• Paradox Interactive Thread: V3 'Check out my sick Germany blob'
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So far the game is fun. Though, waiting for the Stellaris+ mod.
Played a multiplayer game with three of my friends, we formed an alliance and got into a war with another alliance. We were very unprepared for their fleets.
Re: Strategic Resources How do they work? Are they found just upon surveying worlds? Or upon surveying worlds if you happen to explore them after having the tech researched first?
I think its like Civ, if you have the tech you can use it. It's already there, but you just discover it later.
[QUOTE=Lone Wolf807;50291008]I think its like Civ, if you have the tech you can use it. It's already there, but you just discover it later.[/QUOTE] How does that work though with not being able to re-survey systems? That was my concern
They'll just show up, and if you already have a mine or research center over the planet its automatically collected.
[QUOTE=kamikaze470;50290212]One day I will mod my story until Stellaris and the inception of a gundam mod with gundam models that I can shamelessly [del]steal[/del] borrow might motivate me one day.[/QUOTE] Speaking of gundam... [img]http://i.imgur.com/Y2bKCfP.png[/img] Was just dicking around with the modding, and I'm pretty impressed with how straight forward it has been so far.
Is there any point whatsoever to have surplus food once a planet's population is maxed? The ability to ship food to other planets would be nice.
Overall, this game is pretty great. Soon as the mods come out it will be perfect.
I had 2 unknown alien races visit my Home system really early on in stellaris. They had a good 150 strength fleets so i just let them be on their own, my first time playing stellaris too so i was pretty anxious what would follow. But they just left and haven't seen anything of them for years after that. Tutorial mentioned something about some special project "first contact" or something... but i could not find any mention of how it could be done. So far the soundtrack has been great!
First game of Stellaris: Playing as a group of pacifist squids, slowly colonise the area around me. Bump into the Xenophobic Isolationist Fallen Empire next to me (the ones that hate you colonising near them). They demand all my planets or go to war. I fight a furious rearguard war to save atleast one of my planets from them - unsurprising I fail despite a glorious last stand near my home world. For a first game it's been great fun even if I ultimately failed!
Totally new to the Grand Strategy genre but I am absolutely loving Stellaris! Tempting fate with my first play through being Ironman but so far no big issues, yet!
[QUOTE=ripsipiirakk;50292274]I had 2 unknown alien races visit my Home system really early on in stellaris. They had a good 150 strength fleets so i just let them be on their own, my first time playing stellaris too so i was pretty anxious what would follow. But they just left and haven't seen anything of them for years after that. Tutorial mentioned something about some special project "first contact" or something... but i could not find any mention of how it could be done. So far the soundtrack has been great![/QUOTE] Top left, situation log.
Playing xenophobes is hard An alliance of three is currently in the process of taking my precious homeworld
[QUOTE=PollytheParrot;50291004]Re: Strategic Resources How do they work? Are they found just upon surveying worlds? Or upon surveying worlds if you happen to explore them after having the tech researched first?[/QUOTE] Depending on what they are, I believe you get them simply for having them within your borders. Some need to be mined iirc. As for how they are found, it works like Civilization wherein if you research something that reveals a resource, all places you have already surveyed will show it.
[QUOTE]Less than 24 hours after release, Stellaris has sold over 200,000 units, breaking the revenue record for any of Paradox Interactive’s previous titles during the same time period. For the internal development studio, the game has broken every record available and is the studio's fastest selling game ever.[/QUOTE] [url]https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-day-one-sales-breaks-paradox-records.927411/[/url]
What do you guys do about alien tech research? They always take [I]forever[/I] to finish but you also might not "draw" the tech card for a while. Bite the bullet and research for the juicy weaponry? edit: also, does the game not automatically adjust anomaly risk of fail %? I have a scientist with a -25% modifier but he's still got the same % as the others.
World War Wednesday is back tomorrow, they have something special planned for it and the following weeks.
Beta patch for stellaris incoming today to fix mid-late game performance issues and the stuttering that many are experiencing.
Honestly haven't gotten any stuttering, weird.
Biggest issue I have with Stellaris so far is the mid-game drag and the inability to peace-out when you're in an alliance. I've been at war with this one tiny empire for nearly 40 in-game years, despite not a single star system changing hands. I can't go in and fix it because I'd have to swim up an entire arm of the galaxy to turn around and then do it again. Once empires middle-out to the same size, it very quickly becomes Thumb Twiddler 2016 [editline]10th May 2016[/editline] Still digging the game hard though, no doubt.
Anyone want to play Stellaris MP with me later tonight or tomorrow? If so, add me on steam: atazs I'm off from work tomorrow so i'll have a lot of time.
Fox avatar for cutest avatar Also the parrot in a spacesuit helmet hahha I'm excited to see what races get added in the inevitable "New Species Avatars" DLC. Can't wait to play as warmongering Corgis or Space Hamsters
Stellaris is lacking a lot of basic things I have gotten accustomed to in EUIV like the ease of finding information on a nation quickly and the diplomacy is definitely not as good. I don't like how War Goals are done now and how you get literally nothing for helping an ally. This is especially infuriating in a Federation where you are constantly asked to fight wars that give you nothing, not even 'prestige'. The galaxy map needs map filters and let you easily interact with the empires instead of searching through tables in the Empire screen. I've enjoyed myself so far. Though, I'm on hard and the game has been very easy. I'm one of the biggest empires in the galaxy and in the biggest Federation. The only thing keeping it fun is the Unbidden slowly approaching my Federation's borders. I have a 40k fleet so can take on one or two of their fleets but they will overwhelm me if I don't get help.
I don't think it'd be wise for Paradox to release too much cosmetic avatar DLC, considering that we can make them on our own. What's stopping people from just ripping said cosmetics and putting them into a mod?
Ran into my first fallen empire. A bunch of military isolationists decidedly close to my borders. I'm sorry I didn't mean to put down those mining stations it was all a misunderstanding.
One thing that I really really love about every paradox game is that they store alot of values in the defines file. So I already changed how many core planets you can have and removed the influence cost for adding/removing systems
It's funny when you discover Earth at times. I found Earth while it was still in the 21st century. The ground forces had names like "US Defense Forces West", "Chinese PLA", "Russian Armed Forces", etc. So I sat there and studied them. And then they nuked themselves. RIP
[QUOTE=Zillamaster55;50294551]It's funny when you discover Earth at times. I found Earth while it was still in the 21st century. The ground forces had names like "US Defense Forces West", "Chinese PLA", "Russian Armed Forces", etc. So I sat there and studied them. And then they nuked themselves. RIP[/QUOTE] Should have Uplifted them.
I found an interesting bug with observer mode, you can clear basic planet tiles of obstacles on uncontrolled planets. :v:
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