• Paradox Interactive Thread: V3 'Check out my sick Germany blob'
    4,999 replies, posted
[thumb]http://images.akamai.steamusercontent.com/ugc/401178534920055018/60DC60EBB2AC05C3EAE44BB3ABBC19E9BECAB10F/[/thumb] STRONK Extended timeline is an interesting experience, I just wish that rebellions and national crises were more common so that the world didn't end up with so few giant power blocks by late-game.
[QUOTE=GrizzlyBear;49029182] Germany in reality had next to no chance of winning vs Russia[/QUOTE] But until 1942/1943 they did have a chance.
[QUOTE=GrizzlyBear;49029182]Germany in reality had next to no chance of winning vs Russia, I get you need to make it possible for Germany to win because it's not meant to be super accurate but at least give the bear some teeth.[/QUOTE] That's an extremely bold claim. How can you say that given the reality of just how close they came to winning? It's not hard to imagine. Had Stalingrad gone the other way, or even if Hitler had just allowed his army to retreat instead of being surrounded and captured, who knows what might have followed. Had the Germans gotten access to those southern oil fields a lot of their logistical bottleneck would have been lessened and at the great expense of the Soviets.
[QUOTE=DanRatherman;49029708]Extended timeline is an interesting experience, I just wish that rebellions and national crises were more common so that the world didn't end up with so few giant power blocks by late-game.[/QUOTE] The EU games have always been notorious for blobs being unrealistically stable. Rebels are rarely a threat to large armies unless an external force has destroyed them. I feel like it should be possible for nations to break away without rebels having to hold provinces if it's able to gain enough support.
[QUOTE=Canesfan;49030324]That's an extremely bold claim. How can you say that given the reality of just how close they came to winning? It's not hard to imagine. Had Stalingrad gone the other way, or even if Hitler had just allowed his army to retreat instead of being surrounded and captured, who knows what might have followed. Had the Germans gotten access to those southern oil fields a lot of their logistical bottleneck would have been lessened and at the great expense of the Soviets.[/QUOTE] How would did they come close to winning though? They got bogged down outside Moscow during the height of their prime and couldn't take Leningrad despite completely encircling it, also they found it extremely hard to supply Stalingrad and Goering certainly didn't help. Even if they could take all these cities, the Soivets under Stalin would never surrender given the terms Hitler wanted. They would fight on and on until they were pushed all the way across siberia. The germans had a massive logistics problem in Russia and it would only get much worse the further on they would push. Russia also has way more people and was getting Land Lease from US. Hell, the only reason Russia got fucked for the first year or so was because Stalin frightened his generals so much they didn't want to take any serious action plus post purge left their army badly managed. Once Zhukov and Rokossovsky took over and convinced Stalin to listen, they turned things around. We should also remember the T34 pretty much destroyed any German tank early on and that the Russian winter gave the Germans serious hell as their equipment couldn't handle it.
[QUOTE=GrizzlyBear;49033242]T34[/QUOTE] Ah yes, the Soviet's and their M26 Pershing derivatives.
[QUOTE=gufu;49033489]Ah yes, the Soviet's and their M26 Pershing derivatives.[/QUOTE] The Pershing was made after the T-34
[QUOTE=Griffster26;49033582]The Pershing was made after the T-34[/QUOTE] I'm just being aspy about the fact that he did not include the dash between T and 34, thus implying it's the American Heavy Tank prototype.
I always have trouble to defeat soviet union in my german vanilla games. Im just going to make a greentext story so its easier to understand how these games usually turn out. >1944 almost taken all of western soviet union >their surrender rate is around 18% >capture or recapture a large city like sevastopol >Great Patriotic war event for soviets giving them huge manpower boosts. RIP game is over and you have to restart. This happends in all my german games and it just feels awful.
[QUOTE=freaka;49033737]I always have trouble to defeat soviet union in my german vanilla games. Im just going to make a greentext story so its easier to understand how these games usually turn out. >1944 almost taken all of western soviet union >their surrender rate is around 18% >capture or recapture a large city like sevastopol >Great Patriotic war event for soviets giving them huge manpower boosts. RIP game is over and you have to restart. This happends in all my german games and it just feels awful.[/QUOTE] Use extended timeline! [editline]2nd November 2015[/editline] By the way, are there any mods to help reduce the aforementioned national blobs?
Extended timeline??? People play WW2 shit in EU4? :v:
[QUOTE=DanRatherman;49029708][thumb]http://images.akamai.steamusercontent.com/ugc/401178534920055018/60DC60EBB2AC05C3EAE44BB3ABBC19E9BECAB10F/[/thumb] STRONK Extended timeline is an interesting experience, I just wish that rebellions and national crises were more common so that the world didn't end up with so few giant power blocks by late-game.[/QUOTE] What map mod is that?
[url=https://forum.paradoxplaza.com/forum/index.php?threads%2Fdev-diary-7-science-ships-surveys-and-anomalies.889570%2F]New Stellaris dev diary[/url] Actually getting p. excited for this
[QUOTE=GrizzlyBear;49033242]How would did they come close to winning though? They got bogged down outside Moscow during the height of their prime and couldn't take Leningrad despite completely encircling it, also they found it extremely hard to supply Stalingrad and Goering certainly didn't help. Even if they could take all these cities, the Soivets under Stalin would never surrender given the terms Hitler wanted. They would fight on and on until they were pushed all the way across siberia. The germans had a massive logistics problem in Russia and it would only get much worse the further on they would push. Russia also has way more people and was getting Land Lease from US. Hell, the only reason Russia got fucked for the first year or so was because Stalin frightened his generals so much they didn't want to take any serious action plus post purge left their army badly managed. Once Zhukov and Rokossovsky took over and convinced Stalin to listen, they turned things around. We should also remember the T34 pretty much destroyed any German tank early on and that the Russian winter gave the Germans serious hell as their equipment couldn't handle it.[/QUOTE] Leningrad wasn't taken because it wasn't attacked. They encircled it but didn't attack it because they wanted to starve them to death. It was also not properly encircled from the north because the Finns didn't help at all, in fact they barely helped in the war, the only joined to take back the territory they lost in the winter war a few years back. Also if the germans were to take Moscow the whole country would have probably collapsed. That being said, they arrived and attacked at Moscow during the worst time you can possibly do so. If they were to arrive there in the summer, the soviets would have lost. And yes while the T34 was good and better than any tanks the germans had, they were also crewed by crews that were not trained at all and suffered many problems. Later on they had no trouble against them. They also didn't attack Stalingrad until after Moscow when Hitler realized he needed oil from the south, and even then Stalingrad was strategically unimportant, Hitler just thought he could score a quick victory and a big blow to the Soviet's morale by taking over a city named after Stalin. Overall they had plenty of chances to win but bad decisions and overrules from Hitler ruined everything.
IIRC certain parts of the population that were repressed more harshly under the Soviets were fairly happy to see the Germans at first until the Germans started getting kill happy. They probably would have at least had more local support if they had been more focused on replacing the Soviets with exiled leaders rather than clearing living space. This should make for an interesting conversion to Vicky 2. [t]http://puu.sh/l7iuh/f7f93781f1.jpg[/t]
[QUOTE=Anderan;49035973]IIRC certain parts of the population that were repressed more harshly under the Soviets were fairly happy to see the Germans at first until the Germans started getting kill happy. They probably would have at least had more local support if they had been more focused on replacing the Soviets with exiled leaders rather than clearing living space. This should make for an interesting conversion to Vicky 2. [t]http://puu.sh/l7iuh/f7f93781f1.jpg[/t][/QUOTE]Are the converters any good for it now?
[QUOTE=kamikaze470;49036411]Are the converters any good for it now?[/QUOTE] All I know is that they seem to work. How well exactly I'll have to find out whenever I actually finish that particular game.
The converters are pretty robust for what it's worth. It's best that you have "absorb colonies" on, by the way, which means colonial nations that haven't broken away are absorbed into their home nation. Also, I finally learned how to make my own country in Victoria 2, and made a lil' Kurdistan. [editline]2nd November 2015[/editline] I kinda have a personal mod that I'm working on constantly that tweaks things here and there. Mostly flags, cores and countries. My next project is to make the Stans (Kazakh, Uzbek, Tajik, Turkmen), make them formable, and then have Turkestan. More or less how HPM does it, but without the game running at 2 FPS.
[url]http://www.heartsofiron4.com/r/oz7jozat3n[/url] [QUOTE=GrizzlyBear;49033242]Once Zhukov and Rokossovsky took over and convinced Stalin to listen, they turned things around. We should also remember the T34 pretty much destroyed any German tank early on and that the Russian winter gave the Germans serious hell as their equipment couldn't handle it.[/QUOTE] Russian tanks got annihilated because they didn't have radios or competent crews. It was pretty much North Africa tactics, bait them into AT guns, etc However the Soviets put up a great fight despite the retarded leadership, lack of training and numerical disadvantage. [QUOTE=Anderan;49035973]IIRC certain parts of the population that were repressed more harshly under the Soviets were fairly happy to see the Germans at first until the Germans started getting kill happy. They probably would have at least had more local support if they had been more focused on replacing the Soviets with exiled leaders rather than clearing living space.[/QUOTE] Yeah, the genocidal rampages of the wehrmacht and SS didn't really help in the hearts and minds department.
[QUOTE=kamikaze470;49036411]Are the converters any good for it now?[/QUOTE] Reiterating: The only things that the converters don't fiddle with is pop numbers. Areas will still have their culture converted, even CK2 cultures (Occitan, Anglo-Saxon, Avar, Etc.). Religions pass through too, even Hellenism, and I think they're working on getting heresies as well. The only issue is that something like Beijing will always be a supermassive city, even if the owner of Beijing is a 1 province minor. Also, uncolonized parts of the US will have "yankee" as the local culture so take that as you will. And if you are Jewish in CK2/EUIV, your culture will auto-convert to Ashkenazi, as that and Shephardim are the only cultures Victoria 2 recognizes as being able to be Jewish, I guess. Regardless, the EUIV>Victoria 2 converter is actually getting to be really good
A single shiny ducat to the man who can show me the elusive highlands in this excessively horizontal slave-driving shithole. [thumb]http://s30.postimg.org/5plgfy1pb/2015_11_03_00002.jpg[/thumb]
"Excessively horizontal" using this for the steppes
The Warhammer Fantasy mod for CK2 is absolutely insane. Blows After the End out of the water in terms of gameplay changes and racial variety.
I kind of wish that the army leader limit was tied to your force limit in EUIV. [QUOTE=JCDentonUNATCO;49043296]The Warhammer Fantasy mod for CK2 is absolutely insane. Blows After the End out of the water in terms of gameplay changes and racial variety.[/QUOTE] To be fair the Warhammer universe is something that's been developed and expanded since 1983 so they've got quite a bit to work with.
Playing Morocco and Spain, Portugal, Aragorn and Naples decide to gangbang me over some dustpatch :suicide:
[QUOTE=JLea;49045730]Playing Morocco and Spain, Portugal, Aragorn and Naples decide to gangbang me over some dustpatch :suicide:[/QUOTE] Ally the Turks and enjoy never being molested ever again.
[QUOTE=Anderan;49044678]I kind of wish that the army leader limit was tied to your force limit in EUIV. To be fair the Warhammer universe is something that's been developed and expanded since 1983 so they've got quite a bit to work with.[/QUOTE] The fact that they do have as much to work with is more impressive. Purely from a gameplay and variety standpoint, there's just more work put into it. They went balls to the walls with portraits, traits, magic, everything. I like both mods but if you want a seriously different experience I recommend the Warhammer mod. It also works better in multiplayer, but that really just means you might go 15 minutes without a sync issue.
Eh, comparing After the End to Warhammer is Apples/Oranges to me. After the End is a silly mod that's clearly inspired by Fallout and Mad Max, while Warhammer is its own thing. It'd be better to run comparisons of Warhammer to the Clash of Kings mod, and see how they match up to one another/their source material
Well the upcoming expansion will give "Permanent Claims" (iirc it's a free feature in the update). Basically, if you form something like Qing, you have permanent claims on the China region that can only be taken away if you revoke the claims in war, or Qing is annexed. This will help both player and AI formed nations like Russia, Qing or Germany to absorb chunks of land without having to add a new claim every 25 years.
snip
Sorry, you need to Log In to post a reply to this thread.