• Paradox Interactive Thread: V3 'Check out my sick Germany blob'
    4,999 replies, posted
what the fuck [IMG]http://i.imgur.com/LK9TDVn.png[/IMG] can't tell if this is the classic paradox AI or a mod AI
That happens in Vanilla, its PDox
The United Front is a faction and if a country can't join Alliex / Axis / Comintern it hops to the next available
1. Don't use the NF for industries, they're useless. Use NF to encourage clergy to proper amount, then bureaucrats until admin efficiency is 100% in all states, and then capitalists to help fuel your economy. 2. Don't be at war, pass reforms, and read all the decisions (hover over the checkbox) a lot of those will give you more immigration bonuses 3. Sphering is fine
Hover over your literacy at the top leftish (the book icon) and it'll tell you the proper percentages (you can safely ignore the clerks one) I believe it's 4% but I'm not too sure off the top of my head And no problem [editline]7th September 2016[/editline] Mfw I start an Italy run in HOI4 [media]https://www.youtube.com/watch?v=0I71VX5RyGA&ab_channel=KeluMocy[/media]
Someone did a WC as Liberia in HOI4. Wasn't iron man though so he save scummed
He only save scummed once.
Managed to find a workaround to load games in CK2! Gotta load from the "custom start" page when selecting a new game [editline]7th September 2016[/editline] also fucked my sister :v:
[QUOTE=Atlascore;51014205]Can somebody please answer these two questions about Vic2? I'm playing as USA. 1. How do I grow my economy? I've tried using the national focuses to encourage industries, factories are popping up but then they never employ anybody and go bankrupt. What am I doing wrong? [/QUOTE]make sure you're encouraging clergies to 4% per region (I think thats what the dank gsg strat was a couple years ago? It might've been 2% per region), it helps your pops learn to read and promote themselves. Money wise, keep clergy slider at (I think) 50 or 51% so it's not contributing too much to overbalancing and they can still teach pops. Bureaucracy should never be at max, I think that should be really low. Military should also be kinda low, unless you plan on going to war. In the ideal and perfect situation, I like to keep taxes on poor at like 91%, middle class on lowest or mid, and rich on mid or low (so you know, they can build factories :v:). But experiment here and see what suits you. Also, get the eco techs and promote capitalists just a tiny bit so they have some form of presence in regions. And remember, don't subside ever, it'll hurt you in the moderate and long run. So try to avoid liberal parties on this matter too. Unless it's military factories then it's ok. And encourage craftsmen and clerks but I believe they'll naturally promote so you won't need to half the time. And my golden rule for factories is, if something fails, let it fall and don't waste money trying to revive it.
you stop getting research points for anything over 2% clergy. 4% is for max literacy gain bonus.
The end is nigh, the gods have sought fit to punish us for our transgressions by dancing to death. (I actually died shortly after :v: ) [t]http://images.akamai.steamusercontent.com/ugc/262721277423208396/41C2F859F6CC704A5AAFD8A07F041E451145D908/[/t]
What the hell is that sexy map mod? HIP?
[QUOTE=Daniel Smith;51012557]what the fuck [IMG]http://i.imgur.com/LK9TDVn.png[/IMG] can't tell if this is the classic paradox AI or a mod AI[/QUOTE] Makes me remember of the completely retarded ai in hoi3. Basically if your faction (for eg Soviet Union and Comitern) was pushing back an enemy after an enemy invasion (Germany and the Axis) and you had borders to a neutral country (such as Romania in this case) and you were winning in pushing back the invader, the neutral country would join up with the faction losing (in this case, Germany) because the AI neutral country (Romania here) feel more threat towards you than the other faction. In other words, Romania joins the axis to "feel safe" and when the dumbfuck AI declares war due to germanys constant requests to join wars, they get steamrolled by your army and die. This has happened to me like 3-4 times in vanilla hoi3, god im so happy blackice came out
[QUOTE=GrangeRover;51015660]What the hell is that sexy map mod? HIP?[/QUOTE]Looks like SWMH, though wasn't that incorporated into HIP?
[QUOTE=GrangeRover;51015660]What the hell is that sexy map mod? HIP?[/QUOTE] Novus Graphics + NG: Transparent Political mapmode
[QUOTE=Zillamaster55;51004181]CK2 Need Tier: - The Old Gods - Sword of Islam - Legacy of Rome Good Tier: - Reaper's Due - The Republic Okay Tier: - Sons of Abraham - Horse Lords Skippable Tier: - Conclave - Rajas of India - Charlemagne[/QUOTE] What's wrong with Rajas of India? I haven't touched the Indian playstyle yet since I've been marathon-ing Yemen. Also, do we not speak of [sp] Sunset Invasion [/sp]?
[img]http://puu.sh/r3x6s/d4000929bf.jpg[/img]
[QUOTE=McSkinny;51016617] Also, do we not speak of Sunset Invasion?[/QUOTE] Sunset Invasion is great, I love it.
[QUOTE=kamikaze470;51015000]Money wise, keep clergy slider at (I think) 50 or 51% so it's not contributing too much to overbalancing and they can still teach pops. Bureaucracy should never be at max, I think that should be really low. Military should also be kinda low, unless you plan on going to war. In the ideal and perfect situation, I like to keep taxes on poor at like 91%, middle class on lowest or mid, and rich on mid or low (so you know, they can build factories :v:). But experiment here and see what suits you. Also, get the eco techs and promote capitalists just a tiny bit so they have some form of presence in regions. And remember, don't subside ever, it'll hurt you in the moderate and long run. So try to avoid liberal parties on this matter too. Unless it's military factories then it's ok. And encourage craftsmen and clerks but I believe they'll naturally promote so you won't need to half the time. And my golden rule for factories is, if something fails, let it fall and don't waste money trying to revive it.[/QUOTE] You say don't subsidize but to avoid liberals? Last I checked most liberal parties are laissez faire which is what you want if you aren't subsidizing anything and have enough capitalists. Personally I never tax capitalists since it just means more money for factories, unless I'm in the early game as a small nation with few or no capitalists. [QUOTE=Atlascore;51016902]More Victoria 2 stuff: I'm really loving the pops system, wish Paradox's other games had something like it, it's real fuckin' neato seeing all these breakdowns of who is who and who wants what when you click on provinces. Also it's funny seeing all the little oddities that arise from it, like how Nebraska is 1/3 Dixie 1/3 Yankee and 1/3.. Texan? Will USA implode if socialists come into power? They're like a fifth of my country's population at the moment.[/QUOTE] If socialists are elected into power, no they won't overthrow anything. Communists, Anarcho-Capitalaists, and Factists will though. Now if socialist rebels enforce their will on a democracy they will transition into a socialist dictatorship though. Just remember the US will implode through event if it becomes anything other than a democracy. Also this guide is handy for tech. [url]http://i.imgur.com/vwd7jUG.png[/url] Also I haven't seen anyone mention tariffs but it's advised to never have them above a double digit if you're trying to industrialize. By design pops will always buy local goods first so they just jack up the price of factory supplies. Unless you're a minor with no industry and you really need money.
Honestly the liberals are really good if you have a bunch of capitalists, if you're not getting enough money from taxes because of their tax policy look into the tax efficiency techs. Personally I don't find the socialists very good unless you're trying to industrialize or are trying to roleplay. They can be nice to have in your voter population because they make it easier to get social reforms (you want health care maxed for that sweet sweet pop growth bonus and education reforms if you have a low literacy level). I can't for the life of me remember what econ policy the American socialist party has but state capitalism doubles factory costs for capitalists and planned economy prevents them from building shit all together. I wouldn't bother raising tariffs, they can literally destroy your industrial base by raising the price of inputs.
You can sorta influence which way pops vote with the encourage party loyalty focuses. It doesn't actually change a pops ideology or the issues they support but it at least gets them to vote one way or another. Beyond that you're stuck with the whims of the voting population and whatever events you get during the elections that let you influence what pops in certain provinces support.
Honestly a p. Good way to get a certain party into power in vicky 2 is to piss them off so much that they rebel and then make sure your army lets the occupy your capital so you change government. [editline]8th September 2016[/editline] the only problem with this is that if you don't manage things right after it happens you get get a 3 decade long battle between 7 million rebels and the army over washington DC [IMG]http://puu.sh/r3Vts/9d26b11b42.jpg[/IMG] [editline]8th September 2016[/editline] actually now that I think about it in total I had over 60 million rebels in the US. Considering that on brigade is 3 thousand troops that's at the very least 2000 brigades.
Only ever intentionally let rebels take control if you want to change your government type or want to quickly get a bunch of political reforms enacted/revoked. If you just want a specific party elected and you're a democracy you're going to just have to let them get elected. It's also worth noting that monarchies can manually select which party is in power, though a constitutional monarchy will still have elections that will change it back to whatever the people want periodically. But in that case you can just change it back.
[QUOTE=McSkinny;51016617]What's wrong with Rajas of India? I haven't touched the Indian playstyle yet since I've been marathon-ing Yemen. Also, do we not speak of [sp] Sunset Invasion [/sp]?[/QUOTE] The problem is that Indians don't really have that many unique mechanics. They have some decisions and stuff but once the novelty wears off it's still the same old feudal gameplay. And Indians are the DLC's only feature. Sunset Invasion is also a novelty DLC but at least it doesn't cost $15.
[QUOTE=Anderan;51018037]You say don't subsidize but to avoid liberals? Last I checked most liberal parties are laissez faire which is what you want if you aren't subsidizing anything and have enough capitalists. Personally I never tax capitalists since it just means more money for factories, unless I'm in the early game as a small nation with few or no capitalists. If socialists are elected into power, no they won't overthrow anything. Communists, Anarcho-Capitalaists, and Factists will though. Now if socialist rebels enforce their will on a democracy they will transition into a socialist dictatorship though. Just remember the US will implode through event if it becomes anything other than a democracy. Also this guide is handy for tech. [url]http://i.imgur.com/vwd7jUG.png[/url] Also I haven't seen anyone mention tariffs but it's advised to never have them above a double digit if you're trying to industrialize. By design pops will always buy local goods first so they just jack up the price of factory supplies. Unless you're a minor with no industry and you really need money.[/QUOTE]Lassiez Fairez is the one that doesn't let you subside whatever you want nor let you do anything, right? That's what I'm mainly talking about, the AI subsides whatever so if you're a democracy it can be a pain in the ass if it rotates between LF and other types that lets you manually do stuff. I haven't played in a long time so I kinda forgot what was what I have painful memories of having a somewhat organized eco late game with most of my factories doing fine without any subsides, and a bunch of military mils that did have subsides, and once my parties rotated because of disgusting democracy, everything went tumbling down because the ai thought it'd be a good idea to reset all my subsides and subside crap that wasn't broken, and it was just painful and fursterating to bear through. I never did fully recover that game (though it was like 1906-1920 when it started happening, so it didn't matter in the end anywya)
The game will automatically subsidize new factories that capitalists build unless you're under LF. I think planned economy might set everything to subsidize automatically but I can't remember. [editline]8th September 2016[/editline] Also there is a "cancel all subsidies" button.
[QUOTE=Kyle902;51016778][IMG]http://puu.sh/r3x6s/d4000929bf.jpg[/IMG][/QUOTE] the patriarchy did 9/11
[img]http://images.akamai.steamusercontent.com/ugc/273979043851350200/523EB2367F7DF2F12350B570ABE450FF3052B10A/[/img] This is gonna be some reconquista alright
[img]http://i.imgur.com/1smZink.png[/img] [t]http://i.imgur.com/Y7TbZBM.png[/t] :worried:
That's just how the game clears useless/event courtiers now.
Sorry, you need to Log In to post a reply to this thread.