• Jaykin' Bacon: Episode 3 - 'I'M NOT A HOBO' edition. Featuring the talents of all the COOL Facepunch
    930 replies, posted
Older shit [video=youtube;b0_wHIQffII]http://www.youtube.com/watch?v=b0_wHIQffII[/video] [video=youtube;8yYW5S0m2fM]http://www.youtube.com/watch?v=8yYW5S0m2fM[/video]
are you sure you didn't get any errors when updating it? Also if you're gold you can just use your gold thread, it's more actively checked: [url]http://facepunch.com/showthread.php?t=1446387[/url]
more webms [vid]http://3kv.in/~techbot/ShareX/2015/01/16/communist.webm[/vid] [vid]http://3kv.in/~techbot/ShareX/2015/01/16/nadder.webm[/vid]
I'm getting this error when I'm trying to update: [t]http://puu.sh/eLgaB/6c78d829c3.jpg[/t] [editline]19th January 2015[/editline] Didn't do that a week ago. [editline]19th January 2015[/editline] Oh, I guess we switched to github.
snip oops wrong thread
"Easier than SVN" my ass. The process timed-out mid-download and now it says I have to do it all over again.
I wish I could play with the cool kids
I haven't been able to play since the git update it usually fails between 1/3 and 2/3s of the way downloaded
I'd like to see if I can contribute a map. Are there any special entities I should place, like special spawn points for JB or anything else unique to it?
[QUOTE=Kahgarak;47006330]I'd like to see if I can contribute a map. Are there any special entities I should place, like special spawn points for JB or anything else unique to it?[/QUOTE] The mapping readme should tell you everything you need to know aside from KotH stuff.
[QUOTE=Kahgarak;47006330]I'd like to see if I can contribute a map. Are there any special entities I should place, like special spawn points for JB or anything else unique to it?[/QUOTE] Here's the contents of our mapping readme: [quote]You can find the .fgd in this same folder. FAQ: Q: What are the player bounds? A: Standing: Width 32 Height 72 Eye Height 58 Ducking: Width 32 Height 36 Eye Height 28 Prone: Width 32 Height 22 Eye Height 10 Q: What spawns should I use? SVT: jb_spawn_svt_snake + jb_spawn_svt_terrorist DM: jb_spawn_all TDM: jb_spawn_deathmatch_red jb_spawn_deathmatch_blue Everything else: jb_spawn_all Q: How do I use custom SvT round music/set terrorist skins? A: jb_gamerules entity - has outputs for various round events and KV for terrorist skin. Q: How do I do the ricochet style jump pads? A: jb_trigger_jump, targeting an info_target. Raising the apex value will increase the arc. [/quote] And the chat log instructions for KOTH zones, though we eventually will have KOTH zones be brush based and it's currently being worked on as well, until that's finished though you'll have to do it this way [quote]jimbomcb: bind jb_mapents_koth_create to a key. it'll mark the bounaries of the box at the exact location your view is it jimbomcb: so jimbomcb: I fly to the bottom left corner of the box, do jb_mapents_koth_create. Fly to the top right corner of the box. use jb_mapents_koth_create and it will create a red box showing me my selection. jimbomcb: I can either do jb_mapents_koth_create again twice to make another box. jimbomcb: Or I can save it with jb_mapents_koth_save <name>. So, after marking out the boundaries and having the red box created and in a place where I want it, I will do jimbomcb: jb_mapents_koth_save "Test Area One" jimbomcb: and that will write it out to the maps_data/mapname.txt, create a green box confirming where my area was created jimbomcb: it'll be pretty self explanatory jimbomcb: things to note: jb_mapents_koth_save requires a name to save it, it's best if you put the name in quotes otherwise it will break with spaces jimbomcb: for example, jb_mapents_koth_save test name would only save the name as "test", jb_mapents_koth_save "test name" would save it properly. jimbomcb: setting jb_debug_koth_areas 1 will make all areas on the current map display jimbomcb: so you can see what already exists. you might need to restart the map to see newly placed areas. jb_mapents_koth_undo = undo last made square so when you set the name for the zone, the past boxes are locked and whatever you do next is the start of a new zone[/quote] and then there's lots of shit here if you decide to try and do an SVT map: [url]http://facepunch.com/showthread.php?t=1189824[/url] current gamemodes are battleroyale which is basically 1 life round based deathmatch, svt which is a few snakes vs everyone else in an attempt to reach a frog objective OR kill all the terrorists, and svm which is a few snakes trying to survive against running melee monkey players for 90 seconds. and also gungame ofc. svt and gungame are currently being reworked tho. shoot me a pm if/when you got something you want to test.
[QUOTE=postal;47012887]hella useful stuff[/QUOTE] Thank you! Should I pakrat custom textures or shall I include them separately when I send the map over? (probably the latter)
[QUOTE=Jackald;47013477]I wonder if i'm still SteamID banned from Jaykin Bacon for being an obnoxious brony back in the day :v:[/QUOTE] i don't remember banning you lol if you were being obnoxious we probably just kicked you out of the steam group [QUOTE=Kahgarak;47013436]Thank you! Should I pakrat custom textures or shall I include them separately when I send the map over? (probably the latter)[/QUOTE] separate. you can also use HL2 shit if you want, but i'd rather not use any CSS shit like I might've said in that thread I linked since I want to drop that requirement some day.
Argh, I keep getting this error when trying to clone the repository: [IMG]http://puu.sh/f5yhN/31175b2e47.png[/IMG]
Fixed it by using tortoisegit instead of the github client like someone in the Steam group discussion suggested.
[QUOTE=StrawberryClock;47020581]Fixed it by using tortoisegit instead of the github client like someone in the Steam group discussion suggested.[/QUOTE] I think ill do this when I get home, thanks
Does this mod still require donations? wanted to play it for a while but have no money.
Me too. Also, you guys should change the images at the main post, since Imageshack not longer shows them.
lol ffs postal using imageshit
At the time it was great, until they forced the whole subscription thing.
o btw jaykin bacon episode 3 just turned 3 the other day yeaaaa
so what's the deal with the rumors of an engine swap? Been hearing stuff about making a move to UE4 Is this just people being dumb shits or is that happening
so hmm anybody alive in here?
oh hey this still exist i guess why is the game not out of beta yet i mean i don't care either way since ive paid my dues but still [editline]27th August 2016[/editline] last update to their twitter was last year
Yeah, I was gonna comment on the inactivity. Donated enough to get beta access but I still haven't got the code or the group invite.
Things are on hold right now after two sdk patches in a row totally broke the mod. No full engine access means fixing shit is mostly guesswork. Any work done would be at risk of being wasted by more surprise sdk patches. So yeah we're switching to unreal but that's gonna take time and Jim just started a new job so yeah, gonna need some time.
[QUOTE=postal;50958514]Things are on hold right now after two sdk patches in a row totally broke the mod. No full engine access means fixing shit is mostly guesswork. Any work done would be at risk of being wasted by more surprise sdk patches. So yeah we're switching to unreal but that's gonna take time and Jim just started a new job so yeah, gonna need some time.[/QUOTE] Unreal Engine 3 or 4? Reguardless it's just nice to see that the project isn't a rotting corpse.
[QUOTE=Raccoon99;50961303]Unreal Engine 3 or 4? Reguardless it's just nice to see that the project isn't a rotting corpse.[/QUOTE] 4
I wont be able to play this game before I die of terminal stomach cancer. :cry:
I assume nothing ever started on jbep unreal?
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