• Paradox Interactive Thread: V3 'Check out my sick Germany blob'
    4,999 replies, posted
I've actually been keeping a timeline of events for my empire in this. I modeled my empire off the Asura from Guild Wars 2 because I'm an unimaginative schmuck. Also the Keerin aliens I've been dealing with are asshole xenophile bird people. I give them back their independence and release them from vassalization only for them to spend the entire truce period hurling insults at me. So after joining the Golden Axis Alliance and waiting for the truce to expire, I proceeded to rain hellfire down on their SOLE planet. [thumb]https://i.gyazo.com/a222801dbc4a1036f8415405cb7de09d.png[/thumb] the two fleets on the left and right are mine, the bottom left is my ally in the Golden Axis. This is what happens when you mouth-off to an empire 5x your size.
I just realized that transport vessels aren't in the ship designer, bit of an oversight.
[QUOTE=Cakebatyr;50317569]I colonized a world, after a while I got a report that production on that world is down, something about the native plants. Dismiss it, then after a while I receive a report saying that certain parts of my colony had started worshipping the plants: Uh oh. Soon the cult has started trying to smuggle the plant off world and has started spouting doom predictions. Great, now I have a doomsday cult on one of my planets. Ten years later the plant goes into super-polen mode and [B]catches fire[/B] causing the entire planet to burn in a pollen fuelled inferno. Oh hell.[/QUOTE] I had the same chain of events, but I went with it and it turned out to basically be space weed, production went down so I had to send bureaucrats to the planet to shape everyone up and stop them from being so lazy.
[thumb]http://images.akamai.steamusercontent.com/ugc/269465930019018836/E765F6886C17D70F9F5142541DF6F63C1DFBDB56/[/thumb] He doesn't even care
My current alliance is in something of a pickle: [t]http://i.imgur.com/1pC1kwj.jpg[/t] The Adnoran Dominion declared a liberation war against a bunch of spiritualist xenophobes that was sanctioned by the rest of the alliance. Our combined strength could easily crush the enemy, but none of us (besides the Adnorans) can't seem to get to the frontline; I can't reach enemy space normally because it's surrounded by two neutral empires who don't want to offer border rights, but what's interesting is that even Adnoran space is inaccessible, where I [I]should[/I] be able to reach. As of right now, the Adnoran fleet is under attack by a fleet twice its strength and size and the other members can't come to assist. Do any of you have any idea as to what's wrong?
FTL inhibitors?
[QUOTE=Thomo_UK;50319421]FTL inhibitors?[/QUOTE] Not in the Adnoran home system where there's the enemy fleet (or any other Adnoran system for that matter). It's really strange.
So i found out that if you increase the amount of trait points in defines, it also effects randomly generated species. Oops [t]https://i.imgur.com/gpAkt50.png[/t]
It doesn't look like you're allied with the brown empire. Do they give you border rights?
[QUOTE=Atlascore;50314290]You're not gimping yourself, lol. The way science is generated in this game makes Materialist mediocre, especially in the early game.[/QUOTE] Not if my empire just generates so much extra science that I easily reach Fallen Empire level in like 100 years.
[QUOTE=LobsterPastry;50319991]It doesn't look like you're allied with the brown empire. Do they give you border rights?[/QUOTE] You mean the one towards the East? Those humanoids are neutrals, but I shouldn't have to require border rights since my fleets use warp drives (I reverse engineered the hyper drive so that's why I can see the lanes) and do have range to reach my ally. And yet I can't move there.
Never played a 4X game before, but I'm strongly considering getting Stellaris at some point. Would it be a good pick for a 4X newcomer?
[QUOTE=shinyarceus4;50320377]Never played a 4X game before, but I'm strongly considering getting Stellaris at some point. Would it be a good pick for a 4X newcomer?[/QUOTE] It's my first go at the genre, and I haven't had too much trouble getting into it.
I love pirate ship names, I found a hidden base on an asteroid, there are 2 corvettes, one named "Comet Sighted" and the other is "Inconspicuous Asteroid"
[QUOTE=shinyarceus4;50320377]Never played a 4X game before, but I'm strongly considering getting Stellaris at some point. Would it be a good pick for a 4X newcomer?[/QUOTE] I'd wait a bit before jumping in so you have a better first experience. The game will be good, but honestly I'm already mostly done with it as there isn't much left to experience.
Anyone know if doing something like creating a new species list (like Mammalian 6) - that is basically character names from one list, planet names from another, etc - in a mod would be ironman compatible?
Okay, what the fuck. [t]https://i.imgsafe.org/96c21be.png[/t] There is a clear straight line through neutral space that is within warp range, but it refuses to allow my fleet to jump. This has to be a bug.
[QUOTE=G.I.U.L.I.O.;50321097]Okay, what the fuck. [t]https://i.imgsafe.org/96c21be.png[/t] There is a clear straight line through neutral space that is within warp range, but it refuses to allow my fleet to jump. This has to be a bug.[/QUOTE] yeah there are a few ftl bugs like that
Whatever, I voted for a war against the Ziiran States (that dark blue empire) for easy access, which is fine because everyone in my alliance hated them anyways. So in other words, to get at my true enemy, I invaded a neutral Space Belgium. [editline]14th May 2016[/editline] Apparently the Ziirans have friends. [I]Many friends.[/I] I dun fucked up.
[QUOTE=G.I.U.L.I.O.;50321097]Okay, what the fuck. [t]https://i.imgsafe.org/96c21be.png[/t] There is a clear straight line through neutral space that is within warp range, but it refuses to allow my fleet to jump. This has to be a bug.[/QUOTE] Sometimes this happens when a AI has control of the system, but your map information is out of date and still shows it as unowned. The jumping algorithm takes ownership into account whether you can see it or not I think
Two machine-level species in my space. Slaves ahoy!
[QUOTE=G.I.U.L.I.O.;50321390]Whatever, I voted for a war against the Ziiran States (that dark blue empire) for easy access, which is fine because everyone in my alliance hated them anyways. So in other words, to get at my true enemy, I invaded a neutral Space Belgium. [editline]14th May 2016[/editline] Apparently the Ziirans have friends. [I]Many friends.[/I] I dun fucked up.[/QUOTE] You dun goofed there, Space Belgium has Space Britain watching their backs! Space Britain and her boy Space Canada and estranged son Space America, along with creepy-neighbour-down-the-road Space Russia are gonna show you how its done.
Oh damn, evasion is a broken mechanic. Corvette swarms wreck everything.
[QUOTE=G.I.U.L.I.O.;50321390]Whatever, I voted for a war against the Ziiran States (that dark blue empire) for easy access, which is fine because everyone in my alliance hated them anyways. So in other words, to get at my true enemy, I invaded a neutral Space Belgium. [editline]14th May 2016[/editline] Apparently the Ziirans have friends. [I]Many friends.[/I] I dun fucked up.[/QUOTE] You pissed off Space Britannia. [t]http://i66.tinypic.com/6gjw2x.jpg[/t] [editline]14th May 2016[/editline] That's what I get for idling forever.
[QUOTE=blazingfly;50321924]Oh damn, evasion is a broken mechanic. Corvette swarms wreck everything.[/QUOTE] It's true, Although I noticed in fights that one or two Corvettes can get pounded leaving the rest evading and firing in unison, destroying everything within a minute.
Oh boy I unlocked gene modding and as soon as I did a splinter group of "Meta-humans" started genetically altering themselves, and within 5 years I'm on the brink of a civil war because the Meta-Humans have altered themselves to breed like rabbits, rapidly spread and are now killing normal humans on other planets. This is almost identical to the plot of Deus Ex: HR, now I need to pick a side between my genetically altered lichdom humans or the walking killdozer meta humans,
[QUOTE=Mrfantasticool;50322270]Oh boy I unlocked gene modding and as soon as I did a splinter group of "Meta-humans" started genetically altering themselves, and within 5 years I'm on the brink of a civil war because the Meta-Humans have altered themselves to breed like rabbits, rapidly spread and are now killing normal humans on other planets. This is almost identical to the plot of Deus Ex: HR, now I need to pick a side between my genetically altered lichdom humans or the walking killdozer meta humans,[/QUOTE] I am starkly reminded of Star Trek's Eugenics Wars. I hope that doesn't come to pass in my empire.
I did a thing! [t]http://images.akamai.steamusercontent.com/ugc/449609914490431940/DDD009B888A26909CCFE50E53F8DDD6774E781C2/[/t] So the story behind this is that we (three human players) spawned in the south. Sol was literally the most northern star in the galaxy. When we, through star charts or something, sound out where Sol is, we immediately started to plot a way to get to it while pissing off the least amount of empires/alliances. We decided that the Jhabbanid Conglomerate, a race of xenophobe individualist militarist crab-people, was the easiest way to get through the empires to our prize. Of course, we started manning our harpoons to hunt some crabs. Then the Unbidden came. One of our empires (the [del]Commonality of Radiance[/del] Techno-Union) was using yump drives on some of their ships, which attracted the attention of the Unbidden in Spoderman space. Fortunately for them they spawned with 2 17K fleets. Unfortunately for them all of our fleets, numbering ~90K, were close by. They didn't leave their spawn system. They didn't occupy the Spoderman planet in that system. Their weapons technology was useful. After Unbidden Claus gave us presents, we didn't take long to shoot some crabfolk, which we did. Meanwhile I daisy-chained wormhole stations together to get to the real prize. The arm it's in is still uncolonized. I'm thinking there might be a xenophobe fallen empire there. [t]http://images.akamai.steamusercontent.com/ugc/449609914490546057/A58BFF1EB54E7CEB6B64F791BCBEE6A1CE231E18/[/t] The galaxy in 2394. Currently I'm working on infiltrating the primitives on Horse Porn Junction III. Praise be to the Toucan Empire. Praise be to Emperor Sky Wing I.
[QUOTE=KonorB;50317370]Being able to enlighten primitive species in other people's territory to give the other empire trouble would be good. "Hey look! You have lasers now, and that empire over there is evil! Go on now, zappy zappy."[/QUOTE] I now realized that giving primitives advanced military hardware to fight my proxy war for me is a terrible idea and is going to backfire on me sooner or later.
My chief problems with stellaris right now, after observing dozens of simulated AI games are: 1. AI for war fleets is terrible. They rarely ever attack, and usually idle while they could be defending, or otherwise avoid making confrontation (this is because fleets are massively valued above all else and the AI will take no risks regarding them). They skirt and raid and patrol, but most times they're idle. And when they do decide to bomb a world, they have severe problems occupying it due to bad transport management. Some funny things I've seen with this include: A human civilization has a 2k fleet a star away from Sol. An alien race is FULL bombarding earth to oblivion with an equal-sized 2k stack. But because the AI never likes to risk anything, it lets earth die. And then, I saw an AI who's homeworld was being invaded. It's solution? Throw transport ships at the massive fleet, over and over, while your large fleet sits only a couple systems away. 2. The AI diplomacy gets gridlocked and stagnant. I've ran simulations for a thousand year long game, and past a certain point, nothing ever changes. It all goes into large federations that either never fight, fight and get very small increments due to shitty unproportioned wargoals, or fight and never win because the AI is way too stubborn with peacing out. It doesn't help that the AI has built-in modifiers to not even colonize (certain planet thresholds make AI place less emphasis) all the space on huge maps, so there's not even any change or conflict in colonization rushing, either. 3. End-Game crisis are fucking broke when it comes to AI. The AI largely ignores endgame crisis. I've seen them battle a scourge from time to time, but it's mostly ignoring. They nearly completely ignore the unbidden, and the AI rebellion oftentimes spawns, but it never goes anywhere. When I tagswitched into an AI rebellion civ, they had AI outlawed, and gradually purged all their pops. Was quite funny. Also, AI rebellions almost never happen, simply because the AI doesn't get enough synth pops before the other two crisis (only one crisis per game.) These are, in my opinion, why the game gets so boring towards the mid and late game. That, and there's just not enough content in the game, and some UI inconveniences (no ledger/mapmodes.) So for now I've downloaded AI rebalance and disabled all the crisis.
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