• D&D and Tabletops RPGs V7: Yes you can talk about tabletops other than D&D
    703 replies, posted
wow, weird way to spell 5e
Edition Wars? What is this, 2007? Every system has advantages and disadvantages and caters to different tastes, play what you want.
no
The DM for a campaign I'm in allows you to eat dragon heart and gain benefits. It came my turn to go through 40 years of downtime from Hoard of the Dragon Queen and Rise of Tiamat. DM, "what will you do in year X?" me, "kill blue dragon", and I roll a nat 20. I don't know how many epic boons I got, but my character can now pretend to net emperor palpatine or highlander. Also nat 20 on making friends with a copper dragon. One on one discussion with my DM turned into 4 hours of insanity. Wait until my party members find out the person who's supposed to die soon has an epic boon of immortality.
Possible new villain backstory too.
You say that, but there a tiefling who is chaotic evil in the party and well her backstory... she's from hell, she eats hearts and used them for rituals, and only showed good emotion because she was preggo with the daddy being an aasimar. The DM hasn't killed anyone in the party, the other players have. This tiefling has not only eaten white dragon heart unscathed, but also ate the heart of an undead king (additional 3rd party campaign), absorbed darkness, and made a pack with vecna. She's an assassin shadow monk, that without such power has made a 96 damage sneak attack before. Closest thing that I can describe to this party is a comedy to dark comedy Adventure Zone meets Suicide Squad.
Does anyone here have experience with Tri-Stat dX? Me and some others decided to use it as a free-form backbone for a campaign taking place in the universe of a show, and it was going well, but after an encounter with some random soldier mooks I generated had a character get almost OHKO''d by an assault rifle firing rubber bullets I decided to look for advice. There are a hundred different "free-form" systems, but almost all of them have some strange caveats or glaring gameplay flaws. Maybe this stuff just needs to come with some healthy dosage of house rules, but it feels strange to constantly feel like you're fighting the system or working around it when you just want to have a non-standard setting.
My current gaming group is getting a bit hilarious with some of the theming we're doing. Players are heavily involved in the worldbuilding. So when I created my character I also did most of the designing for her home nation. Names are Latin-based. After hearing about that one of the other players decided on Hawaiian-based names. And now that same kingdom also has Spanish because it has a sort of subkingdom of orcs. so he has Spanish-speaking orcs. And the dm is considering making the dwarves in the kingom north of mine speak Russian. And then the most ridiculous one: There's a nonstandard race (currently leaning towards lizardmen or kuo-toa) with a kingdom to the west which actually has a shared port with my nation and the one to the north of mine. They speak German. Imagining lizardmen and kuo-toa walking around speaking German is one of the most ridiculous things I've imagined in D&D.
So each of my countries in DND now have fleshed out: Language Population Economy System of government System of laws and order Educational systems Healthcare Military focus Religion Trade Relationship with neighbouring empires What else could I be missing? I'm just trying to collect as much information as possible about how they would all function Just in case one of players goes "what's their system of government" I can just slam a piece of paper down that lists their entire government structure. If need be. I also find it immensely satisfying,but I won't let my players know that.
While that's fine and all, most players aren't going to ever ask anything like that. You've already got too much, tbh! A simple list is the form of government, the head of state, the major trade goods (both imports and exports), how large a standing military they keep (if any), the primary religion(s), and the population (including general percentages of each race). That's more than enough by itself, but it's good to keep track of some of that stuff. Trade goods, for instance, always make good loot in bandit lairs, while knowing population percentages can let you simply slap it down onto a town or city and say X number of people are human, Y are gnomes, Z are goblins, and so on.
I know they'll likely not ask, but I feel having a complete record helps me as a DM.
where da trezher at?
Where's the what?
wer da swag @
If you mean where is an empire's physical wealth located then: Banks, guilds, treasuries, real estate, loans, taxes and rent, diplomatic treaties, dowry. etc. Other than that, wealth and material coins can be found in all the usual places Ancient tombs, banks, cities, guilds, forges, Dwarven mountains, underground, caves, dragon hordes. etc. If that's not what you mean you're going to have to be more specific please.
wer da +3 greatsword and the magic wand that let the party steamroll everything and you regret giving them @?
That's not remotely a unique issue to pathfinder, at all.
In a different campaign.
In a D&D context especially you will probably want "How is Magic treated/known?" I would also generally recommend some kind of like, Cultural information, about the actual people and customs rather than just the governmental structure. That kind of thing tends to permeate through all layers of society and will be something your players directly interact with. Generally having a defined Head of State, king, emperor, etc, is useful as well. If you're a super nerd you could also define what Coins the country uses, for a fun bit of flavor. I've had countries that did not use Gold Coins and only allowed their citizens to trade in empire-minted Electrum coins, which caused hassle for the party when they found loot in the form of foreign gold and silver coins.
Customs Social Quirks Original Army Composition Fauna Flora Local Flavor of note Denizens of Renown™
also national kinks they will praise/shame you for
What if the national kink is humiliation?
think a nation like that would last long?
https://upload.wikimedia.org/wikipedia/en/4/4c/Flag_of_Sweden.svg
Had a session tonight and while I'm forbidden to two roll my two D20 at the same time because of how often I roll doubles, I decided to again roll with my two dice but with a chant at first. I can't remember the rhyme I chanted but it ended with " let this dice be quantum locked". The dice rolled... two 17s, in amazement I move back in my chair from the table in the game shop. Just then someone shots, "Look out", but in my bewilderment I don't budge. BAM, my head gets hit with a Settlers of Catan board game from the top of the shelf, which I backed into. While I lost only a little of my memory, my brain instantly came up with the idea that the good luck I transferred into the dice caused an equivalent exchange of bad luck.
You'd better watch yourself, if you roll two 20s like that you're liable to fucking die.
We'll see
Alright started our new campaign today, went about as well as you might expect. And if I had to pick a moment that really highlights the stupidity of it all, it'd be when the halfling druid was trying to get a talking bear to do carnival tricks like "roll over" and the bear asked "clockwise or anticlockwise?" Or when they found the young girl without a name (who this campaign is focused on) and where going to give her a name lead to "NO, we are NOT naming her 'Ra Ra Rasputin!"
Welp, the rogue finally died. His ability to survive beforehand had to be nothing short of divine intervention. He had survived: -Stabbing himself off of nat 1's on more than 8 occasions -Getting shot by 13 city guard after he tried to steal a ship at the docks -Being stabbed while playing dead -Being blasted by at least three fireball traps within 20 minutes -Getting stuck halfway in a gate and being stabbed by the enemies on the other side that saw him before he even tried coming through -Falling from the top of a castle wall -Falling from me as I was slow falling off of a castle wall while holding him -Not bothering to check for traps and getting blasted by several acid arrows when he had about 12 HP left After a while we were beginning to think that this guy was under the protection of some deity. Until that is of course he tripped on his own ball bearing and broke his neck. Nat 1'd twice on his death saves.
First day of Pax Unplugged. Actually pretty great, got to play SmashUp, bought the game and got a huge fucking smashup bag. still smells like a pax tho
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