Paradox Interactive Thread: V3 'Check out my sick Germany blob'
4,999 replies, posted
[QUOTE=EuSKalduna;50647259]It just says there are no divisions assigned, doesn't let me assign divisions, and that the troops aren't at the starting location, which they are[/QUOTE]
After you select a landing zone, you have to draw an attack line, even if it's just a 1 province island. Then you select the troops that you want to invade, then ctrl click assign them to that attack line.
[QUOTE=Lupin;50648178]After you select a landing zone, you have to draw an attack line, even if it's just a 1 province island. Then you select the troops that you want to invade, then ctrl click assign them to that attack line.[/QUOTE]
Right, I think this was the problem. I'll keep you all posted
Here's hoping that down the line naval invasions are made less clunky. You're basically forced to bypass the island-hopping campaigns in the Pacific and just go straight for the home islands, or else you'll be jumping from island to island with an arbitrary preparation timer for 6-7 years.
[QUOTE=Zillamaster55;50650220]Here's hoping that down the line naval invasions are made less clunky. You're basically forced to bypass the island-hopping campaigns in the Pacific and just go straight for the home islands, or else you'll be jumping from island to island with an arbitrary preparation timer for 6-7 years.[/QUOTE]
IMO Marines should get a huge reduction in planning time. it would make them relevant.
[QUOTE=Sector 7;50651002]IMO Marines should get a huge reduction in planning time. it would make them relevant.[/QUOTE]
In my current US campaign (which is going fucking miserably, I might add), I managed to defeat the Empire of Japan (who had conquered all of China)
with 12 divisions of Marines. No, not decked out marines, 2 columns of 4 each with support arty and engineers.
I shouldn't be able to do that
Wouldn't be a HoI game if Japan and Britain weren't easy as piss to invade.
Honestly cracking Japan or UK should be a immense undertaking but instead you just paradrop some guys and they crumble like nothing.
[t]http://i.imgur.com/uvNkqrC.jpg[/t]
Local Country Is Fucking Invincible
CK2 Dev Diary 13: Pagans, Advisors, and Warrior Women
Alternate Titles: Theres no reason to play any other pagans besides Germanic pagans.
Still no Tengri/African Pagan additions. :suicide:
[Quote=Paradox]Hello and welcome back to another dev diary about <Secret DLC>! One day we will actually announce this DLC and I’ll be able to use the proper name, but that day is not today! Anyway, right now I am here to tell you about some extra stuff we have made for Pagans, which will be part of the free 2.6 patch (of course, you still need The Old Gods to play as a pagan), and our new Female Advisor events. So, uh, actually this DD is really about 2.6 content and not <Secret DLC>, really, but anyway, onwards!
First of all, Defensive Pagans now have the ability to summon bands of Devout Warriors if they are the primary defender against an enemy of a different religion at the cost of 200 piety. Overall this is rather like the Raise Tribal Army decision and gives Defensive Pagans some extra punch when attacked.
Next, Defensive Pagans also have a new decision which can be used while at peace, and not more often than every 10 years: Ancestor Worship. This allows you to ask your ancestors for help or advise with some part of your life, perhaps you want triumph on the battlefield, maybe you want your realm to Prosper, or perhaps you are just lonely? In any case, once you have decided what it is you want, you must decide what you will offer up to get your request heard, and can range from offering up your eye or a human sacrifice to a more modest feast or carving a simple idol. With the sacrifice made, hopefully you see some kind of result in the not so distant future. Although, skeptics might point out that there’s no evidence the ancestors actually did anything and you may simply be giving them credit for a happy coincidence, that isn’t the kind of thought a pious man ought to have.
[IMG]http://forumcontent.paradoxplaza.com/public/181376/ancestors.jpg[/IMG]
[I]here we wish for affection and offer up a feast[/I]
With Defensive Pagans covered, let’s move into their more Offensive cousins, the Norse. The first change here is relatively simple, and some of you guessed it from the Trait icons I showed in an earlier DD, but there are now two improved versions of the Viking trait: Ravager and Sea King. These are gained from continuing to sack holdings while raiding after the Viking trait has been gained and come with larger bonuses.
[IMG]http://forumcontent.paradoxplaza.com/public/181378/ravager.jpg[/IMG]
A couple of minor yet neat changes: The Norse may now also gain a trait similar to Crusader when taking part in Great Holy Wars, called Valhalla-bound. Norse Culture will no longer split into into Swedish/Danish etc when it’s part of a powerful Norse realm (which I seem to remember was said to be the case long ago but doesn’t seem to have been implemented) where the ruler either has 2 kingdom tiles or an empire title, or if the faith has been reformed and the Fylkir is Norse. On a related note, Pictish, Old Saxon, and Visigothic cultures will also no longer split/change when part of a powerful realm or their head of religion is of their culture.
Finally, Norse religion rulers now have a decision to appoint female characters in their realm with good Martial skill and appropriate traits as Shieldmaidens. These warrior women can act as bodyguards and/or can be set as commanders for your armies regardless of your gender laws. Shieldmaidens have a number of events relating to both their actions in battle and their training for said battles, and if a player happens to end up as a landed lady they can experience the Shieldmaiden content from the other side.
[IMG]http://forumcontent.paradoxplaza.com/public/181377/shieldmaiden.jpg[/IMG]
Now leaving Pagans behind, but staying with cool women, we’ve added a couple of ways to get more female advisors. Firstly, close relatives of a ruler with high stats may ask to be given a job. Secondly, a talented woman may show up in your court and offer her services to you. In either case if you accept they will take up a council position, but you will get an opinion penalty with your vassals - if you have Conclave the size of the penalty is reduced if you have increased your Gender Equality laws. These events do not fire if your gamerules/gender laws/religion/culture allow women to be appointed normally, since in that case you could simply hire them if you want to.
[IMG]http://forumcontent.paradoxplaza.com/public/181379/advisor.jpg[/IMG]
That’s all for this week, next week Doomdark will talk about the future of CK2 beyond <Secret DLC>.[/quote]
[QUOTE=GrizzlyBear;50651673]Wouldn't be a HoI game if Japan and Britain weren't easy as piss to invade.
Honestly cracking Japan or UK should be a immense undertaking but instead you just paradrop some guys and they crumble like nothing.[/QUOTE]
in all my games, the moment things go quiet in China, Japan pulls every division back to their home island and camps there permanently.
So I've been playing and enjoying CK2, how does HoI compare to it?
[QUOTE=Alsojames;50661015]So I've been playing and enjoying CK2, how does HoI compare to it?[/QUOTE]
Completely different game in pretty much every respect
So I actually did some research on it and yeah it does look totally different. Still up my alley though, might check it out.
Yogscast started a LP of HOI4, and then it shot to the top of the top selling list on Steam
Yeah in one of my last games on CK2 I was the Caliph and owned all of the middle east, North Africa and most of Spain and was on the verge of invading France, but because the pope had the "Sympathizes with Islam" trait or whatever and was generally cool with me he decided to invade India. Maybe your pope had the same issue?
[t]http://i.imgur.com/4IvhLK9.jpg[/t]
So yeah
These borders are fairly horrid
who could have expected the absolutely radical yugoslavia to declare war on italy over their claims in istria in 1938? and that germany would capitulate under the combined push of the polish-czechoslovakian-yugoslavian faction in 1939? and that radical yugoslavia would once again prove to be absolutely batshit radical and declare war on soviet union to protect the large serbian-croatian-bosnian minority living in crimea?
[t]http://i.imgur.com/eRWQ1Ze.jpg[/t]
poland got their lebensraum, czechoslovakia finally gained the beachfront property they wanted, and radical yugoslavia built radical rocket ships and moved to mars
Finland is mine Mallow don't you even think about it.
Realistically, if Poland and Czechoslovakia got their shit together irl they probably could have held off the Germans in a war, if not pushed them back.
Still trying my hardest to recreate the first book of "The War That Came Early". Unfortunately each time, as Czechoslovakia, I get my penis pumped by the Germans while the French and British sit there quivering
[QUOTE=TheBloodyNine;50681143]Realistically, if Poland and Czechoslovakia got their shit together irl they probably could have held off the Germans in a war, if not pushed them back.[/QUOTE]
Czechs maybe. They've got the terrain.
But the problem wasn't getting their shit together. AFAIK the Germans had complete intel regarding their forces and well....they got the superior strategy for the time.
The same goes for the french. If I'm not mistaken, they actually had better equipment than the Germans. One Char B1 fucked up a couple of panzers without a problem. Before 1941-1942 the German army wasn't completely motorized and their tanks didn't have cannons larger than 37mm
Trying to play Stellaris online with someone who won't go above Normal speed because it's too fast for them is a special kind of torture.
[t]http://images.akamai.steamusercontent.com/ugc/451866700994775598/B53930A0719E58FFD2A1FF415A81C017099726E7/[/t] 30 minutes in.
[t]http://images.akamai.steamusercontent.com/ugc/451866700994902592/274F06B0F7A2019E0D3CD28D199B5F93DC50968A/[/t]
[b][i]AN HOUR LATER[/b][/i]
Today has been an amazing day
Little brother rules, and he's holy and roman!
[QUOTE=Cutthecrap;50681690]Czechs maybe. They've got the terrain.
But the problem wasn't getting their shit together. AFAIK the Germans had complete intel regarding their forces and well....they got the superior strategy for the time.
The same goes for the french. If I'm not mistaken, they actually had better equipment than the Germans. One Char B1 fucked up a couple of panzers without a problem. Before 1941-1942 the German army wasn't completely motorized and their tanks didn't have cannons larger than 37mm[/QUOTE]
The Czech and Polish military combined would have been more than a match for any German force. The Poles alone held off much longer than the Germans anticipated, and the Germans took far larger losses than they had anticipated.
[QUOTE=Cutthecrap;50681690]Czechs maybe. They've got the terrain.
But the problem wasn't getting their shit together. AFAIK the Germans had complete intel regarding their forces and well....they got the superior strategy for the time.
The same goes for the french. If I'm not mistaken, they actually had better equipment than the Germans. One Char B1 fucked up a couple of panzers without a problem. Before 1941-1942 the German army wasn't completely motorized and their tanks didn't have cannons larger than 37mm[/QUOTE]
There were significant strategic failures on the part of the allies during the invasion of France. Apparently the German tanks pushed in far further than they ever should have and left themselves vulnerable to encirclement however the French and the Brits never launched a coordinated attack, instead opting to launch their own attacks that were beaten back. By the time they started coordinating the German rear guard had caught up and were able to beat them off.
[QUOTE=TheBloodyNine;50683311]The Czech and Polish military combined would have been more than a match for any German force. The Poles alone held off much longer than the Germans anticipated, and the Germans took far larger losses than they had anticipated.[/QUOTE]
Assuming the Russians invaded the Poles were fucked regardless.
also the issue that the belgians majorly fucked up with their forts and got wrecked by gliders instead of holding as long as they should have
poland can survive surprisingly long in this game due to how terrible the AI is though. In my latest soviet game I had poland survive from 1939 to may 1943, the polish military held warsaw and the surrounding sector for four years straight while the germans apparently did fuck-all (germans had parked 400 divisions on my border but couldn't launch barbarossa because they hadn't defeated poland or even france). I suspect the reason poland finally fell was due to running out of manpower.
If I remember correctly, the German high command was shocked that the French did not attempt an attack during the invasion of Poland.
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