Jaykin' Bacon: Episode 3 - 'I'M NOT A HOBO' edition. Featuring the talents of all the COOL Facepunch
930 replies, posted
Lua cleanup see,s to be an issue still.
Maybe if we could get Jim to open source the god damn mod already we could fix it up
any news on unreal port? I mean I so worried, so desperate for having a decent shooter, so I've started messing around with unreal myself.
it'd be awesome if this made a return, loved playing it back when it was active. i know nothing that would help with getting it running again but best of luck with it
I've sent out a bunch of messages to see whats doable with this. We'll see but no promises since the source files may not even be around anymore, idk. we'll cccccccccccccccccccccccccccccccccccccccccccccccccc
we can live through jaykin bacon episode 3 by playing jaykin bacon the goldsrc mod...
I need the cat
Sucks that the updates have completely destroyed what's left of JB:EP3. Are we even able to use old builds of the engine to hack up a 'standalone' version? (without the HL2:DM and CS:S files, of course)
Is it possible we could use DepotDownliader to get a version of the SDK from when this worked?
Not sure why you fuckwits keep rating this ‘asshole’ when it was what you all asked me to do, but FYI I have indeed finally gotten my hands on the source files. I’ve got some friends that are gonna take a look at it but idk, it just might be too fucked
as a bonus, the website where I had uploaded and organized pages upon pages of notes for what needs to be fixed or added before we can release has apparently been deleted lol. So if we get it working, I’ll need to test it all over again.
So yea it’s a rocky road ahead and im not getting my hopes up just yet
Oh, damn. That really sucks, first the updates and now the loss of the changelog. Are you able to get some sort of changelog from the commits on the dev GitHub?
it's not the changelog that's lost, or particularly needed either. It's my entire roadmap for where the mod needed to go next, and what bugs and issues needed to be addressed before the release, and any subsequent patches. It was all up here http://dev.jaykinbacon.co.uk/ but this site is now throwing up a ton of errors and I can't get a hold of Jim, so idk I guess it's dead. Maybe jim has a backup, idk, for now tho I'm just gonna start from scratch -IF- we can get the current build fixed somehow. I did at least save some stuff to various google docs that I maintained myself (weapon models status, animations status, mapping status) but the bulk of my work I seem to no longer have access to. o well i guess.
Source files of the ... source engine mod only, or the unreal one as well ?
I'm still kinda hyped about unreal port, and also wondering if my beginnings might be helpful, or I'm just wasting my time lol
source engine mod. jim may still feel like messin with the unreal version so I'm gonna leave that to him, and in the mean time see if maybe I can't just get the source version working again.
Is it possible to get the "run run, I'll peel you apart!" voiceline for a tf2 map I made? I'm going to make a new version eventually and it'll fit in perfectly:
https://www.youtube.com/watch?v=k-GiGVSgelU
I really hope this thing makes a return. I never got a chance to even try it out because I was never able to donate.
The Internet Archive captured exactly one copy of your list, in 2014. I don't know if that's recent enough to be of any use.
Roadmap
shit i tried the archive as well and it gave me nothing. that's a tremendous help. it's not everything ofc since it's missing alllll the stuff I added in 2015, but whatever, it's better than nothing at this point so I'll take it. thxxx
Yo Postal, if the engine updates have really broken this fucker that badly I can try to see if I can get it working on the special HL2:CE build of Source, thing seems to run most 2013 mods I throw at it at this point.
I would require access to the code for it however but I believe that I could debug it and get it working again.
this is the offer we need
a STATIC CODEBASE that Valve isn't gonna fuck up
I wouldn't call HL2:CE's engine codebase static but I'd at least give headsup and provide help on fixing any issues any engine change brings.
eyyy i heard back from Jim. I've got his full blessing to go ahead with all this, and he was even able to restore my old jb3 roadmap on that site I linked above so now I can see exactly where we left off (thank GOD). So now it's just a matter of somehow fixing the source build, then just picking up where we left off on the roadmap.
not sure how we're gonna go about doing that tho. Jim doesn't have the time anymore, nor does our other programmer Steve. One of our modelers/texture artists (Dr. Derek/Overworld) has offered to take a stab at it, but he's not as experienced a programmer as Jim or Steve is. Another one of our mappers has offered to possibly assist as well if he gets the time. We might need to find more programmers to help with this, but before we reach that point we'll see how this works out amongst ourselves
thx for the offer. for now we'll see if we can't sort things internally but yeah if we need help I'll keep that in minddddd
Hooboy, hopefully ya find some takers! Would really love to get back into this, really missed the game sessions.
jbep3 may live to see another match
what a thrill
Always wanted to play this. So glad I might get a chance!
I'm super hyped as well!
Y'all might jest but the goldsrc mod used to be my shit, I got so good with the Single Action Army I'd just always intentionally go for ricochet kills
I still really want to play it some time
honestly even if you only manage to get the mod working and then development trails off again i'd still be able to die happily
https://m.youtube.com/watch?v=8W9133Meam4
shoutout to rbreslow
Reading the bug tracker is fun.
https://i.imgur.com/OLMUXyh.png
still dont know what it means tbh
Sorry, you need to Log In to post a reply to this thread.