• Overwatch - The world needs heroes, and Blizzard needs a TF2 game!
    5,000 replies, posted
[QUOTE=Anderan;47951410]Pay to play at least would have a severe reduction of hackers since people can't just make throwaway accounts.[/QUOTE] yeah. Definitely. No.
no matter where u go, there will always be squeakers and hackers in your game, no exceptions, rated M or not, P2P or not.
complaining that someone is in your video game is like complaining that they let the same person on your bus
[QUOTE=Qaus;47955203]complaining that someone is in your video game is like complaining that they let the same person on your bus[/QUOTE] which most people do a lot
I'm assuming Blizzard won't let people host their own servers which means the players doing these sort of things will be stuck in low-level queues if they keep making new accounts.
[QUOTE=elowin;47955231]which most people do a lot[/QUOTE] yeah but it's not going to do anything.
[QUOTE=Qaus;47988525]yeah but it's not going to do anything.[/QUOTE] neither will complaining about 99% of other things, including complaining about people who complain it's human nature to complain, though
i don't know where you're going with this [editline]17th June 2015[/editline] [hd]https://www.youtube.com/watch?v=FSSs1L22pf4[/hd]
Looks a lot less frustrating to play than Reinhardt and I love that he can drop his shield onto the payload.
Nice attention to detail giving weight to his jumps.
So I guess this gameplay confirms the new Bastion ultimate as a mobile tank mode. Much better fit than the remote controlled mine.
Based on what i saw on those gameplay videos. i think they need to tone down the game bloom a bit. its too bright.
[QUOTE=Qaus;47990492]Overwatch Winston Gameplay[/QUOTE] It took me a bit to realise that that electric, static effect was actually Winston's attack and not just him charging up an attack.
Yeah his gun is weird, I was wondering how he was getting kills for a bit too.
His Berserk Ultimate looks a lot more utility than offense minded. It does a ton of knockback and massively buffs your health, but the damage was pitiful. Did nothing to the enemy Mercy (which I suspect is one of the squishiest characters) or anyone for that fact. I don't think he even got a kill with it.
[QUOTE=Totenkreuz;47991764]Yeah his gun is weird, I was wondering how he was getting kills for a bit too.[/QUOTE] it's kinda like a flamethrower but with electricity instead of fire from what i gather.
[QUOTE=The DooD;47990944]Looks a lot less frustrating to play than Reinhardt and I love that he can drop his shield onto the payload.[/QUOTE] He seems like his function is entirely different than Reinhardt tbh. Winston's shield doesn't really look like it can take much damage and his mobility would be wasted if he stood at the front just soaking damage. [QUOTE=Eva-1337;47992106]His Berserk Ultimate looks a lot more utility than offense minded. It does a ton of knockback and massively buffs your health, but the damage was pitiful. Did nothing to the enemy Mercy (which I suspect is one of the squishiest characters) or anyone for that fact. I don't think he even got a kill with it.[/QUOTE] From what I can tell he did kill Mercy the first time he used it but other than that he was mostly just knocking people around. His endgame stats even had a counter for number of people knocked back.
[media]https://www.youtube.com/watch?v=k65W0PLM0ww[/media] Not sure if this was posted already, but she looks okay. The sniper looks really strong considering how fast it charges.
Too bad Snipers can't stop massive pushes.
Hnnnnng what a sexy voice
I don't understand why they felt the need to add a classic sniper character, getting killed instantly from out of nowhere is the definition of annoying
You don't understand why a class based shooter that covers many tropes and cliches has a sniper. You don't understand that.
-snip- They need to nerf how fast that scope charges up.
I think that if Venom Mine was used more often and more creatively she could get more kills. Like, put some at chokepoints before the game begins - your mobility skill makes you move so quickly anyways.
[QUOTE=gbtygfvyg;48001077]-snip- They need to nerf how fast that scope charges up.[/QUOTE] Snipers already ultimately don't provide much, several massive killstreaks and they still lost. I think if it were any slower she wouldn't be worth picking.
The TF2 Sniper has a very slow charge because he's a long-ranged class in a game where every other class is short to mid-range, giving him a huge advantage with decent aim. Most of the combat classes in Overwatch look to be capable of fighting at long range, and those who can't have a lot of ways to close the gap, so you need to be able to take the shot fast. Also faster charging encourages staying closer to the frontlines which discourages idiot snipers who stay back and camp, contributing nothing to the team.
[QUOTE=Destroyox;48000147]Too bad Snipers can't stop massive pushes.[/QUOTE] They aren't really supposed to. Snipers are generally pick classes that are supposed to take out high priority targets, not wipe the entire enemy team. Even if they can't stop the push they can greatly weaken it by say taking out an enemy team's Mercy.
Good thing Healers aren't entirely needed then.
Zenyatta goes down and there goes massive team heals. Reinhart's dead and no team wipe on your end. Winston goes down and no angry monkey. Those seem to be serious team pushing threats.
You can kill a key component in a push but that doesn't mean she can stop the push.
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