is that pretty much [i]every single music you play is actually fair[/i]; as in, the beats are actually in sync 99% (or even 100%) of the time, and the intensity of the music matches up fairly well.
Here's the thing, though. Because of how well the game was made, it actually makes me favor it more over Vib-Ribbon, which is honestly a little surprising and sad.
While Vib has this charm that really can't be compared (I mean, come on, who doesn't love a hyperactive, poppy wireframe rabbit/bunny with an adorable tutorial and nice sound effects, compared to an animu girl with color-changing hair), it certainly doesn't hold up well against time. Take Moses Supposes for instance:
[media]http://www.youtube.com/watch?v=TKlub5vB9z8[/media]
And let's look at Melody's Escape:
[t]http://i.imgur.com/TWhlFJj.png[/t]
(Strangely enough, I kept the shortened version from the [URL="https://www.youtube.com/watch?v=byAfC5yW_hw"]Ghost[/URL] video)
There are four intensities: Blue (Calm), Green (Normal), Orange (Upbeat), and Purple (Intense). (Note: May differ depending on your Color Scheme, and FYI, [url=http://store.steampowered.com/app/270210/?snr=1_7_7_151_150_1]there's Steam Workshop support![/url]). I've played it, and the beats and the intensity actually fit with the music; it was a bit challenging (I was on Intense difficulty, "the way it was meant to be played" according to the game), and yet, it was fair. Now, compare that to [b]THIS[/b]:
[media]http://www.youtube.com/watch?v=-BXHlGQrQ8A[/media]
(This is the full version of the music)
There are quite a few beats that are either off-sync or just doesn't really make sense, and Vib goes at Mach-10 even from the beginning. I imagined the beginning would at least have you ease in, but Vibri just wants to run like she's on a race!
Basically, Melody's Escape > Vib-Ribbon. I could try to make a video on Melody's Escape, in the mean time.
[b]Edit:[/b] That even gives more a reason that Vib-Ribbon should be upgraded/remade/have a sequel! Also, here's a video:
[media]http://www.youtube.com/watch?v=J9afBu9Sb14[/media]
(Probably the one odd beat, which is quite rare, is when one of them was saying [i]TOOOOOES![/i])
Also, I don't know if it's just me, but the framerate seems...odd. It is not like this in-game, and it wasn't even like this when I checked it in Sony Vegas.
vib ribbon was cool but everyone i speak to about it only played it on the demo disc of the final issue of the ps1 magazine (me included)
And then I had the perfect idea.
[media]http://www.youtube.com/watch?v=8XVMfSHyeNs[/media]
[i]Lets perfect every Vib-Ribbon course on both Vib-Ribbon [b]and[/b] Melody's Escape.[/i]
(With the exception of the music in the video)
been doing 4K in osu!mania for about a month now, very fun when you get kind of decent at it
today I wanted to try 7K for the first time and it's just plain [I]impossible[/I]
how do you guys do it? my fingers just can't comprehend the fact that there are more than 4 keys and I keep fucking up over and over
even with the spacebar removed the difficulty is insane
Got an emulator for muh key games, now I need to wait for my legally acquired maps to finish downloading. I think there should be enough here, took me AGES to find a pack with more than 10 songs.
[img]http://jesse1412.s-ul.eu/kmDWCCiq[/img]
[QUOTE=NotMeh;46097654]today I wanted to try 7K for the first time and it's just plain [I]impossible[/I]
how do you guys do it? my fingers just can't comprehend the fact that there are more than 4 keys and I keep fucking up over and over[/QUOTE]
4K mostly emphasizes jackhammers and speed
7K mostly emphasizes complex finger movement and memorization
they're two entirely different things
but basically just continously play maps that you can actually complete until you can glance at the notes and know which finger to press
even if you can do high level 4K it doesn't necessarily mean you can jump straight into high level 7K, and vice-versa.
from there it's just learning how to read/memorize falling notes
once you get far enough in you can start to specialize, like finding maps with only long notes , or maps with tons of jackhammers (repeatedly hammering the same note). there's also bracketing, which is playing two different parts of the song simultaneously at different speeds (like bass/rhythm on two different hands)
some people find it easier to have the alternate keys be a different color, but i found it way easier to read when every note was the same color.
With alt-colors you're more inclined to separate all of the notes vertically into columns in your head. With single-color you're more likely to separate all of the notes into rows in your head. Likewise if you play maps that have lots of longnotes you're more inclined to separate into columns. If you play maps without longnotes you're more inclined to separate into rows.
also if we assume the following image is a playfield:
[img]http://i.imgur.com/ytB6xna.png[/img]
tl;dr practice
rly fun song too bad youtube shits the bed for 60fps video
[media]http://www.youtube.com/watch?v=9ipJ7tcOHPI[/media]
waoowoaow i finally completed this map on panic even though i almost died so in essence i didn't really complete it but still
[media]http://www.youtube.com/watch?v=ReVlSjpIFxM[/media]
literally "multi-finger arbitrary jackhammer streaming: the map"
[QUOTE=HeroicPillow;46098158]4K mostly emphasizes jackhammers and speed
7K mostly emphasizes complex finger movement and memorization
they're two entirely different things
but basically just continously play maps that you can actually complete until you can glance at the notes and know which finger to press
even if you can do high level 4K it doesn't necessarily mean you can jump straight into high level 7K, and vice-versa.
from there it's just learning how to read/memorize falling notes
once you get far enough in you can start to specialize, like finding maps with only long notes , or maps with tons of jackhammers (repeatedly hammering the same note). there's also bracketing, which is playing two different parts of the song simultaneously at different speeds (like bass/rhythm on two different hands)
tl;dr practice[/QUOTE]
On the other end of the spectrum, if you start with 7k and get good at that, you CAN jump into medium difficulty 4-6k without any problem at all.
[QUOTE=EcksDee;46098822]On the other end of the spectrum, if you start with 7k and get good at that, you CAN jump into medium difficulty 4-6k without any problem at all.[/QUOTE]
to an extent yea. 7K definitely has a much higher skill ceiling than 4K.
If a 7K map has a identical "relative note density / lanes" then the 7K would be way harder, because you would have all of the fast streams of the 4K version + 3 extra stream lanes.
However if the note density stays the same between the two key amounts, it's possible that the 4K version would be more difficult, because you'd have to spam the same keys over and over at a far faster rate than you would have to with the 7K version. This is of course assuming that it's not a ton of "5+ notes simultaneously" because you'd be dropping notes from play when you condense the lanes.
But then you get into the problem of whether you're better at "hitting multiple fingers arbitrarily at the same time" or "spamming a few fingers very quickly over a long period of time".
Also as another note, most osu!mania maps favor o2jam style maps, which has lots of long notes and mostly vertical reading. The maps I enjoy playing are IIDX style maps, which rarely have long-notes and favor horizontal reading.
noodles are bad, CNs in iidx dont really make things harder its just different
i have no clue what you guys are talking about anymore
[QUOTE=NotMeh;46099133]i have no clue what you guys are talking about anymore[/QUOTE]
Noodles AKA inverse long notes:
[t]http://i.imgur.com/wnL5qoH.png[/t]
bad rushed example of high level o2jam style map:
[t]http://i.imgur.com/56qGqle.png[/t]
bad rushed example of high level IIDX style map:
[t]http://i.imgur.com/7Cy0XXF.png[/t]
okay
also
7K map:
[t]http://i.imgur.com/p5tTsAd.png[/t]
7K map condensed into a 4K map, increasing difficulty:
[t]http://i.imgur.com/ipZWzVH.png[/t]
however you can't convert the following 7K map to a 4K map because it uses more than 4 keys at once in confusing patterns, so you would effectively be reducing the difficulty
[t]http://i.imgur.com/oPA4hvY.png[/t] (this is an actual map btw that someone converted from an O2jam map into osu)
[url]http://www.hitbox.tv/turke[/url] strming but im a bit tired
as pretty much a mono-standard player who kind of wants to start playing mania but has no idea where to start besides 'spam maps over and over until i can play them' i can offer the following
mania is hard
Alright this is jesse logic in the works, I downloaded 40gb of bms maps to find new and wonderful musics that I've never before heard of- aaand I'm searching for bms maps I know from osu!...
you guys should get controllers its way better
[editline]29th September 2014[/editline]
tapping a straight line of keys too easy
edit: if ur playing on like LR2 or whatnot
[QUOTE=rampageturke 2;46107305]you guys should get controllers its way better
[editline]29th September 2014[/editline]
tapping a straight line of keys too easy[/QUOTE]
oh yeah?
sef jil
pwnd
Though I wouldn't mind an actual 7k mania controller. I just can't imagine how it would work on any song harder than half a star.
[editline]29th September 2014[/editline]
Also there's a torrent out there which I don't know if it's legal or not, but it has o2mania as well as all the old o2jam songs bundled with it. If you prefer noodles to single notes then that
if people can do double plays on arcade kocs then anything is possible
i actually found my fightstick to be a lot easier than a keyboard for a fair amount of patterns when reading vertically
the only pattern i had any particular trouble with was staircases, and that was because the buttons on the stick are very spaced out. The buttons are also in a curved half circle configuration. it may or may not also have something to do with my infamiliarity with the device ;;
a beatmania pad would be even easier because the buttons aren't in a wonky configuration, they're smaller, and they're closer together. They're vertically separated so it's easy to tell where the alternate notes are, they're spaced out enough so your fingers aren't bunched together, although you have the problem with the alt-keys being above so that's both a plus and minus. i'm sure at the higher end where you have multiple complex 4+ notes simultaneously it would get a little confusing unless you spend a very long time getting used to the controller, and even then quickly swapping out your hand positions would be a nightmare. Then there's the problem of when a scratch comes along but you're holding notes with two hands with no way to swap them out becuase you weren't anticipating a scratch coming up. Although it might be possible to do it seeing as your pinky should be kept open (assuming your hand is long enough??)
i thought about getting a beatmania pad or a fightstick a while back, and the fightstick won. maybe in a couple of years i'll bother getting a beatmania pad as well. It would be nice if there was a IIDX cabinet nearby me to test it out in person. I'm lucky enough to have a pop'n'music machine nearby so that's enough tbh.
Is there any decent place to get a beatmania pad for PC? these were the first ones i found and i haven't bothered looking much past this:
[url=http://desktoparcade.com/iidasc-beatmania-iidx-arcade-style-controllers-from-desktop-arcade/iidasc-price-info/]$250 -> $300 without arcade accurrate parts[/url]
[url=http://www.gamo2.com/en/index.php?dispatch=products.view&product_id=244]$217 -> $305 without/with arcade accurate parts[/url] (apparently has double-triggering problems with the turntable after year+ of use)
[url=http://www.gamo2.com/en/index.php?dispatch=products.view&product_id=309]$329 -> $417 same as above but higher quality[/url]
there's also the plethora of cheap PS2 controllers that have terrible polling delay and require an adapter (i already own a shitty adapter) in order to play on PC
[QUOTE=EcksDee;46107415]oh yeah?
sef jil
pwnd
[/QUOTE]
that configuration would actually need to be one of the following in order to emulate a wonky 8K set-up with the alt keys on top and scratch to the side
seft jil;
or
asef yjil
i believe ruv-it has it mapped to this by default: [shift]zsxdcfv
Sorry, you need to Log In to post a reply to this thread.