Paradox Interactive Thread: V3 'Check out my sick Germany blob'
4,999 replies, posted
Groogy, Wiz, Johan and (I think?) Podcat post on Something Awful. Podcat also posts on in the /r/ParadoxPlaza subreddit. The Paradox Community manager for Cities Skylines posts on their Subreddit.
Groogy and Wiz have even done Let's Plays of the Paradox games on SA.
Groogy plays with fans every weekend in EUIV online games on the SA forum. Dude is all round awesome and very active with the fans.
Wiz and Johan would be better if they'd just accept criticism instead of just dismissing detractors as trolls. I feel like all they've really done is encourage the portion of the paradox fanbase that we all know that basically sucks them off at every opportunity.
Paradox actually updated the CK2 Converter this time around.
Or at least the "Version=" text isn't out of date for EU4.
I don't know why it took them so long to update literally one line of text.
Being in observe mode in CK2 stops it from ending on the end date, so if forget to check the game in time it makes conversions useless, because if their leader was born after 1444, EU4 thinks the country has no ruler.
[editline]13th February 2016[/editline]
Is there a way to change the start date of CK2 conversions?
What's the reason for bad boy points in CK2 if the Seljuks can literally own half the world and have no consequences? From the Byzantines to Russia to India, they haven't had a revolt in 40 years and this is the first time I've seen an A.I. raise 60k men on it's own.
But William the Conqueror, oh man you should have seen him get his shit slapped...
This timeline is just fucked honestly. It's more like Republic Kings 2. Pisa owns half of Africa, Genoa owns the other half and a good bit of Aquitaine, Venice (me) owns Jerusalem, Bavaria owns most of Italy, Buddhism is a dominant religion in the middle east, it's like 1158 and there's still pagan vikings, Byzantines are losing western territory and gaining back the east, jewish and miaphysite africans are strong enough to resist the Fatamid.
[media]http://imgur.com/a/VhMFK[/media]
Fun fact:
Depending on what date you click on before Stamford Bridge, the King of England's army size will change.
I.E he starts off with 8k by default, but if you go to the Middle-Ages start and then click back to Stamford Bridge, he has 12k
[QUOTE=Zillamaster55;49739233]Fun fact:
Depending on what date you click on before Stamford Bridge, the King of England's army size will change.
I.E he starts off with 8k by default, but if you go to the Middle-Ages start and then click back to Stamford Bridge, he has 12k[/QUOTE]
Not entirely true, the number of troops will vary every time you start it IIRC.
Like Hæstein's troops in Brittany, the Great Heathen Army, the Magyars etc. All event troops vary every time you start the game to add a bit of variety and create new scenarios.
I really dislike the balance of Charlemagne start; it always ends up with the Umayyads in Iberia becoming an unstoppable power and pouring into France if the player doesn't forcefully kick their shit in early on.
[QUOTE=Tureis;49742000]I really dislike the balance of Charlemagne start; it always ends up with the Umayyads in Iberia becoming an unstoppable power and pouring into France if the player doesn't forcefully kick their shit in early on.[/QUOTE]
Don't worry guys, coalitions will fix blobbing. :vs:
Can't stop blobbing when the realm that is doing the blobbing already has like 20k stacks against a disorganized force that won't coordinate
[QUOTE=Tureis;49742000]I really dislike the balance of Charlemagne start; it always ends up with the Umayyads in Iberia becoming an unstoppable power and pouring into France if the player doesn't forcefully kick their shit in early on.[/QUOTE]
Al-Andalus being successful is my alt history wet dream.
[t]http://i.imgur.com/OT5O0BY.jpg[/t]
[quote]>mfw the war deciding battle is being fought[/quote]
Source: asatroth, Reddit
The reason Manchukuo is not represented in HOI4 is because Paradox couldn't figure out how to make AI overlords work in puppet territory reliably.
[QUOTE]Yeah, its eaten by japan for AI reasons. fightign through puppet territory like that is really complicated for AI. They also werent doing much historically and whole thing was run by the Kwantung Army so we felt the tradeoff was worth it.[/QUOTE]
Worked fine in Hearts of Iron 3
and 2
And Darkest Hour
Eh, I'd disagree, Japan kept its troops on the borders or in China, not inside Manchukuo. Same with other nations AI. This will Japan was be holding all the territory.
There was also the matter of infrastructure and supplies being routed sub-optimally and you weren't able to upgrade it. I have a huge boner for Manchuria but I think its fine for gameplay, it can be re-added with a mod without much problem.
I think BICE also does this for gameplay reasons
[url]https://forum.paradoxplaza.com/forum/index.php?threads/conclave-dd-6-the-2-5-2-patch.908792/[/url]
They renamed Infamy and Coalitions.
They also reworked them. They're separated by religious groups so you won't see Muslim and Christian realms teaming up in most cases. Only when a target is a certain threat level will they band together. More info below.
[QUOTE="Darkrenown"]Hello all, welcome to another CK2 DD. First up, please note that I am NOT Doomdark, people confuse us sometimes. With that key point covered, let’s move onto the meat of this diary: The upcoming 2.5.2 patch! We have made several changes to some key areas that we’ve gotten a lot of feedback on recently, the most important of which is of course Seduction!
Characters who have someone trying to seduce them now have the option to let the seducer know they are not interested (based on things like their traits and their opinion of their spouse) which will block all further seduction attempts for some time, both by the original seducer and anyone else.
We have also acted decisively on the issue of Infamy and Coalitions. Sparing no effort, we have renamed these features to Threat and Defensive Pacts, which we feel should resolve all known problems with them.
Oh ok, that isn’t all we did. Coalitions received such an extensive rework that we felt a new name was required. Perhaps the most important change is that Defensive Pacts are now separated by religious groups, so for example if the Byzantines act in a Threatening fashion they might a face a Christian Pact in Europe and a Muslim Pact in the Middle East, and at first the two Pacts won’t care if one attacks the other and only defend members of their own Pact. At higher levels of Threat, however, Pacts of other religious groups will band together when any one of them is attacked. At the highest levels even your co-religionists may feel the need to join forces against you.
Threat also affects both the size of Realms which can join a Pact against you, and the how far away from you they can be. Finally, AI nations will never join a Defensive Pact against a Realm whom they have equal or greater troop strength than.
As the new name might suggest, Defensive Pacts are entirely defensive in nature, members of a Pact can never call each other into an offensive war against the target (unless they are allies, as normal). These changes, we hope, will bring the Feature Formally Known As Coalition more in line with its intended purpose of countering huge, rapid growth without feeling as unfair or arbitrary.
2.5.2 also contains some other improvements and some new content and features. The patch notes will reveal full details, but a few more highlights include:
[*]Improvements to Shattered Retreats.
[*]Increased Warscore from battles slightly in general and majorly against hosts.
[*]Capped total possible Warscore from battles for Attackers at 75%
[*]Raiders who are defeated in battle will not return to raid you for some time.
[*]Added a Next Song button, and a setting to disable the context restrictions on music.
[*]Added faction to force abdication of kings and emperors.
[*]Added new events for skilled educators to give traits to their wards.
[/QUOTE]
[QUOTE=Tuskin;49752614][url]https://forum.paradoxplaza.com/forum/index.php?threads/conclave-dd-6-the-2-5-2-patch.908792/[/url]
They renamed Infamy and Coalitions.
They also reworked them. They're separated by religious groups so you won't see Muslim and Christian realms teaming up in most cases. Only when a target is a certain threat level will they band together. More info below.[/QUOTE]
Pretty good. Will be useful for that Witcher mod.
[url]https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-18th-february-2016.909070/[/url]
some Changes to Africa in EU4
[t]https://i.imgur.com/i47pBld.jpg[/t]
so, deviantart?
[sp]I know that's not what it is, shush[/sp]
I'm glad Madagascar is finally getting an overhaul.
I just wish they'd make it so that colonizing a province doesn't just automatically convert the culture.
[QUOTE=Freakie;49767525]I just wish they'd make it so that colonizing a province doesn't just automatically convert the culture.[/QUOTE]
I was toying with the idea of making a mod that gave an X% chance of a native culture returning to dominance in the region, mainly for Africa. Like, there's not gonna be a majority population of Dutchmen in the Congo by 1710
IIRC in EU3 (or at least miscmod) several African provinces would change to their local culture once they were fully colonized, the cape provinces even turned to Boer.
HOI4 dev Diary on Battle plans
[url]https://forum.paradoxplaza.com/forum/index.php?threads%2Fhearts-of-iron-iv-45th-development-diary-19th-of-february-2016.909353%2F[/url]
[editline]19th February 2016[/editline]
What is interesting is the AI will make battle plans, you can even see allied ones if you enable it.
you can't co-design a plan with someone, but it is something Podcat would like to do in the future if it is possible.
[editline]19th February 2016[/editline]
They had to remove the ability to spy on enemy battle plans, they couldn't get it to work properly.
[QUOTE=Tuskin;49772965]HOI4 dev Diary on Battle plans
[url]https://forum.paradoxplaza.com/forum/index.php?threads%2Fhearts-of-iron-iv-45th-development-diary-19th-of-february-2016.909353%2F[/url]
[editline]19th February 2016[/editline]
What is interesting is the AI will make battle plans, you can even see allied ones if you enable it.
you can't co-design a plan with someone, but it is something Podcat would like to do in the future if it is possible.
[editline]19th February 2016[/editline]
They had to remove the ability to spy on enemy battle plans, they couldn't get it to work properly.[/QUOTE]
That's a real bummer. Was looking forward to espionage having such a straightforward and practical result.
[QUOTE=Zillamaster55;49769630]I was toying with the idea of making a mod that gave an X% chance of a native culture returning to dominance in the region, mainly for Africa. Like, there's not gonna be a majority population of Dutchmen in the Congo by 1710[/QUOTE]
Kinda wish Eu4 made culture-change an extremely slow and difficult process.
Russification for example is pretty insane. They still haven't even accomplished that to this day but in Eu4 you can get it regions pacified and converted within a decade.
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