Paradox Interactive Thread: V3 'Check out my sick Germany blob'
4,999 replies, posted
Hard lesson learnt, never ever ever just right click your men away from a frontline if you want to retreat. I should have used fallback instead...
I lost 15 divisions as they got caught up in the advancing German line and had no way of retreating. Such a dumb mistake, but at least now I properly know how to use fallback. Basically right clicking your men away lets the enemy frontline advance insanely quickly with little to no resistance, meaning your troops can easily get surrounded and cut off. I'm pretty sure fallback gradually gives up territory in a safer way.
Hm, I want to replace the communist flag for Canada, since it uses a post WW2 symbol, but I really not sure what to use.
[QUOTE=Melnek;50476921]why is HoI3 considered to be the most complex paradox game when it was the one i most easily understood and grasped while all the other titles were literally perplexing unintelligible puzzles to me[/QUOTE]
if you already know a lot about WW2 the game will be a lot more logical than other paradox games. I'm with you, HoI 3 wasn't that hard for me, but EU4 I still feel pretty bad at even after 200 hours because everything is so arbitrary and gamy in comparison
[editline]8th June 2016[/editline]
Still love EU4 though
Oh hey guess why the Dutch flags are so weird.
They copied over Holsteins, because in Victoria 2 Holstein has the HOL tag, while in HoI4 the Netherlands has the HOL tag.
For the longest time they had the Dutch had Yugoslavia flags reversed in HOI4 screens.
[QUOTE=Tuskin;50478881]For the longest time they had the Dutch had Yugoslavia flags reversed in HOI4 screens.[/QUOTE]
That's because it was Holstein's.
[t]https://dl.dropboxusercontent.com/u/13459825/NiceJobParadox.png[/t]
lazy devs.
Also I bring modding news! There is a way to have a country localization without having to copy the entire file over from the vanilla game.
[url]https://forum.paradoxplaza.com/forum/index.php?threads/game-wont-read-my-localisations-mod.943962/#post-21367286[/url]
[QUOTE]Create a new folder in your mod's localization folder and call it replace. Any localization keys put in a document in this [folder] will overwrite existing keys after the game's localization has already been loaded.[/QUOTE]
Has anyone found out how to edit individual provinces?
I want to assign cores to provinces not in a state is what I mean. All you can do is include provinces or exclude them with the provinces={ } string unless I'm mistaken
[QUOTE=Teddybeer;50479754]Above the provinces you can add history tags where you can define who has a core on it.
Currently trying to get something like stellaris has with Federation voting. Usage of variables in scripts is a bit crap.[/QUOTE]
You're not understanding what I mean. You can only add cores to state regions, I want to add cores to individual provinces ala HoI3. As far as I can tell you can't do that without making each province in the game it's own state, which would break air combat among other things.
Is Ck2 considered the best paradox game? I'm thinking of picking it up since playing stellaris.
[QUOTE=IrishBandit;50479798]Is Ck2 considered the best paradox game? I'm thinking of picking it up since playing stellaris.[/QUOTE]
Nah, it just depends on what you prefer. CK2 is all about personal relations and intrigue. If you like the idea of that give it a shot. I personally don't care about that game but I can see why so many people are into it.
One warning though, from what I've been hearing they have been making the game quite a bit harder, which might have fucked with the role play potential
[QUOTE=Atlascore;50477869]Near cult worship? What? Have you never actually visited their forums? There was practically a riot going on a few days after the release of Stellaris, it's calmed down but there's still a lot of criticism being (rightfully) thrown at every mechanic in the game.
HoI 4 seems to be fairing better but there's still quite a few people dissatisfied with the game and posting criticism.
The CK2 and EUIV forums pretty much turn into a war zone every time they release a new DLC.
[/QUOTE]
Yes I've been to their forums, almost every dev diary thread is 90% people wanking over the new features and anyone even slightly questioning them getting ratings bombed. Remember that Stellaris brought in a lot of new people, as do most newly released games. There is a faction on the forums that hate paradox and everything they do but I can't help but wonder how much of that isn't /gsg/ filtering over considering how many screenshots they post of shit posted on the threads. Admittedly their DLC policy combined with mediocre releases seem to have lost them more goodwill than I was expecting.
I've been enjoying HOI4. What I don't enjoy is what a lot of people have mentioned, the AI can be pretty dumb at times, but for the most part they seem to hold up pretty well. Another thing that irks me is that you feel pretty railroaded into doing things the way pdox wants you to. Sure let us make battle plans, but if I feel like I can manually control my army better please give me the option to have post battle pop ups so I can keep track of what all my units are doing. The game should be easy to understand, but hard to master. HOI3 was a mess, and had terribly steep learning curve, but once you got good it was a blast. I feel as if HOI4 you can't really 'get good' you can only hope the AI doesn't shit all over your battle plans.
That being said, the naval invasions are a blast, they're easy to perform, but cannot be done immediately. The tech and variant system add some good flavor, choosing to update your design through variants or a newer model leads to interesting decisions. The supply system is wonderful in my opinion, I love checking my individual units and seeing that half my supplies were captured from Czechoslovakia or something. Furthermore it is pdox and if you compare launch HOI3 and launch HOI4, I would choose 4 over 3 any day. Patches will make it much better, as will mods. The mods are what I'm excited for. Such as the Canada mod above, I'm insanely excited for all the flavor mods for different countries there will be. Unique focus and tech trees for countries such as China, british Raj, Turkey, etc will be wonderful.
[QUOTE=IrishBandit;50479798]Is Ck2 considered the best paradox game? I'm thinking of picking it up since playing stellaris.[/QUOTE]
Have you watched videos of it on YouTube? That's what got me into it. Also, browsing around forums and reading other players' stories about things they'd done helped to convince me too. For me, it was worth it. It's not like Victoria, Europa Universalis, or Stellaris, and it's definitely not like Hearts of Iron. But that's what's awesome about it.
It's much more personal compared to the others in that it's a dynasty simulator. You control a character. The rest is up to you. You can pretty much do whatever the fuck you want. If you want to play a serious, historically-orientated game then you can do that. Take control of Charlemagne or John I of England, and go wild. If you want to be an inbred, clubfooted, ambidextrous, genius 23-year-old Finnish woman named Tick-Click Perkele who has converted to Aztec Paganism and somehow has become the Queen of Ceylon in India, you can do that from the start with the character creator/customizer.
You can create a dynasty over the course of the ages that's so inbred it makes the Habsburg family stump look like a happy little rhombus by comparison.
You can imprison your children, torture them, blind them, castrate the males, and execute them if you wish.
You can take prisoners in battle and sacrifice them to the Norse gods and goddesses as a Viking during the Great Blot.
You can be the Emperor of the Holy Roman Empire and sleep with the wives of all your vassals until they hate you so much they finally decide it's time to revolt against you.
And the modding scene for this game is nuts. That alone is what has made me rack up 200+ hours in just the last year. Check out what's been released on workshop; CK2+, there's a Game of Thrones mod, Crisis of the Confederation (basically a mashup between Dune and Star Wars, set in space with the map overhauled to reflect this), Romance of the Three Kingdoms (set in Ancient China), Pharaohs & Consuls (set in antiquity on the vanilla map), After the End (apocalyptic mod set in the 2600s AD in North America; very Fallout-esque). Even simpler mod stuff can be downright hilarious. [url=http://imgur.com/a/kzowN]Here's a dude who took over the entire world as a literal horse emperor and exterminated every last trace of humanity[/url].:v:
I always always always seem to have a problem with production (mainly support equipment and guns, they always lag behind until about 2 years after when I actually need them!). No matter what I do, I can't seem to fix it. But it seems it's not hugely important for a unit to have 100% equipment, right?
Another thing that pisses me off is when countries send me their expedition units. They just get placed randomly and it takes me a good long while to track them down.
You don't need to use battle plans, in fact I advise agasint it.
Hey, I think I might have the hang of HoI4 after a mere 12 hours of play time, won the Spanish Civil war as the Republicans by the end of 36' on only my second attempt, Ironman too.
My first shot was abysmal, the war basically degraded into the trenches and all my pushes did was lose me ground. Then I discovered the power of air superiority and keeping the enemy busy while I encircle the bastards to shoot them in the back. Funny that Franco is still a minister I can hire (though he won't work for my Stalinist ass), I thought after the civil war he'd have either went into exile or been sent to the firing squad.
[QUOTE=IrishBandit;50479798]Is Ck2 considered the best paradox game? I'm thinking of picking it up since playing stellaris.[/QUOTE]
EUIV is my favourite personally, it's possibly the most intuitive PDX game I've played so far, once you get the basics down it's pretty much plain sailing all the way to new world genocide. It's a little more (well, a lot more) complex now when I started playing like 4 months after it released, but still worth a shot if you see it somewhere for a discount.
[IMG]http://i.imgur.com/qy8qIuB.jpg[/IMG]
[QUOTE=TheBloodyNine;50482384][t]http://i.imgur.com/qy8qIuB.jpg[/t][/QUOTE]
Now I'm getting flashbacks
Why do my wars keep turning out mostly nice, with everyone complaning about border gore
[t]https://i.imgur.com/hI6n6V8.png[/t]
[t]https://i.imgur.com/nihzsul.png[/t]
Well Asia is a bit strange
[t]https://i.imgur.com/GGoeptP.png[/t]
Still a bit miffed that people had to mod in Manchukuo.
Despite, y'know, how Japan demanded that Germany recognize Manchuria's independence as a parameter for the growth of relations between the two countries.
Or that also Mengukuo exists and is a puppet of Japan but, nope, "bububuh AI can't fight thru puppet terrrrrrrritorry"
Despite that, I'm enjoying Hearts of Iron 4, but it certainly lacks the depth of 3.
[QUOTE=Tuskin;50483627]Why do my wars keep turning out mostly nice, with everyone complaning about border gore
[t]https://i.imgur.com/hI6n6V8.png[/t]
[t]https://i.imgur.com/nihzsul.png[/t]
Well Asia is a bit strange
[t]https://i.imgur.com/GGoeptP.png[/t][/QUOTE]
[IMG]http://i.imgur.com/9SzRhoy.png[/IMG]
Maybe you should tone it down, just a bit.
[QUOTE=Tuskin;50472919]
Democratic
-Conservatism
-Liberalism
-Socialism
Communism
-Marxism
-Leninism
-Stalinism
-Anti-Revisionism
-Anarchist Communism
Fascism
-Nazism
-Fascism
-Falangism
-Rexism
Non-Aligned
-Despotic
-Oligarchic
-Moderatism
-Centrism
[/QUOTE]
I'm gonna need to find a way to implement these as actual parties, even though only a few.
This would justify Italy being separate from Germany, or how Venezuela tends to join the axis (???????? why are they fascist to begin with?????????)
They're already used in game, they're just not very visible.
It only seems to change the flavor text that appears when you hover over the logo
[editline]9th June 2016[/editline]
[QUOTE=G.I.U.L.I.O.;50483744][IMG]http://i.imgur.com/9SzRhoy.png[/IMG]
Maybe you should tone it down, just a bit.[/QUOTE]
Blame Paradox
[t]https://i.imgur.com/ImoZiCv.png[/t]
[editline]9th June 2016[/editline]
If you look in the ideologies text file, the sub ideologies do have brackets, I wonder if you can put modifiers in there.
[img]https://i.imgur.com/kzkeUmq.png[/img]
[editline]9th June 2016[/editline]
The Pie chart does support more then 4 ideologies
[t]https://i.imgur.com/7uEbaH1.png[/t]
[editline]9th June 2016[/editline]
And they can have their own flags
[t]https://i.imgur.com/qdxiN5k.png[/t]
[editline]9th June 2016[/editline]
I'm turning this into an example mod that adds a new ideology that people could use as a template, anyone interested?
[t]https://i.imgur.com/kJlXpip.png[/t]
Is it worth getting the Colonel over the Cadet version?
[QUOTE=Swebonny;50484408]Is it worth getting the Colonel over the Cadet version?[/QUOTE]
Only if you want the cosmetic DLC.
[QUOTE=Tuskin;50483828]
I'm turning this into an example mod that adds a new ideology that people could use as a template, anyone interested?
[t]https://i.imgur.com/kJlXpip.png[/t][/QUOTE]
I'd really appreciate that, I'm planning on creating a World War 1 mod and having multiple ideologies would be super, super useful.
[QUOTE=Swebonny;50484408]Is it worth getting the Colonel over the Cadet version?[/QUOTE]
not really
[QUOTE=Zillamaster55;50484548]I'd really appreciate that, I'm planning on creating a World War 1 mod and having multiple ideologies would be super, super useful.[/QUOTE]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=700457184[/url]
Boop
There is one thing though, the ideology list doesn't have a scroll bar
[t]https://i.imgur.com/9BQJehj.png[/t]
I'm looking at the UI files, see if I can add one.
[editline]9th June 2016[/editline]
New Ideologies are even automatically added the country sorting view
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