Paradox Interactive Thread: V3 'Check out my sick Germany blob'
4,999 replies, posted
[QUOTE=freaka;48543886]Fucking giving military access counts as a "diplomatic relation". Dumbest shit ever[/QUOTE]
Admittedly it doesn't count against you if they ask you for it. It was super easy to abuse military access in previous games, countries tended not to attack you if they had access unless their relations were really low and it gave you a relationship bonus.
Am I late to the Facist/Communist Ameriwank session?
Repost these from several threads ago anyway:
[t]http://images.akamai.steamusercontent.com/ugc/579002179639592883/2FEB6A3F47E78587EA0D9B70422214D4DF1F0F7B/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/579002179639601443/FAAE2290EF2990A4843608E6AB4A1BC600505BAC/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/579002179639597241/61F5AB5F34062156BE41FB007D9CDFA415B0C538/[/t]
Farthest I ever managed to get in a Vicky 2 game, it was on my old toaster laptop though, so eventually it became too laggy and the laptop just couldn't handle it anymore. I wonder if 3 quarters of my country rebelling every couple years had anything to do with that...
EU4 patch 1.13 out
[url]https://forum.paradoxplaza.com/forum/index.php?threads/patch-1-13-checksum-30a2-not-for-problem-reports.878910/[/url]
pretty huge changelog
[editline]27th August 2015[/editline]
differences from the beta version
[quote]< # Diplomacy
< - Negative opinion for breaking a royal marriage will now decay faster.
<
< - Reduced AE from fabricating claims.
< - Removed the scaling war exhaustion cost reduction and stability cost modifiers from seats in parliament.
< # Natives
< - Native assimilation now gives + to goods produced instead of -development cost (as the latter was useless in many provinces).
<
< - Re-electing a ruler now gives -10 karma (down from -20) and electing a new ruler now gives +10.
< - Reduced Karma loss for starting offensive wars from -25 to -10.
< - Buddhists no longer pay any diplomatic cost for releasing nations, releasing vassals and returning cores.
< - Administrative Efficiency now also lowers AE generated.
< - At least 50 AE is now required for a country to join a coalition (up from 30)
< - Taking provinces from a large country now reduces AE generated by up to 50% (uses the same scaling as increased AE for taking provinces as a large country, so a country taking provinces from an equal sized country gets neither a bonus nor a penalty regardless of size).
< - Fixed AI always accepting peace for large enough sums of gold.
< - Will now generally avoid taking provinces when doing so would result in an undefeatable coalition.
< - Added an alert for having uncored provinces.
---
> - Added an alert for having uncored provinces that you are currently able to core.
< # War
< - Attacker allies are no longer automatically set to be called if they would accept, instead you have to manually select them, so that allies aren't accidentally called to wars where you don't want them.
<
< - Fixed major OOS caused by set controller commands being posted twice.
< - Ideas that give +25% hostile core creation cost are now shown in province interface.
< - Fixed a bug where besieging obsolete forts could cause you to lose army tradition.
< - Fixed a bug where a war between two AIs would never end due to faulty peace treaty construction logic.
< - Vassal Forcelimit Modifier now works correctly.
< - Fixed a bug where reloading a save would result in trade missions giving a very high amount of naval tradition for a single month.[/quote]
bearhaslanded
[t]http://i.imgur.com/MZB3KUU.png[/t]
I'm playing Meiou and Taxes and apparently the Holy Roman Empire has cores troughout the Holy Roman Empire and it can be released. Well it happened and i can't seem to find the actual province.
EDIT:
I found it.
[t]http://i.imgur.com/w88kAH3.png[/t]
This game is fucked up...
EDIT again.
And now this happened:
[t]http://i.imgur.com/oBoVvrA.png[/t]
What the hell?
Also i really like that countries on the other side of the continent rival me just because, even after i removed the "competing great power" opinion modifier.
new EU4 DD
[url]https://forum.paradoxplaza.com/forum/index.php?threads%2Feu4-development-diary-27th-of-august-2015.878887%2F[/url]
[QUOTE=Tuskin;48553894]new EU4 DD
[url]https://forum.paradoxplaza.com/forum/index.php?threads%2Feu4-development-diary-27th-of-august-2015.878887%2F[/url][/QUOTE]
Ehh, seems a little [I]too[/I] arcadey, and I usually like having areas of victory. Idunno, just feels kinda railroaded
It only increases your score, you don't need to do it.
Unless you actually care about your score.
[QUOTE=Hamsteronfire;48539737]wew lad[/QUOTE]
Say what you want but my house is clean as fuck now
[QUOTE=Tuskin;48553894]new EU4 DD
[url]https://forum.paradoxplaza.com/forum/index.php?threads%2Feu4-development-diary-27th-of-august-2015.878887%2F[/url][/QUOTE][quote], as it is introduced to reduce hugboxes and permanent allianceblocks.[/quote]
try as they might, you literally cannot get rid of hugboxes nor permanent alliance blocks (they're more or les the same goddamn thing), I put emphasis on literally
The only way to not have hugboxes is to simply not play at all - or not play with the same people over and over and over again. I dunno, that's my two cents playing with /gsg/. Not that they really do mp anymore unfortuntely, too many OOSs' and stuff.
The only way I think they can get rid of hugboxes is probably to lower the amount of diplomatic relations considerably or something. I really can't think of anything right now how they can combat hugboxing really.
What is a Hugbox in terms of Paradox games, never heard the term used for gsg before
[QUOTE=Zillamaster55;48554890]What is a Hugbox in terms of Paradox games, never heard the term used for gsg before[/QUOTE]Originally it meant human countries allying eachother to beat up ai countries, but it generally refers to a bloc of player countries beating up a similar bloc of player countries, sometimes even individual countries.
IE: Austria allying with France and UK to deter Ottomans, Russia, and Sweden from attacking them. Or Austria/Spain/UK/Russia/OE dogpiling France, or the other way around with Austria, in effect sometimes crippling them for the rest of the game.
Breaking up a hugbox in a PI multiplayer game just sounds impossible. It'd be like trying to tell 2 football teams on the day of a big match "Okay so only half of you can play and neither of you can have the ball for more than 5 minutes, got it?"
I dunno, I don't really see much of a problem with hugboxing because if it's MP it can easily be adjusted by the host.
When are they going to make the AI add provinces to the holy roman empire?
I've literally never seen it happen, for example in my game, Austria has had a province that's not part of the empire for like 150 years now. Why can't it just add it to the empire? I've also never seen countries remove provinces from the empire either. All of this would surely speed up the reforms, giving the possibility of the AI to form the HRE. Plus i think it would be fun to see the borders of the empire constantly change.
Wow I feel really terrible.
In CK2, I made a custom character, a Sogdian Tengri guy situated in northern India, made a fake backstory, etc. etc.
Basically, I attacked one of the nearby Muslim kingdoms, and I ended up taking their king prisoner. I did not allow him to surrender, and instead I tortured him for 2 years straight before finally executing him.
His 7 year old son ascended to the throne, and hated my guts (I killed a couple of his sisters and an imam too).
When he grew up, he immediately declared war on me once I had gotten myself whipped by the nearby Hindus. I faced his army in battle, both us leading our own armies. I had beaten him mercilessly, and I chased him back into his home and pillaged his lands.
He was crippled and could only watch from his capital as his kingdom burned and I sent assassins after his sons and daughters the instant they came of age.
He died a maimed cripple at the tender age of 38, while my guy lived on into his late 60s
[QUOTE=Zillamaster55;48555816]Wow I feel really terrible.
In CK2, I made a custom character, a Sogdian Tengri guy situated in northern India, made a fake backstory, etc. etc.
Basically, I attacked one of the nearby Muslim kingdoms, and I ended up taking their king prisoner. I did not allow him to surrender, and instead I tortured him for 2 years straight before finally executing him.
His 7 year old son ascended to the throne, and hated my guts (I killed a couple of his sisters and an imam too).
When he grew up, he immediately declared war on me once I had gotten myself whipped by the nearby Hindus. I faced his army in battle, both us leading our own armies. I had beaten him mercilessly, and I chased him back into his home and pillaged his lands.
He was crippled and could only watch from his capital as his kingdom burned and I sent assassins after his sons and daughters the instant they came of age.
He died a maimed cripple at the tender age of 38, while my guy lived on into his late 60s[/QUOTE]
Arumba would be proud of your child murder
[QUOTE=kamikaze470;48554913]Originally it meant human countries allying eachother to beat up ai countries, but it generally refers to a bloc of player countries beating up a similar bloc of player countries, sometimes even individual countries.
IE: Austria allying with France and UK to deter Ottomans, Russia, and Sweden from attacking them. Or Austria/Spain/UK/Russia/OE dogpiling France, or the other way around with Austria, in effect sometimes crippling them for the rest of the game.[/QUOTE]
sounds like real life war
[QUOTE=Pigbear;48556805]sounds like real life war[/QUOTE]Yeah sure you can argue how realistic and in some cases, historical, it is but I think there has to be a line between realism/historical accuracy and gameplay balance. It really sucks having a major country crippled especially one like France or Austria only to have their rival countries blob violently before it's too late to oppose them.
The solution is to play MP with less shitty people. Oh wait this is a Paradox game, ofc 80% of players are only concerned with blobbing.
I've always wanted to do an 867 start MP game where everyone plays as a Karling.
Almost every game wants you to blob though except maybe Victoria.
[QUOTE=Tureis;48556987]Almost every game wants you to blob though except maybe Victoria.[/QUOTE]I'm not saying that's not true, I'm still talking about hugboxing here though, specifically. The example I mentioned is generally a result of these hugboxing mutilating and it usually leads to games ending sooner than later because every player is apparently shortsighted and not realizing that killing off a major country, especially early on, is a really bad idea since you can't ensure balance of power. Yeah, it's a blobby game, and to blob is to live, but I think it should be stressed that diplomacy and especially balance of power is more important in MP than it is SP. And from my experience, we did manage to have some good games going by ensuring there was a balance of power among players. Sometimes we did, sometimes we didn't, you can't really predict these kind of things; sometimes people might be shitters sometimes they won't.
I think hugboxing is justifiable if it's against a enormous human player that may or may not have been a by-product of gutting their rival major country early on, like we sometimes did in our games. I also think majors allying eachother is justifiable only when it immediately serves the interests of both parties (or more) and is immediately broken off after the situation cools off. But as anybody would know, the practice is hardly ever observed.
I like to play mp, I frankly can't bring myself to play sp anymore. In the chance there isn't hugboxing, or god forbid OOSs, mp can be fun, and it's disheartening when you invest so much time and energy into a session only to realize that it's going to die eventually prematurely.
[QUOTE=Tureis;48556987]Almost every game wants you to blob though except maybe Victoria.[/QUOTE]
Even Victoria encourages blobbing but more indirectly like sphering
new hoi4 DD [url]https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-22nd-development-diary-28th-of-august-2015.879058/[/url]
[t]http://i.imgur.com/8CdmWTC.jpg[/t]
That should make some people happy.
I really liked how HOI3 did their combat, I loved the large amount of units you had. But from what I have seen they removed that in favor of more like Victoria 2/Europa Universalis. Honestly, I can get why some people would want that but I really enjoyed the military depth in terms of land combat.
Well the Division designer I don't think is anything like those games.
[editline]28th August 2015[/editline]
Oh hey, look at the top right of the screenshots, they changed how World Tension was visually represented.
[QUOTE=Tureis;48556987]Almost every game wants you to blob though except maybe Victoria.[/QUOTE]
And Hearts Of Iron.
In fact, it can be said, late game EUIV it's extremely hard to blob (Taking also into account core'ing provinces)
But you get reduced coreing cost and speed by 50%, plus the nationalism/imperialism CB late game EU4. Score zones, victory cards or whatever won't work in MP simply becuase no one cares about score, that's it.
[QUOTE=Cutthecrap;48562900]And Hearts Of Iron.
In fact, it can be said, late game EUIV it's extremely hard to blob (Taking also into account core'ing provinces)[/QUOTE]In mp games I think that's also a issue once most of all the ai countries—mainly Europe, because nobody cares about events outside of it—are carved up between human players, leaving mostly only the aforementioned left. I think the problem Paradox faces is just that. Mid to late game gives more incentive for hugboxing because nobody wants to get gutted by others and that's generally just not fun. This isn't to say that hugboxing occurs only in the mid-later game, because they certainly do occur earlier on. And since there's really nothing to do outside war (blob), you're left with either colonzing what's left outside Europe, or joining into alliances with others and beat up the other alliances to blob into them, and, or, dogpile on individual nations, which may not always be a fair fight for the other party.
The way I see it, Paradox might further develop the victory card system in a way that it might prevent you from allying players whom you most likely might (permanently) ally with. Possibly something like a negative relation modifier so it's harder to bypass it and therefore reduce the chance of game breaking alliances forming. I think that is what PI might be aiming for, since they said it was made in mind to target hugboxing.
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