Paradox Interactive Thread: V3 'Check out my sick Germany blob'
4,999 replies, posted
[QUOTE=Tuskin;49945267]I am aware of that.
Has anyone else played the 'After the End' mod?
[url]https://forum.paradoxplaza.com/forum/index.php?threads/after-the-end-a-post-apocalyptic-america-mod.831384/[/url][/QUOTE]
That mod is a stupid amount of fun. I played as a Maritimer named McPoyle under the Consumerist religion, conquered Philadelphia, and proceeded to imprison and torture the main cast of It's Always Sunny.:v: I thought that was a funny addition by the team.
I need to go back and play the Tribe of the Mouse again and take over Florida.
[QUOTE=Govna;49948533]That mod is a stupid amount of fun. I played as a Maritimer named McPoyle under the Consumerist religion, conquered Philadelphia, and proceeded to imprison and torture the main cast of It's Always Sunny.:v: I thought that was a funny addition by the team.[/QUOTE]
If you have Sunset Invasion (I think that is required, could be wrong) you can have the British invade from the east, or the Russians from the west.
Also Stellaris stream starting soon, 3PM EDT
[url]https://www.twitch.tv/paradoxinteractive[/url]
It should be the great Polynesian Micro-Empire not Russians :v:
[QUOTE=Tuskin;49952341]I think that is required, could be wrong[/QUOTE]
It is not required.
HOI4 DD on Nukes
[url]https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-49th-development-diary-18th-of-march-2016.914324/[/url]
And a youtube upload of yesterday's Stellaris stream.
[video=youtube;shoiYDp7EEA]https://www.youtube.com/watch?v=shoiYDp7EEA[/video]
[url]https://forum.paradoxplaza.com/forum/index.php?threads/euiv-mare-nostrum-content-pack-renders.914311/[/url]
Beautiful
[editline]19th March 2016[/editline]
[url]https://www.paradoxplaza.com/games[/url]
There is a sale going on in their web store.
I hope Stellaris is toaster-friendly. I'd really like to play it, but given how much I struggle with V2/CK2, I really doubt it. :suicide:
[QUOTE=Sgt-NiallR;49965874]I hope Stellaris is toaster-friendly. I'd really like to play it, but given how much I struggle with V2/CK2, I really doubt it. :suicide:[/QUOTE]
Minimum:
OS: Windows 7 x86 or newer, Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 Ghz, Memory: 2 GB RAM, Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM, Latest available WHQL drivers from both manufacturers, DirectX: 9.0c, Storage: 4 GB available space, Sound Card: DirectX 9.0c-compatible sound card, Controller support: 3-button mouse, keyboard and speakers, Special multiplayer requirements: Internet Connection or LAN for multiplayer.
Recommended:
OS: Windows 7 x64 or newer, Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz, Memory: 4 GB RAM, Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM, Latest available WHQL drivers from both manufacturers, DirectX: 9.0c, Storage: 4 GB available space, Sound Card: DirectX 9.0c-compatible sound card, Controller support: 3-button mouse, keyboard and speakers, Special multiplayer requirements: Internet Connection or LAN for multiplayer.
[editline]19th March 2016[/editline]
Quill is making a tutorial series as Castille with no expansions enabled.
[video=youtube;YaLP7m_g5Q4]https://www.youtube.com/watch?v=YaLP7m_g5Q4&feature=em-uploademail[/video]
[QUOTE=Tuskin;49965921]Minimum:
OS: Windows 7 x86 or newer, Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 Ghz, Memory: 2 GB RAM, Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM, Latest available WHQL drivers from both manufacturers, DirectX: 9.0c, Storage: 4 GB available space, Sound Card: DirectX 9.0c-compatible sound card, Controller support: 3-button mouse, keyboard and speakers, Special multiplayer requirements: Internet Connection or LAN for multiplayer.
Recommended:
OS: Windows 7 x64 or newer, Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz, Memory: 4 GB RAM, Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM, Latest available WHQL drivers from both manufacturers, DirectX: 9.0c, Storage: 4 GB available space, Sound Card: DirectX 9.0c-compatible sound card, Controller support: 3-button mouse, keyboard and speakers, Special multiplayer requirements: Internet Connection or LAN for multiplayer.
[editline]19th March 2016[/editline]
Quill is making a tutorial series as Castille with no expansions enabled.
[video=youtube;YaLP7m_g5Q4]https://www.youtube.com/watch?v=YaLP7m_g5Q4&feature=em-uploademail[/video][/QUOTE]
Eeh, not too promising. I could probably eek by it on the CPU by playing slowly and patiently, but the graphics are going to be a major issue.
It's a shame that it seems as though Paradox games don't really offer much in the way of tweaking their graphics. If you look at source engine games, they can be all but destroyed if you go really into messing with the files, but not so much with Paradox' stuff.
So, as a diehard total war fan, I took the leap and bought a Paradox grand strategy game. I got Victoria 2 complete because I liked the period. I did 20 years of playing Greece, gave up because of political deadlock and zero income, and then did some tutorials before trying Japan.
The AI is quite clever strategically. I tried to conquer Korea and after destroying their armies China declared war on me for reasons are can only assume are to do with protecting its borders. Later, I took over a small Phillipine Portugese colony and the European colonial world went batshit, with Spain, Portugal and the Netherlands all declaring war on me. After a good start, Spain and Portugal teamed up and did a simultaneous invasion of Japan from the south and the east, which I wasn't prepared for. I mobilised 100,000 men and managed to wipe both of them out, and then sued for peace by making Spain concede some of its Phillipine colonies. Russia invaded to put me in my place for expanding too fast, and I had to concede to cutting down my military and giving tax revenue for peace.
I think some bits of the UI are great, particularly the budget, trade and political screens. I hate other bits, pretty much all the bits to do with the military. The buttons for doing extremely important things like select your armies in fleets are tiny or marginalised. Its annoying you have to do that in order to invade an enemy province, instead of just a shortcut for disembarking your guys there from the fleet. 10 hours in, I can still only guess how effective my armies will be. I massacred the Spaniards with a horde of Japanese peasants armed with flintlocks, but later when I attacked the Dutch with an army 2-3 times the size of theirs, with more cavalry, more artillery and vastly more infantry, I got almost completely wiped out and they took very few casualties. *[url=http://puu.sh/nMLZx/6c4b77a602.jpg]here.[/url] There isn't a pop-up explanation for what organisation actually does, or how important it is mathematically, just as the relevance of other values is confusing.
Why do I have to constantly flick back and forth between the diplomacy screen and the map to see what provinces I need to demand for peace? Why isn't there a "keep all occupied territory" demand. It wasn't clear to me why Jingoist Greece couldn't declare war on the Ottaman Empire because it was a "great power", but Japan can flip the bird to anyone it pleases, civilised or not.
My biggest problem with the game is the diplomatic inflexibility. What there is of it, is good. The problem is, it lacks basic common sense. If you invade a vast swathe of land it only becomes yours if the people you literally just stole it off give you permission to govern it and basically surrender/sign for peace. Why. Why is diplomacy between nations so simple? You can subsidise someone's wars, but you can't give them money as a gift otherwise, you can't agree to a trade agreement that lowers tariffs, you can't exchange territory, you can't ask them to abandon someone in their sphere or break an alliance, and even with maxed out relations, I haven't been able to organise a single alliance as westernised Japan. On that point, there's no option for a non-aggression pact either. It seems like the "increase relations" button is completely pointless because it all seems to boils down to is what would be politically best for the AI. Which is part good, part bad. I have £9 million and half the planet owes me money. All this basically means is that I get an oppurtunity to wage extremely costly, extremely risky war to get back a ridiculously miniscule amount of money if they don't pay me back. I can't exploit debts for any political advantage.
The political flexibility is also weird. I assume the reason by 1890 my Japan is full of commies, liberals and socialists is because I put heavy investment in education. But in the political screen, by the time I westernised Japan, I was doomed to never having any political control whatsoever. I'm an autocracy that can't enforce political reform without 50% of the "upper house" agreeing, which I have no power to control and annoyingly pops up every 30 seconds. Maybe in the real world, you'd try do that and get a load of rebels. Except I do get a load of rebels anyway, because every 1-2 years reactionaries pop up all over Japan. From what I've seen, there's no button for political purges and no way of manually reforming the upper house. All this, yet I can make the problem of 2 million Korean protestors vanish instantly by clicking on the button to repress them. Despite constant repression they've only rebelled once or twice.
I'll keep playing it, because its an interesting game, but I'm surprised to see that bits of the game are nowhere near as complex as I'd expect.
After finally getting decent at EU4, I've found that my favorite strategy is to go diplomatic route. With only two idea groups, influence first and then diplomatic, plus quantity in mil can theoretically win you anything. Influence will get you strong alliances and let you annex properly, and the money issue usually sorts itself out because you don't rely on constantly invading enemies. If you go down the normal way you usually reach a point where between your economy, manpower and people downright wanting to watch you burn, expansion slows down. (Oh and admin cost obviously). Diplo route is cheap, and can theoretically get you out from any situation.
Nothing is more fun than decades of alliance signing, small proxy wars and angry stares culminating in a massive devastating war involving almost every nation in the area fighting each other for reasons so complicated that even WW1 seems simple.
[editline]20th March 2016[/editline]
Also, if anyone hasn't tried yet, i can recommend bengal (or any other indian nation). There is a lot of early activity there and the only way to stay alive is to form strong alliances, but there is great potential for expansion in any direction
[QUOTE=Dr.Critic;49967792]So, as a diehard total war fan, I took the leap and bought a Paradox grand strategy game. I got Victoria 2 complete because I liked the period. I did 20 years of playing Greece, gave up because of political deadlock and zero income, and then did some tutorials before trying Japan.
The AI is quite clever strategically. I tried to conquer Korea and after destroying their armies China declared war on me for reasons are can only assume are to do with protecting its borders. Later, I took over a small Phillipine Portugese colony and the European colonial world went batshit, with Spain, Portugal and the Netherlands all declaring war on me. After a good start, Spain and Portugal teamed up and did a simultaneous invasion of Japan from the south and the east, which I wasn't prepared for. I mobilised 100,000 men and managed to wipe both of them out, and then sued for peace by making Spain concede some of its Phillipine colonies. Russia invaded to put me in my place for expanding too fast, and I had to concede to cutting down my military and giving tax revenue for peace.
I think some bits of the UI are great, particularly the budget, trade and political screens. I hate other bits, pretty much all the bits to do with the military. The buttons for doing extremely important things like select your armies in fleets are tiny or marginalised. Its annoying you have to do that in order to invade an enemy province, instead of just a shortcut for disembarking your guys there from the fleet. 10 hours in, I can still only guess how effective my armies will be. I massacred the Spaniards with a horde of Japanese peasants armed with flintlocks, but later when I attacked the Dutch with an army 2-3 times the size of theirs, with more cavalry, more artillery and vastly more infantry, I got almost completely wiped out and they took very few casualties. *[url=http://puu.sh/nMLZx/6c4b77a602.jpg]here.[/url] There isn't a pop-up explanation for what organisation actually does, or how important it is mathematically, just as the relevance of other values is confusing.
Why do I have to constantly flick back and forth between the diplomacy screen and the map to see what provinces I need to demand for peace? Why isn't there a "keep all occupied territory" demand. It wasn't clear to me why Jingoist Greece couldn't declare war on the Ottaman Empire because it was a "great power", but Japan can flip the bird to anyone it pleases, civilised or not.
My biggest problem with the game is the diplomatic inflexibility. What there is of it, is good. The problem is, it lacks basic common sense. If you invade a vast swathe of land it only becomes yours if the people you literally just stole it off give you permission to govern it and basically surrender/sign for peace. Why. Why is diplomacy between nations so simple? You can subsidise someone's wars, but you can't give them money as a gift otherwise, you can't agree to a trade agreement that lowers tariffs, you can't exchange territory, you can't ask them to abandon someone in their sphere or break an alliance, and even with maxed out relations, I haven't been able to organise a single alliance as westernised Japan. On that point, there's no option for a non-aggression pact either. It seems like the "increase relations" button is completely pointless because it all seems to boils down to is what would be politically best for the AI. Which is part good, part bad. I have £9 million and half the planet owes me money. All this basically means is that I get an oppurtunity to wage extremely costly, extremely risky war to get back a ridiculously miniscule amount of money if they don't pay me back. I can't exploit debts for any political advantage.
The political flexibility is also weird. I assume the reason by 1890 my Japan is full of commies, liberals and socialists is because I put heavy investment in education. But in the political screen, by the time I westernised Japan, I was doomed to never having any political control whatsoever. I'm an autocracy that can't enforce political reform without 50% of the "upper house" agreeing, which I have no power to control and annoyingly pops up every 30 seconds. Maybe in the real world, you'd try do that and get a load of rebels. Except I do get a load of rebels anyway, because every 1-2 years reactionaries pop up all over Japan. From what I've seen, there's no button for political purges and no way of manually reforming the upper house. All this, yet I can make the problem of 2 million Korean protestors vanish instantly by clicking on the button to repress them. Despite constant repression they've only rebelled once or twice.
I'll keep playing it, because its an interesting game, but I'm surprised to see that bits of the game are nowhere near as complex as I'd expect.[/QUOTE]
Much of your gripes can be fixed with mods, its unfortunate but modders always have to clean up Paradox's horrible design choices in their games. Victoria 2 is also known for its most over the top ridiculous rebels unfortunately
Ah who doesn't love a nice game of a wack the rebel?
Yeah nothing like 2x the population of your country rising up as Jacobite's.
[QUOTE=Dr.Critic;49967792]:snip:[/QUOTE]
Honestly a lot of this can be explained by Paradox not wanting to make exploitable systems. Letting an autocracy pass whatever reforms it wants would be exploitable as fuck because some of the social reforms, i.e. education and health care, are objectively good and people would always take them.
Your military defeat was probably due to terrain, you can very easily defeat vastly larger forces by just defending in the correct provinces, in addition to the impact of tech on the quality of units and the damage they do.
Greece not being able to declare on the Ottomans was just likely due to you being in their sphere, there is no limit to who you can declare war on unless you are both part of the same sphere of influence or are a puppet.
The diplomacy is quite simplified, almost overly so. The sphere system is frankly garbage IMO and utterly prevents localized conflicts like say the Balkan Wars because GPs will always directly intervene.
The political flexibility is admittedly weird and rebels are often almost nonsensical but they can be controlled to an extent the more you understand about what makes pops adopt what ideology and what results in them becoming upset. Personally I wouldn't mind if there were protest events that would occur when a movement starts becoming more and more militant rather than them instantly going from peaceful to trying to overthrow the government.
One thing to keep in mind with V2 is that you aren't so much controlling a nation, you're supposed to be guiding it like a leader would. Giving the player too much control over what the population wants would defeat the purpose. Making you able to react to it more realistically and making the demands make more sense would be nice though.
Stellaris has pre-order DLC, but its just Cosmetics (more human portraits), not gameplay affecting. You also get the soundtrack.
[url]https://www.reddit.com/r/paradoxplaza/comments/4b7w6e/day_1_dlc_confirmed/[/url]
Though who needs the soundtrack when you can just copy the music files out of the game folder.
Some diplomatic aspects from V2 are completely broken, for example, the great-war system. It's been made so that the peace-agreements of any country are binding for the entire alliance. So for example, when Cyprus, a one province country gets invaded, and surrenders to one side and concedes to demilitarize it's army, the rest of the alliance also has to demilitarize while they are still fighting. So suddenly one side in the war doesn't even have an army to fight with and will get steamrolled. A very strange mechanic and completely unhistorical, considering Russia surrendered in WW1 and the Allies just kept on fighting.
Shit I usually post in the facebook groups (europa universalis 4; eu4 - history discussion; politically incorrect), but I play about 5-6 hours of EU4 a day :v:
Have a real problem with it
The AI still needs some work
[t]https://i.imgur.com/AeGrGPM.jpg[/t]
[QUOTE]As you might know, we usually overnight sessions in the office to see what the AI does without human intervention. This can result in some quite interesting scenarios.[/QUOTE]
how the fuck does a minor power annex a major??
It's like Mussolini's worst nightmare.
Italy still exists, look at north Africa and Sardinia
War could still be going on.
They ran it without human influence on purpose, probably debugging/testing the AI.
[QUOTE=cheezey;49976410]Some diplomatic aspects from V2 are completely broken, for example, the great-war system. It's been made so that the peace-agreements of any country are binding for the entire alliance. So for example, when Cyprus, a one province country gets invaded, and surrenders to one side and concedes to demilitarize it's army, the rest of the alliance also has to demilitarize while they are still fighting. So suddenly one side in the war doesn't even have an army to fight with and will get steamrolled. A very strange mechanic and completely unhistorical, considering Russia surrendered in WW1 and the Allies just kept on fighting.[/QUOTE]
I think mods might fix this, I haven't noticed anything like that happening in a while.
[url]https://forum.paradoxplaza.com/forum/index.php?threads/development-diary-2-get-sick-and-die.915089/[/url]
Some new CK2 stuff
[editline]22nd March 2016[/editline]
This post gives some good comparisons of certain features between HOI4 and 3
[url]http://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-33rd-development-diary-supply.891122/page-46#post-20244150[/url]
The CK2 Dev Diary looks pretty subpar, heres hoping they do more than just add more minor titles and weak event chains.
I'm liking the look of HoI4 abit now, just needs some graphic changes back to a more flat map style like in the older iterations and it'll be dope.
[QUOTE=Lone Wolf807;49984690]I'm liking the look of HoI4 abit now, just needs some graphic changes back to a more flat map style like in the older iterations and it'll be dope.[/QUOTE]
There will be mods that give the illusion of a flat map no doubt. They are there for CK2 and EU4
Wickedness must be stamped out.
Wickedness must be stamped out.
Wickedness must be stamped out.
Wickedness must be stamped out.
[QUOTE=GarbageCan;49990262]Wickedness must be stamped out.
Wickedness must be stamped out.
Wickedness must be stamped out.
Wickedness must be stamped out.[/QUOTE]
Didn't they fix this getting spammed with the last patch?
[QUOTE=Tuskin;49980518]The AI still needs some work
[t]https://i.imgur.com/AeGrGPM.jpg[/t][/QUOTE]
Error dog still gets me everytime
Sorry, you need to Log In to post a reply to this thread.