Paradox Interactive Thread: V3 'Check out my sick Germany blob'
4,999 replies, posted
What the fuck is wrong with the AI in EU4?
I get my first ever successful Byzantium game going. I have most of Greece and Thrace after reclaiming it from the Ottomans in 2 wars with the help of Poland-Lithuania.
The Ottomans decide that they want some back, but instead of helping me, Poland-Lithuania just do literally fuck all whilst my land is swallowed up.
The Ottoman juggernaut then swings north to threaten Moldavia, instead of fighting them Poland-Lithuania, slowing and methodically start feeding their total of 50 Divs to an Ottoman stack of 25 Divs.
So instead of attacking with all of their divisions combined they purposely divide themselves and do nothing as their armies are swallowed up even though on a few occasions, there was a large army that could have relieved them literally in the adjacent province.
So my Byzantium run was just ruined by the AI being completely fucking retarded.
:suicide:
ft. NATO symbols
[video=youtube;UXPP1eiy0AQ]https://www.youtube.com/watch?v=UXPP1eiy0AQ[/video]
What do you guys usually do in EU4 when you're in a lull period? I'm not able to expand any further as Brandenburg due to AE and unlawful territory modifiers, I want to consolidate my power and defend against Bohemia and Poland which I'm scared of while trying to get Northern Germany under my grasp. I've got 3 +1 advisors as I've got nothing else to spend money on, most buildings aren't worth the money. Any tips? Also is it worthwhile going Humanist trying to form Germany? I figure not since they're already accepted.
[t]http://images.akamai.steamusercontent.com/ugc/295357100713871188/34D284AD2851924A3AD4537D01607DAE1D91F700/[/t]
[video]https://youtu.be/MI-KCEqWNSE[/video]
[QUOTE=Tuskin;49999695][video]https://youtu.be/MI-KCEqWNSE[/video][/QUOTE]I just saw their stream from some hours ago on twitch. All I can say is that planetary battles are way too simplistic and are over in a blink. I hope I can mod it so they're insanely long and bloody and make you think, "is taking this planet [I]really [/I]worth it?" Sort of like Stalingrad but in sphesss and lasting years if not decades and/or centuries and the size of planets.
My only hope now beside modding possibilities is if and how they stimulate rebel activity after a native's planet falls to invaders. I think they should be a incredible pain in the ass and generally give you angry headaches they're bringing your empire to ruins. This in vanilla will be simple for simple's sake, hell, they probably won't even bother much with it at all. I really hope I can mod in a way so rebels will almost always be there one way or another as a planet modifier giving anything from low to very high (maybe actually spawning the chance of a rebel stack?) dissent that stimulaties insurgenices in the boonies rejecting your authority over their territories, and other kinds of negative planetary modifiers.
Speaking of rebels, I also hope multiple rebel armies can spawn and fight eachother if they're different ideologies, or religion or something. For example, in EU3/4 2 Christian and Orthodox rebel stacks will fight eachother, and Noble and separatists etc (not limited to just those mind you, just giving examples). In vick2 they didn't so you had implausible Fascists, Communists, Nationalists, and whatever not fighting eachother and just stacking up in your capitol until you swap govts and the cycle continues. It'd be cool if armies and navies are tied to populations like in vick2 and mutiny if their home pop does, but they probably won't and it'd be impossible to moddable.
I'm beyond the point of optimistic, but damnit, if PI won't do it I'll have to it myself (and then give up because modding is effort :vs:).
edit: it's not on youtube yet but you can still watch it on twitch
[url]https://www.twitch.tv/paradoxinteractive/v/56330432[/url] 2:18:55 is when he starts to do a planetary invasion.
Long and involved planetary invasions would become a chore in big games with hundreds of planets. I think the system they have in place now is fine. In the small-scale early game it might seem underwhelming, but i don't think that lasts for very long. Expansion seems pretty rapid.
Holy fuck I'm part of a revolt against Francia for independance, it's like me and some idiot count. I let the idiot count lead the revolt, and we're doing fairly well, although we could've wiped their stack multiple times. So we get 100% war score, but the thing is the revolt leader doesn't press demands. So we have 100% warscore for a few months and then the fucker just decides to send our stack to their larger stack, WHEN HAVE 100% WARSCORE, and lose the entire thing and die and then we lose like 80% war score.
Fucking quit right then and there that shit is so stupid.
The AI has been, is, and probably always will be the worst part of Paradox games.
[QUOTE=LordApocca;50001726]Long and involved planetary invasions would become a chore in big games with hundreds of planets. I think the system they have in place now is fine. In the small-scale early game it might seem underwhelming, but i don't think that lasts for very long. Expansion seems pretty rapid.[/QUOTE]If you ask me it should be a chore. You're invading gigantic planets with populaces in the millions if not trillons and more. You're not invading some nearby country that's the size of Texas or something. I'm just disappointed that by winning one single battle, you win the planet. But I understand that this is a space game so Paradox decided to go for the tried and tested 4x space formula of one battle = outcome of occupying whole planet (or losing/keeping it). Though I think they could've at least made combat based on the the tiles. Your armies and the enemy fight over each and every tile until either party is defeated, this was something a Paradox user suggested and I liked that. The fact that one battle decides the fate of an entire planet submitting to occupation honestly just kind of bugs me. It'd be like every single war in existence was decided by one battle or something.
But thankfully I'm not part of the Stellaris development team so my opinions are moot.
[QUOTE=Anderan;50001943]The AI has been, is, and probably always will be the worst part of Paradox games.[/QUOTE]
Yea but I won't really blame them for that, good AI is hard and expensive with that many independent nations. They may keep AI simple so it's easier for older computers to run.
[QUOTE=spiritlol;50002121]Yea but I won't really blame them for that, good AI is hard and expensive with that many independent nations. They may keep AI simple so it's easier for older computers to run.[/QUOTE]
That doesn't really excuse situations where the AI will literally break. I've seen several AI countries lose wars because they refuse to move their entire army from their capital while their troops die in droves to attrition, I've seen rebels utterly break a country because the AI refuses to launch an attack even though they have literally 4x the troops as the rebels do, and I've seen the AI lose wars because the AI freaks the fuck out and starts marching their troops back and forth between two provinces in an endless loop.
Simple AI is fine, but the times where the AI outright breaks or does nothing is not. I'm not expecting brilliant tactical maneuvers, just a functional AI.
[QUOTE=kamikaze470;50002044]If you ask me it should be a chore. You're invading gigantic planets with populaces in the millions if not trillons and more. You're not invading some nearby country that's the size of Texas or something. I'm just disappointed that by winning one single battle, you win the planet. But I understand that this is a space game so Paradox decided to go for the tried and tested 4x space formula of one battle = outcome of occupying whole planet (or losing/keeping it). Though I think they could've at least made combat based on the the tiles. Your armies and the enemy fight over each and every tile until either party is defeated, this was something a Paradox user suggested and I liked that. The fact that one battle decides the fate of an entire planet submitting to occupation honestly just kind of bugs me. It'd be like every single war in existence was decided by one battle or something.
But thankfully I'm not part of the Stellaris development team so my opinions are moot.[/QUOTE]
I haven't been following Stellaris development but are all the worlds your invading really highly developed planets with millions/trillions of people? If it's just some backwater colony or mid-tier planet I don't really think it should be supper difficult to invade them, maybe just leave the long ass battles to the core developed worlds or capitals.
[QUOTE=kamikaze470;50002044]If you ask me it should be a chore. You're invading gigantic planets with populaces in the millions if not trillons and more. You're not invading some nearby country that's the size of Texas or something. I'm just disappointed that by winning one single battle, you win the planet. But I understand that this is a space game so Paradox decided to go for the tried and tested 4x space formula of one battle = outcome of occupying whole planet (or losing/keeping it). Though I think they could've at least made combat based on the the tiles. Your armies and the enemy fight over each and every tile until either party is defeated, this was something a Paradox user suggested and I liked that. The fact that one battle decides the fate of an entire planet submitting to occupation honestly just kind of bugs me. It'd be like every single war in existence was decided by one battle or something.
But thankfully I'm not part of the Stellaris development team so my opinions are moot.[/QUOTE]
I mean if this matters so much to you you can just headcanon the 'single battle' as a series of them in overtaking a planet ultimately accumulating into a final one defeat or victory.
[QUOTE=Anderan;50002168]That doesn't really excuse situations where the AI will literally break. I've seen several AI countries lose wars because they refuse to move their entire army from their capital while their troops die in droves to attrition, I've seen rebels utterly break a country because the AI refuses to launch an attack even though they have literally 4x the troops as the rebels do, and I've seen the AI lose wars because the AI freaks the fuck out and starts marching their troops back and forth between two provinces in an endless loop.
Simple AI is fine, but the times where the AI outright breaks or does nothing is not. I'm not expecting brilliant tactical maneuvers, just a functional AI.
I haven't been following Stellaris development but are all the worlds your invading really highly developed planets with millions/trillions of people? If it's just some backwater colony or mid-tier planet I don't really think it should be supper difficult to invade them, maybe just leave the long ass battles to the core developed worlds or capitals.[/QUOTE]It seems like planets expand really fast so I'm not sure how populaces are done exactly. I think one thread mentioned that one of the blorg video had some planets expanding rapidly in the first 80 years of the game but I might be wrong, I haven't watched any of them from beginning to end. I'm not even sure how popualce numbers are modeled, that same thread (or one about armies and manpower) mentioned something about a 1-15 scale.
at the end of the day people can just mod it if they're not satisfied with how paradox does it.
[QUOTE=GarbageCan;50002623]I mean if this matters so much to you you can just headcanon the 'single battle' as a series of them in overtaking a planet ultimately accumulating into a final one defeat or victory.[/QUOTE]That could work too, I guess. I always found a single battle lasting weeks and months to be weird in other games like ck2 and eu4 though.
I've got to say, Stellaris is going to be the first Paradox game where I might go out of my way to purchase all the cosmetic DLC, especially things related to ship choice and race choice. Normally I really don't care for making my units look cool in Victoria II or Europa Universalis IV but I love having a diverse pool of alien species to choose from. Different styles of architecture, engineering and species are what make me love fantasy and sci-fi.
[QUOTE=Lone Wolf807;49998940]What do you guys usually do in EU4 when you're in a lull period? I'm not able to expand any further as Brandenburg due to AE and unlawful territory modifiers, I want to consolidate my power and defend against Bohemia and Poland which I'm scared of while trying to get Northern Germany under my grasp. I've got 3 +1 advisors as I've got nothing else to spend money on, most buildings aren't worth the money. Any tips? Also is it worthwhile going Humanist trying to form Germany? I figure not since they're already accepted.
[t]http://images.akamai.steamusercontent.com/ugc/295357100713871188/34D284AD2851924A3AD4537D01607DAE1D91F700/[/t][/QUOTE]
I'd say it is worth it, as that separatism reduction is going to be nice. That and all the heresies you will be called upon to deal with, plus that reduced unrest and delicious -10% idea cost
Is conclave worth? I've heard a ton of bad shit about it but I'm not sure if it's just babbies whining about the game getting harder or legitimate complains about it being worse.
[QUOTE=kamikaze470;50002689]It seems like planets expand really fast so I'm not sure how populaces are done exactly. I think one thread mentioned that one of the blorg video had some planets expanding rapidly in the first 80 years of the game but I might be wrong, I haven't watched any of them from beginning to end. I'm not even sure how popualce numbers are modeled, that same thread (or one about armies and manpower) mentioned something about a 1-15 scale.
at the end of the day people can just mod it if they're not satisfied with how paradox does it.
That could work too, I guess. I always found a single battle lasting weeks and months to be weird in other games like ck2 and eu4 though.[/QUOTE]
EU4: The battles represent a 'campaign' in the province they're in. Its abstracted.
CK2 doesn't make sense, but neither does Aztecs invading so.
MP in GSG's has always seemed dumb as fuck to me, I sure as hell don't want to sit there ages doing nothing.
[QUOTE=Lone Wolf807;50006496]MP in GSG's has always seemed dumb as fuck to me, I sure as hell don't want to sit there ages doing nothing.[/QUOTE]
MP would be fun in paradox games if everyone didn't desync or crash every 15 minutes
Not since playing that one ant-stomping stress relief game on my Ipod have I felt the same feeling as playing the USSR in 1946 with the NWO mod and declaring war on all the western nations
CK2 multiplayer is the funniest fucking shit, you never know if its really your child or one of your 3 friends all with a seduction focus.
[QUOTE=spiritlol;50008505]CK2 multiplayer is the funniest fucking shit, you never know if its really your child or one of your 3 friends all with a seduction focus.[/QUOTE]
This is actually a tactical strategy, when me and my friends play MP CK2 and we are in a bad spot without any sons we help make some "heirs" for the player who could lose.
It's actually insanely easy to cheese CK2 MP which is why I will never play it and try to actively fight someone. One time my friend let a viking player raid all of his cities and get tons of gold, which he sent back to the player to help fund his war. That's just the tip of cheese mountain.
Fresh from LMAO piss
[IMG]http://i.imgur.com/pPyqQsm.png[/IMG]
Saw a neat mod on Reddit
[url]https://www.reddit.com/r/paradoxplaza/comments/4c0ss0/western_europe_479867_the_winter_king_mod/[/url]
Focuses on pre-charlamange Western europe. Uses a mix of historical and legendary characters, some of it based on a book series called 'The Warlord Chronicles' which is about Arthurian Britain.
I didn't realize that the Winter King mod was still getting updated, it's been around forever.
What are some nice EU4 and CKII mods that don't really overhaul to a different timeline or something, just maybe some large and small stuff that work well with anything else you can list? Just quality of life and gameplay changes. Also again, is conclave worth or what? :S
[QUOTE=GarbageCan;50011286]What are some nice EU4 and CKII mods that don't really overhaul to a different timeline or something, just maybe some large and small stuff that work well with anything else you can list? Just quality of life and gameplay changes. Also again, is conclave worth or what? :S[/QUOTE]For EU4 I usually just stick to UI mods mostly, I think I was using a couple from the one Tuskin posted a page or two ago.
Though I found out about this 1 day battle mod for EU4 a few days ago, I haven't got to try it out yet since it wasn't compatible when I tried to play it in a mp game some time ago but the idea seems interesting instead of month long battles
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=644618531[/url]
[QUOTE=spiritlol;50008505]CK2 multiplayer is the funniest fucking shit, you never know if its really your child or one of your 3 friends all with a seduction focus.[/QUOTE]
I ran an MP game with a friend back when WoL first came out. The cuckolding was insane. I impregnated his sister, his first wife, his second wife and ended up killing him with intrigue focus. At the same time, he got a little haughty about having a duchy under our king while I had just a county.
That's when I got granted a duchy, and around then is when he started playing as my secret bastard son.
[QUOTE=Pezgod1;50012274]I ran an MP game with a friend back when WoL first came out. The cuckolding was insane. I impregnated his sister, his first wife, his second wife and ended up killing him with intrigue focus. At the same time, he got a little haughty about having a duchy under our king while I had just a county.
That's when I got granted a duchy, and around then is when he started playing as my secret bastard son.[/QUOTE]
Suddenly, so many things about you become so much clearer now
CK2 is more fun when you work together IMO, then once you've established your Empires, you fight to the death.
[editline]26th March 2016[/editline]
in CK2 MP, can you play as someone's heir if they have a landed title? If so, what happens when that other player dies?
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