• Command & Conquer V2: Kane LIVES! Edition
    988 replies, posted
Yuri's Revenge was THE game that got me into the RTS genre. It's probably up there on my favorite games of all times list, and even today I still pop it on and play it. I have to be one with Yuri.
[QUOTE=MrDestroyer;50474512]A RTS like factorio would be hype as fuck[/QUOTE] Factorio the RTS would be funny as hell. Instead of CnC's warfactories, you have to build factory complexes to refine stuff and make weapons. Itemized warfare, you need so many bullets to equip so many troops and so many of these parts to field tanks and repair them.
[QUOTE=Sableye;50467665]apparently [url]https://cncnet.org/[/url] has released all the old CNC games free, though i don't think the campaigns are quite right, i tested tiberium sun firestorm and it didn't workout well at all, not to mention the video files are somehow 1gig (10x larger than the game!) they claim to have multiplayer implimented for every one of the supported games though[/QUOTE] I just tried to use the version for Yuri's Revenge. (I own the game on Origin) And Kaspersky Internet Security was not for having any of it. As soon as it done it's updating\patching stuff Kaspersky said nope not going to happen and deleted all files it created\changed. Edit. Managed to get it working after a lot of mucking about. Seems even disabling Kaspersky until next reboot does not fully switch it off and it still scans things, and since running the installer was copying stuff to the temp folder on the OS drive it was not too happy about it. Running the program as administrator solved the issues. Just another case of Windows 10 being a pain in the you know what.
[QUOTE=Instant Mix;50471117]Conquest mode was really interesting and really fun, someone should really make a full game based on that concept alone. Would be interesting if you could enter a semi-persitent world and control actual territories[/QUOTE] Isn't that just Total War?
[QUOTE=Mmrnmhrm;50476704]Isn't that just Total War?[/QUOTE] Take Total War's blend of campaign map and battles, but add the tactics and industrial/supply management of Hearts of Iron You will have a total playerbase of 3000 people because it will be too much microing for even those that love micromanagement
I keep hearing bad things about C&C4, what went wrong?
[QUOTE=Spectre1406;50482411]I keep hearing bad things about C&C4, what went wrong?[/QUOTE] Wikipedia states [quote] Tiberian Twilight was actually originally intended to be an online game for the Asian pro-gaming market. The game was later forced to become the conclusion of the Command & Conquer: Tiberian series in an effort to boost sales.[/quote] However there isn't a specific citation. As far as I saw it the devs wanted to do something different after seeing how Company of Heroes changed things up but ultimately they made something that betrayed the core formula that defined the series. Red Alert 3 was pushing it in some respects but it's a golden child compared to C&C 4.
So it turned into half RTS/MOBA?
[QUOTE=Spectre1406;50482477]So it turned into half RTS/MOBA?[/QUOTE] I wouldn't remotely call it a MOBA just a weird hack job of an otherwise perfect formula. There's no resources, just capturing objective points on the map and the one with the most points wins. Another main issue at the time was the fact that you'd need to basically comp the campaign to unlock units and such in order to stand a chance in MP. Add to that the DRM which required you to be online at all times and you've got the grand fuck-up that put this series in the grave.
[QUOTE=Spectre1406;50482477]So it turned into half RTS/MOBA?[/QUOTE] Yeah. 5 v 5, you chose a offensive, defensive or support MCV. Basically a heavily armoured construction yard with guns and legs. You could switch between mobile mode and stationary, with a 15-second counter between each mode. While mobile it move, and while stationary it could build units. It respawned if it died. Defensive class could build turrets, so that was the only structures in the game. The scissors-paper-rock was much more rigid. Instead of a pretty simple explosives destroy vehicles, bullets destroy infantry and aircraft setup, almost every unit fell into a triangle. Except for the Sandstorm, which was basically a floating rocket buggy which is supposed to ONLY be good against medium and large aircraft but a shitload of them could fit in the popcap and demolished fucking everything. The balance was pretty bad And instead of destroying the enemy base (which respawned) you won by accumulating victory points to a limit or having the most at the end of a 20 minute match Recalling all this is triggering me
do you guys think 8-bit armies is worth the price right now?
[QUOTE=Spectre1406;50482579]do you guys think 8-bit armies is worth the price right now?[/QUOTE] It's alright, but it's pretty barebones at the moment and I think the devs are oversimplifying it for new players.
What you're talking about there is a horrible idea for a game. I hope they never make it. There isn't a C&C 4! I refuse to accept it's existence.
My only problem with C&C4 is having everything locked behind progression system. It would work much better as a spinoff but EA being EA as usual.
My problem with C&C 4 is that it was a MOBA intended for Asian markets. Instead of making a normal game, they shipped that and slapped a 60$ tag on it.
[QUOTE=MrDestroyer;50474512]A RTS like factorio would be hype as fuck[/QUOTE] There were mentions of them adding RTS elements to the game, i'm not sure if they cancelled the idea: [quote]RTS elements In the late game you have this monstrous factory full of machines, trains and flying robots. But you are still a guy running around on your own. Wouldn't it be cool if you could get into your command center and just give orders to your building / combat drones?[/quote]
The only thing good about C&C 4 was its soundtrack.
C&C 4 is pretty bad follow-up on Sole Survivor, an otherwise okay MOBA.
I like how lobbies in C&C 4 have "Gamemode" listed as if there are more than one gamemode.
[QUOTE=gufu;50487518]C&C 4 is pretty bad follow-up on Sole Survivor, an otherwise okay MOBA.[/QUOTE] It has the Invisible War syndrome of "decent game, horrible sequel."
I must admit, I had a good bit of fun with C&C 4, at least during the beta. Having games go down to the wire as that music played was so intense. I did however feel like it would have been more successful if it wasn't a tib wars game and just a new subclass of C&C like Generals and RA. I came up with a concept back then of two competing intergalactic mining companies fighting over resources. Would have kept the exact same win conditions as they originally had in place and also wouldn't have tarnished C&C's rep as much if it went south. The C&C name alone would have pushed copies. With some refinement I think the gameplay could have been a nice twist to the RTS genre but ironically enough EA trying to play it safe by making it tib wars probably made it backfire more.
[QUOTE=Shock_Coil;50488082]I must admit, I had a good bit of fun with C&C 4, at least during the beta. Having games go down to the wire as that music played was so intense. I did however feel like it would have been more successful if it wasn't a tib wars game and just a new subclass of C&C like Generals and RA. I came up with a concept back then of two competing intergalactic mining companies fighting over resources. Would have kept the exact same win conditions as they originally had in place and also wouldn't have tarnished C&C's rep as much if it went south. The C&C name alone would have pushed copies. With some refinement I think the gameplay could have been a nice twist to the RTS genre but ironically enough EA trying to play it safe by making it tib wars probably made it backfire more.[/QUOTE] I agree. Plus the campaign's acting was just so... lackluster. The rock paper scissors balance was interesting imo.
Oh my god don't get me started on the campaign. They took the story of Earth about to get fucked hardcore by the Scrin alongside the ever-growing Tiberium threat and turned it into an episode of As the World Turns: Tiberium Edition. The game got so much better when my wife was shot out of the air by that GDI missile.
[QUOTE=Shock_Coil;50488082]I must admit, I had a good bit of fun with C&C 4, at least during the beta. Having games go down to the wire as that music played was so intense. I did however feel like it would have been more successful if it wasn't a tib wars game and just a new subclass of C&C like Generals and RA. I came up with a concept back then of two competing intergalactic mining companies fighting over resources. Would have kept the exact same win conditions as they originally had in place and also wouldn't have tarnished C&C's rep as much if it went south. The C&C name alone would have pushed copies. With some refinement I think the gameplay could have been a nice twist to the RTS genre but ironically enough EA trying to play it safe by making it tib wars probably made it backfire more.[/QUOTE] the marketing for it was the worst shit EA has ever done. "hey you liked CnC 3? Like building bases? liked collecting resources? liked massing forces? WELL TOUGH SHIT, we took all the best things about command and conquer and removed them! oh also kane isn't a bad guy anymore, GIB US MONEYS" CnC 3 was a great game, EA fucked it up with the balancing patches, but it was pretty great for the time. RA3 was OK, it had ridiculous system requirements for the time and i never really enjoyed playing it because i spent more time fucking around DRM and graphic driver problems, but it had its moments, like bringing down Mir to smite my enemies in a truly soviet fashion. Kane's wrath i had mixed feelings about, on the one hand it added some fun stuff, like the global conquest mode, but that had pretty much canned missions. the campaign was pretty bland, especially on the Nod side, and then they totally ignored the scrin entirely another issue though was how OP the scrin were. take over a refinery of their's and you suddenly have no resource cap, their power stations were as good as a fully upgraded GDI one, and their basic infantry could clear garrisons instantly, while their engineers were invisible, and everything had tiberium healing from the start. Just turtling to shields, tripods and laser upgrades and you suddenly could conquer anything
[QUOTE=Sableye;50488742]the marketing for it was the worst shit EA has ever done. "hey you liked CnC 3? Like building bases? liked collecting resources? liked massing forces? WELL TOUGH SHIT, we took all the best things about command and conquer and removed them! [B]oh also kane isn't a bad guy anymore[/B], GIB US MONEYS[/QUOTE] you heathen nonbeliever kane was never the bad guy
Do any of you niggas still play C&C Generals and its expansion?
Every now and then I play mods like Rise of the Reds or Shockwave
every so often the urge to replay tib sun hits me then i remember that i suck at the game outside of spamming titans/tick tanks
[QUOTE=Sableye;50488742][B]oh also kane isn't a bad guy anymore[/B][/QUOTE] You are a traitor to Kane.
Tiberium Essence is my favorite mod for C&C
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