[QUOTE=freaka;49266048]yeah watch neo nazis playing Hoi3 is really fun.[/QUOTE]
Huh?
[url=https://forum.paradoxplaza.com/forum/index.php?threads/dev-diary-11-stopping-the-snowball.896247/]New Dev Diary[/url] for CK2, it's going to bring about aggressive expansion.
The Seljuqs have AE for invading (proper CB) Armenia (infidel holding) and nearby Sunnis have a negative opinion about their "infamy".
This is stupid.
And someone was trying to tell me yesterday that Paradox doesn't change what isn't broken.
Lmao.
Remember the giant coalitions against the Mongols?
Or William the Conqueror?
Or Buyids?
Or Saladin?
Or Arpad?
Or FUCKING ANYONE!?
Jesus, this "infamy" thing is probably going to be unbalanced as shit and I bet you for a few updates you'll run into coalitions that compose all of the christian world since you take one measly province in Bavaria as a Duke-level Polish tribe
[QUOTE=Zillamaster55;49275380]Remember the giant coalitions against the Mongols?
Or William the Conqueror?
Or Buyids?
Or Saladin?
Or Arpad?
Or FUCKING ANYONE!?
Jesus, this "infamy" thing is probably going to be unbalanced as shit and I bet you for a few updates you'll run into coalitions that compose all of the christian world since you take one measly province in Bavaria as a Duke-level Polish tribe[/QUOTE]
i seriously expect to see charlemange get [del]ae[/del] INFAMY for invading lombardy like he's supposed to, or for following the saxony event chain and thus never be able to form the hre because the pope hates him
From the forums:
[quote=WeissRaben]Why are you so set against giving internal problems? Those should arguably the biggest reason for empires to be restrained, or for their bloating, weakening, and collapse. The HRE diluted because the Emperors tried to wiggle some concessions from a horde of vassals and ended up giving too much; the ERE started creaking when the old governors lobbied for hereditary rule, and got it; the Anarchy at Samarra, the English Anarchy, the dissolution of Al-Andalus, and the near collapse of France, were all movements that started on the inside. Sometimes they got a final push from outside, but those were pushes that a sane country of their size would have born without difficulties. So, why? Why add coalition, which are iffy but workable in EU4 but make absolutely no sense in CK2?[/quote]
[editline]8th December 2015[/editline]
[B]AHAHAHA[/B]
Infamy will stay over generations
Fucking RIP expansionism of any kind
Playing as a little shit duke in the middle of nowhere and watching everything else happen isn't what makes CK2 fun.
How do you expand in the HRE? The emperor always protects them and I find it hard to fight 21k armies as Baden even with Bavaria, Würtemberg and the Swiss on my side.
I can only see this infamy thing working if it would literally only impact neighboring rulers who you don't have any sort of friendly relationship with. But honestly even worse than this system is the paradox fans defending it already.
[QUOTE=Lone Wolf807;49275799]How do you expand in the HRE? The emperor always protects them and I find it hard to fight 21k armies as Baden even with Bavaria, Würtemberg and the Swiss on my side.[/QUOTE]
Wait for them to be busy fighting with someone else.
They're adding coalition shit to Ck2? Wow, another nail in the Rise of Mohammed DLCs coffin.
[editline]8th December 2015[/editline]
[QUOTE]Coalitions themselves are mostly defensive in Crusader Kings, if any member gets attacked by the target of the coalition they will automatically be called into the war. If a member starts a war against the target they only get a normal call to arms which they can choose to decline.[/QUOTE]
Isn't this why we have crusades n shit?
Basically just RIP expansionism in general.
This infamy thing is going to break CK2 for a few months, and never be patched out. Going to have to wait for someone to mod it out or make it so it has minimal impact.
Did I miss something when reading up on their post about it or do claims not affect countries' opinions on expansionism
Because historically nobody in your religion would give a shit if you conquered infidel lands unless they themselves had claims in them
Otherwise would all of Europe hate on Sctoland for controlling Israel after winning it in a crusade? Because the current idea behind it seems like this would be the case.
Fuckin retarded
Just need someone to mod infamy triggers to all be zero
[QUOTE=piddlezmcfuz;49280618]Did I miss something when reading up on their post about it or do claims not affect countries' opinions on expansionism
Because historically nobody in your religion would give a shit if you conquered infidel lands unless they themselves had claims in them
Otherwise would all of Europe hate on Sctoland for controlling Israel after winning it in a crusade? Because the current idea behind it seems like this would be the case.[/QUOTE]
[t]https://forum.paradoxplaza.com/forum/index.php?attachments/capture-55-jpg.146616/[/t]
That's "Infamy" and its effects on neighbors. Note, only non-muslim is Georgia, and the only non-Sunni are the Fatimids
[editline]9th December 2015[/editline]
That is the anti-Seljuq coalition.
I understand paradox's opinion that currently the game world should react to big scary boogymen more, for both balance and fun but this isn't the way to go about it imo.
Paradox usually experiment with new features and will certainly tweak this. We do need something that can acutally challenge us externally when we become the biggest blob in town, right now the game world is way too passive vs big blobs.
Then make it so it's harder to keep large blobs balanced?
You shouldn't punish a player for being good, that's counter intuitive.
The games really need to take literal size into account at least. Like the EU games should have administrative centers or something, the further a province is from one the less return it has, the further the center is from the capital the less it helps.
[QUOTE=Atlascore;49283430]
AE and coalitions are the wrong way to handle this problem.[/QUOTE]
Games could learn from the original Rome Total War and Eu3. Distance from the capital, the difficulty in managing high populations, the rebelliousness and difficulty of assimilating different cultures, etc should limit Empires.
Ming wouldn't need arbitrary modifiers, etc
[editline]10th December 2015[/editline]
Paradox to some extent tries to cater to the World Conquest crowd and its stupid.
[QUOTE=Zillamaster55;49283030]
You shouldn't punish a player for being good, that's counter intuitive.[/QUOTE]
You should. The better you are the more challenged you should be. With the current system being good and getting a large state established makes the game a sweep of blandness.
Getting bigger should create new problems to deal with. The estate system does that to some extent but its a bit too heavy handed since government-changing rebellions can be unavoidable.
It's silly that a game with such emphasis on internal politics tends to become easier as you grow.
[QUOTE=Rangergxi;49292834]You should. The better you are the more challenged you should be. With the current system being good and getting a large state established makes the game a sweep of blandness.
Getting bigger should create new problems to deal with. The estate system does that to some extent but its a bit too heavy handed since government-changing rebellions can be unavoidable.[/QUOTE]
What I mean is exactly that. Don't punish the player immediately for expansion, that's just a terrible design decision. Players should have to notice that problems are piling up over time, much like they would IRL, not an instant "WOW UR INFAMOUS I GUESS FUCK U"
HOI4 DD on Carriers
[url]https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-37th-development-diary-11th-of-december-2015.896886/[/url]
I was discussing it with a friend, and what would make it more difficult for large empires to gain more land, is an actual supply line system that actually effects morale.
[editline]11th December 2015[/editline]
not this dumb ass coalition shit
imo coalitions are still a good idea in principle. The concept of circumstantial alliances against a common threat definitely makes sense, and it's good for the AI since it's bad at long term planning.
But coalitions shouldn't be the main factor that limits blobbing.
Some leaked HOI4 beta Screens I've found on the web.
[t]https://i.imgur.com/robb7RT.png[/t]
[t]https://i.imgur.com/Hxl1oIX.png[/t]
Holy shit you can fucking assassinate Hitler? Awesome.
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