• Overwatch - Scientists baffled by team's ability to fuck up every time
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[QUOTE=ThatSprite;50526702]Genji brawl where only deflected attacks do damage[/QUOTE] Might want to think about that a little more carefully.
[quote][vid]https://my.mixtape.moe/tfuqmn.mp4[/vid][/quote] V:v:V
[URL="http://us.battle.net/forums/en/overwatch/topic/20745285677#post-12"]blizz dev talking super in depth about plans for the immediate future[/URL] [quote]There's a lot going on right now. We're working on content patches throughout the rest of the year and into early 2017 currently. Of course we have long term plans, but we like to remain agile to respond to the current direction of the game and players' needs. Our big focus right now is Competitive Play. We did a big push on this feature in beta and got some really amazing feedback. We were hoping that from the beta version of Competitive Play, we would need to do some polish and iteration and then release the feature but we felt like the feedback we got was basically asking for a different direction. So Competitive Play is quite a big effort for us this time around -- almost as much work as the first version. But it's really far along. We're playtesting it multiple times a day. We're also looking into/debating putting up a Public Test Realm for this feature so that we can test it in a larger environment before putting it live. Even when it goes live, I anticipate our first few seasons will require iteration on the feature. We're working very hard to make it awesome at release but there are some things you need to see and feel along with a large population before you can properly sign off on the feature. I anticipate Competitive Play will require a few season's worth of iteration before we're in the place we want to be. We're also working on new heroes right now. We have some that are very far along and others that are just getting started. We also have some prototype heroes that may or may not ever see the light of day. We do a lot of prototyping... I don't think we're at a point where I can really talk openly about the release schedule for the new heroes because I don't want to set expectations and then have something come up and suddenly we're backing out on a "promise" we never really made... if that makes sense. We're also working on a few new maps right now. One of them is "officially" in our production pipeline as it has passed through enough prototyping and playtesting that we feel confident in it. So that map is in the hands of our art group at this time. They are busy making it look awesome and while they do that, we keep going back and playtesting it to make sure nothing changed between the early level design blockout and the final "artified" version of the map. We have a few other maps that are in prototype and playtest phases right now. Some of them will become real maps and some of them will be totally scrapped -- so I can't really commit to you on those. For example, we tested a map yesterday that was amazing yet a total disaster at the same time. Aaron tried some very innovative level design tricks that we hadn't done before in OW. On the upside, the map was very unique. But the we ran into problems with sight lines and the map was basically dominated by long range heroes, leaving heroes like Reaper practically useless. So if we can fix the sight lines while not losing the overall vision, that map might turn into something some day. So maps and heroes are being worked on daily. I wish I had dates for you but whatever date I gave you would change and then you'd all be mad at me. The good news is, like we've said before, for Overwatch, we won't be charging for those maps or heroes. Those will just be live updates that will come in a patch for free. There are some other features that we have our eye on. For example, we want to make a lot of improvements to the spectator/broadcast/observer functionality in the game. The spectator feature has come a long way since the early days of beta but we know it can be improved. We've gotten tremendous feedback from people running tournaments and have a lot of good ideas how to make the game more watchable. We feel like some of these improvements will also benefit things like PoTG and Highlights as well once we get to them. These features are not being worked on heavily right now. We're more in a mode of design and planning around these. So there's not an immediate timeframe for the spectating stuff. But it's important to us and part of our daily conversation at this point. We have a lot we want to do with Highlights and the PoTG as well. We would like to improve those features and there are a lot of cool ideas we want to see happen. We talk a lot about the Brawls and Custom Games. These are really cool features that we feel like we haven't even fully scratched the surface with yet. We want to do a lot more with Brawls and there are some seriously awesome ideas from the team as well as the community that we want to get to. For Custom Games, we want to improve overall functionality but figure out a way for players to play more Custom Games with their friends or with strangers (for example, we're researching what a server browser-type feature would look like in OW). This is a ton of work so would not be on the immediate horizon. But in our dream world, you could play Custom Games with 11 other people (friends or strangers) with fun rules in play and gain EXP while doing it... so yeah. There is more we want to do with the progression system eventually (this is more long term -- not immediate). We want to give you more customization options (we know people want to have random option for Poses for example). We have some cool ideas of how you could equip more than one spray or voice line... so those are fun things we'd like to get to. But they are minor are far off. We also have some pretty cool new content we want to add to the progression system -- so we're looking forward to getting some of that in eventually. There's an endless list of social feature improvements we want to make. These will most likely make their way in "some at a time" each patch -- rather than as a huge feature. We want to continually improve the social experience. For example, in the upcoming patch that has Competitive Play, you can now instigate many of the social actions on another player any time you have mouse control -- so in Hero Select, Assemble your Heroes, end of round card screen etc. (obviously, PC description listed). It's a minor thing but makes a big difference. So ongoing social feature improvements. We cannot stress enough the game is best played with other people -- it's a team game. There are a lot of tech initiatives going on. I'm not the best one to speak to those. Obviously, we're putting a lot of effort against our high bandwith Custom Game option to see if we can explore proliferating that feature further. That's a big tech effort that isn't really player facing most of the time. We make constant adjustments to our matchmaking system. We're reworking some of our internal architecture so that designers can prototype game modes more easily -- not exciting player-facing features but this is the kind of thing that leads to fun stuff for the players eventually. And then there is a never ending amount of bug fixing. For example, we have a few bugs on consoles right now that drive us crazy. You cannot leave a game as a group. This needs to be fixed. Also, if a friend gets recommended to your group you get a dialogue telling you to press Y/N... which doesn't exist on a console controller. So this needs to be fixed. There are and will always be things like this that need to be fixed. So that's something we're always addressing. There is a large anti-cheat and anti-hack effort going on, but I can't really discuss that (the first rule of fight club...). Obviously, there is a lot more going on -- stuff I am forgetting to mention as well as some surprises. I can't stress this enough: some of this stuff might not happen. The reason developers usually don't give insight like this is because if something changes or doesn't happen, players get very angry at us. I would like to change that dynamic but we need to do that together. We'll share more information with you guys so long as you understand none of this is a promise and things do change throughout the course of development. So when we see a "HOW COME WE DIDN'T GET THE HIGHLY PROMISED RANDOM POSE OPTION" rage post 2 years from now, please feel free to quote this paragraph in the reply... We'd love to hear your thoughts on this stuff. We frequently change our focus based on what we're hearing out of the community! Hope that helps to give some clarity on what's going on here in Irvine, CA.[/quote]
[QUOTE=Furnost;50527084][url=http://us.battle.net/forums/en/overwatch/topic/20745285677#post-12]blizz dev talking super in depth about plans for the immediate future[/url][/QUOTE] Pretty nice, yep, but the actual map should be reworked. Really like how the developer are close to the community, it's the kind of thread nobody respond generally :/ Multiple sprays and voiceline ? Amazing! New map and heroe? Cool! I can't wait for new skin tho. Like i said, summer update.
Had an absolutely insane Junkrat game, scoring massive amounts of kills all game. [vid]https://my.mixtape.moe/iebnvm.mp4[/vid] Yeah...
Lots going on behind the scenes - Cyborg Matt
[quote]For example, we tested a map yesterday that was amazing yet a total disaster at the same time. Aaron tried some very innovative level design tricks that we hadn't done before in OW. On the upside, the map was very unique. But the we ran into problems with sight lines and the map was basically dominated by long range heroes, leaving heroes like Reaper practically useless. So if we can fix the sight lines while not losing the overall vision, that map might turn into something some day.[/quote] It was Orange_x3 wasn't it
I think an airship map would be nice.
Incredible game design Got the 75% penalty because the group leader "CLICK THIS BOX TO BRING GROUP WITH YOU" thing What the fuck idiot designed that to give you a penalty
It'd be an interesting take if some maps made a few heroes useless near deliberately. Those maps would have their own unique metas.
[QUOTE=Alxnotorious;50527243]I think an airship map would be nice.[/QUOTE] Lucio, Pharah and Winston heaven.
Am I the only one who feels junkrats mine should deal self damage? That or it shouldn't be able to detonate the instant it leaves your hand.
Haven't checked the overwatch thing in a while, holy cow what are the odds of this happening [IMG]http://i.imgur.com/0zP0u8V.jpg[/IMG] nearly all at the same percent [IMG]http://i.imgur.com/WITjAr2.png[/IMG] well except for this fuck
[QUOTE=redBadger;50527316]Am I the only one who feels junkrats mine should deal self damage? That or it shouldn't be able to detonate the instant it leaves your hand.[/QUOTE] I wish explosives in general did more damage to their owner. Getting in someone's face should be a deterrent against them trying to fire rockets at you.
Why does the game count its own server going down as 'leaving'
When you gotta protect yourself as mercy [IMG]https://67.media.tumblr.com/83364c210c247efa8d34a2623801132d/tumblr_inline_o8flptiuNk1u93mi2_540.jpg[/IMG]
[QUOTE=EuSKalduna;50527405]When you gotta protect yourself as mercy [IMG]https://67.media.tumblr.com/83364c210c247efa8d34a2623801132d/tumblr_inline_o8flptiuNk1u93mi2_540.jpg[/IMG][/QUOTE] Would that make her bullets harmaceuticals?
[QUOTE=Totenkreuz;50527269]It'd be an interesting take if some maps made a few heroes useless near deliberately. Those maps would have their own unique metas.[/QUOTE] If the other team has a Reinhardt and you don't, you're probably going to lose and that's just awful
I would like a gamemode where the team are basically good vs evil But there is not enough evil character in the game to make it possible
[QUOTE=FlakTheMighty;50526094]But he's so much fun for some reason.[/QUOTE] It's because even if you're not that threatening at first glance, they have no choice but to do something about you. Otherwise you have free reign to be an incredibly potent (and obnoxious) little shit-head. :v:
I think Mei's walls should work like reinhardt's shield. Your team mates can still see, move and shoot though it. Keep only the top of the wall able to be touched by team mates so you can still help people get to hard to reach places. Give the wall a larger recharge time to compensate. Edit: Dumb idea I guess. Sorry. :frown:
[QUOTE=UberMunchkin;50527574][t]https://i.imgur.com/AwAeIiR.jpg[/t] Meeeeiiii :scream:[/QUOTE] Mei players are the comic relief of this game, when they're on the other team at least
[QUOTE=MissingGlitch;50527583]I think Mei's walls should work like reinhardt's shield. Your team mates can still see, move and shoot though it. Keep only the top of the wall able to be touched by team mates so you can still help people get to hard to reach places.[/QUOTE] Being able to shoot through it would be ridiculous with the existing cheese strats (looking at you Hanamura)
Yeah the good vs evil ratio isn't particularly even I'd say a majority of the cast is blatant good, and then there are the morally ambiguous characters like Soldier 76, Symmetra and even Bastion, and then there are the good-but-robot racist Zarya and Torbjorn Compared to Reaper and Widowmaker, who are really the only blatantly evil characters, not including Junkrat and Roadhog which I consider chaotic evil and even then I don't think it's their fault that their minds got fucked up a bit in 'straya
I feel kind of bothered by seeing tracer with widow AND THEM having some voiceline related to each other the "Seems like we're going to work together" "YEAH AND I'M NOT PLEASED WITH THAT!!!!!!!" I don't know.. it feel wrong after fighting her.
I was just suggesting a way for the wall to be less annoying to team mates. But I guess the wall in general is just a lose lose situation for everyone unless they remove it. That's why I said give the wall a larger recharge time to compensate. So Mei just can't keep putting up walls the moment the wall falls. But I do suppose it would make having two Meis even more powerful.
My graphics card software tells me I'm in the top 10% of Overwatch players. Thanks for the vote of confidence, I guess.
second legendary of the day [IMG]http://i.imgur.com/w9MaUMq.png[/IMG]
[QUOTE=ApertureXS200;50527610]I feel kind of bothered by seeing tracer with widow AND THEM having some voiceline related to each other the "Seems like we're going to work together" "YEAH AND I'M NOT PLEASED WITH THAT!!!!!!!" I don't know.. it feel wrong after fighting her.[/QUOTE] Deep down they just want to fuck. At least that's what reddit told me.
[QUOTE=Jetpack Bear;50527530]If the other team has a Reinhardt and you don't, you're probably going to lose and that's just awful[/QUOTE] Maybe. But you say that with a map design already in mind. It could be anything.
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