So what mod would you guys says is currently the most complete/polished of the ones out for CNC3/Kane's Wrath? Just put them back on and was going to try out Essence.
[QUOTE=S'Arais;44532843]I just hope it isn't a repeat of the UAW:EA fiasco.
Looking at "Grey Goo" (please let this just be a working name) and Etherium[/QUOTE]
If i may ask what was the Universe at war fiasco ? I quite frankly enjoyed that game alot
Also I think that this game might be better then End of Nations (havent personally played but watched a few matches ) i think this seems like a bit more of a safer bet since its not as focused on haveing it be played like a multiplayer game.....well i mean a all time multiplayer game
End of Nations sucked, plus it got cancelled. Personally i think GG is going to be waaay better.
There's some really nice community-made content going on in here. How do you implement custom sounds into RA1 or such?
[URL="http://cnc-comm.com/community/?topic=2136.0"]Classic Revolution[/URL] is a pretty rad Red Alert mod that for sure deserves more love than it gets :~)
[editline]19th August 2014[/editline]
[QUOTE=Ownederd;45735225]There's some really nice community-made content going on in here. How do you implement custom sounds into RA1 or such?[/QUOTE]
In the case of RA, you're gonna want to download [URL="http://xhp.xwis.net/utilities/XCC_Utilities.exe"]XCC Tools[/URL] and use XCC Mixer to add and remove files from the game's .mix archives. The sound effects can be found in main.mix -> sounds.mix, unit speeches in main.mix -> allies.mix and russian.mix and the EVA/announcer quotes in redalert.mix -> speech.mix. The game uses the .aud file extension for all of its sound effects, but I believe XCC Mixer can convert .wav files to .aud.
I'd suggest using either [URL="http://iran.cnc-comm.com/ra/"]PortableRA[/URL] or [URL="http://funkyfr3sh.cncnet.org/"]Funkyfr3sh's installer[/URL], for the sake of getting all the community bug fixes and feature additions, of which includes a very nifty configuration tool.
The fiasco was people bitching and chewing out Petroglyph (Westwood) for having made a "bad" RTS.
Yet they praised Westwood (Petroglyph) for making the C&C series.
Basically just stupid anti-EA bandwagon.
So, just actually reskinned a bit of the allieds barracks in RA1 into japanese barracks look.
Original:
[img]http://img2.wikia.nocookie.net/__cb20101126200406/cnc/images/5/53/CNCRA_Allied_Barracks.png[/img]
Edited:
[img]http://i58.tinypic.com/2dbnd6d_th.jpg[/img]
Still isn't final, but i really should think it must be really something else. Not just a reskin. But yeah, what kind of building?
GDI is garbage, Nod 4 lyfe.
The japanese barracks update again,
[img]http://cnc-comm.com/community/index.php?action=dlattach;topic=2896.0;attach=3704;image[/img]
CnC deserves more than being tossed on EA's used IP heap
Since the RTS Genre has basically died out, I doubt EA tends to do anything with Command and Conquer, so I wouldn't be surprised if they eventually sell it to somebody, hopefully Petroglyph since they're mostly former Westwood guys.
But then again Command and Conquer is one of the biggest RTS franchises, so EA may not sell it just because of that.
[QUOTE=Bbarnes005;45911991]Since the RTS Genre has basically died out, I doubt EA tends to do anything with Command and Conquer, so I wouldn't be surprised if they eventually sell it to somebody, hopefully Petroglyph since they're mostly former Westwood guys.
But then again Command and Conquer is one of the biggest RTS franchises, so EA may not sell it just because of that.[/QUOTE]
EA sell a franchise?
can you provide any examples of this, they generally are a black hole for IP
Just got into Shockwave again, this time determined to actually play online. Guess what, Zero Hour works like charm via GameRanger, Shockwave times out every time.
And I so wanted to bomb supplies with terror roflcopters. Nobody expects GLA roflcopter rush. Well, they do, but there's no counter.
[QUOTE=Drury;45914856]Just got into Shockwave again, this time determined to actually play online. Guess what, Zero Hour works like charm via GameRanger, Shockwave times out every time.
[/QUOTE]
I had the same issue. I opened up all the ports required to play Zero Hour and Generals, and it worked fine. Try adding exceptions in your virus scanner, too.
By the way, the TCP ports are 80, 6667, 28910, 29900, and 29920 and the UDP ports are 432, 127, and 900. Have fun ramming ISIS nuke trucks into bunkers and killing poor farmers enslaved by a global terror organization with black market nukes!
[QUOTE=SuperPlamz;45914889]I had the same issue. I opened up all the ports required to play Zero Hour and Generals, and it worked fine.
By the way, the TCP ports are 80, 6667, 28910, 29900, and 29920 and the UDP ports are 432, 127, and 900. Have fun ramming ISIS nuke trucks into bunkers and killing poor farmers enslaved by a global terror organization with black market nukes![/QUOTE]
Oh, I have the ports open already. Forgot to mention.
Also running everything via XP SP3 compatibility mode and as administrator, both ZH and SW. Firewall port override 29900 in both, send delay in both, both unrestricted in firewall- wait they are not.
Oh shit how could I forget.
One of those times when you floor it and then you realize the handbrake is up.
Now just to find a game. ZH all over, SW 3 games all of which are locked.
I like this thread so here's a *short* Rise of the Reds 1.802 preview.
In case you haven't read the previous page, it's a mod for CnC Generals: Zero Hour by SWR Productions (the guys who made ShockWave, also a great mod for the same game). The story goes that basically like 20 years after Zero Hour technology hasn't changed like at all, not even design, or anything, but really it's fine because we have Starcraft for that shit. Anyway, GLA had raped the Europe, then China raped the Europe and the GLA raping the Europe, then USA just watched from afar as they always do. This prompted Russian Federation to go full Soviet Union and join the gangbang with tesla tanks and tons of conscripts, you know the drill. Little did they know, Europeans had already become Teenage Mutant Ninja Turtles by the time the vodka-powered war machine stumbled to the motherland's western border, with europeans having super advanced turtle technology and shit. I don't know how. Vodka doesn't make for good tank fuel. The drivers consume too much. Anyway, GLA makes a triumphant and shockingly surprising return, as always, USA strikes back with 100% less rockvees (due to excessive efficiency I guess) and 500% more drones, so overall not much of a strike if you'd ask me, as always, and China brings in the zeppelins. Zeppelins are cool. They have screens on the sides. Not that they do much else, though.
[media]http://www.youtube.com/watch?v=G_9EuTZhepY[/media]
Anyway, for the actual game:
There are no generals, yet. They're planned, 3 for each faction with completely new ones for the old factions as well, but currently the 5 factions are in the process of vanilla balancing.
So anyway, here's what the [b]Russians[/b] are like:
This faction is tough. Everything is bigger and better, and costs more. Their main battle tank is actually quite heavy, and their heaviest tank is the size of a building, making groups of overlords look tiny in comparison. Their buildings take huge amounts of space, making your half of Tournament Desert feel way too small - although this is an issue with this mod in general, more on that later - buildings are still bigger than average, though. Their supply collectors take like, what, 600 credits in a single trip.
[t]http://img3.wikia.nocookie.net/__cb20131106212030/generalsrotr/images/6/6e/RussianStructureBunker.PNG[/t]
They're tough, as in when a building gets destroyed, it leaves a pile of rubble similar to GLA hole, except garrisoned with conscripts that fire out at the attackers. What's even more awesome, though, is that with early general's promotion, your tanks act the same, leaving behind husks that can be recovered with a special recovery vehicle and be re-manned by infantry. They're not a turtling faction by any means, though (they're no ECA), they're quite the opposite. Their strongest suit is mechanized army, extremely powerful even in low numbers, extremely slow, extremely expensive. They just walk over anything, but proper micro is still needed as losing a single tank is a huge blow. They have some interesting base-defense options such as super-heavy tesla coils, RPG launchers and Kashtans (sentry machine guns), but as far as base defenses go they're still quite inferior relative to ECA or USA. Overall you can think of them as even slower, tougher and powerful China that is more about quality than quantity.
[b]ECA[/b] is the other new faction.
These are the turtlest turtles ever. For the most part, their units suck, they can take a beating but they need constant repairs provided by structures, they're definitely not suited for assaults. All of their infantry gets bonuses from garrisons, and they can build bunkers similar to China's, except unlike China they can upgrade the bunkers with a wide variety of attachments, like healing or repairing, or extra protection. Speaking of bunkers, their Excavators (ECA equivalent of dozer) have a special button that puts them in defense structure building mode, which essentially gives you access to a second page of buildings, which are all base defenses. Yes, they have that many types of them. Gun turrets, bunkers, sentry guns, artillery, mortar pits, flak cannons, tank traps - tank traps are free and build super fast, and work as walls that don't let enemy fire pass, unlike friendly fire, due to all ECA base defenses being able to fire through buildings.
As for their other buildings (this faction is all about buildings, it's almost like SimCity), they get their power not from power plants, but from a Solar Reactor, which you can only build one of, and which provides infinite power by essentially eating up the Sun itself somehow (even at night). It's also super large and has 4 defense structure attachments, which can be used either for bunkers or SAM sites. They get radar not by building a special building (like Russians) or upgrading their Command Center (like normal factions do), but by building Recon Helicopters which cannot be controlled manually and which hover around the borders of your base and give you a lot of vision around it. As I mentioned earlier, they can build artillery base defenses. These are not like fire bases. They work similar, but they have one key difference, and that being their super long range, almost all across the map. You can pretty much shell your opponent's base with them. And that is also your primary form of attack, other than Solar Burst superweapon. It's pretty much all about expanding your base closer and closer to your enemy till you get to obliterate them with it. You also get a single super overpowered type of unit that can walk armies over on it's own lategame, like mechas and super ultra giga heavy tanks that are so powerful they bring down Russian Sentinels (heaviest tank) with ease (!!!) and self heal at a super rapid rate. Almost worth turtling for.
[t]http://img2.wikia.nocookie.net/__cb20130101153122/generalsrotr/images/e/ef/ECA_Solar_Reactor.png[/t]
[i]The iconic ECA Solar Reactor[/i]
As for the changes to good old factions:
To [b]USA[/b] and [b]China[/b] I did not pay much attention to, but I do know that USA no longer has the ability to put missile defenders in humvees and win the game, as infantry can no longer fire out of humvees. They get a new type of vehicle that gets a lot of drones per unit, and releases them as a hive at the enemy. Crusader tanks can switch to hover mode in which they can not fire their gun, but move much faster and become amphibious. There is a new type of vehicle drone that provides increased rate of fire, and are soon to get plethora more, along with a special building to produce them. China I don't know much about either, sorry. They have the zeppelins, which provide propaganda bonus to units in a large radius, at last. They also get volunteer squad, which is essentially a chinese version of angry mob. They also receive a new infantry type, pyros, which are essentially dragon tanks in infantry form. One of their tech buildings is breeder reactor, which provides nuclear upgrades instead of nuclear silo. They also get a new type of cheap tank that mostly serves to keep the horde bonus going.
[t]http://img4.wikia.nocookie.net/__cb20131113135734/generalsrotr/images/b/b0/Crusaders.PNG[/t]
[i]Next-gen Crusaders[/i]
[t]http://img4.wikia.nocookie.net/__cb20130520125013/generalsrotr/images/6/65/PyroWall.png[/t]
[i]W+M1[/i]
Spent the bulk of my time playing as the [b]GLA[/b].
The biggest change to these guys is the way they build their bases, and I love it. Every building now looks like it was built on top of a Sneak Attack tunnel, and in most cases this is actually true. As in, a lot of GLA buildings now act as Tunnel Network entrances/exits. Supply Stashes, Barracks, Arms Dealer, Hideout (the starting building, a sort of command center, except it's not), all can now be used as tunnel network entrances. Even the buildings without this functionality, like Black Market or Chemical Lab (Palace Reskin pretty much) look as if they were built on top of a Sneak Attack base.
[t]http://img2.wikia.nocookie.net/__cb20130521134936/generalsrotr/images/f/f6/GLA_SupplyStash.jpg[/t]
[i]Supply Stash[/i]
[t]http://img3.wikia.nocookie.net/__cb20130521133738/generalsrotr/images/e/e3/GLA_ArmsDealer.jpg[/t]
[i]Arms Dealer[/i]
[t]http://img3.wikia.nocookie.net/__cb20130521143936/generalsrotr/images/b/b1/GLA_ChemicalLab.jpg[/t]
[i]Chemical Lab[/i]
As a downside, regular Tunnel Networks no longer have a machine gun mounted on them. To make up for that, GLA now gets a Dushka nest base defense along with Stinger Sites, where Dushka is a heavy machine gun that seemingly cannot be killed by anti-infantry. On top of that, it also provides extra anti-air which old Tunnel Networks did not.
Now, I mentioned Hideouts. Those are just simple holes that spawn workers, they have no real meaning other than that. However, they can also build Mobile Command Truck (you start with one parked beside it), which, when deployed like a sort of MCV, provide radar and general's powers. They are quite literally small squishy command centers, except they can be hidden in Chemical Plants and tunnels, and driven around the map. Other changes include that you can only build one black market at a time, although you don't need a chemical plant for it, and it automatically provides you with cash bounty from destroyed enemies when built. Radar vans are now called observation vans, and instead of radar they can be either upgraded to detect stealth units or cloak all units AND structures within a large radius around them, as well as themselves. With a couple of these around you are essentially Kassad. Also a slightly less useful GPS scrambler for vanilla GLA.
[t]http://img2.wikia.nocookie.net/__cb20130521133805/generalsrotr/images/5/5b/GLA_Hideout.jpg[/t]
They get air units as well, but not nowhere near as awesome as those in Shockwave. You get helicopters that have rocket pods by default, but are otherwise pretty crap and cannot carry infantry or vehicles, and the Interceptor plane which is more or less an ugly Desert Fly reskin that doesn't even look like a GLA vehicle and without a GLA-themed name. I'd prefer if they kept the Desert Flies, those were incredible. Also, no balloons.
SCUD Launcher got replaced by Katyusha-like artillery rocket trucks, I liked SCUD Launcher better. At least it wasn't a big slow rocket buggy. There are also AA-only mobile stinger site trucks that can be deployed similarly to command trucks, which stealths them. Not too bad, but, y'know, there are enough reasons not to throw planes at a GLA even without, like certain cheap spammable multipurpose vehicles whose names begins with Q. Still, they are stealth vehicles after all, plenty of room for recon.
It may seem that with all of these crazy changes, the game is in no shape to be played online. This is actually not true, while it sucks to play against ECA, it is actually quite fun and balanced, just like ShockWave. Actually, in my opinion, the two mods are much more balanced than even the vanilla game, which has some really cheap and annoying strategies which are simply not possible anymore (like the rockvees... they do require micro, yes, but the reward is still way too great for way too little effort)(not even mentioning Alphas and King Raptors).
So yeah, that is my *short* preview of a mod of a 11 years old game that nobody even plays anymore. 3 hours well spent.
They're scraping the Centurion Scorpions in favor of the old Zero Hour Scorpions in the next version:
[IMG]http://media.moddb.com/images/mods/1/5/4333/GLA_ScorpVar1.jpg[/IMG]
The Russians are also getting a complete makeover with new voice overs for their units along with improved models and textures while they and everybody is getting new units like the Javelin, Topol-M, Minigunner team, Partisan, and the Venoms.
Oh, great. Nothing against RA1/2/3 voicelines, they're just a bit weird to hear over in an entirely different environment.
Also glad to see the old scorpions back. I still hope they change their mind on Interceptors, though.
I'm just going to go ahead and list the new units being added in the next version of ROTR
[QUOTE]:
[B]USA[/B]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/new-world-order-renders2#imagebox"]American Vanguard Drone Operator[/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/guardian#imagebox"]Guardian Drone[/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/hunterkiller#imagebox"]Hunter Killer Drone[/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/atv-humvee#imagebox"]ATV Humvee[/URL](Visual replacement for the old airborne humvee currently in the USA's Paradroop general power)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/green-berret#imagebox"]Green Beret[/URL](General power call in)
[URL="http://media.moddb.com/cache/images/mods/1/5/4333/thumb_620x2000/American_Delta_Gunner.jpg"]Delta Force Operator[/URL](General power call in)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/termitedrone#imagebox"]Termite Drone[/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/muledrone#imagebox"]Mule Ammunition Drone[/URL](USA version of the ECA ammunition pillbox, but mobile)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/american-at-drone#imagebox"]AT Drone[/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/american-javelin-team#imagebox"]Javelin Team[/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/american-acolyte-tank#imagebox"]Acolyte Tank [/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/american-rprdrn#imagebox"]Repair Drone[/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/american-littlebird#imagebox"]Little Bird[/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/american-starlifter#imagebox"]Starlifter[/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/cyclops-tactical-laser#imagebox"]Cyclops Tactical Laser [/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/guardian-angel-tmd#imagebox"]Guardian Angel TMD[/URL](General power)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/usleafletdropplane#imagebox"]C3 Trinity Cargo Plane[/URL](Replaces C-130 in the Leaflet drop general power)
[URL="https://www.youtube.com/watch?v=8uP-OvFJo1A"]Revamped CIA Intelligence Power using POWs. [/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/new-world-order-renders1#imagebox"]Drone Assembly Plant[/URL]
[B]Russia[/B]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/shilka#imagebox"]Shilka[/URL](General Power Call-in only)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/hellion#imagebox"]Hellion[/URL](replacing the Hokum)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/sokol#imagebox"]SU-50 Sokol[/URL](Replacing the Frogfoot)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/shmeltrpr#imagebox"]Shmel Trooper[/URL](Replacing the Shmel rocket ability/upgrade for the RPG Conscript)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/topol-m-icbm-launcher#imagebox"]Topol M1 ICBM Launcher [/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/russian-icbm-silo#imagebox"]Missile Silo[/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/bmd1#imagebox"]BMD-1[/URL](Can be upgrade into the mortar carrier while the BMD-4 can be upgraded in the Sprut, General Call-in only)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/russian-field-quarters#imagebox"]Field Quarters[/URL](Mobile Barracks, General Promotion required)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/russianarenacomponent#imagebox"]Arena module for the component tower [/URL]
[B]China[/B]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/chinese-shenlong#imagebox"]Shenlong heavy flame tank[/URL](Overlord Flame Tank)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/minigunteam#imagebox"]Minigun Team[/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/disruptor-team#imagebox"]Disruptor Team[/URL]
[B]GLA[/B]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/glapartisan#imagebox"]Partisan [/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/glamerc#imagebox"]Mercenary [/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/nukebombtruck#imagebox"]Improved Bomb Trucks [/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/demo-truck-variants1#imagebox"]Demo Truck[/URL](Replacing the demo track)
[B]ECA[/B]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/european-combat-pioneer#imagebox"]Combat Pioneer [/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/eca-exo-skeletons#imagebox"]Exo Skeleton Trooper[/URL](Requires the Venom Protocol and general power)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/eca-jumpjet-trooper#imagebox"]Jump Jet Troopers [/URL]
Venom Combat Armor([URL="http://www.moddb.com/mods/rise-of-the-reds/images/eca-venom-armor-viking#imagebox"]Viking[/URL] and [URL="http://www.moddb.com/mods/rise-of-the-reds/images/eca-venom-armor-valkyrie#imagebox"]Valkyrie[/URL], requires the Venom protocol and general power)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/eca-cheetah#imagebox"]Cheetah Helicopter[/URL](Alternative to the Radar helicopter)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/eca-bloodhound#imagebox"]Bloodhound FAC[/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/eca-mine-drop-helicopter#imagebox"]Pegasus Minelayer Helo[/URL](General Power)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/eca-medivac-helicopter#imagebox"]Pegasus Medivac[/URL](Visualizes the ECA Medic's Evacuate Wounded ability)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/european-fenris-cryo-tank#imagebox"]Fenris Cryo Tank [/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/european-anvil-bot#imagebox"]Anvil Bot [/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/ecamunitionstrack#imagebox"]Munition track[/URL](Mobile munition pillbox, upgraded supply track)
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/eca-warhound#imagebox"]Warhound [/URL]
[B]Milita(Part of a new Renegade-like gamemode) [/B]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/militia-artillery#imagebox"]Artillery[/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/militia-heavy-tank#imagebox"]Heavy Tank[/URL]
[URL="http://www.moddb.com/mods/rise-of-the-reds/images/militiajeep#imagebox"]Jeep[/URL][/QUOTE]
I also suggest watching their MODDB page and watching the weekly streams one of their guys hold that shows off the new units.
Forgot this thread existed.
Who's hyped for Contra 008? I sure am.
[sp]obligatory hehe avatar comment[/sp]
more like obligatory avatar high five
New Rise of the Reds Update, primarily just reskins and remodels of GLA units:
The Interceptor is now a SU-17:
[T]http://media.moddb.com/images/mods/1/5/4333/GLA_SU17.jpg[/T]
[QUOTE]The GLA Interceptor has been given a complete visual overhaul as well. Formerly based on a fictitious concept, it is now modelled after the Su-17 'Fitter' which was exported to Soviet client states in Africa and the Middle East. The new Interceptor will also be functionally different in that its default armament now consists of two externally mounted 30mm autocannons and UB-32 rocket pods. The rocket pods can be replaced with guided missiles for precision strikes or free-fall bombs for high-explosive area damage.[/QUOTE]
The SCUD Storm and Observation have received visual updates:
[T]http://media.moddb.com/images/mods/1/5/4333/GLA_ScudStorm.1.jpg[/T]
[T]http://media.moddb.com/images/mods/1/5/4333/GLA_ObservationVan.jpg[/T]
Along with the Supply Drone Zone:
[T]http://media.moddb.com/images/mods/1/5/4333/American_Dropzone.jpg[/T]
[URL]http://www.moddb.com/mods/rise-of-the-reds/news/rise-of-the-reds-blog-update-17[/URL]
I really love SWR's dedication to Zero Hour. They're also developing they're own online server, [URL="http://www.moddb.com/mods/rise-of-the-reds/news/rise-of-the-reds-update-enter-the-network-swrnet"]SWR.net[/URL] for people to play ROTR and SHW online.
Also the SCUD Launcher will possibly return in 2.0 when they add the Generals, but it will likely only be available to the [URL="http://generalsrotr.wikia.com/wiki/Bio_Command_General_Ibrahiim"]GLA's Bio Command General[/URL](Basically Dr.Thrax 2.0) like the Aurora will be available to the new USA [URL="http://generalsrotr.wikia.com/wiki/Air_Force_General_Griffon"]Air Force General[/URL].
Great, Gameranger isn't bad, but it's not nowhere near as good as a dedicated service. The amount of work these guys put into the stuff they're doing is amazing.
/I still hope at least one of the generals gets hipcopters and/or desert flies
/and that bio general's SCUD Launchers won't suck as hard as toxin's ones in ZH
Also just found out this is ECA soundtrack.
[media]http://www.youtube.com/watch?v=HFEHCuSnun0[/media]
Very fitting choice.
[url=http://www.gamereplays.org/cncgenerals/portals.php?show=page&name=cnc-generals-zerohour-statistics-and-ladders&home]In other news, CnC Online now supports Generals and Zero Hour ladders.[/url]
Anyone else here hyped for Grey Goo?
[QUOTE=Xieneus;45989063]Anyone else here hyped for Grey Goo?[/QUOTE]
I haven't been keeping up with it.
Still waiting for possible Beta invite...
Last time I checked it was a Starcraft clone.
Never checked since then.
can't believe people are still modding generals though, like all the old websites for CnC stuff are mostly dead or completely gone so its hard to keep track of whats going on
[QUOTE=Sableye;45996942]can't believe people are still modding generals though, like all the old websites for CnC stuff are mostly dead or completely gone so its hard to keep track of whats going on[/QUOTE]
There were other sites besides ModDB?
[QUOTE=SinineSiil;45997062]There were other sites besides ModDB?[/QUOTE]
Absolutely, though CnC Reactor (I think that was it's name) is the only one that sticks out in my mind - there were a lot of other ones though.
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