D&D and Tabletops RPGs V7: Yes you can talk about tabletops other than D&D
703 replies, posted
Yeah, as far as online games are concerned, RP in-character with text and OOC either being a separate channel (voice or text, to post the dank memes) is the only way to do it. It also gives the additional bonus of making it EXTREMELY easy to log the events of a game, both for research purposes and keeping track of what was said and done, as well as reliving some of the stories after some time has gone by.
This comes down to personal preference, but additionally I just prefer text games for in-character stuff because it's easier for new players to get over their anxieties with talking in-character and RPing in general, and is IMO more immersive to just imagine the characters voices than have people trying to make up their own, which while it can be hilarious, can also just ruin the immersion factor for me.
So I'm planning to have a mystery be my next arc and I've been really in to making physical props lately. I've got a few ideas like newspaper clippings that the players will look at and have to find the relevant information from, is there anything else cool I could do in photoshop or whatever to print out and have for a mystery?
Thought of an idea that might be pretty cool for a more "immersive" game session. Using 3D printable sci-fi hallways and webcams I wanted to run a one-shot where the party would essentially be playing Space Hulk.
Also after I get around to sorting them and if anyone wants them, I have a lot of pictures of both sci-fi and fantasy characters/monsters/landscapes/vehicles that I'm constantly gathering.
So I still haven't fully played D&D, although I've wanted to for ages.
I like the ease of access that 5e has, however I'm not super satisfied with the Wizard subclasses.
What I would love is a Bonded Wizard type (from Pathfinder) but in 5e. Is there an easy way to accomplish this, or to create a homebrew class that isn't overpowered or broken?
The Bonded Wizard basically has an arcane bond with an item and can use it to create force tools, weapons, and armor.
Anyone have some great tables for crit rolls and fumbles? I have a old DnD 2e one and was thinking about buying the Critical hit and Fumble decks from pazio.
I'd love to see that. I bought furniture pads so that I could make cheap-o tokens and have been gradually collecting stuff.
Our group still uses the "Something Happens" table, but that's only for out of combat. We basically agreed anything mechanical that would happen due to a crit or a fumble is a pain and prefer the DM goes into special detail about a glorious or hilariously pathetic outcome.
Reminder that Critical Success outside of combat and Critical Failure period are both just very popular house rules.
Genres
Expect folders and such to change constantly. I'm trying to figure out a better way to organize it all. What I want to try and do is focus on a different thing each day. Today I'm doing aliens, tomorrow might be ships and such.
Does anyone here have any suggestions for anything close to a morality scale? I'm still working on my Vampire the Requiem Genesys conversion, I'm reasonably happy with the core of it but I'm struggling with bringing Humanity over. All Vampires are meant to be struggling against their inner Beast, and things like murder and, hurting people make it easier for the Beast to control their actions. Requiem has a pretty godawful system for it, and my conversion of that is similarly awful. I've looked at Force and Destiny's Morality and things like Dark Heresy's Corruption but my inspiration has run out.
Running our first Edge of the Empire campaign pretty soon. Can't wait especially after we tried out the beginner box and loved it. Any tips for making our playthrough smoother?
I’m thinking of taking Magic Initiate and getting the Shillelagh Druid cantrip. I jokingly talked to my DM about turning my backup lute into a “magic wooden club” and it’s looking like he’s going with Rule of Cool about it, but said he might write up a rule about the possibility of it breaking. Nothing stops me from using an actual club but honestly the idea of smacking a wizard upside the head with my lute is infinitely funny.
Opted instead for some sorcerer cantrips for damage and shield. As fun as knocking a wizard upside the head is, it's not very combat effective.
Does anyone know anything about the new tabletop Warhammer Fantasy edition? What are folks favorite edition and why? I'm thinking about trying it out with my tabletop group.
I know it's supposed to be a step back towards what 1E/2E of the system were like, since with 3E they introduced a bunch of extra parts that it relied on to play, plastic bits and cards and similar things and it wasn't received well. It's also I think looking at what Zweihander has done for a game to try and fill that niche, and acting accordingly? Either way, signs are good so far.
I've never played it but I've been into it for a while and really curious about playing in a game of it, and people seem to prefer 2E? I've seen some people be kind of crotchety and say 1E is the best though.
Kinda late but these are really cool! Thanks for linking the tutorial also, that's a super helpful page. I'm new to tabletop/DMing/mapmaking in equal measure so I've kinda been scrambling to make interesting stuff for my first campaign. I've been using gimp and doing basically the realistic satellite style you showed. We're using roll20 so I've been making like base maps and then using roll20's free assets to populate them.
https://imgur.com/IqPoHTm
It looks kinda shitty but I can make them in like an hour usually, which is super helpful since I don't have the most free time. I really like the dynamic lighting roll20 has also, I kind of plastered it all over this map and crossed my fingers hoping my players wouldn't notice how incongruous everything was
This is the worldmap I have for my setting, made using a modified Saderan Tutorial:
https://i.imgur.com/2qaGdwq.jpg
And the regional map for my upcoming campaign, based on the above:
https://files.facepunch.com/forum/upload/207166/042b0891-6b19-4834-841a-992fb099a3cf/Mansur2-4.jpg
As for battlemaps, I primarily use stuff off of 2-Minute Table Top - Print & Play Maps and Props
Every goddamn fuckin session. 1-2 times a fuckin week.
I have to remind the Warlock, that an Arcana check is not the same as casting detect magic/identify.
Rip Horace Harrison Harolds, monk of the paciFIST way. He died today savings the party from earth elemental s and a clay golem. What a good time level 2 was. And I know wgat you're thinking, what the fuck, clay golem? That's a cr10 creature. Yeah well, guess our DM thought that 2 large earth elementals and a clay golem were a valid challenge for a party of 4 level 2s. Horace died going solo against all 3. After pinning an elemental and yelling loudly in dwarven at it in a commanding way he managed to roll a 19 to convince it to betray the other elemental because Horace was clearly stronger despite being a mere human. This left the rest of the party to try to sneak and free a chained dragon which was supposed to be the way the DM wanted us to kill the clay golem, but they crit failed a move silently roll. Anyway, the other elemental killed Horace's new friend and Horace managed to beat the weakened elemental to death. No biggie, but down to 7hp from 14.
So
he moved into the next room to catch up with the party only to find them about to be given the business end of the clay golem. Not today, charging in between the golem and the party+chained dragon, he punches the golem in the face to give the party the chance to free the dragon without the golem mucking it up. Well, turns out golems have 90hp, and the only adjustment he did was lower the AC. Uhh, anyway so Horace goes toe to toe with this golem as the party tries to work out a way to free the dragon, which involves some puzzles or some shit, idk. Anyway, Horace ends up smashing an impressive 48 damage from a few good hits and a really nasty crit to this clay monster. Sadly the clay golem lands a lucky hit and that's apparently 2d10+7 and cursed wound. Well 2d10 is largely irrelevant with the +7 meaning Horace is reduced to 0, but he had a chance still, rolls come up, 5 and 4. -9 hp. 10% chance to survive but it looks bleak. Spoiler alert the next few turns go by and tgey manage to free the dragon, which obliterates the golem in 1 attack, rather anticlimactic. I roll my final dice, 1 percentile. 40. Horace succumbs to his injuries and passes on. The party was rather confused when they looted his body, 36 sticks of chalk, 16 candles, 4 torches, 2 flasks of oil, flint and steel, a crowbar, 6 lbs of soap, a small pickaxe, 4 lbs of cinnamon, a rope and 2 chickens. They knew he had one chicken because occasionally mr.clucksworth the 4th would be produced tied to a rope to check for traps and such, but a second under his robes? Amazing. He was sort of like a magician who preached peace but hit like a world championship boxer.
Yeah, that sounds rough. Sounds like a cool character that met an unfortunate, OHKO-y fate. It's kind of half the pain of early DnD, just not having any HP at all to tank a hit, but yeah, everything going on sounds like it's a bit out of all of your guys' leagues. Is the DM new to this sort of thing? Because the "no sneaking, no diplomancing" rule is usually something I only see with DMs that haven't had too much experience running a game or bad DMs that haven't grasped that DnD and other RPGs are about player freedom, of which using diplomacy and stealth when it's available is a feature, not a tag-on.
The PDF for the new Top Secret is out! Who wants to play?
Now I just gotta wait for the physical copy to arrive to have my glorious unboxing experience.
He's played before and has supposedly dm'd before but his campaign is so linear and videogamey that I don't really believe he's that experienced. Oh well, time to move on to another character. Maybe a party wizard. "Presti-digi-tacious, bruh".
So my tank-wizard is coming along, group hit level 2 last session so I was keen to try out the abjuration shield (which combined with mage armor gives me effectively 20hp at 14AC, not bad for a wizard)
We came across what appeared to be an ogre and my dwarf being the headstrong boi that he is cast mage armor and charged straight into the ogre hoping to deal some damage while testing out his new fancy ward.
I got distracted for a moment by my housemate and when I started paying attention again the thing was dead, it never even got a chance to attack me because the rest of the party blew all their spells/combos on it due to an ogre sounding like a massive threat, killing it in the first round of combat.
Its the first time the party has actually done that so It was a mix of being proud in that they are actually communicating with one another and disappointment that im still yet to test the ward out.
My friend's campaign is on hold due to minor drama and potential DM burnout, so we decided I'd start another one to hold us over. I thought about it being about collecting artifacts created by one particular individual. After not being satisfied with any names a name generator I just decided to set it to generate long ass wrestler names.
So my players are now in a campaign called "The Wonders of Triple Prince Stone Force Crazy Vendetta XXX Hogan Brogan"
FYI Exalted 3e's Dragon-Blooded book has a Kickstarter for a deluxe edition that started earlier today.
https://www.kickstarter.com/projects/200664283/dragon-blooded-what-fire-has-wrought-for-exalted-3
It's already fully funded, so now it's just stretch goals to add stuff to another book they're releasing at a later date.
Im having a hard time getting into my character. I'm used to playing sorta goofy or carefree characters. Now I'm trying to play a serious cleric, but it's hard to stay "reasonable" when everyone else is pretty wild and you just want to be the mom of the group without sapping fun out of everyone.
unfortunately, you have to match serious characters with a serious party otherwise it just all ends up descending into meme hell anyway
For anyone interested, I've updated my Vampire the Requiem conversion for Genesys to 1.2.
https://drive.google.com/open?id=1wKwJr_U6B8pbSEvmSjZ9jZ5qLqLuoPKq
Now includes: Devotions (combine your blood disciplines to get the best of both worlds) and Blood Rituals (blow peoples hearts up! Inflict stigmata! Make flesh golems!).
Has anyone actually played in a totally serious game? Ive never heard of any RPG where it wasnt just everyone taking it very lightly.
Could just be the people I play with but all the games I've ever been in that start serious end up getting a little silly at some point, unless everyone works to suppress the humor. Otherwise, the urge to goof off and make people laugh is too great.
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