• Rhythm Game Megathread v1 - Don't stop moving to the funky funky beat
    1,521 replies, posted
I mean I tried mapping classical and I got my map deleted + a week long silence. Not sure why tbh... [media]http://www.youtube.com/watch?v=9FuAZokv6dw[/media] Map dld: [url]http://puu.sh/jMFAG/e1abeceaac.osz[/url]
but why...
[QUOTE=jesse1412;49253984]stuff[/QUOTE] hah I still have this one too. [t]http://3kv.in/~techbot/ShareX/2015/12/05/23-30_204.png[/t]
[QUOTE=jesse1412;49253984]I mean I tried mapping classical and I got my map deleted + a week long silence. Not sure why tbh... [media]http://www.youtube.com/watch?v=9FuAZokv6dw[/media] Map dld: [url]http://puu.sh/jMFAG/e1abeceaac.osz[/url][/QUOTE] you don't know why? are you serious? they'd [I]never[/I] let anyone upload a beatmap that's as [I]easy[/I] as [I]that[/I]. that map is so easy it's even easier than the tutorial. if any map is easier than the tutorial, they delete that map because they think it'll clog up the beatmap catalog.
I'm practicing single tapping and I can't wrap my head around the idea of this being the superior tapping method. Complex rhythm streams are still alternated even when you single tap the rest, and the tapping movement is so muddy trying considering the angle of your fingers when tapping one button is different from when tapping two buttons. You have to jump between angles every time streams appear, which is disgustingly inefficient. I find it hard to believe that this is more due to me being more comfortable with alternate tapping that single tapping than it is actually less efficient.
whoever told you tapping with one key is superior is retarded
[QUOTE=.Lain;49259351]whoever told you tapping with one key is superior is retarded[/QUOTE] It is superior for building speed imo. Why not learn both? It's generally easier to be accurate with 1key but alting can get you past maps that you otherwise wouldn't be able to tap.
guitar hero live is pretty cool [editline]6th December 2015[/editline] tv mode is really cool for parties cos you can just drop in and drop out any time
full alternate masterrace
[QUOTE=jesse1412;49260200]It is superior for building speed imo. Why not learn both? It's generally easier to be accurate with 1key but alting can get you past maps that you otherwise wouldn't be able to tap.[/QUOTE] you can be just as accurate with either. just look at games like beatmania that have much tighter timing windows but use 7 keys lol
[QUOTE=.Lain;49260843]you can be just as accurate with either. just look at games like beatmania that have much tighter timing windows but use 7 keys lol[/QUOTE] You can also 1key 200bpm streams, doesn't mean it's easier though. Alting generally requires that extra bit of finger control.
I've recently started playing Osu. I don't think i've ever played a game that's made me rage this hard before. Still fun as fuck though. [editline]7th December 2015[/editline] That fucking feeling when you SS a song after trying for a good while is fucking great though.
[QUOTE=.Lain;49259351]whoever told you tapping with one key is superior is retarded[/QUOTE] Nobody told me single tapping is outright superior, so no need for the zinger. It doesn't take much to say that the best performances in the game are done with single tapping. I don't know if it's always been this way, but it has since I started playing in late 2013. Regardless, I started alternate tapping immediately when I ditched mouse only for keyboard+mouse because I thought the use of two keys would be crucial in order to stream. I alternate tapped all the way to 10k, and now I'm not seeing any improvement and not being able to single tap isn't a good thing. In fact I could probably learn to alternate tap better if I knew the advanced tactics that go into single tapping.
I single tap except when it's too fast for single tap. I do this when the ring touches the circle. That's how I play Osu. Watching the championship I heard the commentator say something along the lines of "tanking accuracy". And then you say this. [QUOTE=Abrown516;49262935]if I knew the advanced tactics that go into single tapping.[/QUOTE]Is Osu really that deep? [editline]8th December 2015[/editline] oh who am I kidding? EVERY game has some degree of insanely niche rare special knowledge that is only ever discovered on your own or passed down through oral tradition. Like getting a fire rate of 275ms in FasterThanLight, or semi-passive full damage immunity in Persona 4, or Eve Online in general.
[QUOTE=ScottyWired;49270275]I single tap except when it's too fast for single tap. I do this when the ring touches the circle. That's how I play Osu. Watching the championship I heard the commentator say something along the lines of "tanking accuracy". And then you say this. Is Osu really that deep?[/QUOTE] The skill ceiling in this game is vast. Top players continue to make incredible plays day in and day out. Single tapping requires a lot of reading in order to pull off complex rhythms. If you alternate tap, there's no need to decide which button you press when faced with 1/6ths, duples, triplets, etc. But single tappers have to decide which button to start on according to whether the rhythm starts on the beat or off the beat, or for other reasons such as how they would start the next rhythm series, like zxz zxz triplets or zxz xzx triplets. Am I looking too deep for strategy of this game? Maybe, but then wouldn't you think a lot of players, especially those that compete at top levels think at this level as well? It's not likely that I'm the single outlier in that sense. For me, I feel as though a lot of players oversimplify the mechanics of this game, and to those I recognize the folly in calling a game easy without the scores to back it up. But that's normally followed with back pedaling along the lines of "I don't care enough" or "I don't have enough time."
[QUOTE=ScottyWired;49270275]I single tap except when it's too fast for single tap. I do this when the ring touches the circle. That's how I play Osu. Watching the championship I heard the commentator say something along the lines of "tanking accuracy". And then you say this. Is Osu really that deep? [editline]8th December 2015[/editline] oh who am I kidding? EVERY game has some degree of insanely niche rare special knowledge that is only ever discovered on your own or passed down through oral tradition. Like getting a fire rate of 275ms in FasterThanLight, or semi-passive full damage immunity in Persona 4, or Eve Online in general.[/QUOTE] In tournament settings a lot of us have different styles of playing that we use to improve hit consistency, nothing matters as much as combo and it's fucking hard to keep combo while being nervous. A lot of people increase their time to move between two jumps by starting them early and then progressively hitting the notes later until they reach the end of the jumps. Doing that makes 200bpm jumps feel more like 180bpm jumps but you tank accuracy. Also for dense and complex slider/stream sections it can be easier to just spam. Outside of that, the only thing people consciously think about to my knowledge is their initial style for an attempt (as in, I'll alternate this map, I'll spam this map, etc). I'm so convinced that people consciously think about every jump between two notes at a high level but I just find the concept so impossible. Splitting down one square into 2 lines is hard enough, I can't comprehend doing it for every single pattern.
The importance of combo has annoyed me ever since I started playing Osu all that time ago If someone gets 1000 combo with shit accuracy, why should he be ranked higher than someone who missed 1-2 notes with 300 max combo but 99% acc?
[QUOTE=Orkel;49272142]The importance of combo has annoyed me ever since I started playing Osu all that time ago If someone gets 1000 combo with shit accuracy, why should he be ranked higher than someone who missed 1-2 notes with 300 max combo but 99% acc?[/QUOTE] play a different rhythm game because i doubt combo scoring will ever go away [editline]8th December 2015[/editline] but even if it does then the timing windows need to be shrunk because they wide as fuck
I hope that someday life stops draining itself it's so silly how did peppy come up with that?
[QUOTE=Orkel;49272142]The importance of combo has annoyed me ever since I started playing Osu all that time ago If someone gets 1000 combo with shit accuracy, why should he be ranked higher than someone who missed 1-2 notes with 300 max combo but 99% acc?[/QUOTE] isn't score v2 going to combat that? (I really didn't read into it much).
[QUOTE=NotMeh;49272360]I hope that someday life stops draining itself it's so silly how did peppy come up with that?[/QUOTE] I have, on more than one occasion, recovered from a potentially fatal fuckup only to fail 30 seconds later mid-combo because the notes were coming too slowly to keep the life-bar up.
So I just tried Lost in Harmony. It's a pretty fun game, even though I'm not one for the animuus. The gameplay seems novel, but also pretty punishing. You have to be very quick on your toes and the dodging sequences don't always feel very connected to the rhythm of the song. However, it does feel like an experience when you're playing through a level, with the different regions and the music changes. It has its moments Anyone else played it?
has anybody in this thread played any of the project diva games?
on psp yes
[QUOTE=Trixil;49274799]has anybody in this thread played any of the project diva games?[/QUOTE] I've played PDF2nd. I'm utter shit though. Can't even clear like 70% of the songs on Extreme.
[QUOTE=arfbarf;49275477]I'm [b]utter shit[/b] though. Can't even clear like 70% of the songs on [b]Extreme[/b].[/QUOTE] do you know what you're saying
[QUOTE=Trixil;49276008]do you know what you're saying[/QUOTE] He's just humblebragging. I can't even figure out how to beat a hard map. If he's utter shit then i must be subhuman garbage.
It mostly just comes down to coordination and timing. The timing's pretty damn strict compared to, say, Osu or something, but you'll get used to it. Coordination is something you'll have to develop over time though. I still struggle with it a lot. I haven't checked if it's in the other Project Diva games, but I heard Dichlorobenzene is good for learning how to "dual wield". It might be good to practice.
I feel like the only person who thinks combo is more important than accuracy at the top level. I'd take a freedom dive 80% FC over a 99% no combo run any day.
Because the scoring system is like lol your accuracy is worthless. Accuracy should always be rewarded most in rhythm games
Sorry, you need to Log In to post a reply to this thread.