Overwatch - Scientists baffled by team's ability to fuck up every time
5,001 replies, posted
[img]https://i.gyazo.com/f9662c972cf012950a782ad88414d18f.png[/img]
My hero playtimes. Been trying to balance out who I play, although I still play favourites.
Is JoshOG a good player? I just got into a match with him and am curious if I could use his skill level to (very roughly) estimate mine based on MMR.
[QUOTE=Grandzeit;50501607]It's also much bigger and WAY more audible.
80% of my Rip Tires have been shot down because I keep getting matched with lvl 100+ people well-versed in dealing with it, or because of the lag compensation adding a delay to me triggering it.
With an ultimate that can entirely cover a cart, even when it's on the opposite of it, or an entire control point, I think it's only fair if it can be destroyed. Mei has by far the most utility of any of the characters, and her abilities are already stupidly good at contesting objectives as it is.[/QUOTE]
When you're using it though, the team has to be aware. In a team fight, Junkrat's tire might be easily shot down but this also means your team can take advantage of that and pressure even more
[QUOTE=Hervey;50501632]Is JoshOG a good player? I just got into a match with him and am curious if I could use his skill level to (very roughly) estimate mine based on MMR.[/QUOTE]
He's certainly better than average but keep in mind the way matchmaking works (wonky as all hell) I wouldn't think too much on it.
[QUOTE=Linkuya;50501726]He's certainly better than average but keep in mind the way matchmaking works (wonky as all hell) I wouldn't think too much on it.[/QUOTE]
Ah, didn't realize the matchmaking would be like that. Oh well even if I suck at least I played with a big streamer :v:
Last night I got matched into a game of people ranked <15. Why
My ability to get good with genji has significantly improved now that I've realized his sword ult has like a 20ft range and it'll rarely hit where you want if you are right up close to someone
Genji is by far my favorite offensive hero now. Could never figure out how to make his ult work for me before.
remove mei please
Wow reflecting a widowmaker headshot at a widow that's been annoying you like fuck feels too good
I'm starting to think that this game is heavily biased against attack teams in general
Good map design should dictate that every map is made with multiple paths leading to the objective, else the defense team will have a very easy time turtling the single acess to it and make the attack team's job a living hell
This wasn't apparently a priority of the Overwatch map design, so more often than not, as an attacker, I find myself trying to overcome a single chokepoint towards the map's objective as my mates and I throw ourselves at it and hope the Bastion and Torbjnor spam will leave us a single breathing room to advance
Ironic how d.va says nerf this but literally everything about her needs a buff.
I don't think I've been anyone die to her ult anymore.
[QUOTE=redBadger;50501806]Ironic how d.va says nerf this but literally everything about her needs a buff.
I don't think I've been anyone die to her ult anymore.[/QUOTE]
Even if it doesn't kill anyone, it's really good at making people ollie the fuck out. Especially at the B point in Hanamura.
[QUOTE=Grandzeit;50501813]Even if it doesn't kill anyone, it's really good at making people ollie the fuck out. Especially at the B point in Hanamura.[/QUOTE]
Really? The pillars behind point B are so near the point her ult is normally incredibly easy to avoid there.
[QUOTE=Linkuya;50501819]Really? The pillars behind point B are so near the point her ult is normally incredibly easy to avoid there.[/QUOTE]
True, but it does make it a lot easier for the rest of your team to deal with the cowering enemies.
[QUOTE=Hatley;50501503]What's the ideal way to use Winston's ult? I always use it as a means of distraction or disruption. Taking the heat away from the rest of my team, or contesting the objective while simultaneously punching people away from it.[/QUOTE]
Objective control/harass. Able to hold an objective down and push people off.
Do it when you are about to die too since it instantly heals you to 1K HP
His ult isn't great for getting kills generally but it forces the enemy team to focus on you or seriously disrupt their back line
[QUOTE=KorJax;50501833]Objective control/harass. Able to hold an objective down and push people off.
Do it when you are about to die too since it instantly heals you to 1K HP
His ult isn't great for getting kills generally but it forces the enemy team to focus on you or seriously disrupt their back line[/QUOTE]
So I have been using it correctly then. Making myself a big problem and scaring the smeg out of everyone.
[QUOTE=ApertureXS200;50501138]Blabla the impact of your blablablablabla... sure dude.
All that matters in a FPS is the kill. I don't care wether i win or i lose, i just want some really good kill.[/QUOTE]
I'm so glad I'm not in your region
Game needs a rate player function, for social stuff.
If I have one more KOTH match ruined by two fucktarded Widowmakers bickering over their stats and which is better while the rest of us desperately pull off a 4 v 6 or worse, I'm gonna scream.
I was scared at Dva's ult for only the first few times it happened. Now i know i can just crouch behind a table and avoid it's damage.
[QUOTE=Doom14;50501915]Game needs a rate player function, for social stuff.
If I have one more KOTH match ruined by two fucktarded Widowmakers bickering over their stats and which is better while the rest of us desperately pull off a 4 v 6 or worse, I'm gonna scream.[/QUOTE]
There is an "Avoid this player" feature, but I don't know how well it works, if at all.
On another note, the shadow world bug only triggers when playing in window mode and have the screenshot resolution set at 3x or above.
[img]https://i.gyazo.com/e09e864606e14ce7433cc03e3536579e.png[/img]
What a weird, specific thing.
[video]https://youtu.be/vEgqE99gPRQ[/video]
Interesting vid, one thing is that I hate that he's talking about teams that have been around for a really long time. I'm actually really frustrated with how the entire closed beta went down since all these balance discussions and the whole 20 tick thing show that it really didn't benefit the game as much as it should have. But anyway, interesting video. Not sure I agree with the whole stopwatch thing though, saying faster = better seems to arbitrary definition especially since it disincentives a bunch of perfectly decent comps and playstyles over some other equally viable ones. CSGO is a different game, but its time limit means that both a crazy rush with flashes and nades is just as viable as a slower picks and feint based strat. Putting in Stopwatch would be like saying "OK the picks one worked fine, but the rush worked too and it was faster and therefore objectively better".
I'm getting consistent hitching every 3-4 seconds while playing. It runs smooth then freezes for 0.5-1.5 seconds. It's really annoying, only happens on my laptop (away from home right now)
Does anyone else suffer from this or have a fix? Coupled with the lack of a chair and desk, it's really affecting my ability to play.
[editline]12th June 2016[/editline]
[QUOTE=Hey I'm Grump;50501924]I was scared at Dva's ult for only the first few times it happened. Now i know i can just crouch behind a table and avoid it's damage.[/QUOTE]
It's routinely killed me through solid walls or down sets of stairs..
[editline]12th June 2016[/editline]
[QUOTE=EliaMoroes;50501803]I'm starting to think that this game is heavily biased against attack teams in general
Good map design should dictate that every map is made with multiple paths leading to the objective, else the defense team will have a very easy time turtling the single acess to it and make the attack team's job a living hell
This wasn't apparently a priority of the Overwatch map design, so more often than not, as an attacker, I find myself trying to overcome a single chokepoint towards the map's objective as my mates and I throw ourselves at it and hope the Bastion and Torbjnor spam will leave us a single breathing room to advance[/QUOTE]
What chokepoints? There's always another way around, even if it isn't obvious. Also, Tobjorn and Bastion are easy to counter. Anyone with range behind a Reinhardt shield can keep them at bay and Genji is really good at deflecting, the turrets don't react. Most Bastion players know about deflect but if they're already firing at someone, just jump infornt with deflect and more often than not they'll lose a significant amount of health before they stop firing.
[QUOTE=EliaMoroes;50501803]I'm starting to think that this game is heavily biased against attack teams in general
Good map design should dictate that every map is made with multiple paths leading to the objective, else the defense team will have a very easy time turtling the single acess to it and make the attack team's job a living hell
This wasn't apparently a priority of the Overwatch map design, so more often than not, as an attacker, I find myself trying to overcome a single chokepoint towards the map's objective as my mates and I throw ourselves at it and hope the Bastion and Torbjnor spam will leave us a single breathing room to advance[/QUOTE]
There's always another way, like sneaking round the side in Volskaya. Even Hanamura, the most unbalanced map, has 3 entrance points for attackers. If you're running into a choke point I've and over you're doing it wrong and basically just feeding the enemy ultimates. The point is to find a crack in their defence and exploit it, not create a new crack with the sheer weight of your ever increasing number of corpses. Moaning about Bastion and Torbs kinda demonstrates you might need to just get a little bit more experienced before complaining about design and balance. Bastion and Torbs both get fucked by indirect damage (like Junkrat and Pharah) and long range damage (Hanzo and Widowmaker).
[QUOTE=Rossy167;50501994][video]https://youtu.be/vEgqE99gPRQ[/video]
Interesting vid, one thing is that I hate that he's talking about teams that have been around for a really long time. I'm actually really frustrated with how the entire closed beta went down since all these balance discussions and the whole 20 tick thing show that it really didn't benefit the game as much as it should have. But anyway, interesting video. Not sure I agree with the whole stopwatch thing though, saying faster = better seems to arbitrary definition especially since it disincentives a bunch of perfectly decent comps and playstyles over some other equally viable ones. CSGO is a different game, but its time limit means that both a crazy rush with flashes and nades is just as viable as a slower picks and feint based strat. Putting in Stopwatch would be like saying "OK the picks one worked fine, but the rush worked too and it was faster and therefore objectively better".[/QUOTE]
Do you have a better solution to ties than stopwatch though?
Holy shit I'm a lot better at Tracer than I was expecting
That, or all the enemies were just that incompetent
[QUOTE=Rossy167;50502074]There's always another way, like sneaking round the side in Volskaya. Even Hanamura, the most unbalanced map, has 3 entrance points for attackers. If you're running into a choke point I've and over you're doing it wrong and basically just feeding the enemy ultimates. The point is to find a crack in their defence and exploit it, not create a new crack with the sheer weight of your ever increasing number of corpses. Moaning about Bastion and Torbs kinda demonstrates you might need to just get a little bit more experienced before complaining about design and balance. Bastion and Torbs both get fucked by indirect damage (like Junkrat and Pharah) and long range damage (Hanzo and Widowmaker).[/QUOTE]
No he has a very good point, 2cp maps especially have huge issues with being defender slanted, which is why most competitive tournaments have straight up banned their play from now on, not even Cloud9 wants to play on them. It isn't just about 'getting gud', cuz if the enemy team has also got gud then sorry but that advantage is going to hand them the win.
Okay 5 games in a row in Dorado is not fun. Please, game.
[QUOTE=Bugga12;50502230]Okay 5 games in a row in Dorado is not fun. Please, game.[/QUOTE]
Meanwhile I've gotten Dorado [b]once[/b] out of around 25 games.
Symmetra makes that map actually fun, yet I never run into it.