• Overwatch - The world needs heroes, and Blizzard needs a TF2 game!
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[QUOTE=l337k1ll4;49058864]Devs have said at Youtuber/press events that they won't sell heroes over and over, at least that's what everybody who's been in the know for the past year has been saying.[/QUOTE] Source? Not to sound like a dick, but I'd like to see it.
Seeing now that it's a $40 retail game versus HotS's $20 retail version makes me think that there's a base game online you pay for, and this is lots of extra stuff on top of it. If it was the standard free to play moba hero rotation, it would probably be $20 like HotS.
[QUOTE=Skyward;49058870]Source? Not to sound like a dick, but I'd like to see it.[/QUOTE] [URL]https://www.youtube.com/watch?v=NfdvH9lE1aA[/URL] At 59:03. Keep in mind TB and especially Jesse are very good friends of both several developers and of the company in general, and are probably more in the know than almost anybody outside of the dev team. That section of the podcast in general is a discussion of the game and the payment model in general and is worth listening to before that point too. And Star_ and Jerma have said emphatically on their streams that's the same thing they've been hearing at press events.
i wouldn't mind free weeks [I]as much[/I] in other games if they had more heroes on rotation and if gaining in-game credit wasn't that hard but atm it's painfully hard to get gold in both hots and league, especially with how expensive the characters are, and neither of them puts enough heroes on free week that i don't get bored of them in the first 3 days
I just want to be able to buy the game for a reasonable price and not have to worry about all that weekly rotation crap.
[QUOTE=Zukriuchen;49058895]i wouldn't mind free weeks [I]as much[/I] in other games if they had more heroes on rotation and if gaining in-game credit wasn't that hard but atm it's painfully hard to get gold in both hots and league, especially with how expensive the characters are, and neither of them puts enough heroes on free week that i don't get bored of them in the first 3 days[/QUOTE] Purchasable heroes is a [B][I]very[/I][/B] slippery slope. There are very few developers, if any, out there that I trust to make such core content purchasable without making it unreasonably hard to get it for free. I agree that I wouldn't mind purchasable hereoes if gaining in-game credit wasn't too hard, but that literally never happens in these situations.
Locking core gameplay features like classes behind any kind of wall, be it a paywall or a grindwall, is really bad design imo. Don't know why devs feel they need to put stuff like that behind paywalls, even low effort cosmetic reskins will make figurative millions.
Im wondering if the 21 characters is just something they have thrown on for advertising, like wow this game has 21 playable classes look at all that diversity. If it is a sign of pay to play characters fuck that. It sounds like the heroes of the storm preorder/ get into beta pack + some extra collector goodies. I need to see the Blizzcon announcement now!
[QUOTE=_charon;49059396]Locking core gameplay features like classes behind any kind of wall, be it a paywall or a grindwall, is really bad design imo. Don't know why devs feel they need to put stuff like that behind paywalls, even low effort cosmetic reskins will make figurative millions.[/QUOTE] You can thank Riot/LoL for popularizing it. You can thank the millions of players who instantly buy each newly released champion. They showed the industry that you absolutely can fuck your customers over and have them pay you to do it. I've had LoL players actually defend this business model to me. Of course they could just sell cosmetics, as Dota 2 does and financially be fine, but why do that when they can sell skins [b]and[/b] classes, right? From a greed/business perspective, if idiots are willing to pay for classes, then why the hell wouldn't they take that money too?
[QUOTE=Kiamberm;49059835]You can thank LoL for popularizing it. You can thank the millions of players who instantly buy each newly released champion. They showed the industry that you absolutely can fuck your customers over and have them pay you to do it. I've had LoL players actually defend this business model to me. Of course they could just sell cosmetics, as Dota 2 does and financially be fine, but why do that when they can sell skins [b]and[/b] classes, right? From a greed/business perspective, if idiots are willing to pay for classes, then why the hell wouldn't they take that money too?[/QUOTE] It also sets a bad precedent for making the newly released characters OP to increase sales of them, HoTs did that for every character they released then nerfed them a month down the line. Im sure league does the same but i have only played since a little bit before kindred's release. And i feel kindred is a broken strong champ.
[QUOTE=Skyward;49058633]I don't like the implications there.[/QUOTE] I'm ready to disappoint
[QUOTE=mickers;49059863]It also sets a bad precedent for making the newly released characters OP to increase sales of them, HoTs did that for every character they released then nerfed them a month down the line. Im sure league does the same but i have only played since a little bit before kindred's release. And i feel kindred is a broken strong champ.[/QUOTE] nah league doesn't do that at all. if anything most of their new champs are UNDERpowered also kindred isn't broken wtf
[QUOTE=Zukriuchen;49059886]nah league doesn't do that at all. if anything most of their new champs are UNDERpowered also kindred isn't broken wtf[/QUOTE] My friend is playing ranked atm, before kindred release he was on a 60% win loss ratio, now he is on a 80% somthing win loss ratio only playing kindred jungle.
I was really hoping we wouldn't have to deal with fucking skins and hats everywhere for at least a year
[QUOTE=Zeos;49058726]Buying heroes is the dumbest shit ever.[/QUOTE] Literally this: [video=youtube;1Q-U2THOF00]https://www.youtube.com/watch?v=1Q-U2THOF00[/video] Valve set new standard with dota, you got to step it up Blizz.
Like i said before no way blizzard am i going to pay 60$ for a TF2-ish clone The game looks fun but not THAT fun and i wanna try it before i buy which i guess i can't.
[QUOTE=Mikemaximum;49058294]this is gonna end up like titanfall/evolve isn't it[/QUOTE] What happened to those games tho? Titanfall died a lonely death but Evolve had some nice hype around it.
[QUOTE=ItsMozy;49060776]What happened to those games tho? Titanfall died a lonely death but Evolve had some nice hype around it.[/QUOTE] For Evolve, 2K happened. The game was hyped to fuck, but it came out with terrible pricing for lackluster content, and 2K already had plans to quickly shit out $15 (or was it $25?) DLCs out the ass while the game already cost $60. And IIRC the devs like to take their sweet time fixing things (not sure if it still happens but reviving dead characters sometimes caused players to fall through the map and die). The game had hundreds of thousands of players and in mere months it died down to a few thousands or so. All in all the game would have been a nice thing to pick up at $20-30 with $7-10 DLCs but unfortunately TRS got sucked in by 2K and we ended up with this shitshow. Someone correct me if I'm wrong.
[QUOTE=ItsMozy;49060776]What happened to those games tho? Titanfall died a lonely death but Evolve had some nice hype around it.[/QUOTE] Evolve practically died faster than Titanfall, last time I checked Titanfall had a couple thousand players whilst Evolve had a few hundred.
WELP. I'll be sticking to TF2 if this is the way it's going to go. Shame too, I was thinking of getting back into casting with Overwatch
[QUOTE=ItsMozy;49060776]What happened to those games tho? Titanfall died a lonely death but Evolve had some nice hype around it.[/QUOTE] Titanfall died quickly because it lacked content, it only lasted a month or so. Evolve had so much DLC bullshit announced before release that it was basically dead on arrival.
[QUOTE=Janus Vesta;49060906]Titanfall died quickly because it lacked content, it only lasted a month [/QUOTE] Believe it or not, it didn't die within a month. Sure the player numbers went continously back but it's not exactly dead.
Sad thing is Titanfall was one hell of a game aside from not having content/unlocks(it keeps the game going). Sure it was generic FPS shit but man did it do it right. Pains me to see other games choose such poor business models.
[URL="http://www.amazon.com/Overwatch-Collectors-Xbox-One/dp/B017L186JW/"]Overwatch's CE is up on Amazon.[/URL] D.Va is on it, she has a mech. [t]http://i.imgur.com/VJvtEmB.jpg[/t]
For such a big box I'm guessing it has some kind of character statue on it (tracer probably). Also when does Blizzcon start?
I just, I've had so many bad experiences with characters costing way too fucking much. I'm looking at you SMNC and, ugh, Block N Load (Latest character takes literally a month to unlock if you play 10 games a day.)
[QUOTE=mickers;49059893]My friend is playing ranked atm, before kindred release he was on a 60% win loss ratio, now he is on a 80% somthing win loss ratio only playing kindred jungle.[/QUOTE] because it's a new character that people have no idea how to play against overall kindred has a 48% win rate [editline]6th November 2015[/editline] [QUOTE=Damjen;49061672][URL="http://www.amazon.com/Overwatch-Collectors-Xbox-One/dp/B017L186JW/"]Overwatch's CE is up on Amazon.[/URL] D.Va is on it, she has a mech. [IMG]http://ecx.images-amazon.com/images/I/81LIRdq9H6L._SX522_.jpg[/IMG][/QUOTE] and i'm guessing this is mei? [img]http://puu.sh/lby6R/746e60e57b.jpg[/img]
I'm a bit confused why people think buying characters is bad. SF4 had 19 characters at launch with 19 more added in content updates later. They were all [I]sold.[/I] MKX had 25 characters at launch with 4 more added individually later. All sold. Season 2 is adding 4 more characters which are in the most likely case going to be sold. Mario Kart 8 had 6 characters for sale after release. Why is it suddenly bad now that Blizzard is doing it?
You understand that what genre the game is plays an effect right? Bringing up Mario Kart makes me think it's a sarcastic post.
[QUOTE=Qaus;49061999]I'm a bit confused why people think buying characters is bad. SF4 had 19 characters at launch with 19 more added in content updates later. They were all [I]sold.[/I] MKX had 25 characters at launch with 4 more added individually later. All sold. Season 2 is adding 4 more characters which are in the most likely case going to be sold. Mario Kart 8 had 6 characters for sale after release. Why is it suddenly bad now that Blizzard is doing it?[/QUOTE] Because in these games buying characters genuinely means that you'll only get a tiny selection at the beginning. It's a pathetic way to lock the playerbase into buying things to try new characters, and you'll ALWAYS get someone upset that they can't try someone they want to. It also is a mess, generally, you'll see the same eight characters over and over and over and over and over and over again until someone who has worked their ass off for WEEKS or paid outright appears. These aren't DLC characters, these are the ones the game launches with, and you can't play all of them?
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