• Paradox Interactive Thread: V3 'Check out my sick Germany blob'
    4,999 replies, posted
Does time feels like it goes slower now in CS EU4? Someone was commenting on that in the mp game I am in, speed 3 seems to be somewhat slower, but I don't notice any difference. It might just be because of one of our players though.
Am i the only one who finds EU4 to be a bit unresponsive with this update? I noticed it when trying to zoom in and also flags when someone offers an alliance or something and other things come down a lot slower too Also god damn blobbing became a lot faster with this new update. Playing as Hungary, Austria just took over Venezia and a bunch of other provinces from Venice, France took over the whole western part of Europe, Serbia ate up Bosnia, Ireland got formed, and god knows what else happened in just something like 20-25 years.
I'm playing as Oirat in my first game since update On 1519, I've yet to discover Europe. Do I even want to know what it looks like?
Someone called the lack of let's plays of the press event a 'deafening silent' and I have to agree. Where are they.
[QUOTE=Teddybeer;47915330]Because you made it visible that your a threat against their interests?[/QUOTE] Paradox has always done a shitty job in the EU games of making countries respond to threats to their strategic interests. The infamy system is 3 was shit and easily exploitable. Countries only went so far as to protect their interests by guaranteeing countries and even that more or less just came down to guaranteeing all of the players neighbors which was easily bypassed by just waiting until they got into a big enough war or having an bigger ally beat them up. The aggressive expansion system in 4 was slightly better but could still easily be circumvented if the player was smart enough. What exactly is everyone's opinion on the new expansion overall?
[QUOTE=Anderan;47919594]Paradox has always done a shitty job in the EU games of making countries respond to threats to their strategic interests. The infamy system is 3 was shit and easily exploitable and countries only went so far as to protect their interests by guaranteeing countries and even that more or less just came down to guaranteeing all of the players neighbors and was easily bypassed by just waiting until they got into a big enough war or having an bigger ally beat them up. The aggressive expansion system in 4 was slightly better but could still easily be circumvented if the player was smart enough. What exactly is everyone's opinion on the new expansion overall?[/QUOTE]Honesty I thought Fort ZoC would work out a bit differently, so I'm a little disappointed. Actually I'm not sure what to make of them, I was really excited for it because it was reminiscent of March of the Eagles's system except without the fort blocking, thing so I thought it would completely change the way warfare works. But what from I've played, it doesn't, actually. It seems you are able to skirt, so to speak, your way around forts and their ZoCs. As an example, I was playing a game as Milan, I had three forts with one army behind all of them. Austria warred me, immediately beelined for that army and defeated it. I was surprised because, well, I thought the forts would prevent them from advancing inward, like they're suppose to, but they didn't. At that time I was looking around the ZoCs and came to the conclusion that they're able to skirt because two of the fort's ZoCs might overlapped, which allowed the ai to move around both of these and engage my army. I thought that might've been it, so I figured next time I'll be careful where to leave armies in ZoCs. So I tried to observe more and my initial theory was that you need to have forts in a line, a la Maginot or Siegfried line, along a border or in general, in order to deny access to enemy movement. I thought that you might not necessarily need a fort in every prov for this work, since I noticed the Austrians had some forts in a line and I wasn't able to access some provinces despite there being a gap between two of the forts. This is costly for small-moderate nations to build, but they're somewhat cheap to maintain (1 ducat per fort). But then I realized that if you're in the HRE, they're kind of redundant, especially as a small nation, because I think HRE members can practically outmaneuver forts if they don't fully cover a area/border. Though honestly I'm not sure how HRE movement works when at war. I might just be thinking of if you're fighting the emperor internally/fighting external affairs as Emperor/fighting the emperor outside as non-HRE or not, though. Also, I used to wonder how military access would play into the fort ZoC thing. Would they still allow you to bypass them? Would they not? It seems the answer is yes, and if the enemy has military access through a country, you (or them) can use that to their advantage to outmaneuver forts through there. Remember the Austrian fort thing I mentioned? I noticed later I could technically move into those provinces since Austria must've asked Hungary (the provinces they bordered) for military access from them or something. I think the fort system works the most in peninsula areas, like Italian borders/mainland or France, Spain, and their borders as well and less in landlocked areas (like HRE). But then again, you also have to remember naval invasions are still possible, so you have to worry about that as well. edit: I'm still trying to figure out the best way to use the new forts, because admittedly I realized I mentioned overlapping and also mentioned putting them in a line, so I don't know what to think of forts at the moment. edit2: Development just feels kinda there, and I don't mind the new coring costs too much. The thing with non-fort provinces automatically losing their occupation was kinda neat, too, I guess.
I feel like increased coring costs is a good thing since the coring system in 4 makes it way to easy to get cores IMO. I guess I'll just have to get the expansion and play around with it when I get paid.
EU4 just "un-ironman'd" my save? It was in Ironman mode last night and now I've come back to find that it isn't any longer. What happened?
[img]http://i.imgur.com/3wkDvQv.jpg[/img]
THEY'RE HERE [media]http://www.youtube.com/watch?v=qPB6KF7JCKw[/media] I hated the borders but they look a lot nicer in motion.
What are the best DLC for EUIV? Can the game be enjoyed vanilla too?
Wow, he was able to annex Poland without starting a war.
[QUOTE=DrugUnit;47930661]What are the best DLC for EUIV? Can the game be enjoyed vanilla too?[/QUOTE]Art of War, and maybe Common Sense, maybe. Others are aren't worth that much either. oh forgot it's steam sale; like I said none of them are really worth their full price but right now everything but CS is on sale so go ahead and get them.
[QUOTE=kamikaze470;47931126]Art of War, and maybe Common Sense, maybe. Others are aren't worth that much either.[/QUOTE] El Dorado is fun for custom nations if you're not in the mood for doing the hard stuff yourself
[QUOTE=Zillamaster55;47931174]El Dorado is fun for custom nations if you're not in the mood for doing the hard stuff yourself[/QUOTE]custom nations was such a let down, the 32 hardcap bothers me too much. Random nations isn't even random, it's just for ideas and names, everything else is exactly the same, random japan still has daiymo stuff for example.
[QUOTE=Atlascore;47931214]Common Sense is practically required, the new building system is a pain to work with if you don't have access to development, Protestant is useless without the new mechanics, and it has a lot of other things that are a pain to play without now, including one of the most useful features in the game, National Focus.[/QUOTE]I heard about the non-dlc development problem on /gsg/ but I thought they made it so it works somewhat the same way if you don't have it or something?
[QUOTE=Atlascore;47931214]Common Sense is practically required, the new building system is a pain to work with if you don't have access to development, Protestant is useless without the new mechanics, and it has a lot of other things that are a pain to play without now, including one of the most useful features in the game, National Focus.[/QUOTE] Wow what the fuck
Meiou and taxes update to 1.12.0 when
Yes, when can we play babby mode meets bloat the mod.
[QUOTE=ThePinkPanzer;47929734]THEY'RE HERE [media]http://www.youtube.com/watch?v=qPB6KF7JCKw[/media] I hated the borders but they look a lot nicer in motion.[/QUOTE] Seems like there will be more shit to do as a minor nation in HoI4 which is awesome. Neo-Ottoman Empire, here I come. Also re reading Wiz's mega-LP of Hohenzollern, fucking amazing playthrough.
Is common sense the buggy mess it's being made out to be?
[QUOTE=Incoming.;47938948]Is common sense the buggy mess it's being made out to be?[/QUOTE] Works perfectly fine for me. I think it is one of the best expansions yet, the fort system makes combat a lot more interesting and the world seems a lot more stable. Countries actually seem to stand a chance of surviving and there is less blobbing. There a few strange quirks and bugs but they will be fixed soon enough. One of the bugs I'm talking about is how you can change the direction of your armies even after they've moved halfway by clicking on different provinces. Nothing game breaking really.
[QUOTE=Atlascore;47939410]That's not a bug, it's a new feature, they added it so you think more before you move your armies/navies.[/QUOTE] I know that, the bug I was referring to meant that you could stop the movement of your armies even if they had gone further than half way (see below). Anyway it has been fixed now in the hotfix that's just been released: [QUOTE]- Fixed a bug where the AI would declare suicidal wars due to incorrectly calculating defensive call acceptance - Forts can no longer take control of other provinces with forts (capital, mothballed or otherwise) - Fixed a bug where the AI would accept concede defeat as the only concession even when they had 100% warscore. - Fixed a bug where single player games started with the 'Only host can save' setting would be unable to be loaded (old saves with this issue will still be broken) - Fixed a bug where some AIs would constantly mothball and unmothball forts (this could cause serious performance hit on lower end machines as well) - Fixed a bug where the AI would continously march back and forth between two provinces in a fort's ZoC - Fixed exploit where you could give away ally's provinces even if not occupied in coalition war. - Fixed a bug where rebels would spawn at very low morale when there were hostile units in their spawn province. - Fixed an issue with steam workshop removing supported_version from .mod files - Fixed an issue where .mod files would be printed with garbled data, resulting in CTD on launch - Fixed an exploit where you could give away the provinces of your war allies even if they were not occupied (you should only be able to give away your own unoccupied provinces) - [B]Unit movement lock can no longer be bypassed by issuing another move order.[/B] - Fixed artillery models for several different unit packs to have the correct infantry model accompanying it. - Lowered cost of diplomatic annexation from 10 to 8 dip points per development (since there's more ways to decrease adm cost) - Autonomy from diploannexation is now 60 (down from 75) - Fixes issues using the MacBook trackpad when interacting with the map on OSX. - Fixed a CTD in AI province conquest weight calculation - Fixed a CTD related to rebels in uncolonized provinces - Game no longer crashes when forcing nations with subjects to revoke claims. - Save games saved in 1.12 no longer cause CTDs in 1.11 (only applies to saves made after this hotfix is applied) - The '+' key should now increase game speed correctly on US/UK keyboards. - Fixed issue where foreign Separatists defecting to your country caused your country to act as if it was just released. - Spain can no longer form Andalusia and vice versa (preventing endless nation forming loop for prestige) - 'One family to rule them all' achievement can no longer trigger in regency.[/QUOTE]
Has anyone noticed how much harder it is to keep colonies after the latest expansion? In my Netherlands game, between 1721 and 1821 I fought 2 different colonies in 5 independence wars between them.
[QUOTE=The mouse;47941000]Has anyone noticed how much harder it is to keep colonies after the latest expansion? In my Netherlands game, between 1721 and 1821 I fought 2 different colonies in 5 independence wars between them.[/QUOTE] Good
[QUOTE=ThePinkPanzer;47941398]Good[/QUOTE] It was a bit silly how in one game I kept everything till the end date through basically shipping over 2500 gold chests every couple of years. My problems with this game right now is that I, along with a decent amount of others just straight up can't launch the game. So that's fun.
[QUOTE=Nikota;47941885]It was a bit silly how in one game I kept everything till the end date through basically shipping over 2500 gold chests every couple of years. My problems with this game right now is that I, along with a decent amount of others just straight up can't launch the game. So that's fun.[/QUOTE]delete your mydocs mod folder for eu4 and it'll work alternatively unsubscribe to your mods, delete the mods, then delete the mod folder, and subscribe to them aferwards if you want
[QUOTE=kamikaze470;47942028]delete your mydocs mod folder for eu4 and it'll work alternatively unsubscribe to your mods, delete the mods, then delete the mod folder, and subscribe to them aferwards if you want[/QUOTE] Done it multiple times, it lets me launch the game once after reinstall and delete and the process.
Saving up for 1000 piety in CK2, at 987 piety and die having sex with my wife. This game sometimes.
I wish there was something akin to miscmods for EUIV. EVE seems to have the same idea but it's just not the same.
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