D&D and Tabletops RPGs V7: Yes you can talk about tabletops other than D&D
703 replies, posted
Your discord username doesn't work for me for some reason
I'm already up to 5 players, at this point, and a 6th would be too much, for this game. Sorry.
Anyone have a recommendation for a game thats like Cyberpunk 2020 in that its a cyberpunk game with a big focus on gear... but more modern in the sense that it incorporates concepts like internet and so on.
Shadowrun?
Shadowrun
Gurps CP/Tek
But shadowrun drags so much. Its nuts.
Drags?
It's exceptionally slow in basically every aspect of its design, from character creation to hacking to combat. Probably the slowest system I can think of that people actually play.
And I'm the kinda weirdo that loves complexity a lot, but Shadowrun takes the complexity and just drags it out and makes you really focus on absolutely every mechanic.
I mean, I remember 4th edition being silly slow due to our inexperienced GM, but supposedly 5 makes it all better due to magic of thresholds and small dice pools or w/e?
Sounds like shadowrun needs it's own version of 5e
There's nothing stopping you from streamlining the rules yourself.
It has one, it's called Anarchy and it's kind of ok
Except for the fact that I have a life outside of the game and can't do the arduous process of overhauling a massive ruleset all by myself.
I think I'll just go with Eclipse Phase. It's a lil simpler.
What? CP does have internet. Even then it's not really a setting detail that's too hard to just slip in.
Been reading up on Cyberpunk 2020 and it looks fun as hell. Maybe now with the games lethal gunfights I can deter some of my consistent murder-hobos.
I like that you are trying to imply that this just wouldn't be a way for them to become super android murder hobos.
With their antics they wouldn't get that far.
On the topic of deadly gunfights, I've been stringing along my party with jobbers and "seemingly deadly!" encounters in my Fate Core campaign. Running from a battalion of armed guards while hot-wiring a tramcar to break through the anti-magic border wall? Those lame guards just can't seem to hit you guys! Golly, you really showed them what-for, and you owe it all to your quick thinking and finesse! They love the part where they don't get crippled and deal with horrible, character changing injuries! For now, most of the team is enjoying the comfort of being the protagonists, but the seasoned DM in the party knows exactly what's going on.
I'm gonna be starting a game of L5R on Mondays sometime soonish. Haven't set an exact time yet, but definitely sometime before 6 PM GMT
In case you're not familiar, here's a pretty basic simplified pitch.
Legend of the Five Rings is a fantasy game with a setting heavily inspired on feudal Japan. While It has it's fair share of swordfighting and spooky asian monsters, it's also very focused on politics as your characters are samurai, who are equal parts warriors and aristocrats whose every action reflects upon their lord. The social customs and political structure is all patterned after a somewhat idealistic depiction of feudal Japan, so it's pretty weird by modern standards. Mechanically it's fairly simple but roleplaying as a samurai might be a bit tough if you're not already a bit of a weeb.
Small clarification tho, it might be weeb but it's not really especially anime. It's more mythological/fantasy styled and for the most part the setting is pretty gritty.
Meanwhile in the World of Darkness, my party rescued Jesus from where he'd been held captive for the last 2000 years by vampires. They promptly taught him Kung Fu, and now he hangs out in Seattle raising an undead army to conquer the Earth.
You ever spend enough time between creating your characters and the first session that you forget the dumb jokes you put in when you look back at the sheet/token/blarf? Cause I just checked back on a friend's campaign that I'm going to be in since life kinda pushed it back a couple of months, and I forgot I put this as my stronk Kenku's token
https://files.facepunch.com/forum/upload/608/1106d2d2-d025-470f-b438-d59b4caaf84d/borb.png
And despite it being a minor thing, heat exhausted me just couldn't stop laughing
Also a backup character (a Human Mystic) with the Mystic quirks of changing his name daily and never speaking his name starting off with the poorly generated name of Shoordadjoold Zetvegugye
(Note: the party is familiar with this behaviour, and the GM allowed it on condition that I throw the NPCs some kind of bone, to which I suggested a Walmart style "Hello my name is " tag)
I love how much the random character backgrounds contradict themselves in Cyberpunk 2020.
Family Status - Family was murdered/killed and you were the sole survivor.
Parents - Parents are both living.
You're adopted.
Spent more time than I should have, but I Frankensteined a character sheet together for Cyberpunk if anyone is interested.
Cyberpunk 2020 Character Sheet
Still subject to change.
So I've been playing Shadowrun Returns which is odd because I hate the Shadowrun setting. It's an ok game, found it much easier to get into than the ol' Infinity Engine RPGs.
Shadowrun Returns is pretty entertaining, but the sequels are even better.
Shadowrun Returns is an okay game, but the sequels are genuinely excellent, like 9/10 for both. I liked HK more than Dragonfall except for its matrix sections which felt like two steps backward, but they're both solid.
It's the setting of Shadowrun I have a problem with. The 'dystopian cyberpunk' and the 'magic returning to the world' ideas do not at all interact, they're just stuck in the same elevator in
awkward silence. The ONLY clever thing they do with it is the fact that dragons are the CEOs of the megacorps. If you took out either the cyberpunk or the magic stuff you would have a fundamentally more consistant, compelling, and stronger narrative base. Heck, I'd be the biggest fan of Shadowrun if it WAS set in 2012 when magic first started appearing and before all the
antiquated ideas on how technology developed. As it stands the most interesting and unique part of the setting is just backstory.
No offense to Mr Shadowrun but his detirmination to make a cyberpunk TRPG that's different to the first cyberpunk TRPG meant he missed out on the better idea.
I've never played shadowrun, never looked into it, only knew the name
But it does sound pretty interesting.
How does it compare to 5e gameplay wise?
I mean, Shadowrun is technically post-cyberpunk...
Honestly, the existence of magic allows Shadowrun to escape the pit of dread that is inevitable cynicism of cyberpunk (everything is fucked, forever) and brings in a more hopeful 'stick it to the man!' theme into it.
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