• Paradox Interactive Thread: V3 'Check out my sick Germany blob'
    4,999 replies, posted
To me, cheating in CK2 doesn't feel as "dirty" as using cheats in, say, EUIV. You can make some hilarious things take place.
Reforming makes the game incredibly easy, being head of faith gives you tons of relation bonuses just for piety and you can call Holy Wars. Its still cheating no matter which way you look at it, not that I care if you do or not, just sayin'
Oh no I'm talking about the Pope having bastard children with the daughters of the Caliph and stuff like that inane shit
I'm also pretty sure you can also get men pregnant with cheats.
Does anybody know a way to get the national ideas from forming a new nation as a custom nation? As an example: playing a lowland custom nation, then forming The Netherlands. As it is, you keep your custom national idea set. What would I have to do in order to changed it to the set I would have gotten without a custom nation? I suppose I'd have to do save editing, in which case: what am I looking for and such?
Is there any way to make Poland cede Danzig to you when you hit the Danzig or War decision? (Any way as in with mods etc)
[QUOTE=Zovox;47467030]Is there any way to make Poland cede Danzig to you when you hit the Danzig or War decision? (Any way as in with mods etc)[/QUOTE] I believe that's in vanilla, the ai_chance for war is set to 100 though, never choosing to fold when Poland is AI. Go to <hoi3folder>/(tfh)/events/TheFutureOfPoland.txt and look for event ID 1404. Then add an ai_chance to the second option and mess around with the values. This should give a chance for the AI to give up Danzig.
I recently reformed the pagan faith as Sweden/Svithod, and I'm well on my way to adopt feudalism. I've also taken both Norway and Finland, and some pieces of Denmark. No cheats used yet B)
[QUOTE=Zovox;47467030]Is there any way to make Poland cede Danzig to you when you hit the Danzig or War decision? (Any way as in with mods etc)[/QUOTE] If you attack Poland without using that decision, and use the Retake our cores or something as your war goal, once you took over the danzig area you can ask it back. France and the UK wont declare war on you for most of the time.
[QUOTE=Adarrek;47467387]If you attack Poland without using that decision, and use the Retake our cores or something as your war goal, once you took over the danzig area you can ask it back. France and the UK wont declare war on you for most of the time.[/QUOTE] I read somewhere that France or UK ALWAYS will declare war on Germany, sooner or later. (Even if you're playing passive as Germany)
[QUOTE=Zovox;47467447]I read somewhere that France or UK ALWAYS will declare war on Germany, sooner or later. (Even if you're playing passive as Germany)[/QUOTE] They will. When i did that, i think they attacked me earlier, altough i can't remember. I know i was at war with them and even took over France but Poland was still neutral. Are you trying to avoid war with the UK and France as Germany? Afaik that's impossible without some heavy editing.
I joined the Axis as Turkey the other day and invaded Greece in 1937 UK declared war on Germany in early 1939, they hadn't even lifted a finger yet :v:
Playing with the AlterVicky Apocalypse 1836. My biggest issue (aside from crashes) is that Zombies spawn far too quickly and far too often. There's no way to combat them, since they suck down soldier populations like crazy.
[QUOTE=Zovox;47467505]I joined the Axis as Turkey the other day and invaded Greece in 1937 UK declared war on Germany in early 1939, they hadn't even lifted a finger yet :v:[/QUOTE] I've had a game where France somehow left the Allies, before i took over Paris and another where the UK declared war on me after the Treaty of Munich.
Didn't even know it was possible to leave a faction
[QUOTE=Zovox;47468562]Didn't even know it was possible to leave a faction[/QUOTE] I think it's possible if revolts get big enough and your government changes or something. I know that in my game Yugoslavia joined the Axis several times then left.
[QUOTE=Zovox;47467447]I read somewhere that France or UK ALWAYS will declare war on Germany, sooner or later. (Even if you're playing passive as Germany)[/QUOTE] Not necessarily, keep your threat low enough and good relations they wont. I've seen an AAR where somebody played a peaceful Germany (after the Anschluss) and the SU eventually invaded Germany and Poland in the 40's. You can also have modifier's of event chance happening if you'd like to make your game more realistic. I.E. a pre-qualifier if Austria resisted the Reich THEN the Czech's may deny the Munich Agreement and the Brits and French may join the war (as many people anticipated during the time period) Depending on your mod you can leave, I recall if your government isn't in line with the ideologies of your faction you can leave, Yugoslavia is scripted to leave.
iirc the HIP mod for Hearts of Iron 3 does that too. There's also decisions to return territory and stuff. It's probably the best mod for 3, in my opinion, granted that it usually crashes a couple times in 1936, but after that it's stable unless you're just trying to slow it down.
[QUOTE=Buck.;47436068]Started a new campaign as Ragnarr Lodbrok's father in CK2 with all DLC, starting at Charlemagne. Didn't cheat too much, just gave myself as much gold as I need and a little bit of piety to reform the Germanic faith. In first ruler's lifetime I managed to forge the Scandinavian empire and take parts of eastern Europe and reform the Germanic faith. Because of the succession laws I didn't get to play as Ragnarr right away, but his brother Rolo. He in his lifetime managed to spread the Germanic religion and supress multiple old Germanic revolts and expand the empire even more south, taking Estonia, Lithuania and a bunch of coastal provinences. He also successfully rekt King Karl of Francia (With multiple merc armies obviously) for starting shit against our ally Saxony. He in the old age of 62 became a insane and thanks to one of the flavour events, sacrificed himself to Cthulhu. Ragnarr then took the reigns of the Empire in his late 60's, at which point he had at least 10 children half of whom were dead or bastards. Ragnarr spent most of his time building and upgrading his country, sending gifts, building cities, temples and feasting to get people to like him so he could increase crown authority and centralisation laws. He also managed to take over Iceland and northern parts of Scotland along with small isles nearby. A traveller once came through his lands and because he let him stay in my castle he gave me a servant, a black eunich from Ethiopia who was a loyal servant and even changed his religion to Germanic. Ragnarr gave his new servant a county and a Jarldom. The servant then invited some more of his Ethiopian friends over to his court, all which received cities and temples from Ragnarr who only asked of them to convert to Germanic faith in return, which they faithfully did. By the time Ragnarr passed away from old age (Over 80 years old!) some of his Ethiopian vassals even got married and started cute mixed families of their own in middle of Sweden in the 9th century. Ragnarr died but not before getting his 24 year old concubine pregnant for the very last time with his 19th child. Now after his death things got really messy, the empire fractured into 2 parts as the Kingdom of Norway ruled by Ragnarr's son Kal refused to bend the knee for their new emprerror Bo. Bo Ragnarrson wasn't having none of that shit so he sent his spymaster and castellan to Kal's capital where they managed to start an Ukraine like rebellion to return the Kingdom of Norway to the control of the Scandinavian empire. Emperror Bo decided to back the rebels in their civil war, eventually destroying King Kal and his vassals, and re-uniting the Empire. All was good under Bo, but he died pretty young at 59 with only 1 heir, Ragnarr II who was strong, kind, ambitious and a few other traits at only 8 years old. The empire was claimed by the 2nd oldest living son of Ragnarr. I was planning to come back as Ragnarr II and depose his uncle because Ragnarr II was pretty much the strongest heir alive, but he sadly died less than a year after his father's passing after some illness or something. At this point I realised I have less than 5 hours left until I have to get back up for work so I quit. Even with cheats the game is so fun, just a bit easy but honestly everything in the game just costs too much so I just pretended that this is an alternate reality where Ragrarr's father found a massive gold mine or a solid gold meteorite to fund his families adventures. I never used any other commands for getting trais, killing people or starting events though. Should I be making an AAR out of this? I plan to keep going with cheats or without until the end of CK2 and probably into EU4. How do even people do them? Just take screenshots or is there some tool to make it easier?[/QUOTE] So I loaded an older save of this and continued on playing as Ragnarr II, this time he didn't fall off a wagon and die. Look at who he grew up to become. [img_thumb]http://i.imgur.com/JqsvY1P.jpg[/img_thumb] I got bored after a while using the cheats so I restarted with the same dynasty and this time without cheats. Ragnarr Lodbrok created the Kindom of Sweden, England, and Wales. I also reformed the faith which turned out to be a bad move because I also converted to feudalism which meant no more tribal troops. I found that if you keep a perpetual war going you can keep your prestige troops and stomp little chiefdoms and kingdoms blitzkrieg style. Since they are event troops and not technically armies you can move them right next to the capital and declare war. This gains you more prestige and more soldiers to the point where no one can match your armies and only treaties stop you from coloring the map. I guess I ended up using exploits instead of cheats this time.
[QUOTE=Zillamaster55;47469796]iirc the HIP mod for Hearts of Iron 3 does that too. There's also decisions to return territory and stuff. It's probably the best mod for 3, in my opinion, granted that it usually crashes a couple times in 1936, but after that it's stable unless you're just trying to slow it down.[/QUOTE] I'M using Black Ice but i might switch because its completely bloated with unnessecary events and unnessecary units and tech.
[QUOTE=Zillamaster55;47467703]Playing with the AlterVicky Apocalypse 1836. My biggest issue (aside from crashes) is that Zombies spawn far too quickly and far too often. There's no way to combat them, since they suck down soldier populations like crazy.[/QUOTE]I think I played that or another zombie mod a few years ago. I was pretty put off from regions never being able to go uncolonized lands, instead they pretty much always regenerate from 1 POP and that kinda sucks.
[QUOTE=Adarrek;47469950]I'M using Black Ice but i might switch because its completely bloated with unnessecary events and unnessecary units and tech.[/QUOTE] Black Ice just falls face first come late game. It's made out to be the perfect Eastern Front simulator, but it just puts too much in there. The stuff in HIP will satisfy what a lot of people want. A Darkest Hour-esque series of events for alternate history, mixed in with the tactics of Hearts of Iron 3. [sp]which Hearts of Iron 4 seems to fail at in both aspects[/sp]
[QUOTE=Zillamaster55;47470184]The stuff in HIP will satisfy what a lot of people want. A Darkest Hour-esque series of events for alternate history, mixed in with the tactics of Hearts of Iron 3. [sp]which Hearts of Iron 4 seems to fail at in both aspects[/sp][/QUOTE] It seems to fail it, possibly because it isn't out yet.
[QUOTE=Zillamaster55;47470184]Black Ice just falls face first come late game. It's made out to be the perfect Eastern Front simulator, but it just puts too much in there. The stuff in HIP will satisfy what a lot of people want. A Darkest Hour-esque series of events for alternate history, mixed in with the tactics of Hearts of Iron 3. [sp]which Hearts of Iron 4 seems to fail at in both aspects[/sp][/QUOTE] HOI4 has alternate history aspects as well. Its a sandbox game this time around. Maybe not as many as the mod, but they're there.
are CTDs common with CK2+? [url=http://www.ckiiwiki.com/Interesting_characters_guide]highly recommend using the Interesting Characters Guide if you're looking for someone fun to play in CK2 or are bored[/url] currently playing through as the son of a norman mercenary captain stranded in anatolia, trying to eke out some existence as a vassal of the seljuk turks, I have an inheritance set up on the Latin Empire though so hopefully I'll push back the Seljuks somehow [t]http://i.imgur.com/StT5IbZ.jpg[/t]
[QUOTE=Hamsteronfire;47481064]are CTDs common with CK2+? [url=http://www.ckiiwiki.com/Interesting_characters_guide]highly recommend using the Interesting Characters Guide if you're looking for someone fun to play in CK2 or are bored[/url] currently playing through as the son of a norman mercenary captain stranded in anatolia, trying to eke out some existence as a vassal of the seljuk turks, I have an inheritance set up on the Latin Empire though so hopefully I'll push back the Seljuks somehow [t]http://i.imgur.com/StT5IbZ.jpg[/t][/QUOTE] Don't know if it's just me but I get a CTD at least once in a 6-8 hour session with all DLC enabled.
[QUOTE=Zillamaster55;47470184]Black Ice just falls face first come late game. It's made out to be the perfect Eastern Front simulator, but it just puts too much in there. The stuff in HIP will satisfy what a lot of people want. A Darkest Hour-esque series of events for alternate history, mixed in with the tactics of Hearts of Iron 3. [sp]which Hearts of Iron 4 seems to fail at in both aspects[/sp][/QUOTE] To each his own I suppose, I love BICE's tech tree and the weather system is kick ass too. As for all the unit shit, you can disable unique units IIRC (Red Guard, Waffen SS) any unique divisions can be disabled too, unless you mean divisional compositions. I'm not sure what you mean by the events as it doesn't seem to be a problem for me. I just love all the options, variety and choices it gives you, HPP used to be my favorite mod but after playing BICE some more I've come to endear it for all the gameplay changes, the 1933 start date will be kick ass too. The only thing I can complain about is as the years go on it gets buggier and slower.
[QUOTE=Buck.;47481253]Don't know if it's just me but I get a CTD at least once in a 6-8 hour session with all DLC enabled.[/QUOTE] I'm pretty sure it's some form of memory issue that does this
Man the alliance system in V2 sucks so fucking bad -Fascist, communist and democracies allying with each other (why would this even happen?) -Getting betrayed all the time -allies allying with your enemies [editline]9th April 2015[/editline] "Alliances are useless, because if they actually join you for 1 time, they either white peace out, or become war leader, take their own shit with doing nothing while you're losing a shit load of troops for your goals."
[QUOTE=Zovox;47489487]Man the alliance system in V2 sucks so fucking bad -Fascist, communist and democracies allying with each other (why would this even happen?) -Getting betrayed all the time -allies allying with your enemies [editline]9th April 2015[/editline] "Alliances are useless, because if they actually join you for 1 time, they either white peace out, or become war leader, take their own shit with doing nothing while you're losing a shit load of troops for your goals."[/QUOTE] That's not just V2. EU4 is exactly the same.
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