I discovered Frank Kleipacki's facebook page the other day and found this picture of him with another familiar face from January 12th. This is the first time I've seen Joe Kucan since I played CnC3.
https://scontent-ort2-1.xx.fbcdn.net/v/t1.0-9/50248135_10155979228403730_5017122225271078912_n.jpg?_nc_cat=100&_nc_ht=scontent-ort2-1.xx&oh=ba659946a456188223b3ccdf5dc75f5d&oe=5CE2B2DC
Was on his twitter as well, I thought it was already shared here, but looking back, I guess not.
Does Kucan not fucking age. All I see is the same Kucan we knew with a bit more sag around the eyes and that's literally it
Kucan could run for president, entirely in character as Kane and knowing this politcal climate, he actually has a decent chance.
It really says something about the state of the world where a literal 90's bad guy is less of a villain that prominent 1st world western leaders.
Other than the gray beard, joe looks exactily the same as he did 13 years ago. He has the secret to eternal life. Kane lives.
"Peace through power" as a campaign slogan would probably unironically attract a scary amount of people.
Kane sleeps in a Tiberium tent that he believes gives him sexual powers.
What do I need to get Generals to work on Win 10 nowadays? Origin version, it automatically made those options.ini which were usually described as main source of problems, but even still furthest I've gotten to after going through several Compatibility settings and custom launcher installs was hearing "EA Ga-"
I don't even know if there are fixes, every fix I've tried doesn't work well at all. The Origin releases of all the classic C&C Games are just so absolutely dreadful.
"Kane lives in every timeline"
New OpenRA Playtest release.
They're going all-in on some of the changes they're making.
http://www.openra.net/news/playtest-20190209/
http://www.openra.net/news/playtest-20190209/
The last playtest made some big changes to how targeting interacts with the Fog of War, which broke a lot more than we expected.
Rather than reverting these changes, we decided to go all-in, and replaced even more of the targeting code - a job that we had originally planned for the release after next.
These new changes should fix not just the regressions in the last playtest, but also several other long-standing gameplay bugs and inconsistencies with the Fog of War, engineers, and aircraft.
They also bring two long-requested features:
Tanks and other turreted units automatically target nearby units while moving
Force-firing with long-range artillery style units targets the ground, allowing attacks to continue when vision is lost under the Fog of War.
We are excited for these new features, which should go a long way towards improving combat fluidness and the ability to micromanage your forces.
http://www.openra.net/images/news/20190209-opportunityfire.gif
The audio notification changes introduced in the last playtest have been refined and expanded by adding click feedback to the sidebar, reducing the volume of the “cash tick” sounds, and normalising the volume changes between different music tracks.
The build is rounded out with fixes for bugs and crashes that were reported in the first playtest — see the full changelog and playtest-20190106 news post for more detail.#
http://www.openra.net/images/news/20190209-ragl-banner.png
We are also back into competitive scene, with Red Alert Global League running its seventh season in March and April. New signups are possible until February 27th; check the registrations thread for the relevant information on how you can participate.
The tournament will build up on the structure changes made in the previous season, but coming engine modifications and improvements are sure to stir things up among the competition.
We are also to see whether Barf will be able to break the RAGL tradition and become the first triple champion or this continues further with a new player crowned at the end.
As usual, there will be an aim to achieve at any tier, with several spots providing monetary prizes from a publicly collected prize pool.
Visit our forum to read all about the tournament and join our Discord server to stay informed on all the day-to-day activities in the community, as well as to discuss games, provide feedback and share your ideas on the project.
So I checked the PC game section of CEX and found a bunch of C&C games. They're not all on Steam so I snapped them up. Got Red Alert 1 and 2, Tiberium Wars, and Generals and Zero Hour. Spent the rest of the day performing the black market rituals needed to make them work on Windows 10. Bought the expansions I'm missing online because I'm a dirty rat hoarder.
Never played the series before other than 2 minutes of TS as a curious child.
Try running in windows xp compatibility mode, that seems to fix a lot of shit.
has anyone tried C&C ultimate collection on origin?
https://www.origin.com/usa/en-us/store/command-and-conquer/command-and-conquer-the-ultimate-collection
I'm deeply suspicious that EA hasn't actually done anything and none of the older games will actually work on modern pc's
In my experience with Win10 and 7 its pretty much there just to have the files for the games. They're pretty much all worthless to some extent out of the box, ranging from straight up unplayable to it works but have fun trying to mod it cause EA put a horrifyingly bad launcher on almost all of the games and it fucks up so much more than you'd expect.
Tiberian Dawn was interesting from my experience though. I had unique bugs that changed between launches and even from mission to mission, ranging from "The game is locked to max speed and the menu instantly crashes the game" to "the sidebar does not work visually so you have no fucking clue what you're building" and my personal favorite "The graphics only show up when they feel like it." I managed to make it to mission 10 in the GDI campaign before I got the worst bug of "You can't save and your mouse won't display." I was too scared to touch the Nod campaign, I can't even beat that shit when the game does work. I don't recommend the $20 asking price for this however, it's not very fun.
Let's just say I had to crack a few eggs to make my omlettes. Except for the freeware stuff, that's got the most powerful force of love behind it. At least having the physical disc of Red Alert 1 gives me
the music and videos so it's not a waste.
Red Alert 2, on the other hand, is a real shit-bitch to get installed on Windows 10 from the disc. I followed this guide which is essentially downloading the multiplayer componant and grabbing the single
player assets from the discs themselves. It seemed to have worked fine so that's good.
Now I just need to find Red Alert 3, and since I'm on a massive RTS kick I'm looking into the non-Steam version of Supreme Commander.
I wish EA would just do the work it takes to make these things playable on modern hardware, Red Alert 2 is probably never going to be playable again because OpenRA isn't really working on it and they're a small team anyways and because EA will never remaster it properly.
If EA made their older games playable then they couldn't get your to buy their newer editions. I swear if they could think of an excuse they'd have FIFA and Madden games disintegrate the moment the
next year rolled around.
From what I can tell. the reason that OpenRA's lead devs waiting on RA2 is that they want Tiberian Sun to be the Isometric guinea pig, letting RA2 be built from a more complete code base.
It hasn't stopped individual devs working on their own RA2 mods. (See: Romanov's Vengeance that I brought up earlier in the thread)
https://forum.facepunch.com/games/ujud/Command-Conquer-V2-Kane-LIVES-Edition/31/#postcwntfz
Been lurking their github, it's getting daily updates.
https://files.facepunch.com/forum/upload/926/8f67893c-e441-4054-81e7-80625def6df7/image.png
A video of the mod from four days ago
https://www.youtube.com/watch?v=0IXdkMb1KWs&t=1787s
bought it cheap (like £10 on G2G I think) only ever used it to play Generals and Zero Hour
Not sure what you guys are talking about, Generals and Zero hour were pretty easy to set up to play on my W10 system, and my old W8 system.
From time to time when im bored and want a nostalgia trip I play the a few skirmish games on Zero hour, or Rise of the Reds, modding community is still alive and well so its all good
Maybe the Origin version is different but the physical release, as is, legitimately doesn't work, full stop, on Windows 10 with the method of DRM it uses.
I won't talk about specifics, I've already been temp-banned once for talking about methods of playing games you legitimately own that are no longer supported.
https://youtu.be/eMahw_Gja7k
RenegadeX has something big coming.
No idea what, yet, but I expect it'll be big.
Coincidentally I was about to ask how the Origin CnC bundle version of Renegade is. How fussy is that one to get running on modern hardware? One of my original install disks has a big crack running through it
if you want the MP experience Renegade X pretty much captured it faithfully including its massively unbalanced maps vehicles and weapons, also its a gorgeous game. Not sure if the community is still there though, haven't played it in a few years
Home
Nah I'd like to go through the campaign again.
I do wonder in today's climate, which is better, Nod or GDI? I mean yes, Nod are nuclear armed religious fascist nazis, but they also have the ultimate goal to coexist with tiberium and harness its seemingly unlimited power and the scrin basically validate their entire belief, while GDI are the globalist status quo good guys that want to put things back the way it were before tiberium but ironically use it more and more in their own technologies.
the book for cnc 3 was actually pretty good, even if it was like a pulpy starship troopers wannabe, it covered a lot of what we saw in the game where good intentions like the blue yellow red zone codes lead to bad results with yellow zones being basically marginally habitable and under resourced while the blue zones are gleaming megacities
Nod doesn't run from the tiberium, while service with them is little better than a meat grinder, they do provide for the communities in the yellow zones and have the technology to even make people capable of not instantly dying from exposure to it. Plus they always seem to have the best weapons and technology
https://www.youtube.com/watch?v=S-VAL7Epn3o
I kinda wish we'd have more indepth view of the pathfinding. As something I want to one day work on in my own game, it feel very important to solve.
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