• LET IT DIE - I LIVE, I DIE, I LIVE AGAIN
    410 replies, posted
Starting to get a bit annoyed at constantly being swamped by Level 60+ Haters just because I'm on my (Level 36) Grade 3 fighter. I'm in the lower levels for a fucking reason, either put Haters roughly around my fighter's level there or stop sending haters to every fucking floor holy shit
PLEASE tell me there's some way to get this soundtrack besides crummy YouTube videos...
Yessir I got blueprints for steel axe and swords, nail gun, and kamas. Steel axe rage move took 80% of floor 16 Jin Die life. Better boss killer than the pickaxe
Do you lose shit in your death bag when you die? I assume so but it's worth checking before I get to that point in the next 5 minutes.
[QUOTE=gk99;51538883]Do you lose shit in your death bag when you die? I assume so but it's worth checking before I get to that point in the next 5 minutes.[/QUOTE] If you use a death metal or pay for a salvage request, you don't lose anything. If you kill your Hater, then you only get back the fighter and lose everything on it.
[QUOTE=dogmachines;51538904]If you use a death metal or pay for a salvage request, you don't lose anything. If you kill your Hater, then you only get back the fighter and lose everything on it.[/QUOTE] I'm pretty sure if you kill your hater, you lose everything, including the fighter.
Oh fuck dying in a raid means you lose everything you had on that fighter? I had a bunch of materials and I forgot to store them, went to raid someone who was rank only rank 3 with like 20 medals and the fuck had a level 48 fighter that destroyed me.
So what's exactly the progression loop once you reach the surface? It seems I have a ton of stamps I missed on my way from floor 1 to 10. Plus since I went straight ahead and killed a few bosses without getting the challenge mission first now I can't complete them..
[QUOTE=MightyLOLZOR;51539157]I'm pretty sure if you kill your hater, you lose everything, including the fighter.[/QUOTE] Killing your own hater is the only way to get the fighter back for free, but they lose anything they had on them at the time, including kill coins, SPLithium, XP, and everything in the death bag. When you kill you own hater Uncle Death appears above it and takes it back down the tower.
[QUOTE=werewolf0020;51539545]So what's exactly the progression loop once you reach the surface? It seems I have a ton of stamps I missed on my way from floor 1 to 10. [b]Plus since I went straight ahead and killed a few bosses without getting the challenge mission first now I can't complete them..[/b][/QUOTE] Which challenge missions? The bosses respawn.
I love that this is one of those "shooting an animal with a flame-based projectile cooks it" games It's one of the first things I try in any game that gives those things, like frogs and a firework launcher for example. [editline]a[/editline] I had a bunch of things I was planning to do all day but I started playing this and it's gone for around 5 hours now
[QUOTE=werewolf0020;51539545]So what's exactly the progression loop once you reach the surface? It seems I have a ton of stamps I missed on my way from floor 1 to 10. Plus since I went straight ahead and killed a few bosses without getting the challenge mission first now I can't complete them..[/QUOTE] Don't the boss challenges only unlock after you beat the boss? I know I got the "Kill Coen 3 times" and "Kill Jin Die" after I had killed them once.
[QUOTE=Janus Vesta;51539647]Killing your own hater is the only way to get the fighter back for free, but they lose anything they had on them at the time, including kill coins, SPLithium, XP, and everything in the death bag. When you kill you own hater Uncle Death appears above it and takes it back down the tower.[/QUOTE] Oh, well shit. I've just been trying to avoid them and run away from them the whole time until I got enough coins to salvage them.
[QUOTE=Taggart;51539692]Which challenge missions? The bosses respawn.[/QUOTE] Wait how do i get them to respawn? and i mean the challenges you get from the girl in the hater arcade, i.e kill COEN x3 and so on
does the salvage cost increase per level or each time you use it?
I love the way the Tubers look in this game. I love the way everything looks in this game.
Ugh, I see what people mean by bullshit Hater scaling. Leveling is a nightmare since level 56 machete wielding maniacs pollute the entire first 10 floors, one shotting my guys with their ridiculously overpowered mastery. Now I have a serious money problem since my 20k gold gathered level 1 gets skull-fucked by these guys and I have 0 death metal to waste on revives.
I'm holding off on playing for a while until they let us buy express passes. I've been spoiled by the extra inventory space they give, and I can't live without it.
I beat [sp]Jin-Die[/sp] first try. Ayy [sp]I forgot to go up a floor and use the elevator WHOOPS[/sp]
[QUOTE=waylander;51540975]does the salvage cost increase per level or each time you use it?[/QUOTE] Cost is based on what floor you die on. If you always die on floor 3 it should always be like $5000 or something. Also quick tip for cheesing most bosses/enemies if you don't feel like fighting fair[sp]invisibility mushrooms[/sp]
Oh cool, if your guy dies and you buy them back using the Salvage option, you get back the money they had. Saved my ass when I sold a lot of stuff just to afford the $9,000 bill so I could get my person back that had over $27k :v:
[QUOTE=Eva-1337;51541990]Oh cool, if your guy dies and you buy them back using the Salvage option, you get back the money they had. Saved my ass when I sold a lot of stuff just to afford the $9,000 bill so I could get my person back that had over $27k :v:[/QUOTE] You can use this system to you advantage: since the salvage amount is based on the floor you're on, if you have a ton of money on your character and you don't want to lose it in waiting room attacks you can go get that character killed on the first few floors. Then it acts like a bank, storing your money until you salvage the fighter.
[QUOTE=Fish_poke;51541720]I beat [sp]Jin-Die[/sp] first try. Ayy [sp]I forgot to go up a floor and use the elevator WHOOPS[/sp][/QUOTE] Welcome to the club, there's mushrooms on the table and the soundtrack is playing on the jukebox ...Unfortunately you'll never be able to leave because every time you go to grab your coat you'll forget where the door is
My waiting room keeps getting attacked and I'm not really at a level where I can defend myself. Shit sucks.
[QUOTE=gbtygfvyg;51543073]My waiting room keeps getting attacked and I'm not really at a level where I can defend myself. Shit sucks.[/QUOTE] Spend all your kill coins and SPLithium before quitting or heading up the tower if you can. When you get kill coins or SPLithium as a reward leave it in your reward box until you need it, the reward box has 50 slots.
[QUOTE=werewolf0020;51540506]Wait how do i get them to respawn? and i mean the challenges you get from the girl in the hater arcade, i.e kill COEN x3 and so on[/QUOTE] They will respawn every time you return to the waiting room.
I've got a real love-hate relationship with the Butterfly Knife. On one hand, it's does bogo-bonkers damage and its alt-attack is a fantastic poke/counter-poke move. On the other it has zero range on its regular attack and its alt-attack/rage move has bad hit boxes that ridiculously bullshit machete users can jump over with their alt-attacks.
Any tips for a good TDM defense?
[QUOTE=Skyward;51543844]Any tips for a good TDM defense?[/QUOTE] Don't even bother until you're like level 75 and above. Even then, I doubt your fighters would do much tbh.
Don't bother defending unless you're bored or trying for TDM rank or something. Just do expeditions instead.
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