• Paradox Interactive Thread: V3 'Check out my sick Germany blob'
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[QUOTE=Zillamaster55;48516209][URL="http://imgur.com/a/n8W0g"]Album[/URL] [editline]22nd August 2015[/editline] Aw what the shit all of the descriptions got deleted[/QUOTE] ok so I have a hover-over browser extension that displays images when I hover over them, and for some reason it broke (or something happened,) so when I hovered over that it linked to a flashframe of a guy masturbating. kinda freaked me out. its on my end, for sure. Anyways, how is the modern day victoria 2 mod or whatever that is? When I tried it, it was pretty broken and unfinished.
The current one is pretty good. The pops are really well ironed out, though the distribution of cultures is a little bit wonky, but we can understand that (Kurds got added 1-2 versions ago). I mean, it's really just Victoria II with modern flavor and beefed up units. Numbers are still a deciding factor in early-game engagements, and it's very easy as a population-heavy nation to get the ball rolling. I would recommend it for people who aren't looking for the hardcore nitty-gritty experience of vanilla/vickymod/HPM Victoria II, and someone who would rather just sit there and go "Italy you are disgusting pigshit so I, China, must ensure Chinese populations in Sicily are safe" [editline]23rd August 2015[/editline] It's biggest issue is migration, really. So far, Belgium's population has grown by upwards of 15% in the past 10 years, but in their southern provinces, one of their provinces is 62% Beifaren. Assimilation doesn't happen fast enough in European nations as it does in somewhere like the US.
I think your migration issue is just Vicky in general, since the last game of it I played was as Haiti (located in Havana due to it being a conversion game and the place being released) and by 1860 my population was 80% Beifaren factory workers
Yeah, Victoria really mishandles migration late game, and iirc it's hard-coded so you can't change it. In Victoria Ultimate there was an option if you weren't AI to just stop pops from migrating/emigrating, but that was a total 100% lockdown which is on the opposite end of what I want.
[QUOTE=Atlascore;48525069][T]http://images.akamai.steamusercontent.com/ugc/622974311982632450/C17BC0E43DED9A9286EDECDBEAE2AACB00D49D05/[/T][/QUOTE]reminds me of a vick2 game I had where gran colombia existed at the same time as colombia and it's named on the map showed up as something like gran colombia colombia
[QUOTE=kamikaze470;48525629]reminds me of a vick2 game I had where gran colombia existed at the same time as colombia and it's named on the map showed up as something like gran colombia colombia[/QUOTE] Gambian Gambia
In CK2, as an independent state what do you(anyone) set your laws to? As high as possible for everything? Or some low and high? For example, I usually set city taxes to high, then set city levies to minimum to try to offset the opinion penalty from high tax and get more gold as a result, because whats what towns are for, right? Then there's church taxes and Investiture, which is a different beast. I usually do the same as with cities. and before they nerfed the popes income I would set papal investiture, set both my chancellor and court chaplain on the pope to raised relation and ask for money constantly(with whichever DLC adds it I'm not sure). It usually gave my a percent of the popes purse, which when its like 40k gold 1% is like 600 gold. I'm not sure on the numbers but it worked pretty well, and i built buildings like mad. Now I just play as muslim and own many of holdings in one province and do a similar thing with my councilors, only with my steward and marshal
I go high centralization because I jack off to a high demesne.
[QUOTE=Atlascore;48525069][T]http://images.akamai.steamusercontent.com/ugc/622974311982632450/C17BC0E43DED9A9286EDECDBEAE2AACB00D49D05/[/T][/QUOTE] how does the panama canal already exist
[QUOTE=Pigbear;48529088]how does the panama canal already exist[/QUOTE] The player built it; there's a decision to create the Suez, Panama and Kiel canals when you reach admin tech 22 iirc
[QUOTE=Pigbear;48529088]how does the panama canal already exist[/QUOTE] Because the paradox fanbase cares more about being able to do whatever they want than any remote plausibility.
[QUOTE=beanhead;48528724]In CK2, as an independent state what do you(anyone) set your laws to? As high as possible for everything? Or some low and high? For example, I usually set city taxes to high, then set city levies to minimum to try to offset the opinion penalty from high tax and get more gold as a result, because whats what towns are for, right? Then there's church taxes and Investiture, which is a different beast. I usually do the same as with cities. and before they nerfed the popes income I would set papal investiture, set both my chancellor and court chaplain on the pope to raised relation and ask for money constantly(with whichever DLC adds it I'm not sure). It usually gave my a percent of the popes purse, which when its like 40k gold 1% is like 600 gold. I'm not sure on the numbers but it worked pretty well, and i built buildings like mad. Now I just play as muslim and own many of holdings in one province and do a similar thing with my councilors, only with my steward and marshal[/QUOTE] Don't set taxes too high. As a rule of thumb, if about 5 years into your reign all of your vassals affected by the tax have a negative opinion modifier of you, it's a good idea to lower taxes or find a way to improve opinions (hand out titles or invest into majesty/opinion tech). Religious vassals almost always give their taxes to the pope unless they like you more than him, so if you want max benefit out of the clergy it's best to raise levies while lowering taxes. Set crown authority to medium (higher doesn't have as many benefits), and centralization really depends. A king can only really hold two Duchies, so the best bet is to modify your centralization law until you can hold both duchies without any penalties (medium-high works best). If you want your vassals to shit out cash, I suggest making a vassal merchant republic and spamming city holdings (and moneymaking buildings) in both your own demesne and your vassal republic. After about a century you should be seriously raking in the cash, and your merchant republic can be later left to its own devices since it'll be making shitloads of money it'll spend on improving buildings. Once you have enough cash I generally suggest getting rid of taxes entirely to keep your vassals happy.
I want them to finish East Vs West
[QUOTE=Zovox;48530814]I want them to finish East Vs West[/QUOTE] About that
[QUOTE=Teddybeer;48530800]Sort of want to see a paradox games revolving around you being a politician in some random nation working from a nobody to dictator.[/QUOTE] As a Sith lord.
[QUOTE=Teddybeer;48530800]Sort of want to see a paradox games revolving around you being a politician in some random nation working from a nobody to dictator.[/QUOTE] so basically like CK2 and having a regent where you can't do what you really want to do and what's good for your nation because some incompetent ai GOOF is fucking everything up
[QUOTE=PollytheParrot;48531205]so basically like CK2 and having a regent where you can't do what you really want to do and what's good for your nation because some incompetent ai GOOF is fucking everything up[/QUOTE] That's exactly what playing as a vassal of a republic in the crisis of the confederation mod is like. I played a CEO (Patrician) in the republic of the New Frontier (Space America) and our idiot president managed to start and lose wars with Jion (Space Japan/Gundam), Avalon (Space Britain) and the Space Pirates. When she finally got her ship blown up and I was elected president the entire republic was in an economic recession and everyone was clamoring for independence. Paradox sometimes makes a strong case for autocracy over democracy.
Just finished a Germany game. Started as Brandenburg. [t]http://i.imgur.com/w2t3itH.png[/t] World map [img]http://i.imgur.com/YmNwHrg.jpg[/img] [t]http://i.imgur.com/Aem6Jxm.jpg[/t] It is more a statement to how fucking powerful client states are. It allows you to grab so much land with the late game CB's but it doesnt work in africa(so the random bits, I forgot to transfer ownership to my client states when i peaced out. Only reason why I didn't attack Denmark was that they helped me in the coalition wars I faced and were my ally for about 300 years. So they were spared but the rest of Europe is united using client states and such. Poland was a trusty ally who got into a PU with me, that is why I dont all of Prussia. but technically they are a part of Germany through a PU Also fucking EUIV is addicting, got back into it recently and I stay up waay too late cause I just want to conquer one more nation..
[QUOTE=Valiantttt;48531686]Just finished a Germany game. Started as Brandenburg. World map [img]http://i.imgur.com/YmNwHrg.jpg[/img] [/QUOTE] Any Germany game with a Poland in it counts as a failure. This map like it should be a multiplayer game.
[QUOTE=Rangergxi;48531736]Any Germany game with a Poland in it counts as a failure. This map like it should be a multiplayer game.[/QUOTE] Honestly, I was going to get rid fo them after I dealt with France. But suddenly I went to war with France for the Polish succession so I thought 'might as well just get that PU'.
how did the knights survive
[URL]http://www.gamegrin.com/previews/hearts-of-iron-iv-updated-preview/[/URL] Opinions of HOI4 a year after the last time they tried/saw it.
[QUOTE=beanhead;48528724]In CK2, as an independent state what do you(anyone) set your laws to? As high as possible for everything? Or some low and high? For example, I usually set city taxes to high, then set city levies to minimum to try to offset the opinion penalty from high tax and get more gold as a result, because whats what towns are for, right? Then there's church taxes and Investiture, which is a different beast. I usually do the same as with cities. and before they nerfed the popes income I would set papal investiture, set both my chancellor and court chaplain on the pope to raised relation and ask for money constantly(with whichever DLC adds it I'm not sure). It usually gave my a percent of the popes purse, which when its like 40k gold 1% is like 600 gold. I'm not sure on the numbers but it worked pretty well, and i built buildings like mad. Now I just play as muslim and own many of holdings in one province and do a similar thing with my councilors, only with my steward and marshal[/QUOTE] Correct me if I am wrong, but don't cities tend to grant you the highest amount of both levies and gold? I usually circumvented this by giving away higher lordships to my vassals while keeping the cities myself. Yeah, it fucked up the hierarchy a lot but it guaranteed me a lot of troops for when things got hairy. As far as laws go though, centralization is pretty good and vassal levies should be upped, but I wouldn't really bother with vassal taxes since if you allocate your titles properly you can still rake in the gold, at least until you get retinues later in the game.
[QUOTE=uitham;48532674]how did the knights survive[/QUOTE] They survived till 1799~ on rhodes, crete and africa. I then toke the islands from them and made them my puppet. You can't make client states outside of Europe. The rebels are a bit of a worry but at that point I got 400,000 troops.
[QUOTE=Mister Sandman;48508051]This is the nerdiest thing ever, but CK2 might be helping me turn my house from a dump in to a clean, livable place. Using the rules of CK2, I've created a floorplan of my house divided in to counties and duchies with the intent of focusing my efforts and keeping me conscious of how the various parts of the house are with the intent of 'owning' the majority of the land (keeping my family from fucking everything up) and thus uniting the de jure kingdom :v: this is what happens when I play almost 40 hours of this shit across two weeks[/QUOTE] wew lad
I decided I need to do one damned Mega-Campaign from start to finish. I'll be doing it from 1066 and the first person I get when I hit the random button. I was expecting to be a lowly count, or an Indian given my luck, or coming from the heartlands of Africa. I got the mother-fucking Emperor of Byzantium.
[t]http://images.akamai.steamusercontent.com/ugc/434949660508392981/1C3FFFEABFFC0655272BBFEDD378FEF5A552CFF7/[/t] Accepting all those royal marriages at once was a bad decision.
It's been a while since I played EU4, do royal marriages still count towards the diplomacy limit? That was easily one of the stupidest things they added in 4.
[QUOTE=Anderan;48543509]It's been a while since I played EU4, do royal marriages still count towards the diplomacy limit? That was easily one of the stupidest things they added in 4.[/QUOTE] Even guaranteeing a country counts towards the limit
[QUOTE=Adarrek;48543863]Even guaranteeing a country counts towards the limit[/QUOTE] Fucking giving military access counts as a "diplomatic relation". Dumbest shit ever
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