Overwatch - The world needs heroes, and Blizzard needs a TF2 game!
5,000 replies, posted
Oh awesome. Thats good to know.
I feel like they hyped it up way too early.
Yeah, they kinda did. Probably wouldn't have made a difference tho since it's Blizzard, regardless if announced early or late it would get superhyped.
[QUOTE=Skyward;47270909]Jeez, McCree's Deadeye ability looks stupidly strong.[/QUOTE]
its probably LOS based, so perhaps there's an audio indicator for others to take cover or something
[QUOTE=Vmonkey;47400932]its probably LOS based, so perhaps there's an audio indicator for others to take cover or something[/QUOTE]
His ultimate has a global sound que that only deaf people wouldn't hear. Also, it takes a while for the ultimate to be able to insta-kill. It isn't a case of Q, M1, all dead within 3 seconds.
Wait what happens with McCree ult if the enemies get suddenly moved, e.g. by Zarya's ult? Or teleport through a teleporter?
They get a heart attack?
i don't really see how this game is comparable to a class based shooter like tf2, i'm getting more fighting game vibes from this than anything else.
[QUOTE=Qaus;47660075]i don't really see how this game is comparable to a class based shooter like tf2, i'm getting more fighting game vibes from this than anything else.[/QUOTE]
Maybe because it's literally a class-based shooter?
Not really, you pick a character not a class.
[QUOTE=Qaus;47667353]Not really, you pick a character not a class.[/QUOTE]
You mean like how all the TF2 classes are clearly defined characters?
The different characters are the same as MOBA heroes in this, which TF2 characters aren't.
Not to say there aren't similarities.
[QUOTE=BoxinShrimp;47668299]You mean like how all the TF2 classes are clearly defined characters?[/QUOTE]
"Engineer" is kind of a weird first name, etc.
[QUOTE=BoxinShrimp;47668299]You mean like how all the TF2 classes are clearly defined characters?[/QUOTE]
They are, but not in the same way as Overwatch. TF2 classes all exemplify a specific role, whereas in Overwatch, there are multiple heroes per role and they all achieve them in different ways than the last. IE: there is more than one type of engineer, more than one type of sniper, more than one type of medic, etc.
[QUOTE=Skyward;47669192]They are, but not in the same way as Overwatch. TF2 classes all exemplify a specific role, whereas in Overwatch, there are multiple heroes per role and they all achieve them in different ways than the last. IE: there is more than one type of engineer, more than one type of sniper, more than one type of medic, etc.[/QUOTE]
Yeah this is why I compare it to a fighting game. There's 'classes' insofar as weight classes.
[QUOTE=Qaus;47669201]Yeah this is why I compare it to a fighting game. There's 'classes' insofar as weight classes.[/QUOTE]
I think comparing it to MOBAs would be more apt. MOBAs define characters in the exact same way as Overwatch does. It's clear that's their inspiration for it. Compared to Blizzard's own MOBA, Heroes of the Storm, the roles of warrior, assassin, and support translate directly to Overwatch's defense, offense, and support roles respectively. And both gamrs even have the same idea of a set of 3 basic abilities and one ultimate ability. That and MOBAs deal with things like team compositions and such, compared to the 1-on-1 nature of fighting games.
[QUOTE=Skyward;47669208]I think comparing it to MOBAs would be more apt. MOBAs define characters in the exact same way as Overwatch does. It's clear that's their inspiration for it. And both even have the same idea of a set of basic abilities and one ultimate ability. That and MOBAs deal with things like team compositions and such.[/QUOTE]
Basic abilities like various button combos in a fighting game and one ultimate ability like a fully charged super meter in a fighting game?
I'm sorry, I can't really see a comparison between Overwatch and MOBAs (save for teamplay but that isn't a MOBA exclusive mechanic), they have a lot of reliance on so many other mechanics than simply character abilities. Stuff like creeps, towers, items, xp/stats/leveling up to name a few. Overwatch has very rigid ability in their characters that makes predictability akin to a fighting game. Far far less variables.
I stupidly thought you guys were talking about how the TF2 characters didn't have a comparable personality to those in Overwatch and were just generic personifications of their class.
[QUOTE=BoxinShrimp;47669413]I stupidly thought you guys were talking about how the TF2 characters didn't have a comparable personality to those in Overwatch and were just generic personifications of their class.[/QUOTE]
They were tacked on later as fan service.
[QUOTE=Qaus;47669600]They were tacked on later as fan service.[/QUOTE]
I'm pretty sure the voice lines have always been there.
[QUOTE=Skyward;47668561]The different characters are the same as MOBA heroes in this, which TF2 characters aren't.
Not to say there aren't similarities.[/QUOTE]Really, what's the difference though?
We know most of the TF2 characters names through backstory expansion, so how does Dell Conagher the Engineer differ from Aiustha the Enchantress or Lena Oxton, Tracer?
[editline]6th May 2015[/editline]
[QUOTE=Qaus;47669234]Basic abilities like various button combos in a fighting game and one ultimate ability like a fully charged super meter in a fighting game?
I'm sorry, I can't really see a comparison between Overwatch and MOBAs (save for teamplay but that isn't a MOBA exclusive mechanic), they have a lot of reliance on so many other mechanics than simply character abilities. Stuff like creeps, towers, items, xp/stats/leveling up to name a few. Overwatch has very rigid ability in their characters that makes predictability akin to a fighting game. Far far less variables.[/QUOTE]I can't even wrap my brain around how you could compare Overwatch to a fighting game
[QUOTE=Jzzb;47672078]Really, what's the difference though?
We know most of the TF2 characters names through backstory expansion, so how does Dell Conagher the Engineer differ from Aiustha the Enchantress or Lena Oxton, Tracer?
[/QUOTE]
I mean more mechanically. In the idea that instead of having a single class to fill their own role, you have multiple characters that fill those roles in vastly different ways. IE: More than one type of sniper, more than one type of medic, ETC. Granted TF2 and other class based games has variations within the classes, but not to the extent that MOBA heroes are varied.
[QUOTE=Skyward;47672113]I mean more mechanically. In the idea that instead of having a single class to fill their own role, you have multiple characters that fill those roles in vastly different ways. IE: More than one type of sniper, more than one type of medic, ETC. Granted TF2 and other class based games has variations within the classes, but not to the extent that MOBA heroes are varied.[/QUOTE]In TF2 the classes are split into defense, offense, and support, so I'm still not seeing a difference there. And with weapon loadout changes roles can vary wildly from their original definitions.
[QUOTE=Jzzb;47672139]In TF2 the classes are split into defense, offense, and support, so I'm still not seeing a difference there. And with weapon loadout changes roles can vary wildly from their original definitions.[/QUOTE]
Fair enough. I kinda stopped playing TF2 when it started going that direction, so I am not familiar with how varied they can get.
[QUOTE=Skyward;47672162]Fair enough. I kinda stopped playing TF2 when it started going that direction, so I am not familiar with how varied they can get.[/QUOTE]Yeah when you have things like Gunslinger Engineers and Demoknights and all that stuff it's hard to say that the roles are strictly defined in TF2 anymore
[QUOTE=Qaus;47669234]
I'm sorry, I can't really see a comparison between Overwatch and MOBAs (save for teamplay but that isn't a MOBA exclusive mechanic), they have a lot of reliance on so many other mechanics than simply character abilities. Stuff like creeps, towers, items, xp/stats/leveling up to name a few. Overwatch has very rigid ability in their characters that makes predictability akin to a fighting game. Far far less variables.[/QUOTE]
In terms of gameplay, you can't say Overwatch is like either a MOBA or a fighting game. creeps, towers, items, xp, stats, and leveling are just as alien to Overwatch as are combos, countering, blocking, building meter and fighting on a 2D plane.
But in terms of the characters themselves, they're almost identical to the structure used in MOBA characters. Traditionally, MOBAs organize characters into Offensive, Defensive, and Support roles. And yes, while there are offensive and defensive fighters, they operate in totally different way. A defensive MOBA character focuses on protecting teammates and taking fire off of allies, crowd controlling enemies, things that don't happen in fighting games but are present in Overwatch. The idea that all MOBA characters have a limited move set of 3 basic abilities and one ultimate ability is not the same as combos and supers. A combo is very different than a single set ability, and an ultimate is simply on a longer cooldown, not something you build up a meter for. And your notion that MOBAs lack predictability is incorrect. Recognizing a character and the limited action set at their disposal is a key part of playing a MOBA properly.
[editline]6th May 2015[/editline]
[QUOTE=Jzzb;47672178]Yeah when you have things like Gunslinger Engineers and Demoknights and all that stuff it's hard to say that the roles are strictly defined in TF2 anymore[/QUOTE]
Which is why I am excited for Overwatch, you see a Tracer, you know exactly what she can do. You don't need to worry about her popping a shield and charging at you with a greatsword.
[editline]6th May 2015[/editline]
[QUOTE=Qaus;47669600]They were tacked on later as fan service.[/QUOTE]
They had plenty of personality in the pre-release trailers.
We don't know how many characters will be in the game right?
[QUOTE=Qaus;47669234]
Basic abilities like various button combos in a fighting game and one ultimate ability like a fully charged super meter in a fighting game?
I'm sorry, I can't really see a comparison between Overwatch and MOBAs (save for teamplay but that isn't a MOBA exclusive mechanic), they have a lot of reliance on so many other mechanics than simply character abilities. Stuff like creeps, towers, items, xp/stats/leveling up to name a few. Overwatch has very rigid ability in their characters that makes predictability akin to a fighting game. Far far less variables. [/QUOTE]
How high are....
Well, ok, i see your point about the rigidity and the fewer variables, but narrowing down a character's essence into 4 or 5 very important abilities that contribute to a 5 man team of other people with different, very important abilities is very much a MOBA thing. I don't think you play very many MOBAs, but as someone who mainly plays MOBAs and fighters i think both are comparable to Overwatch.
May as well post the other gameplay vids seeing the threads been bumped and no one else has yet.
[media]https://www.youtube.com/watch?v=gJA1DVxDAdI[/media]
[media]https://www.youtube.com/watch?v=XkoRX2n9TSA[/media]
[media]https://www.youtube.com/watch?v=4PB4g3TVRuQ[/media]
[media]https://www.youtube.com/watch?v=zNq4nTA3eMg[/media]
[media]https://www.youtube.com/watch?v=Eko_DhY8oTo[/media]
Tracer looks just as fun as I expected her to be, I'm really looking forward to playing as her.
I can't wait to play Mercy, not enough games use Medigun-style healing tools, and also FLIGHT. Just hope her healy-gun has locking like in TF2 so I don't have to hold down the mouse button.
edit: Reaper looks like he's gonna be kinda annoying though. He has a range limitation, but it looks like he does buttloads of damage up close and half of everyone is going to be playing him because the edge.
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