• Command & Conquer V2: Kane LIVES! Edition
    988 replies, posted
I thought RA3 was a piece of shit. I still play Red Alert 1 on my PS1 every now and again. I should install Generals again sometime, that shit was the vest.
[QUOTE=ScottyWired;37901222]Thread has seen little activity so lets get inspired to talk: [url]http://lego.cuusoo.com/ideas/view/25166[/url] This guy here built a CnC4 GDI MCV out of [B]Lego![/B] If it gets plenty of supporters, the Lego company will consider making it into a set. It is in my own personal interests to own this set! If little kiddies get their hands on something Command and Conquer related, there'll be a tsunami of fresh noobs coming online, but hey, the series will be financially secure again! [sp]I'm not predicting moderation, but looking at my ban history, I can see where my post might land me :/ [/sp][/QUOTE] Should've built a Mammoth Mk. II instead. Fuck everything related to C&C4.
I'm so tempted to buy that C&C pack on Origin 17 games for 49.99 [url]http://www.commandandconquer.com/collection/en?utm_source=CNC_Home&utm_medium=TopNews&utm_campaign=CNC_Traffic_TUC[/url]
No Sole Survivor, no sale.
Oh EA, you so silly. [IMG]http://i.imgur.com/3Zdqr.jpg[/IMG] I would buy this if they made sure that all the Pre-CNC 3 games would run properly on modern machines. Freaking love the shit out of RA 1 + 2 and Generals.
Man, I wish The First Decade would have came with a soundtrack.
[QUOTE=mcattack1092;37904006]I would buy this if they made sure that all the Pre-CNC 3 games would run properly on modern machines. Freaking love the shit out of RA 1 + 2 and Generals.[/QUOTE] They do, they've been updated to run on modern machines according to the e-mail I got. Also, the trailer they made for it only shows footage from the 3D games. [media]http://www.youtube.com/watch?v=WQLy5Gs21cE[/media]
[QUOTE=AWarGuy;37902454]I should install Generals again sometime, that shit was the [B]vest.[/B][/QUOTE] I would wear that. Does it come in mens sizes?
I went and bought it from a gamestop when it came out. RA2, and TS run perfectly on windows 7 64 bit. it basically is loaded into it's own VM and doesn't warp a 2nd monitor if you have more then 1 monitor. Only problem i has was when i ran the first command and conquer and the 2nd monitor turned to purple. and all my game icons turned into random system icons from the windows icon folder.. but a simple restart should fix it. Just wish the "bonus free content" was abit more.. unique.. some things you can find on youtube or wallbase.
You guys can still play the classics free of charge on CnCNet.
Oh man. First time in MONTHS that I've played CnC. I started up CnC3 (which is half a decade old now, wow) and put myself against a medium player just for a warm-up. . . . . . . . . Four minutes into the match and a freaking [B]medium [/B]GDI player had Pitbulls, Orcas and Grenadier APC's roasting my ass and serving it on Tiberium crockery. :suicide: I gotta get back into this game in preparation for Generals 2...
Several years since i played CnC3, played some a couple o' days ago. One game was just a stand-off, i attacked the bot and did some minor damage before losing my attacking forces, he attacks back and does some minor damage although it was barely nothing. To end his misery is use my Ion cannon, what do you guys thinks the scrins do? The infantry guarding the base moves towards the ion cannons fire so that they too can get vaporized. Silly bots... [SP]Still love this game though.[/SP]
Oh my god Command & Conquer: Renegade Now this was the peak of multiplayer experience for me, never once has a game grabbed me so much, and the community and small squads you'd form on the spot wih perfect strangers, so good. ... Flame tank rush!
Nobody has posted this here? Boo! [url]http://www.gamereplays.org/generals2/portals.php?show=news&tid=910692[/url] [QUOTE]Details: -EA flew 12 community site heads (and presumably paid their full way) out to Los Angeles to play the new C&C game for two days and give feedback to the team about their impressions. -EA usually holds a summit like this for every C&C game, but the difference this time was that instead of presenting a game that was near gold master (and thus relatively unchangeable), making the summit more of a preview event than a real feedback event, this one was much earlier in development so that feedback could actually be addressed. -Almost all the senior staff from the old team is gone, replaced with the team JVC built when after he launched the studio. -The game will be treated as a service in the same sense games like Team Fortress 2, Dota 2, League of Legends, and other high profile f2p titles are, as in it will be expanded with a large number of additions, balancing patches, new modes, etc post launch. The base version will launch with Generals content. -C&C will be a traditional RTS with base building, resource collection, and three unique factions. It also presumably features a very prominent annihilation mode. Basically, think more like StarCraft 2 and less like DoW/CoH. -[Nirolak's Note: "Think more like StarCraft 2" could also probably be a bit of a motto for this game as several of the following points will show.] -The game features a fragile, harassable builder unit, and killing that unit will cause a building to stop constructing. Game Replays feels this will help stop "base crawling Whack-A-Mole". I haven't played enough C&C to experience this, but I assume this was because players could just pop up a building without the enemy having a notably effective to stop it, thus inching their base into the enemy. -Resource nodes now have a maximum optimal number of harvesters, meaning that the rate at which you can collect resources from any given location is gated, which in turn helps promote creating expansion bases. Of course, taking an expansion can be risky as you have to invest in making and defending an output. -There is also new resource that serves the same purpose as vespene gas (as in it's used for higher tech tree units and structures). The vespene gas resource (oil) however is autocollected by building an oil derrick on it as opposed to requiring more workers. -Supply Drops and Black Markets have been removed so that it is actually possible to run out of resources on a map, meaning that you can no longer have indefinite late game income. -The way each faction techs up is unique, and the tech tree variety was compared to Red Alert 3. The authors said it was notably more robust than the first Generals game, but that the specifics of the tech trees are currently NDA'ed and thus they can't share more information on them at the moment. -While the infantry units have the appearance of squads, this is simply an aesthetic, as the squad functions as a single unit (like, when they get killed, all the units will die, and they don't have different weapons or things in the squad like in Dawn of War or Company of Heroes). -Building placement is currently grid based and uses 90 degree rotations, but this is still an in progress. -Game Replays really liked the fundamentals of the game, but noted that inherently only playing for two days is not nearly enough time to analyze all the amount of depth and nuance present in the game and see how it would hold up in the long run. They did note that they like the initial result of the core mechanics changes in that the game now promotes manageably sized armies where the importance of unit control/positioning is much greater than before, as opposed to the more raw numbers focused game of yore. -Their game balance philosophy is that they want to balance the title from both a numeric (damage/unit cost) and usage (strategy) perspective, so they built tools to collect a gigantic amount of data that will help them analyze both on a large scale. A large part of the reason they felt they needed this is that they want the factions to be rather divergent, since they feel having mirror-match-esque factions is rather boring, but that inherently makes balancing much more difficult. -Victory has claimed that they've actually not yet decided how to monetize the game outside of the fact that it will be F2P. They did note though that they believed basically no one would actually want to play the game if it had anything the RTS community would consider pay 2 win or imbalancing, thus causing them to have essentially flushed all the money they spent down the drain. [Nirolak Note: To check on this claim, I went to their job site and noticed they are trying to hire a monetization designer, so it is possible they are being truthful.] Game Replays did note however that even with good intentions, there are definitely ways you could still mess up monetizing a title like this. -While Skirmish is present (and presumably what they played), the game will also feature additional PvP and PvE modes. [Nirolak's Note: A long time ago JVC hinted that the game would have a lot more variety than RTS games generally do in terms of modes. I imagine some of those will be coming post launch however.] -Game Replays ends on a note that the development team seems to understand the fundamentals of what makes a good game, but of course, having only seen a build that was legitimately early for a relatively short period of time, all they can assert is that the game has potential, not if it will actually end up living up to it.[/QUOTE] [editline]5th January 2013[/editline] Link doesn't work because GR is down at the moment.
[QUOTE=Bragdras;39104824]Oh my god Command & Conquer: Renegade[/QUOTE] [video=youtube;FkG_9bN--8k]http://www.youtube.com/watch?v=FkG_9bN--8k[/video]
Tiberian Sun is my favourite. I think I started on Dune 2000 even if not technically C&C, then C&C, then Red Alert, TS, TS2, then finally Generals.
We need music for this page: [video=youtube;9QyQ9PsOj6A]http://www.youtube.com/watch?v=9QyQ9PsOj6A[/video] Or this: [video=youtube;798HhYw1TQs]http://www.youtube.com/watch?v=798HhYw1TQs[/video] Also, is it possible to play online with STEAM friends? (CnC3)
[QUOTE=Viper123_SWE;39104931]We need music for this page: [video=youtube;9QyQ9PsOj6A]http://www.youtube.com/watch?v=9QyQ9PsOj6A[/video] Or this: [video=youtube;798HhYw1TQs]http://www.youtube.com/watch?v=798HhYw1TQs[/video] Also, is it possible to play online with STEAM friends? (CnC3)[/QUOTE] Maybe. We should try, I have C&C 3 on Steam as well.
[QUOTE=WarRocker32;39105050]Maybe. We should try, I have C&C 3 on Steam as well.[/QUOTE] Indeed, hit me up on STEAM, same name as here.
[QUOTE=SinineSiil;39104846]Nobody has posted this here? Boo! [url]http://www.gamereplays.org/generals2/portals.php?show=news&tid=910692[/url] [editline]5th January 2013[/editline] Link doesn't work because GR is down at the moment.[/QUOTE] Sounds better than I thought when they announced it would be F2P, but still very sceptical.
[QUOTE=acds;39105148]Sounds better than I thought when they announced it would be F2P, but still very sceptical.[/QUOTE] They're taking a good stance on things, making sure it plays like a classic but not entirely just going with the "build x amount of x unit to win the game" routine.
[quote]OpenRA[/quote] Just trying this and i've never tried this before and i've readed some things in the modding guides that you can make your own units and a new faction on OpenRA. I've installed OpenRA but he didn't detect my red alert in first decade folder. Anyways that is not the big problem.I just saw that OpenRa has no skirmish ingame, only online. I really would like to play skirmish, is this in anyway possible? I really would like to make a new faction and play this with a AI. I really like Red Alert 1 and it's always fun messing around with rules.ini. I still play with my own rules.ini file that has alot of changes. Like i've replaced the Yak attack planes? to Badgerbombers that will drop 5 nukes out of the plane. Or the Allieds has einsteins with vulcan weapons and shooting turretcannons. All units/buildings costs less etc. Or how about make the Queen ant building buildable that zaps incoming enemies? Random crates that will popup chrono vortexes and destroy your base or enemies. I love the game so much! EDIT: Just tried playing the OpenRA on my own and i was always used in RA1 that the gamespeed in the game was on "fast" and now you can't even change this? This saddens me!
So we just had an amazing game with Xieneus and Viper123_SWE. Jesus this game is so fun with friends. [editline]5th January 2013[/editline] [IMG]http://cloud-2.steampowered.com/ugc/1100268990210258976/88D2E7A4E363B4E7491082B9615AC0CA78F69798/[/IMG] I'm the cyan Scrin. Xieneus is the red Nod.
[img]http://cloud-2.steampowered.com/ugc/1100268990210306867/7DF36DCCEB41E1E4A1EB5A64EDEFF70E591B6D3E/[/img] :<
So here's what happened. Game started, first thing I did was send an Explorer to the center and build a small base there and captured everything. Viper123 as GDI kept harassing my center base, so I built up a small army of Tripods and wiped him out. Xieneus, doing god knows what says "Whats going on down there" Next thing he does is provoke me and I sent planetary assault carriers to fuck his shit up. End.
Kinda wish I had C&C3 Steam, oh well. Guess I got over it. For Generals 2, don't think I will get it. Heard that they won't have a SDK or modding tools, plus, they would have maps as DLC. DLC and RTS don't go well together. Edit: Checked, its F2P. Still not interested, after the last game, it kinda makes me wonder if they will keep following that, instead of the old games.
[QUOTE=ForcedDj;39109325]Kinda wish I had C&C3 Steam, oh well. Guess I got over it. For Generals 2, don't think I will buy it. Heard that they won't have a SDK or modding tools, plus, they would have maps as DLC. DLC and RTS don't go well together.[/QUOTE] It's F2P.
Christ I feel like an idiot, I didn't even know we had a Command and Conquer thread.
AHAHAHA! I BEAT YOU TO IT WARROCKER! THAT TECH CENTER WAS MINE! [img]http://cloud.steampowered.com/ugc/1100268990214569735/211C5C48C1A2595BD5A91F816A6F5BB880005729/[/img] [img]http://cloud-2.steampowered.com/ugc/1100268990214578716/ED524711EC37B2E04A01E968A2C1DEAC40ED25F8/[/img]
Bought the ultimate collection, been playing Yuri's Revenge non-stop. My all time favorite command and conquer game.
Sorry, you need to Log In to post a reply to this thread.