• Paradox Interactive Thread: V3 'Check out my sick Germany blob'
    4,999 replies, posted
I really doubt that since when you get a certain amount of support you automatically take power.
[QUOTE=TheBloodyNine;50519453]I really doubt that since when you get a certain amount of support you automatically take power.[/QUOTE] i guess thats not the case for puppet states. fantastic.
[QUOTE=TheBloodyNine;50519453]I really doubt that since when you get a certain amount of support you automatically take power.[/QUOTE] It depends really on what choices you make as well So another hands off, and uh, Europe looks mostly fine. East Germany has a Cross Flag and is called "Constitutional Germany", and is a puppet of Russia??? [t]https://i.imgur.com/v7XyTS2.png[/t] Russia has a few puppets actually [t]https://i.imgur.com/WgGDW3I.png[/t] Except for fucking Yuguslavia [t]https://i.imgur.com/B8aksej.png[/t] And then there is Spanish Japan [t]https://i.imgur.com/UVA5nTp.png[/t] China didn't turn out too bad [t]https://i.imgur.com/op3Oe2Q.png[/t] [editline]14th June 2016[/editline] Ah I see what happened, looks like the Soviets were at war with both the Allies and the Axis. The Soviets won against the Axis in eastern Europe and Asia, but the allies beat them back, but when they capitulated they kept their puppets. Germany declared war on the Soviets in 1940 Germany surrendered to the Soviets in '42, Japan fell to the Soviets in '45. The Soviets declared war on Greece in '46, which is what I think started the war with the Allies. Soviet Union capitulated in '49
[media]https://twitter.com/Steam_Spy/status/742306816768512000[/media] Ouch [editline]14th June 2016[/editline] Hey guys, I want to get some help with modding but would like to see what people are interested in: [img]https://facepunch.com/fp/ratings/funny2.png[/img] - World War 1 (1910) [img]https://facepunch.com/fp/ratings/heart.png[/img] - Cold War (1950) [img]https://facepunch.com/fp/ratings/rainbow.png[/img] - Modern Day (2000) I'm kinda shit at modding but if I can get some help from you guys and we band together we can make a great game.
[url]https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-36-diplomacy-improvements-border-access-and-embassies.947827/[/url] Stellaris dev diary
[QUOTE=V8FusionJuice;50518978]why the fuck is hoi4 so broken and unfinished? a civil war just started as british raj even though my country was 100% communist. it also split the country by giving the opposing side the biggest population centers. is the raj even able to break free? its like paradox didn't expect people to play any countries but the "interesting countries".[/QUOTE] The british have a national focus to free the Raj but other then that the only way is a civil war that you are extremely unlikely to win because it sucks the allies into it too. [editline]14th June 2016[/editline] Of course once you have an independent Raj you're basically unstoppable because with limited conscription you get over 25 million manpower [editline]14th June 2016[/editline] [t]http://images.akamai.steamusercontent.com/ugc/441731065159902321/9EDAFFF1795D9A2264B11208FB08511C14675AC2/[/t] This is my independent india game. As you can see it gets really fucking silly [editline]14th June 2016[/editline] [t]http://images.akamai.steamusercontent.com/ugc/441731065159905466/A34D33007E6C16D2CF58E991C68C9CE7D1FB697D/[/t] REALLY fucking silly [editline]14th June 2016[/editline] [t]http://images.akamai.steamusercontent.com/ugc/441731065159908976/129C0CE7101471D7C75A02B252D755EDD16DC67C/[/t] did I mention that it gets silly [editline]14th June 2016[/editline] also I have no idea why germany wanted fucking nevada so much
[QUOTE=Kyle902;50520672] [editline]14th June 2016[/editline] also I have no idea why germany wanted fucking nevada so much[/QUOTE] Blackjack and hookers, same reason anyone wants nevada
[QUOTE=Kyle902;50520672]also I have no idea why germany wanted fucking nevada so much[/QUOTE] For nuclear weapons.
[QUOTE=Tuskin;50519584]It depends really on what choices you make as well So another hands off, and uh, Europe looks mostly fine. East Germany has a Cross Flag and is called "Constitutional Germany", and is a puppet of Russia??? [t]https://i.imgur.com/v7XyTS2.png[/t][/QUOTE] The only good thing in this picture is a mostly successful Megali Idea.
[QUOTE=Kyle902;50520672]also I have no idea why germany wanted fucking nevada so much[/QUOTE] Ever heard of Sodom and Gomorrah?
Hey teddy did you ever finish that flag resizer plugin? Hand doing this is absolutely tedious
why isn't the land variant of the dauntless called the A-24 Banshee?
What're people's thoughts on HoI4? Could get it for $30 on GMG, worth it or not? I liked the idea of armchair generaling in HoI3 but I could never really get into it.
If you want HoI3 but can't get into it, it's probably a smart choice
HoI4 is waaaay more accessible, and for 30 (which is what I got it for on GMG) I would get it
Playing italy is fun, although i got dragged into a war i didn't want twice. First against France then against all the allies. Made my own faction too, but damn bulgarians and axis decided to mix the pack by starting a war in the balkans against each other. [QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/257084111861933717/ED8798BC16BCD14F9359B43190EAAC0C48197331/[/IMG][/QUOTE] Now i got enough chronium to drown in it +300 :v:
How does the Soviet Union not completely dominate everyone when played by AI? This is me playing the soviets in 39 shortly before war starts: [IMG]https://cdn.pbrd.co/images/1HzBuRKT.png[/IMG] Nobody could compete with me, it as a complete steamroll...
Do you not have a screenshot button?
Eh I took the pic to show it to a friend on Whatsapp with my phone. Though later about posting it here.
I had a Brazil game where the Allies and Soviets joint-invaded northern Honshu but didn't make it past their landing zones and were bogged down from 1945-1952 while I failed to force Japan into surrender with 1 nuke every 5 months or so I dropped maybe 10 of them and apparently their national unity has a minimum of 40% so you have to actually invade to get them to surrender And of all combatants it was Provisional Democratic Greece that landed ~20 divisions in Tokyo and then my invasion of Nagasaki that forced them to end the war in mid 1952
[QUOTE=Teddybeer;50523493]Pretty much, could polish it some more but what I posted is something you can save as a .scm file in the gimp folder.[/QUOTE] You have a link? [editline]15th June 2016[/editline] Oh God for some reason it saved over my map with an older version and I just lost two days progress fuck me.
I have a serious problem, I can literally only play fascist-like empires in Stellaris, I think something might be wrong with me. So that's why I created a new race to force me to not be a fascist, and actually both roleplay but also work together with other empires properly. Fanatic pacifist fungi who all they dream is for all planets in the universe to be Gaia planets, so all species, sentient or not can thrive. [t]http://images.akamai.steamusercontent.com/ugc/270595013849423705/A2773171CC8E8400BB352AC13B0CB1F3DB1B42AB/[/t]
In every game I play the AI poland forms a faction with all the baltic states and kicks the absolute shit out of the soviet union. How the fuck
[QUOTE=Kyle902;50535716]In every game I play the AI poland forms a faction with all the baltic states and kicks the absolute shit out of the soviet union. How the fuck[/QUOTE]well, they did do it historically in the 1920s'
[QUOTE=kamikaze470;50535791]well, they did do it historically in the 1920s'[/QUOTE] After getting their own shit pushed in and while the Soviets were still dealing with the Russian Civil War.
[QUOTE=Kyle902;50535716]In every game I play the AI poland forms a faction with all the baltic states and kicks the absolute shit out of the soviet union. How the fuck[/QUOTE] Polski takes no shit from no one.
In CK2 is there any good way to prevent empire from fragmenting upon death as unreformed pagan Scandinavian tribal emperor?
[QUOTE=matt000024;50538399]In CK2 is there any good way to prevent empire from fragmenting upon death as unreformed pagan Scandinavian tribal emperor?[/QUOTE] Murder everyone that stands to inherit titles that isn't your heir. Beyond that, conquer enough holy sites in one generation.
HOI4 Patch 1.1 info [url]https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-june-17th-patch-1-1-red-ball-express.949237/[/url] [QUOTE="podcat"] Hi everyone and hope you are enjoying Hearts of Iron! The team has been busy working on the 1.1 path that we have decided to name "Red Ball Express" (since we thought it was a cool idea from Stellaris team to use names, we will be doing the same for major patches). The idea is to have the patch out before we go on vacation in July, so expect it one of the last days of June with a open beta patch some days before to make sure it goes smoothly. I'll be presenting some of the more important stuff we have done so far, but we have of course also fixed minor bugs, optimization, crashes and the like. Next week will have a diary with the full patch log and I'll talk about the other stuff we have done also. [B]Access to allied territory[/B] One of the biggest talked about issue has been the fact that as long as you fight the same enemy you automatically gain military access, even from other factions. This was kind of a bandaid for an old issue, and we never liked it either... so we have been listening and working on a solution. The way things work now is that you will be requiring military access as expected and the game will also alert you if you end up in a position where you are trying to move into occupied area you don't have access to (as this for democracies would liberate those nations you will need to ask for permissions, which ai will give you). We are still testing our solution, so there might be further changes still. [B]Peace conferences[/B] We fixed a serious issue where instead of taking turns in a peace deal when there were 2 major contributors it would instead end up so that the 2nd of those gets to push through almost all changes in the peace deal. This could lead to some really weird peace deals. Now you will instead get to take turns (as well as do a little more per turn if you are close in points). Hopefully this should make peaces feel a lot more sane and rewarding. [B]Invasions and Naval bombers[/B] When it comes to invasions and ease of reinforcing invasions into Germany we have now made Naval Bombers able to attack troop transports (before only fleets could stop them, which isn't a great option for Germany when facing the royal navy obviously), so you only really want to do invasions with sufficient control over the skies. AI has also been tweaked to prefer several larger invasions at once to pose more of a threat to players and bleed less troops in smaller invasions. I've also been looking at general balance around naval bomber and other air war being a bit too bloody, but I'll give you an update on that next week instead because it's not done. [B]AI[/B] When it comes to further AI improvements, I'll hand over the mic to SteelVolt: This path we have taken a look at some things in the AI where relatively small effort would give a rather big payoff. A lot of this focus was around mistakes Germany was making, such as building too many dock yards and thus lagging behind in the production of military factories. Another thing we discovered that Germany did was to start using the Austrian division designs after the Anschluss, due to looking at the latest date edited. Both of these have been taken care of, but we have also looked at how to make them not rush the maginot line without making large changes that could break other cases. Aside from this I have been working on keeping the AI up to date with some rule changes we have made for this patch, such as the "enemy of my enemy access" rule. I am also very happy to be able to introduce a new feature today. When working on how to improve the warfare AI I realized that it would be very beneficial if there could be different modes of plan execution. While something along these lines had already been discussed, the intention was to have it in a later patch as we expected it to take some time. But as the AI needed at least something basic like this I added three modes, and to test them I added some buttons in the order group interface for it. As it turned out, it worked so well that we are making the feature available for players as early as patch 1.1! [IMG]https://i.imgur.com/SS2Aj5L.jpg[/IMG] The three modes are as follows: [I]Careful:[/I] The units will not attack heavily fortified locations (what counts as heavily fortified is set in defines, so modders can tweak this) and will not attack provinces that has a score below 50 on a scale that goes to 255. This means that if a part of a front has level 6 manned forts, that part will not advance at all unless micromanaged. It also means that they are significantly less likely to push into provinces that would end up very exposed or extending the front line. [I]Balanced:[/I] This is the default mode, and it works exactly as it does already in the game. [I]Rush: [/I]The units will aggressively advance into provinces that are part of the order. This mode is ideal to quickly crush weaker enemies that would be unable to mount a proper counter attack anyway. I hope you enjoy this new feature. Defines have been added for score limits for the different modes, as well as fort levels for the careful mode. Please note that this only applies to how land battle plans are carried out. Of course, there are also various minor tweaks here and there See you next week everyone when I'll talk about other changes in the patch! Oh, and if you missed the three day war, the multiplayer skirmish featuring Enter Elysium, Quill18, Marbozir and Arumba, then you can check it out [URL='https://www.youtube.com/playlist?list=PLqRhPbyFDQWg3rZ5umZwVoWJS6I79lyGv']here[/URL].[/QUOTE]
Haven't seen what the new patch has in store obviously but I really hope that peace deals aren't horsevomit like they are. Played as Germany, managed to get almost all of Europe to be on my side (Thanks for going commie France, I didn't need to fight the Allies for a while) and I finally kicked the Soviets' teeth in. Uuuunfortunately though, after puppeting the USSR and taking a couple provinces (Crimea+Caucasus), our good old friend fuckin' GRORIOUS NIPPON decided to eat literally everything except Moskva, Karelia and the far eastern parts of Siberia (what). And Japan gave about 7-8% of the effort for the war. What the [I]fuuuuuuuuuuuck[/I] [editline]17th June 2016[/editline] Honestly the best way to do it is how it is in EUIV. You should be able to dictate what provinces are handed to your allies if you are the war leader. I.E, if I beat the Axis as Britain, I should be able to hand off Libya to France, liberate Ethiopia, puppet Germany, give territories back to Yugoslavia, etc. etc. And the AI has no fucking say in it other than "yes this is good" or "No I don't/do want XYZ". Not this: "Dear Hitler, Fuck you I'm going to eat ALL OF RUSSIA thanks - Hirohito"
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