Paradox Interactive Thread: V3 'Check out my sick Germany blob'
4,999 replies, posted
[QUOTE=Thomo_UK;50289284]Anyone managed to rename their standing armies on their planet?
I mean I click on the name as I try to rename but it ain't happening.[/QUOTE]no, can't rename your ruler either and that triggers me
One thing i really like about this game is the mechanics for borders. In EU4 i always felt like the rules for expansion and casus belliasiesis were too arbitrary and convoluted, but in this it's a galactic game of push and pull. When you see the research "border range +20%" you know exactly what you are getting.
[QUOTE=TheBloodyNine;50289292]Im so pumped for DLC
I know people hate the PDox model but if this was a game from some other company, I'd be like "it's good but its a shame thats it"
Now I'm just thinking of all the cool ways well see it expand[/QUOTE]
Are you really implying that no other company would release an expansion or DLC? Have you never followed any other strategy game developer?
[QUOTE=Anderan;50289404]Are you really implying that no other company would release an expansion or DLC? Have you never followed any other strategy game developer?[/QUOTE]
he wasn't really implying that. He was just saying he was excited to see how the game expands because he likes it already :p
why so passive agressive
[QUOTE=kirderf;50289432]he wasn't implying that all. He was just saying he was excited to see how the game expands because he likes it already :p
why so passive agressive[/QUOTE]
[QUOTE=TheBloodyNine;50289292]if this was a game from some other company, I'd be like "it's good but its a shame thats it"[/QUOTE]
Sounds a lot like an assumption that another company wouldn't do anything else with it. Anyways I wasn't attempting to sound passive aggressive.
Has anyone picked a quest like for the ancient mining drones, decided to research them (so you get pips on the map for other locations), then killed the original ones? Are there consequences?
edit: also for borders: can I expand with a frontier outpost, build some stations, then remove the frontier outpost but keep the borders? I'm at a stagnation with influence.
Stellaris is pretty damn slick, I must say. Loving it.
i feel like half of my time playing the game has been just fucking around inside of the common and events folders
and the other half just fucking around with gravitational lensing lmao
[QUOTE=Masamune;50289464] I'm at a stagnation with influence.[/QUOTE]
This is a problem I've noticed, it's very easy to quickly stagnate on influence if you aren't careful
There doesn't seem to be a way to auto update modules on custom ship designs, which is annoying to say the least.
Is stellaris worth it at full price right now? Should I wait for a patch?
[QUOTE=Anderan;50289577]There doesn't seem to be a way to auto update modules on custom ship designs, which is annoying to say the least.[/QUOTE]
What do you mean? Are you talking about that ships aren't auto-upgraded in flight, or
[QUOTE=Zillamaster55;50289589]What do you mean? Are you talking about that ships aren't auto-upgraded in flight, or[/QUOTE]
If you put the first level of missiles on a custom design it won't auto update them to level two once you research them. It only appears to do it to the auto-generated designs. You can still send them to a shipyard to get refitted to whatever the current design you have is, but if you want better missiles/shields/engines you have to update all of those by hand in the ship designer as far as I can tell.
This game is perfect for a Star Trek total conversion
[QUOTE=Anderan;50289455]Sounds a lot like an assumption that another company wouldn't do anything else with it. Anyways I wasn't attempting to sound passive aggressive.[/QUOTE]
that and dumbing my post made it seem fairly aggressive
i was just saying how excited i am for dlc :(
I'm scared of the Planet Limit. Can I go over it? Will I fuck up if I do? How do I increase the cap because i'm having shitty luck getting rare techs that take 20 years to research.
[QUOTE=TheBloodyNine;50289786]that and dumbing my post made it seem fairly aggressive
i was just saying how excited i am for dlc :([/QUOTE]
A dumb rating means I think the post was dumb, not that I'm being aggressive.
[sp]Passive aggressive would have been a snide remark about how you're excited at the prospect of spending more money on a game that literally just came out[/sp]
[QUOTE=Keyblockor1;50289804]I'm scared of the Planet Limit. Can I go over it? Will I fuck up if I do? How do I increase the cap because i'm having shitty luck getting rare techs that take 20 years to research.[/QUOTE]
You just designate a sector and put a few planets on auto-pilot. Sorta like handing out vassals in CK2.
Pro tip: Don't fucking research rare techs early game because you'll fall behind for years.
[QUOTE=Anderan;50289837][sp]Passive aggressive would have been a snide remark about how you're excited at the prospect of spending more money on a game that literally just came out[/sp][/QUOTE]
im excited to see how much further a good game can go. god forbid.
Bit annoyed you can't make leaders and heirs into generals like you can in CK and EU.
[QUOTE=Masamune;50289883]Bit annoyed you can't make leaders and heirs into generals like you can in CK and EU.[/QUOTE]
Leaders don't really lead armies in modern times. You might be able to make a case for military dictatorships but even then it's unlikely.
General opinions on Stellaris so far? I've never been great at Grand Strategy games even though I know Paradox puts out quality content. Also how would you say the learning curve is for a guy that barely was able to keep up in Crusader Kings let alone the more complex games like EU and Hearts of Iron.
[QUOTE=Tsyolin;50290085]General opinions on Stellaris so far? I've never been great at Grand Strategy games even though I know Paradox puts out quality content. Also how would you say the learning curve is for a guy that barely was able to keep up in Crusader Kings let alone the more complex games like EU and Hearts of Iron.[/QUOTE]
Im really enjoying it. Probably their easiest game to learn to date.
[QUOTE=Tsyolin;50290085]General opinions on Stellaris so far? I've never been great at Grand Strategy games even though I know Paradox puts out quality content. Also how would you say the learning curve is for a guy that barely was able to keep up in Crusader Kings let alone the more complex games like EU and Hearts of Iron.[/QUOTE]for me it was honestly really boring. Not a whole lot of stuff happening early on. Just surveying stuff, clicking off those damn cluttered popups and the occasional event thing or two, learning about other civs from some backwater on the other side of the galaxy that you wouldn't care less about, and just waiting for the chance to develop your worlds or battle hostile navies. I guess I just sort of prefer established settings than 1 planet starts, I guess. One day I will mod my story until Stellaris and the inception of a gundam mod with gundam models that I can shamelessly [del]steal[/del] borrow might motivate me one day.
it seemed pretty easy to get into, you get a adivsor that explains just about everything to you an I heard the tutorial was good (a few I read said it was actually kinda overwhelming) but I didn't bother with the tutorial because tutorials are for losers
overall doesn't really feel like the pricing justifies the enjoyability of the game
I would much prefer a standard tech tree instead of this random 3+ techs to pick from each time I choose a new research. I assume it's to prevent people from just bumrushing the "good" techs and make things more dynamic but it's annoying when I literally cannot do anything because the game won't give me the one tech I need to continue expanding or improve my planets.
Anyone else notice the Corvettes for Humans look like Tengu's from EvE?
[QUOTE=TheTalon;50289628]This game is perfect for a Star Trek total conversion[/QUOTE]
This game seems perfect for so many sci-fi total conversions. Can't wait to see what people come up with.
From the reviews I've read, it seemed like diplomacy is one of the weak points of the game. Is it true?
[QUOTE=KonorB;50290643]From the reviews I've read, it seemed like diplomacy is one of the weak points of the game. Is it true?[/QUOTE]
It seems okay. Just like every diplomacy system in every game ever, it comes down to being pretty binary. You either have positive number of points to be accepted, or a negative number to not be accepted. But at least there's SOME RNG to whether they'll accept the proposal or not, and a number of factors that determine that positive or negative number. And you can do quite a bit within the diplomacy menu
You can build an embassy on their home world, insult them, become or invite to be vassals, give border access, trade star charts for surveyed information, or current sensor information (Lift Fog of war), boost research rates, trade minerals, credits, strategic resources either in bulk or monthly, guarantee independence, and a few other things
It's not the worst system
When starting a new game in Stellaris I wish there was a way you could make it so the randomly generated empires are "weighted" towards a certain ethos. For example I'd like to try a 1000-star, 39-AI game where almost all of the AI factions are Fanatic Militarist / Xenophobic, but I'll be damned if I'm going to sit down making 39 copies of the same faction but with different species.
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