• The Sims Megathread - Come on in! The house is on fire but it's ok. Have you seen my basement?
    4,622 replies, posted
[QUOTE=sh4d0w;52503771]Maybe they're working on an actual game instead of... whatever kind of Facebook Online Proto Expansion The Sims 4 was.[/QUOTE] I hope not. I'd rather they fix this fucking game rather than making me buy a new one.
To be fair, you might not remember it but the Sims 2 had some truly game-breaking issues that plagued it if you wanted to play on a neighborhood for more than a generation. Its amazing to see how many different ways the Sims 2 could be corrupted to hell and back. I remember the legendary glitch in which if you didn't abort [URL="http://sims.wikia.com/wiki/Samantha_Ottomas"]Ottomas[/URL] pregnancy she would have a kid with no DNA, leading the kid to becoming a virus in which your neighborhood would gradually be corrupted over time as long as they existed in the game.
[QUOTE=Captain Kep;52505736]To be fair, you might not remember it but the Sims 2 had some truly game-breaking issues that plagued it if you wanted to play on a neighborhood for more than a generation. Its amazing to see how many different ways the Sims 2 could be corrupted to hell and back. I remember the legendary glitch in which if you didn't abort [URL="http://sims.wikia.com/wiki/Samantha_Ottomas"]Ottomas[/URL] pregnancy she would have a kid with no DNA, leading the kid to becoming a virus in which your neighborhood would gradually be corrupted over time as long as they existed in the game.[/QUOTE] That sounds like the beginning of a horror story.
[QUOTE=gk99;52505536]I hope not. I'd rather they fix this fucking game rather than making me buy a new one.[/QUOTE] When people complained about wanting CAS back they looked into it and said it couldn't be done. Now that take with a grain of salt, who knows what can and can't be done. But if it's true the limitations are because of the engine, I'd rather cut my losses at 3 expansions instead of 12.
[QUOTE=sh4d0w;52505799]When people complained about wanting CAS back they looked into it and said it couldn't be done. [/QUOTE] Yeah, but Maxis said the same thing about SimCity and being able to play offline.
I'm gonna be completely honest. I don't care as much about CAS as much as I do about the open world. If CAS is as big of a resource hog as I think it is then they should probably just allow you to make custom skins outside of the game ala sims 2. An open world just seems to benefit the gameplay so much more than CAS, personally.
The intractability in Sims 4 just feels so God damn boring when you need to load into everything. It also can feel like as soon as you leave that area everything you did is just invalidated. The world doesn't live without you so when you walk into an empty bar every time and it only fills up when you're around, that is boring.
[QUOTE=Captain Kep;52505736]To be fair, you might not remember it but the Sims 2 had some truly game-breaking issues that plagued it if you wanted to play on a neighborhood for more than a generation. Its amazing to see how many different ways the Sims 2 could be corrupted to hell and back. I remember the legendary glitch in which if you didn't abort [URL="http://sims.wikia.com/wiki/Samantha_Ottomas"]Ottomas[/URL] pregnancy she would have a kid with no DNA, leading the kid to becoming a virus in which your neighborhood would gradually be corrupted over time as long as they existed in the game.[/QUOTE] I only ever played Sims 2 as a kid, but as an adult it facinated me to see the number of ways that mundane things could destroy not only your neighborhood, but also affect other hoods. - Certain NPCs like Crumplebottom and Therapist are treated as objects by the game, and were stored in a core game file, not your neighborhood, meaning you could theoretically fuck up every town if something went wrong with them. - Like you said, there were some base DNA bugs in the game that the devs never looked at. But even worse was deleting a Sim or family- there were [I]guides[/I] online about how to do it correctly, and even warned that properly cleaning up after the deletion process would still only help your hood last a couple more generations than it would otherwise. - Touching occupied lots or owned community lots was pretty much a solid "don't", even if just importing one into the town. And the neatest part was that the symptoms of corruption were like a creepypasta- sims would gossip about one you deleted, spreading the corruption. People would disappear. Children would get weird wants. It's all pretty insane that over like 9 expansions they just never fixed stuff like being able to delete a tombstone without dooming your town.
Don't forget the weird corrupted/missing icon thought bubbles and such. Seeing those was a surefire sign things were about to go haywire soon, might as well wipe your saves and maybe reinstall just to be sure.
So what are absolutely sure ways to improve Sims 3, if i'm thinking about installing the whole lot again? I've only been glancing this thread about some fixed neighborhoods and stuff, and i remember NRAAS had some winners to add on. Where'd i go about finding fixed neighborhoods, and other stuff that could either speed up, or fix a ton of the errors you would be sure to get from day one?
[QUOTE=lekkimsm;52519052]So what are absolutely sure ways to improve Sims 3, if i'm thinking about installing the whole lot again? I've only been glancing this thread about some fixed neighborhoods and stuff, and i remember NRAAS had some winners to add on. Where'd i go about finding fixed neighborhoods, and other stuff that could either speed up, or fix a ton of the errors you would be sure to get from day one?[/QUOTE] Disable expansion packs with content you don't want to play. Stuff like Into the Future and Supernatural so they won't bog down your load times.
[QUOTE=lekkimsm;52519052]So what are absolutely sure ways to improve Sims 3, if i'm thinking about installing the whole lot again? I've only been glancing this thread about some fixed neighborhoods and stuff, and i remember NRAAS had some winners to add on. Where'd i go about finding fixed neighborhoods, and other stuff that could either speed up, or fix a ton of the errors you would be sure to get from day one?[/QUOTE] It's already been said, but carefully consider what ex packs you want and don't overinstall. Don't use Pets, it will bog your game so hard. Don't consider playing the ex pack town from the island expansion, it's a fucking performance nightmare. Nraas mods are nice, Overwatch and ErrorTrap are practically required, but don't overinstall those either. StoryProgression is a great addition but maybe you don't need [I]all[/I] the mods for it.
[QUOTE=lekkimsm;52519052]So what are absolutely sure ways to improve Sims 3, if i'm thinking about installing the whole lot again? I've only been glancing this thread about some fixed neighborhoods and stuff, and i remember NRAAS had some winners to add on. Where'd i go about finding fixed neighborhoods, and other stuff that could either speed up, or fix a ton of the errors you would be sure to get from day one?[/QUOTE] If you really, really want to be sure; start with replacing the default neighborhoods with fixed versions, as EA couldn't be arsed to ensure routing worked (The #1 source of lag). These types [url]http://modthesims.info/d/452601[/url] Also note city neighborhoods such as Bridgeport are going to lag anyway. After that its NRASS mods [url]http://nraas.wikispaces.com/[/url] specifically errortrap and overwatch. His story progression is a massive improvement over EA's but will eat up more resources so use it if you succeed in lowering lag. There is also awesome mod for alternatives so Nraas [url]http://www.moreawesomethanyou.com/smf/index.php?board=31.0[/url] but the errortrap and overwatch are musts. Other than that, you might try patching it to accept more memory; I do not know if that was a problem or not. Also it might suck but try not to use to much CC like user-made houses and lots, as it would quickly bloat up your game. The reason sims 3 runs like shit is because they never nailed down the routing: the game must calculate every sims destination and how to get there and one thing out of place makes them recalculate again and again, hence lag. Nrass can get rid of the stupid things they left in like hundreds of vehicles never being deleted from inventories and shutting down TVs and radios from inactive lots but fundamentally the routing can never be fixed fully unless EA decides to patch the game. This is a major reason I think they regressed in Sims 4, they simply couldn't or didn't care enough to create a good routing system.
I wish they would make a Pets expansion for Sims 4. They would have to fix horses though, they were buggy as hell in Sims 3.
I'd honestly like to see either University or something that deals with VR if they're doing a quirky one next
Saw some of the sims 4 expansions are on sale,is there any I should get or is it better to stick with the older titles? I haven't touched the game in a while.
[QUOTE=oceansbloo;52598118]Saw some of the sims 4 expansions are on sale,is there any I should get or is it better to stick with the older titles? I haven't touched the game in a while.[/QUOTE] Get Together is pretty good if you find getting a bunch of random people together [sp] "Willing child slaves" [/sp], and love [sp] cleaning your house unconditionally [/sp] causing mayhem against the locals, or love throwing group parties. City Living [I](AFAIK)[/I] just allows your sims to live in apartments and living in a city, with the occasional special event that takes place in town. Get To Work is a pseudo The Sims 3 : Ambitions with intractable careers making a return with jobs such as being a police officer, a doctor, a scientist, or you could alternatively run a business ( not a restaurant )
I got back to TS2 because of nostalgia and I'm actually having a blast. Sim customisation is a bit limited and the world feels static but other than that the game holds up incredibly well. I wish there was a sequel that actually worked and had as much content, I'd probably buy that. TS4 looks so good, it's a shame.
[QUOTE=Kljunas;52599704]I got back to TS2 because of nostalgia and I'm actually having a blast. Sim customisation is a bit limited and the world feels static but other than that the game holds up incredibly well. I wish there was a sequel that actually worked and had as much content, I'd probably buy that. TS4 looks so good, it's a shame.[/QUOTE] TS2 with or without all the expansions? I might be wrong but I feel like TS4 had waaaaaay more at launch than TS2
[QUOTE=The freeman;52600192]TS2 with or without all the expansions? I might be wrong but I feel like TS4 had waaaaaay more at launch than TS2[/QUOTE] What are you talking about, The Sims 4 was very notorious for having less at launch. The Sims 4 didn't even come with Pools, Toddlers, and even Create a Style, until most of those came with a patch and Create a Style only now just barely coming out as a pet only feature in the latest expansion.
[QUOTE=The freeman;52600192]TS2 with or without all the expansions? I might be wrong but I feel like TS4 had waaaaaay more at launch than TS2[/QUOTE] With all of them. I mean yeah vanilla TS2 would be pretty barebones, but the complete thing was being given away for free anyway. I don't think I could get into a Sims game without like all the crazy life states, weather/seasons, and just the sheer amount of stuff. Neighbourhood customisation also seems rather limited if not non-existent (?). Also TS4 was missing some pretty basic stuff on launch, some of which has been addressed (toddlers) and some of which hasn't (firefighters???). So I'm still hopeful things might improve but progress seems pretty slow.
[QUOTE=Kljunas;52601011] and some of which hasn't (firefighters???). So I'm still hopeful things might improve but progress seems pretty slow.[/QUOTE] There are still no firefighters, no police, no repo-men, not even burglars are there at all. The only way for sims in The Sims 4 to put out fires is to do it themselves or buy the fire suppression box. Police even though added as a career in Get to Work, cannot be called because there are no burglars to catch. Repo-men don't exist either, instead your services like Water and Electricity get turned off one by one. But hey, atleast we have a repairman now!
Cutting services sounds like an ok alternative to repo-men, and burglars aren't all that important (though they still both should be in the game) but the lack of firefighters is just puzzling to me. What kind of AnCap dystopia would you have to live in to have to put out house fires by yourself? Especially in an apartment building lol.
[QUOTE=Kljunas;52601587]Cutting services sounds like an ok alternative to repo-men, and burglars aren't all that important (though they still both should be in the game) but the lack of firefighters is just puzzling to me. What kind of AnCap dystopia would you have to live in to have to put out house fires by yourself? Especially in an apartment building lol.[/QUOTE] at least they mostly fixed the fun issue where sims would just stand around a fire and die for the most part. an AnCap stuff pack would be kinda great though [img]http://i.imgur.com/P7dE1KQ.jpg[/img]
[QUOTE=Kljunas;52599704]I got back to TS2 because of nostalgia and I'm actually having a blast. Sim customisation is a bit limited and the world feels static but other than that the game holds up incredibly well. I wish there was a sequel that actually worked and had as much content, I'd probably buy that. TS4 looks so good, it's a shame.[/QUOTE] I adore the TS2 so much, shame it is such a technical programming mess behind the scenes (but I suppose having to salvage the game from a server fire close to the deadline would have that effect); everything could potentially corrupt the game from the memory system referencing a Sim that has been deleted to just playing the game for several generations before it just imploded on itself. That isn't to say the amount of dead Sims with incomplete facial data, the NPCs being shared across all neighbourhoods instead of being specific to each one and probably most infamously, the Ottomas Family (when the family was first introduced the mother was pregnant, but the family tree was corrupted so it would read the baby's father as anyone, even pets, so when the baby was born it would just break everything). I love it, but I also love talking about the programming mess it is (thankfully you can salvage your games though).
Why do my sims keep quitting their active careers. And why won't they fucking wear their work clothes oh my god
So.. Sims 4 was released in 2014.. And now, 4 years later, we get pets.. for 40€. Then again, it took 3 years to release pets for Sims 3.
[QUOTE=Hosenfuhrer;52608547]So.. Sims 4 was released in 2014.. And now, 4 years later, we get pets.. for 40€. Then again, it took 3 years to release pets for Sims 3.[/QUOTE] Either I missed a year somewhere, or Sims 4 was actually released less than three years ago.
[QUOTE=Kinversulath;52609106]Either I missed a year somewhere, or Sims 4 was actually released less than three years ago.[/QUOTE] You're not wrong, The Sims 4 is actually close from reaching the typical lifespan for a Sims title 4 - 5 years. It makes me wonder how far this iteration will go on. I mean at the rate The Sims 4 is going there's got to be a Sims 5 being made somewhere, if at all..
[QUOTE=Kinversulath;52609106]Either I missed a year somewhere, or Sims 4 was actually released less than three years ago.[/QUOTE] 14, 15, 16, 17. That's 4. Either that or I can't count.
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