Paradox Interactive Thread: V3 'Check out my sick Germany blob'
4,999 replies, posted
[t]http://i.imgur.com/OKtpmbO.jpg[/t]
There are some who call him Frey
[QUOTE=Coffee;46972672][media]http://www.youtube.com/watch?v=vYDn6JhHEuw[/media]
[url]http://forum.paradoxplaza.com/forum/showthread.php?831095[/url]
"El Dorado" for EU4.[/QUOTE]
"A deep Nation Designer gives you new starting options for your games, including national ideas and custom monarchs"
I wonder how 'deep' deep is.
[QUOTE=Teddybeer;46975520]If paradox was a toilet paper company it would be selling bark.[/QUOTE]
too much effort on their part, they'd be selling leaves that they stole from peoples trash on the curbside
[QUOTE=LtKyle2;46973035]If I can't get into EU4, would I be able to find Victoria 2 or HoI3 interesting?
EU4 just feels really cluttered with the interface and kind of frustrating to adapt to after playing so much CK2. More so on the technology and infrastructure system, where you could build whatever you wanted first in a holding provided you had the technology, but in EU4 it seems like you have to go in a specific order.[/QUOTE]If you find EU4's rather streamlined interface frustrating then you'll probably won't like vick2's or even HOI3s, and this is coming from someone who didn't think the latter 2 were even all that bad.
[media]http://www.youtube.com/watch?v=B8bBziwkrSA[/media]
Soon to be EUIV in a nutshell
[editline]20th January 2015[/editline]
[QUOTE=Tuskin;46975053]"A deep Nation Designer gives you new starting options for your games, including national ideas and custom monarchs"
I wonder how 'deep' deep is.[/QUOTE]
I hope it's Ruler Designer deep.
Not Customization Pack deep.
I want more than just name and flag, but it appears that there's also going to be culture, provinces and national ideas, so.
EU4's interface is alright but it is lacking in features.
hmm [url]http://forum.paradoxplaza.com/forum/showthread.php?831095-%93El-Dorado%94-Expansion-for-Europa-Universalis-IV-Lets-You-Go-For-Gold&p=18742837&viewfull=1#post18742837[/url]
that makes it sound like your customized nation can be built ontop of already controlled lands
[img_thumb]http://i.imgur.com/wXyMrbC.jpg[/img_thumb]
"oh hey ming is at war lets do something!"
"hey me too!"
"oh remember me? well now u do!"
aaaaAAA
[sp]this was like, 3 years after internal struggles[/sp]
[QUOTE=PollytheParrot;46975650]too much effort on their part, they'd be selling leaves that they stole from peoples trash on the curbside[/QUOTE]
and if you want packaging for your toilet paper or cardboard rolls, you have to pay out every quarter for overpriced substance-less packaging and/or rolls
I think I'm getting the hang of Vic2. I feel like I have more control over my nation then in EUIV, and trade feels more in depth. Producing liquor which requires glass and grain? Buy more glass! Profits skyrocket!
Edit: Then my revenue crashes and it's back to the drawing board.
[QUOTE=LtKyle2;46984285]I think I'm getting the hang of Vic2. I feel like I have more control over my nation then in EUIV, and trade feels more in depth. Producing liquor which requires glass and grain? Buy more glass! Profits skyrocket!
Edit: Then my revenue crashes and it's back to the drawing board.[/QUOTE]
I feel like I don't understand the economic and population mechanics well enough to enjoy these aspect of Vic2. Can you lend any guidance?
make luxury clothes and furniture, then reap the profits
build shit and hope it floats, if not, too damn bad, close it down and try spam something else again, repeat this process forever. Also industry and right 2-3 commerce tech lines matters a lot.
[QUOTE=Dark Kite;46984461]I feel like I don't understand the economic and population mechanics well enough to enjoy these aspect of Vic2. Can you lend any guidance?[/QUOTE]
Pay careful attention to what your main exports/domestic goods are, for me it was wine and liquor since I had a abdunance of fruit and grain as Portugal, so importing plenty of glass made it a major export for me. Hire plenty of Artisans in this case, as there are already farmers.
Also having half the world in debt to me may have helped. Also raise the tariffs, that seems to help.
I went from having 15k in cash reserves to a meager 200 from bad management. :v:
Set tariffs to max, tax the poor, invade everyone next to you, research banking.
4 step plan to success.
[QUOTE=LtKyle2;46985224]Pay careful attention to what your main exports/domestic goods are, for me it was wine and liquor since I had a abdunance of fruit and grain as Portugal, so importing plenty of glass made it a major export for me. Hire plenty of Artisans in this case, as there are already farmers.
Also having half the world in debt to me may have helped. Also raise the tariffs, that seems to help.
I went from having 15k in cash reserves to a meager 200 from bad management. :v:[/QUOTE]I would advise against high tariffs, most especially with a budding industry, that kills it more than anything. I would not push it higher than 5%, hell even 1 or 2% and vice versa with negative.
[QUOTE=kamikaze470;46985364]I would advise against high tariffs, most especially with a budding industry, that kills it more than anything. I would not push it higher than 5%, hell even 1 or 2% and vice versa with negative.[/QUOTE]
Depends on your country/political state. Obviously this matters more with capitalism, meanwhile with communism you can state control all the factories!
[QUOTE=gufu;46985433]Depends on your country/political state. Obviously this matters more with capitalism, meanwhile with communism you can state control all the factories![/QUOTE]
You can control the factories all right but you can't control them being a flop
The Byzantine Empire in my Reconquista campaign converted to Islam. The Pope has called a Crusade for Greece when I only have like 11k men and 45 ships, so what is an honest Spaniard supposed to do?
[url=https://www.youtube.com/watch?v=Ez6wfJWVCeI]Deus Vult![/url]
[QUOTE=kamikaze470;46985364]I would advise against high tariffs, most especially with a budding industry, that kills it more than anything. I would not push it higher than 5%, hell even 1 or 2% and vice versa with negative.[/QUOTE]
Well tariffs are usually what keep me afloat. :v:
How do I maximize profit from a cement factory? I got 6k craftsmen and import well over the coal demand yet the profit is small.
In Victoria 2, economic policy is basically a crapshoot with the devil.
You try shit and hope it works. I usually let the capitalists deal with it, but I help them finance railways.
Whenever I need to make money in Victoria 2 I just raise tariffs and everyone's taxes while lowering spending on education.
[QUOTE=LtKyle2;46986533]Well tariffs are usually what keep me afloat. :v:
How do I maximize profit from a cement factory? I got 6k craftsmen and import well over the coal demand yet the profit is small.[/QUOTE]I said this in my original post but I deleted it because it wasn't quite relevant, always try to keep up to date with all your industry tech, it is extremely vital for anything to survive and I can't emphasis that enough. Not just the industry tech but also the input output tech lines in commerce. They make a worldly difference and sometimes it shows. But yeah, in a nutshell, try whatever bullshit you can do and play to RNG jesus it floats and pray even harder your tech does you justice.
Those industry tech allow you to [I]hopefully [/I]build random crap anywhere even if it is illogical to do so. If it doesn't float then oh well, try again with something else or maybe the same thing in the same region or a different one because who knows maybe it'll actually work a second or thrice time.
Having some capitalists does seem to help a little, but this just might be a placebo for me. Like maybe a small percentage like 0.04% in a region. I think too much can hurt a region from being productive but I admittedly haven't played in a while to confirm that.
edit:of course as a democracy you don't have the choice of choosing what you want, and I don't think capitalists can be all that bad either. I'd say let them build whatever they want, and if it fails it fails. It's not like what you build would do any better either.
[QUOTE=Griffster26;46986630]Whenever I need to make money in Victoria 2 I just raise tariffs and everyone's taxes while lowering spending on education.[/QUOTE]You could probably avoid messing with tariffs by lowering your military spending to like 20-30% when not at war, lowering education to 51% and bureaucracy also lower for some strap of money. More importantly, research the first or 2 left commerece techs or so for sqeezing out more money. I'd always try doing tariffs as a last result but maybe that's just me.
[QUOTE=kamikaze470;46986779]I said this in my original post but I deleted it because it wasn't quite relevant, always try to keep up to date with all your industry tech, it is extremely vital for anything to survive and I can't emphasis that enough. Not just the industry tech but also the input output tech lines in commerce. They make a worldly difference and sometimes it shows. But yeah, in a nutshell, try whatever bullshit you can do and play to RNG jesus it floats and pray even harder your tech does you justice.
Those industry tech allow you to [I]hopefully [/I]build random crap anywhere even if it is illogical to do so. If it doesn't float then oh well, try again with something else or maybe the same thing in the same region or a different one because who knows maybe it'll actually work a second or thrice time.
Having some capitalists does seem to help a little, but this just might be a placebo for me. Like maybe a small percentage like 0.04% in a region. I think too much can hurt a region from being productive but I admittedly haven't played in a while to confirm that.
edit:of course as a democracy you don't have the choice of choosing what you want, and I don't think capitalists can be all that bad either. I'd say let them build whatever they want, and if it fails it fails. It's not like what you build would do any better either.
You could probably avoid messing with tariffs by lowering your military spending to like 20-30% when not at war, lowering education to 51% and bureaucracy also lower for some strap of money. More importantly, research the first or 2 left commerece techs or so for sqeezing out more money. I'd always try doing tariffs as a last result but maybe that's just me.[/QUOTE]
State Capitalism baby, I'll switch to Interventionism later in the game when I got a few factories going.
What are the core CK2 dlc's that i shouldn't miss out on?
[QUOTE={TFS} Rock Su;46987705]What are the core CK2 dlc's that i shouldn't miss out on?[/QUOTE]
Sword of Islam, The Republic, Legacy of Rome and The Old Gods.
[QUOTE=Canuhearme?;46988895]Sword of Islam, The Republic, Legacy of Rome and The Old Gods.[/QUOTE]
These are definitely the 4 essentials, tertiary I'd add Sons of Abraham and Way of Life. Charlemange is half assed in my eyes and Raja's I don't ever plan to play in India. Its all choice from those 4 out.
[t]http://cloud-4.steamusercontent.com/ugc/46494540831915325/E5ACB617A0131A76B3FAD04D18C389DA044687B6/[/t]
I did it, I fucking did it.
Now it's time to conquer the world and recreate Pax Romana in the name of Jesus Christ Superstar.
If you ranked them in order from best to worst it'd be:
1.Old Gods- Pagans: (Read: Mainly Norse.) are fun as fuck to play as. The extra start date is great.
2.Sword of Islam: Muslims have a ton of religion events, a ton of fun to play as. Some more variety.
3. Legacy of Rome: Even if you don't play Byzantium, the Retinue's are great.
4. Way of Life: This is pretty high just because all the "focuses" are great fun, add a lot more shit to do when you arent at war.
5. The Republic: If you want to play republics, get it. They're pretty fun to play, but nothing else gets added to the base game outside the ability to play them.
6. Sons of Abraham: Basically more flavor for Christans, Muslims, and the Jews. You can also have a child thats basically the devil so thats cool.
6.5 Ruler Designer: You can make your own ruler. Paradox charges money for this which is shady as fuck but its honestly a ton o' fun to fuck around with it.
7. Charlemagne: The extra 100 years are nice, as are the custom kingdoms and "historical" Zun religion, but its passable unless you REALLY want another 100 years or want to play as Charles I guess.
8.Rajas of India: Probably considered the worst "full" dlc. It adds India, which no one likes. Partially because its too far away to have any impact on the rest of the world, partially because no one really knows a ton about Indian culture/religion/places. India is fun but its honestly not worth full price. Passable unless you want to really play as an Indian ruler.
9. Customization pack: Another really shady dlc, just lets you choose your rulers haircut, your current kingdom's name, and your dynasty flag/name. A god send when your heir decides that he has to have an evil villain goatee. Still shit that you have to pay for it
10. Sunset Invasion: Basically the Aztecs invade Western Europe, giving a mongol horde event. People legit hate this dlc because its not historic, others hate it because they forget to turn it off when playing and get fucked because of the 150k deathstacks of Aztec invaders. Get it on sale, experience it and decide for yourself I suppose.
Buy the face packs for places you play with/interact with a ton. They go on sale pretty frequently. Unit Packs are good if you really like seeing the battles, some of them look really nice. Song packs are a pile of dicks and I still can't believe that they charge 2 bucks for Indian music and didnt just add that to the DLC itself.
[QUOTE=EnlightenDead;46989363]"historical" Zun religion[/QUOTE]
You have no idea how much this fucking pissed me off.
We could have had an actual Germanic religion. We could have had more Zoroastrian and Pagan flavour. We could have had an actual Schism.
BUT NO. WE GOTTA HAVE HOT MEMES!
Sorry, you need to Log In to post a reply to this thread.