My first new building, made a bunker for the japanese faction, they will be a bit stronger than the original pillbox.
[img]http://cnc-comm.com/community/index.php?action=dlattach;topic=2720.0;attach=2974;image[/img]
The normal pillbox has one machine gunner inside it. This one will have 2 machine gunners.
[QUOTE=snijboer;43524639]My first new building, made a bunker for the japanese faction, they will be a bit stronger than the original pillbox.
[img]http://cnc-comm.com/community/index.php?action=dlattach;topic=2720.0;attach=2974;image[/img]
The normal pillbox has one machine gunner inside it. This one will have 2 machine gunners.[/QUOTE]
[b]EDIT:[/b] New artillery vehicle. Supposed to be a Self-Propelled Howitzer from japan.
[img]http://cnc-comm.com/community/index.php?action=dlattach;topic=2720.0;attach=2977;image[/img]
[QUOTE=snijboer;43533721][b]EDIT:[/b] New artillery vehicle. Supposed to be a Self-Propelled Howitzer from japan.
[img]http://cnc-comm.com/community/index.php?action=dlattach;topic=2720.0;attach=2977;image[/img][/QUOTE]
Alright, i want to make something with this turret:
[img]http://www.3dholmes.com/images/project/Turret1-old.jpg[/img]
Now i have the japanese faction, what suits the best for the japanese? Any ideas?
[QUOTE=snijboer;43498799]Ah, for the empire of the rising sun! The only favorite one i use in RA3. Also love playing with shinzo nagama! Together we fight and achieve victory! I like'd this one too!
[B]EDIT:[/B] This may seems a bit off here but i want to convert an unit from (C&C Tiberian Dawn) to Red alert 1. Some people told that you can convert them from like PortableRA or OpenRA etc.. Because when i want to convert this unit the colors will be all blue. So i tried downloading a mod that is using the C&C tiberian dawn vehicle i want and use that one for my mod. Perhaps there is another way to make the colors right for RA1? Here is the one i need: [IMG]http://images1.wikia.nocookie.net/__cb20091216123112/cnc/images/thumb/6/68/CNCTD_M270_MRLS.png/500px-CNCTD_M270_MRLS.png[/IMG] I've found the .shp file but sadly has no Multiple Launch Rocket System on it. Instead i get this: Here is a picture what i'am getting. [IMG]http://media.moddb.com/cache/images/mods/1/13/12811/thumb_620x2000/ssmoddb.jpg[/IMG] If someone could help me out where i can find the right one, please do. I want to replace this on a unit. [B]EDIT:[/B] Ninja is now animated to 40 frames. Still need to paint 398 frames... [IMG]http://cnc-comm.com/community/index.php?action=dlattach;topic=2720.0;attach=2969;image[/IMG][/QUOTE]
this thread explains how to convert td .shps for use in ra: [URL]http://cnc-comm.com/community/index.php?topic=2157.0[/URL]
the mlrs is called "msam" internally, whereas the ssm launcher is called "mlrs" for som reason (each unit's .shp uses the internal name of whichever unit it belongs to, fx 4tnk.shp for the mammoth tank/4tnk)
[QUOTE=LuckYD0d3;43559958]this thread explains how to convert td .shps for use in ra: [URL]http://cnc-comm.com/community/index.php?topic=2157.0[/URL]
the mlrs is called "msam" internally, whereas the ssm launcher is called "mlrs" for som reason (each unit's .shp uses the internal name of whichever unit it belongs to, fx 4tnk.shp for the mammoth tank/4tnk)[/QUOTE]
Thanks! I might have another question for you. I'm going to repaint the E1 unit from RA1 (infrantry minigunner) and i want to replace that on the einstein unit, i do know that E1 has something like 430 frames, but if einstein has less frames than E1, can i just copy E1 frames to the einstein unit right? Or can i just remove alot of frames so it does fit my the minigunner animations.
TL:DR: I want to put the E1 animations to einstein for replacement. Is that possible?
Also very WIP japanese type 10 tank from JSDF. Alot of work needs to be done on the main turret and body.
[img]http://cnc-comm.com/community/index.php?action=dlattach;topic=2720.0;attach=2991;image[/img]
Since we're discussing mods, the ROTR team released a update about the new Venom Protocol for the ECA five days ago:
[video=youtube;-LvkDI5diIM]http://www.youtube.com/watch?v=-LvkDI5diIM[/video]
Images:
[T]http://rotr.swr-productions.com/images/renders/EU_Venom.jpg[/T]
[T]http://rotr.swr-productions.com/images/renders/EU_Viking.jpg[/T]
[T]http://rotr.swr-productions.com/images/renders/EU_Venom_Exo.jpg[/T]
[T]http://rotr.swr-productions.com/images/renders/EU_Jumpjet.jpg[/T]
[QUOTE=snijboer;43664038]Thanks! I might have another question for you. I'm going to repaint the E1 unit from RA1 (infrantry minigunner) and i want to replace that on the einstein unit, i do know that E1 has something like 430 frames, but if einstein has less frames than E1, can i just copy E1 frames to the einstein unit right? Or can i just remove alot of frames so it does fit my the minigunner animations.
TL:DR: I want to put the E1 animations to einstein for replacement. Is that possible?
Also very WIP japanese type 10 tank from JSDF. Alot of work needs to be done on the main turret and body.
[img]http://cnc-comm.com/community/index.php?action=dlattach;topic=2720.0;attach=2991;image[/img][/QUOTE]
Main turret on the tank is done. The body of the tank is still wip, what do you guys think?
[img]http://cnc-comm.com/community/index.php?action=dlattach;topic=2720.0;attach=3000;image[/img]
[b]Update:[/b] Tank is almost done now. Probably needs a few fixing and other stuff.
[img]http://cnc-comm.com/community/index.php?action=dlattach;topic=2720.0;attach=3010;image[/img]
Sorry to bump, but Tiberium Essence 1.6 beta has been released: [URL]http://www.moddb.com/mods/tiberium-essence/news/tiberium-essence-16-beta-released[/URL]
DL Link: [url]http://www.moddb.com/mods/tiberium-essence/downloads/tiberium-essence-16-beta[/url]
For those who don't what Tiberium Essence is, it's a mod that tries to make Tiberium Wars closer to Tiberian Sun by adding new units, structures, and abilities like the Mammoth Mark II, Titan, and Subterranean APC.
oh my fuck its finally here
[QUOTE=Xieneus;43766979]oh my fuck its finally here[/QUOTE]
Yeah he's defiantly added a lot, all the factions have gotten some new toys including gates which you have to close and open manually due to engine limitations. Also GDI got a firestorm generator, which I haven't gotten the chance to use yet. But it supposedly makes your units invulnerable for a short period of time.
Also the GDI Surveyor has missile pods now when you deploy it.
[thumb]http://i.imgur.com/5Q63pMZ.jpg[/thumb]
oh gates how I've missed thee
[QUOTE=Xieneus;43773418][thumb]http://i.imgur.com/5Q63pMZ.jpg[/thumb]
oh gates how I've missed thee[/QUOTE]
Yeah having walls, but no gates felt strange because there was no way of keeping enemy units out of your base without trapping your own units inside. And also I love how all of GDI's bases defenses can fire over walls. It's hilarious watching the AI rush infantry toward your wall and get cut down by your defenses on the other side. But it probably would help if the AI wasn't a pile of shit on all except the hardest difficulties.
What would be really cool is if he made it possible for Tiberium crystals to spread beyond the boundaries of it's fields because lore-wise Tiberium is supposed to be like a virus, spreading all over the place and destroying or infecting everything it touches and I believe it was like that in Tiberian Sun and Dawn.
Also for those who haven't noticed, Tiberium veins and veinholes are also in the mod, but they're only on the new custom maps(Tiberium Infestation and Artic Desolation). But it probably won't be long until there are other maps with them from other people.
Time to update TE i guess.
[video=youtube;ObDKswJQq0I]http://www.youtube.com/watch?v=ObDKswJQq0I[/video]
its coming gentlemen
4 days
[QUOTE=Xieneus;44006711][video=youtube;ObDKswJQq0I]http://www.youtube.com/watch?v=ObDKswJQq0I[/video]
its coming gentlemen
4 days[/QUOTE]
Incredible, what game engine is it built on?
So apparently Petroglyph is working on a new RTS.
[thumb]http://www.invisioncommunity.co.uk/wp-content/uploads/2014/03/grey_goo_logo_color.png[/thumb]
[thumb]http://www.incgamers.com/wp-content/uploads/2014/03/grey-goo-4.jpg[/thumb]
They're saying it's going to be a "traditional RTS" but after End of Nations... ehh
oh and Frank Klepacki is composing it.
Well if the game ends up sucking, at least the music is bound to be good.
That's some sexy graphics.
I just hope it isn't a repeat of the UAW:EA fiasco.
Looking at "Grey Goo" (please let this just be a working name) and Etherium
-snip
JSDF beta 0.1 has issues, working on a fixed version.
Some more info on Grey Goo:
[url]http://www.greybox.com/greygoo/en/[/url]
Everyone should give the unit and structure tabs for the Humand and Betas a read, looks like the factions will really have unique ways gameplay-wise and not just appearance-wise.
For example, Beta use power cores called 'Hubs' while the HQ of the Humans is the only power core, however they need rails to connect all the other structures to it.
Also, the refinery system sounds like a mix between StarCraft 2 and C&C.
Fixed my mod for Red alert 1.
This mod will able you to play as the Japanese Self Defense Force.
This MOD was created for fun, Because why not? The artwork of some vehicles and other units are all created by me.
It is downloadable now!
[url]https://mega.co.nz/#fm[/url]
[thumb]http://oi61.tinypic.com/j6stxl.jpg[/thumb]
Reviving this thread for once!
New download link for my mod! Other one is expired.
[url]http://www.gamertz.nl/JSDF_MOD_0.1_FIXED.rar[/url]
Reviving for great Kane.
#SupportGDI2014-2015
#DownwithGDI2014-2015
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