Overwatch - Scientists baffled by team's ability to fuck up every time
5,001 replies, posted
It's alright if you leave during setup too.
[QUOTE=Zadrave;50509686]Because I don't like playing selfishly, I only do that if I REALLY have to.
I don't like the fact in order to even do any cool parkour you have to be in speed mode, which means I'm not supporting the team with healing. And even then if I am doing parkour in healing mode, it's line of sight based.[/QUOTE]
We still had a Mercy in addition to my heals. Another thing that annoys me is that some Lucios keep it in healing mode all the damn time. Like, if a Hanzo or Pharah ulted us don't try to outheal it, give us that sweet soeed boost.
I forgot, when was the eta on that rumored content patch?
[QUOTE=JoonazL;50509753]We still had a Mercy in addition to my heals. Another thing that annoys me is that some Lucios keep it in healing mode all the damn time. Like, if a Hanzo or Pharah ulted us don't try to outheal it, give us that sweet soeed boost.[/QUOTE]
Oh, if you had a Mercy then that's fine. I also love using the speed boost out of Mei's ult. Wish it worked against Zarya's too though.
[QUOTE=Bragdras;50509699]Widowmaker has too much in her kit for what her role is supposed to be, it's as simple as that and needs to be normalized pronto:
-200hp (Why is it not 150?).
-Has a small hitbox because she's twig-sized to begin with, and as Doom14 pointed out halve her htibox by jumping, what the fuck, why is this a thing, normalize that shit to be in line with every other jumps.
-Bodyshots that can one-shot 2 classes, shutting them down and practically preventing them from being used if a Widow is present, if you miss? You can try again in 1.5 second, or you can wait half of that and headshot for the same damage, ridiculous - change bodyshot damage to 125 and make it so that widow can only shoot when fully charged, or let her shoot at any charge but increase the full charge to 3 seconds so they have to consider when to plink.
-A hook that is [B] refunded [/B] if you screw up and launch it at nothing. Fuck that, some people say it's because it's inconsistent, well if we start refunding cooldowns everytime someone gets screwed by inconsistency we might aswell have the no cooldown brawl in default.
-A really strong sidearm with no weapon switch time, fires as fast as 76's pulse rifle, has more ammo, and only does 4 less damage per bullets (ontop of that she reloads faster than Bastion, and only 0.5 second slower than 76), what the hell, at least make it so it takes time to switch between the firing modes.
-Has a tool (mines) to detect someone coming in from the sideroutes / flanks (what little there are), and has a 15 second wall hack that is barely audible by the enemy team, not that it matters much since you hear enemies stomping around unless they crouch but they'll never catch you if they crouch the whole way. They really need to make such a dangerous ult audible to everyone, anywhere, just like how the enemy team starts calling out when a teleporter is up. It also doesn't help that most maps are designed to have side routes converging at the same chokepoints, reducing her need to keep on the move for multiple entrance thus reducing the chances of actually being ambushed.
-Is just as fast on foot as her supposed counters if both have CD on their mobility, speaking of which, how is Winston even remotely dangerous to Widow if she's perched on a ledge? All that WILL happen is Winston jumppacks onto her, shocks her for about 50 damage, and Widow simply looks somewhere and hooks away, now Winston is standing here with a good 4-seconds left before his jump pack comes back, annnd he's dead because if it's a Widow worth a damn, gg so much for the counter you didn't even really disrupt since that was just a few seconds at best and you're now standing alone on a ledge being a prime target.
Seriously what the fuck, look at this wall of bullshit she has at her disposal, Widowmaker almost single-handedly saps the fun out of the game whenever there's one present for me, Mccree's 500dmg flashbang fan hammer bullshit comes second but is so very far from Widowmaker I can't understand why they're not focusing on Widow first and foremost other than typical Blizzard favored class trend they've always had.[/QUOTE]
It's funny how the mines do damage. They'd still be stupid good if they didn't because of the TRIGGERED message. But 75 damage for free just makes it even easier to kill anyone trying to stop her.
It's just that I see people leaving right before they're about to lose mostly, I guess they are racking up the WIN/LOSE ratio?
[quote=Hopes and Dreams]- 50HP removed from Widowmaker and granted to Zenyatta for good behavior.
- Widowmaker's charge time increased slightly.
- Widowmaker now has a cooldown on charging in sniper mode equivalent to half of the last charge time.
- Widowmaker's jump normalized with the rest of the cast.
- Widowmaker's hook now only works with an in-place cast time, like Reaper's teleportation. If she takes damage during, it is interrupted in the same way. It's mobility and placement tool, not an escape one.
- McCree's Fan-The-Hammer now has half damage. We brought this change in so that he's still capable of killing faster moving and even offensive characters, without being a one-shoe-fits-all tankbuster with 840 burst damage.
- McCree's flashbang now disorients highspeed players (charging Reinhart, mid-launch Winston) at the end of their movement rather than interrupting them entirely.
- McCree's Deadeye given a slightly faster dial-in time, but is entirely reset on a target taking cover.
- Mercy's Ultimate mechanics tweaked slightly to less favor purposeful damage on high HP classes which lead to extremely fast charges (1-2 minutes.)
- Implemented alternate paths on many of our "chokepoint" focused maps. This usually involved tweaks so that prior paths only accessable to mobile classes are accessable to the entire attacking team, but only in reverse on the defending team by said mobile classes.
- Implemented gamemode options so you can exclude [U]one[/U] of the modes (KOTH, CP, or Attack/Defense) in Quick Play.
- Implemented "control point" maps for testing which include 3 or 5 points in linear fashion, all of which need to be captured sequentially for a victory.
- Implemented 60 tick as a standard server option. 20 tick still remains on specific Quick Play servers implicitly for that 5% of our playerbase we complained about earlier.[/quote]
etc, etc
Wake me when the actual balance patch hits. v:v:v
Why does Widowmaker have the same amount of health as Pharah, while Pharah wears a fucking armor suit.
I'm seeing a lot of disdain aimed at Widowmaker and, believe me, I'm sure she deserves it, but I'd always play D.va in the beta and never had that big a problem against her. D.va hard counters the shit out of Widow since her mobility couldn't outpace D.va, who could fly and had a negligible cooldown for it at that.
Too bad it took forever to kill her with the Mtn Dew Fizz Blasters™, but she'd never get away.
[QUOTE=Antimuffin;50509802]Why does Widowmaker have the same amount of health as Pharah, while Pharah wears a fucking armor suit.[/QUOTE]
And why doesn't Pharah have any armour despite her suit and helmet.
She's got fucking papyrus armour or some shit
[QUOTE=Antimuffin;50509802]Why does Widowmaker have the same amount of health as Pharah, while Pharah wears a fucking armor suit.[/QUOTE]
precision French engineering
[QUOTE=QUILTBAG;50509829]precision French engineering[/QUOTE]
The baguette fat that went to her ass protects her from most damage
Today I had 4 steamrolls in a row, followed by one ridiculously narrow victory, and then another steamroll. In one of the matches there was one who switched from Mercy to Winston who complained that there were no healers (twice). The only fun thing that happened was this
[quote][vid]https://f.lewd.se/jSIexA_double.mp4[/vid][/quote]
And a D.VA got POTG for pushing 3 people off and killing me (in that match).
:c
The mecha skins are "broken" for me. When 6 rockets are loaded it shows 5.
I can't get used to playing pharah or junkrat because the game has no inheritance
[QUOTE=Totenkreuz;50509861]The mecha skins are "broken" for me. When 6 rockets are loaded it shows 5.[/QUOTE]
Uh
[t]http://i.imgur.com/Q8khAQr.jpg[/t]
[t]http://i.imgur.com/4hPJrYT.jpg[/t]
The same number of rockets are shown on both skins.
[IMG]http://i.imgur.com/WDJTjCF.jpg[/IMG]
[I]Warrior's greatest weapon... is [B]Death.[/B][/I]
[sp] Yes, he's a real player[/sp]
[QUOTE=Banned?;50509884]Uh
[t]http://i.imgur.com/Q8khAQr.jpg[/t]
[t]http://i.imgur.com/4hPJrYT.jpg[/t]
The same number of rockets are shown on both skins.[/QUOTE]
The number on the mecha one dude. The 6 is right there.
Finally got the skin I was saving up for!
[IMG]http://puu.sh/praoQ/59fbbb2891.jpg[/IMG]
Oh bloody hell, that's 2 legendaries from level up boxes in one day.
[t]http://images.akamai.steamusercontent.com/ugc/486767061427811717/CCF11840933DF09080277110852AAA653013567F/[/t]
[QUOTE=Banned?;50509884][t]http://i.imgur.com/4hPJrYT.jpg[/t][/QUOTE]
[t]https://dl.dropboxusercontent.com/u/12804628/Games%20Stuff/Overwatch/20160613144640_1.jpg[/t]
5 numbered on the model but 6 loaded.
[t]https://dl.dropboxusercontent.com/u/12804628/Games%20Stuff/Overwatch/20160613144650_1.jpg[/t]
0 listed but 1 left.
[QUOTE=XSFOX;50509936][t]https://dl.dropboxusercontent.com/u/12804628/Games%20Stuff/Overwatch/20160613144640_1.jpg[/t]
5 numbered on the model but 6 loaded.
[t]https://dl.dropboxusercontent.com/u/12804628/Games%20Stuff/Overwatch/20160613144650_1.jpg[/t]
0 listed but 1 left.[/QUOTE]
Thanks this is what I meant. I don't know how my post was dumb.
[QUOTE=Pvt. Martin;50509385]Don't forget, 4th of July is next month
[t]https://66.media.tumblr.com/f4baee768ae8fe771d5cc6d4cd74651e/tumblr_o8pfqq3L9e1sad3oxo1_540.jpg[/t][/QUOTE]
Thats weird, i literally used the actual stock image of this for a project at work the other day (obviously without Soliders head)
A possible command like "I'm about to use my ultimate" could lead to a lot more ultimate combos.
[QUOTE=XSFOX;50509936][t]https://dl.dropboxusercontent.com/u/12804628/Games%20Stuff/Overwatch/20160613144640_1.jpg[/t]
5 numbered on the model but 6 loaded.
[t]https://dl.dropboxusercontent.com/u/12804628/Games%20Stuff/Overwatch/20160613144650_1.jpg[/t]
0 listed but 1 left.[/QUOTE]
And now I'm never not going to see this.
[QUOTE=Banned?;50509956]And now I'm never not going to see this.[/QUOTE]
Your screenshot seems to show it working as intended tho? 6 for 6.
While I and some other people seemingly have an issue of it counting 1 less rocket for some reason.
I was really proud of this :v:
[media]http://youtu.be/qDf2W2U-VK0[/media]
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