• D&D and Tabletops RPGs V7: Yes you can talk about tabletops other than D&D
    703 replies, posted
why are the dnd books on amazon cheep? I mean the mtg dnd book is $20?
Amazon is a juggernaut who call afford to sell their shit dirt cheap to snuff out all competition
Anyone know good EU places to get dice towers? I'm looking on Etsy but I'm getting kinda sick of seeing nice looking dice towers for like 30 eurps and then finding out they're being shipped from the US so it costs 15 more.
Why don't you try making your own? They're not difficult to make at all and would be a billion times cheaper.
make it out of lego
Because my skills at making anything with my hands can be charitably described as fuck awful, that's why.
Dicetowers are cool and all but shaking your dice in a cup and smacking it onto the table is underappreciated.
That sounds like a good punishment for players who consistently lose their die on the ground. It's not hard to keep it on the damn table unless you're just trying to get them on the ground or you're going apeshit with your rolls.
Dice fly like they're in the Source Engine on our game nights.
We resumed our game after a 3 week hiatus, surrounded by trolls and a rock-throwing fire giant. We managed to survive the encounter, but had to run away. We ended up only killing 1 of the 3 trolls, and neither of the giants. We decided to stay in town for 4 days just to see if anything bad happens, but we think the giants are going to piss off somewhere else. Either way, I'm glad we all survived. I was one death saving throw away from, well, death.
because this card game counts as a tabletop under kickstarter, En Garde! is getting reprinted a la crowdfunding. I likely recommend this game http://kck.st/2DYFmg2
Had a blast at PAX Unplugged, even if I only wore my cosplay for half the day on Saturday (it was cumbersome as FUCK, but it looked real good next to my fellow superheroes). https://files.facepunch.com/forum/upload/241798/eaf58981-a26b-46d2-a811-ca73c4b1758b/ghostronaut lives.jpg Got the rebooted Fireball Island (which is an amazing time if you play it with actual shots of Fireball) and finally played Once Upon a Time, which is just a tremendous little game. The artwork is all in this beautiful watercolor style that makes it look like a classical fairy tale, but then you get to the actual stories that are told and shit goes utterly bananas (I ended up interrupting a friend's tale about "a horrible curse that turned everyone in the forest into monsters" and changed it to "a horrible curse that turned everyone in the forest into ORPHANS.") Also played a ton of amazing demos; there was this one called Desolate Front, which hasn't even made it to Kickstarter yet (me and my friends played a single round of a ROUGH development build). Essentially, it's WW1 and the mass bloodshed has summoned Eldritch monsters, so you have to choose your country and combat the supernatural menace while still trying to win The Great War. It seems to have a great balance of co-op and competition, with tons of potential for fuckery as it goes on (I'm told you eventually gain access to your country's supernatural monsters, so America gets the Wendigo while Russia gets the Baba Yaga and so on). Best by far was Board & Dice though, a couple of chill dudes from Poland. They had this game, Escape Tales: The Awakening that fucking enraptured us. Basically it's like an analog point and click adventure/escape room type thing with branching paths where you have to solve puzzles in an attempt to wake up your comatose daughter using a mysterious ritual. They had another thing, Inbetween, that felt very Stranger Things. There's a normal dimension and a monster dimension, you need to sabotage the other player's efforts and think two steps ahead in order to secure a set number of townspeople to your side. Tons of strategy at play, once we got the rules down each turn lasted a matter of seconds. It was super crowded, super hot, and I'm pretty sure I'm battling con plague, but all in all I'm totally down to go back next year. It's really revitalized my interest in tabletop stuff for the time being. On a semi-related note, I'm considering hitting up my local comic/game shop for DnD Adventurer's League. Only thing is, I've never done something like this before and have exactly zero experience with DnD; what should I know/do before getting into it to avoid being "that guy"?
Though I imagine I'm the only person here that plays Genesys, fuck it I made more homebrew! Another Dawn Sci Fi Heroism in a far future gone to hell. Inspired by games like Destiny, Warframe and the as-of-yet unreleased Anthem, Another Dawn casts the PCs as a paramilitary Fireteam undertaking missions critical to Humanity's continued survival. Beset on all sides by Aliens seeking to enslave, slaughter and destroy Humanity, your Fireteam take the fight to the enemy, so that Humanity may live to see Another Dawn. What's in it? 5 Archetypes, capturing as much of the flavour of the Guardians, Warframes and Javelins as possible. Make-a-miracle, in place of Guardian Super abilities, the Warmaker and Cleric archetypes have access to Miracles. As your XP spent increases, so does the power of your Miracles! Develop them organically, learn multiple miracles! Summon mighty lightning storms, save your friends! Focus schools. The Warframe Archetypes, Aggressor and Manipulator gain access to special Talent trees, flavoured after different Ninjitsu schools. Become the glue that holds your fireteam together, drown the enemy in nano-bots! Never die! Lots of customisation! Customise a Scions Dragoon armour, customise your weapons! Customise your armour! Set your sword on fire! What's to do? Playtesting! If anyone here plays Genesys or has ever wanted to, give me a shout because this shit needs playtesting. I'll tweak numbers, add abilities and more options based on feedback. I'll also add more aliens, weapons and armours as time goes on! I'll also add fluff, though I'm going more setting agnostic than hard ties.
sure, hit me up with your discord name or something
How do you like using Genesys? I picked up the book a while ago but never found the time to build anything with it
I absolutely love it if I'm honest. I've played a lot of systems overtime, and I think some I played too much. So much so that I couldn't see the forest for the trees, and all I could think of when playing Dark Heresy for the 250th time was "God I fucking hate these rules they completely fall apart if you put even the slightest bit of pressure on them". Same with Call of Cthulhu, Shadowrun, n/oWoD and a bunch of other games. Every game always had that little clause that said "Remember rule 1! Have fun at the table and ignore the rules if you want to", but if you ignore the rules then what's the point? Genesys really hits the sweet spot where it has a solid rulebase with depth (not complexity), and it knows just when to slacken off and let you interpret the results and try new things. This is my second Homebrew at this point, and it sure as hell won't be my last. I'm currently running a Dark Heresy game using Genesys and it's so much smoother and more fun than any other DH game I've run (ruleswise at least, my players still have the heads of bricks).
Anyone here have experience running Mongoose Traveller? What's it like, how techy is it?
Gonna run a game of Kult: Divinity Lost. It's a psuedo-PbtA game, set in a version of Earth in which humanity has been entrapped in an Illusion by a being known only as the Demiurge, to keep them from seeing reality as it truly is. You play as people who have been made aware of the Truth, that there are things beyond human understanding in this world, and begun their journey to discover more. This is a horror game, so come willing to be scared, or don't come at all. I can't do any sort of expository plot hook/lore dump, because the nature of the game makes it so that the initial plot is largely up to how you create your characters; that said, I'm looking at setting the game in the modern day, potentially in Chicago, London, Los Angeles, New York, or Paris. We'll be playing either Mondays, Wednesdays, or ideally Fridays, starting at 1PM GMT-7(may get moved to 2PM once Daylight Savings starts) Roll20 text for IC, Discord voice for OOC. DM me on Discord @Rats#9479 if you're interested.
New guy to our Cyberpunk made himself to be Paul Blart. He's now made me consider on running a mall cop one-shot.
Anyone played the Pathfinder adventure path War for the Crown yet? I think we're going to play it sometime in the future and was wondering if cavalier 4 and the rest barbarian would work there. Almost done with Ruins of Azlant and tired of playing wizard.
Not to post the same thing twice on the same page (I imagine a lot of people missed it since it was kinda tacked onto the end of my PAX post), but does anyone have any tips for joining a DnD Adventurer's League game at my LCS? I've never done such a thing before, and I want to avoid being "that guy"; was thinking of making an Orc Barbarian for simplicity's sake and showing up one night to see how things are run. Anyone who's done this before have any pointers/general things I should know?
Have fun and a good attitude. They're meant to get people into DnD, the DM will likely have pre-made sheets, otherwise bring your own that's compliant with adventure league.
Yep. Usually the DMs that show up to those events are majorly folks who're seasoned veterans looking for some spice and spark rather than newbies in my experience as well. Also, the work progresses on this monster I'm making for 5e -- which I'm now, after reading this page, mulling over porting to Genesys for my personal use and keeping the 5E for sale. It's a world guide sort of book for a setting that's a mish-mash of Arthurian-type myth, Greekish Gods, and a sci-fi world's post-apocalypse descent into dark fantasy (something like Horizon: Zero Dawn I suppose). Would also like people's playtesting opinions on some of the stuff in it but ... it's a massive thing with completely new (some of them lifted/mutated from Fantasycraft) systems (reputation/renown/infamy, favors, call-in-able contacts, actual crafting rules/mechanics, stronghold building rules and expansions, new invocations/spells, 13 new races, a bestiary, a world map with brief regional descriptions, new items, 13 new backgrounds, rollable tables for name generation/weather/npc generation/magic-item generation, rules on how bending historical events work... it's looking like it might wind up to be 200~ odd pages without much art in it so I'm wondering whether I should just split some of it off into other smaller books). Also, I'll have to replace all the art in it because I put it together initially for our party's use and didn't have the time to art for it. How would you even properly go about testing this much information properly, I'm wondering. Here's a few importantish bits from it for the curious. I apologize for any typos or unexplained stuff you might encounter in advance. I'm still in the writing phase of the thing and, though I like to edit as I go I often miss stuff, a lot of cruft is likely to stick around until I get to my editing phase. https://files.facepunch.com/forum/upload/133737/b0e72480-90f4-4896-a4ef-c61ba39b30b6/image.png https://files.facepunch.com/forum/upload/133737/a76b64ca-f10a-4e78-bcae-30a4db441c35/image.png https://files.facepunch.com/forum/upload/133737/8d40f662-7d5a-471c-8645-cdb06693f5c5/image.png https://files.facepunch.com/forum/upload/133737/7cc84097-1d8f-4570-9dfb-999e30d63cc2/image.png https://files.facepunch.com/forum/upload/133737/381ed19c-8420-426c-989d-fb0fc51c02ce/image.png https://files.facepunch.com/forum/upload/133737/446a9dd2-24ca-4852-bbee-318d07a20c9f/image.png https://files.facepunch.com/forum/upload/133737/35906ce2-021b-46ad-bbcb-e81db53d3f29/image.png https://files.facepunch.com/forum/upload/133737/9064061f-a7b7-43cc-8121-20192f76818f/image.png https://files.facepunch.com/forum/upload/133737/96c7f62e-f20a-4159-b68d-55341b847fa0/image.png https://files.facepunch.com/forum/upload/133737/60507688-5221-4289-9e56-fe5cae37a7e7/image.png https://files.facepunch.com/forum/upload/133737/6561b32d-f69d-457b-9375-787128734c20/image.png
One of my friends went to an Adventurer's League game and said it was much different from the kind of DnD we were used to (goofing around, roleplaying, etc.). He said it was very much just treated as a lite wargame oriented toward powering through combat and earning loot. Nobody even had names for their characters there, apparently.
I haven't played in anything but private groups, however I've also heard such that it's more game play oriented, however not to such an extreme. I'm sure the individuals running it affects it, but I think if you're looking for an rp centric session look for a group that does get togethers and advertises it as such. Hell, do it with friends who've never played either, it's how I got into it.
Hi, I play Adventurer's League quite a bit. Yeah, depending on the group, you may get really strict assholes, or good people who will ride that very narrow line of fun > rules, while still keeping it legal. AL games are very railroad-y and it's all about the magic items. A lot of the modules aren't very good. You'll get used to the "magical AL fairy" in between games. The only benefit to playing AL is that you can take that same character to different stores or conventions and continue playing. But you have to play by AL rules or not at all. Adventurer's League sucks. It's way too restrictive, and they "charities" they do are pretty scummy. I think right now there's a charity going on to allow a PHB+2 rule for the next season. For those of you who don't know, AL has had a rule since day 1 that you can only use the Player's Handbook + 1 other source book. This means if you want to play a Kobold, you can't be a Swashbuckler, or vice versa. Anyway, I think they said they needed to raise $6,000 for them to incorporate this rule that people have been begging years for. And not only that, but it's only going to last one AL season. Once that season is up, that character is no longer considered valid to play. Their excuse for just not adding the rule? "AL Modules are not play-tested for these kinds of mixed classes+races." A lot of people have dropped AL this season because of the changes to how player's gain experience and treasure.
We have this problem but its not because of either of these, it's because our table is tiny and it's always covered in tiles and stuff
Just shake them in a cup or something then? You don't even need a fancy dice tower.
AL seems like the antithesis of everything I love about the game
It's about the same as it's predecessor, the RPGA. It's the same thing, but probably a LITTLE less handhold-y? And it doesn't hold dozens and dozens of modules that only it, ever, can ever see or use. Well, it does have a lot of AL exclusive modules, but like, not the bulk of stuff created for settings like they did with Gothic Earth, the fuckers.
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