Yeah, I'd say that's probably one of the reasons. Although as much as I like Reach's art style I'm not sure how this:
[img_thumb]http://vignette4.wikia.nocookie.net/halo/images/c/c6/Gungj8-MA5C-transparent.png/revision/latest?cb=20130910124801[/img_thumb]
Became this:
[IMG_thumb]http://vignette2.wikia.nocookie.net/halo/images/3/3f/MA37_Assault_Rifle.png/revision/latest?cb=20110926182932[/IMG_thumb]
It definitely looks better from this angle, but in first-person the ammo counter add-on just completely broke the flow of the AR. Now that 343 is adding custom scopes in I wouldn't mind seeing a similar style return, so long as the the gun and the attachment look like they were meant to be paired.
[IMG]http://static.gamespot.com/uploads/scale_medium/gamespot/images/2010/259/2149740-001.jpg[/IMG]
[img_thumb]http://www.mobygames.com/images/shots/l/255674-halo-3-xbox-360-screenshot-my-npc-buddy-is-helping-me-against.jpg[/img_thumb]
[QUOTE=AbbaDee;51187956]Yeah, I'd say that's probably one of the reasons. Although as much as I like Reach's art style I'm not sure how this:
[img_thumb]http://vignette4.wikia.nocookie.net/halo/images/c/c6/Gungj8-MA5C-transparent.png/revision/latest?cb=20130910124801[/img_thumb]
Became this:
[IMG_thumb]http://vignette2.wikia.nocookie.net/halo/images/3/3f/MA37_Assault_Rifle.png/revision/latest?cb=20110926182932[/IMG_thumb]
It definitely looks better from this angle, but in first-person the ammo counter add-on just completely broke the flow of the AR. Now that 343 is adding custom scopes in I wouldn't mind seeing a similar style return, so long as the the gun and the attachment look like they were meant to be paired.
[IMG]http://static.gamespot.com/uploads/scale_medium/gamespot/images/2010/259/2149740-001.jpg[/IMG]
[img_thumb]http://www.mobygames.com/images/shots/l/255674-halo-3-xbox-360-screenshot-my-npc-buddy-is-helping-me-against.jpg[/img_thumb][/QUOTE]
Well, to be fair: the MA37 is essentially one of (if not) the oldest versions of the MA5-series ARs in the Halo universe. Basically the UNSC Army was the first to adopt it, liked it a bunch, and then refused to update to the later MA5-series rifles at all in favor of just keeping their older-spec MA37s.
It's like comparing an older, more bare-bones iteration of the M16 to a modern, fully tacticool'd M4A1.
Same underlying weapon, but different iterations of the design and different levels of external tech bolted on.
In my own opinion I feel that the MA37 is the most believable of the ARs in Halo, followed by the Halo 5 AR (since it actually has attachment/modification options), since it's ruggedized, simple, and seems to be very much a standard soldier's weapon- while the MA5B, MA5C, and Halo 4 MA5D (plus the H4/5 BR) seem to be very much more advanced and in-line with a special-operations-only gun (fitting, since the UNSC Navy and Spartans are the main users of the MA5 rifles).
EDIT: Also, I personally wouldn't mind seeing some variety in H6 in terms of variants of the core weapons in Campaign- why not have some UNSC soldiers use older BR55s, MA37s/MA5Bs (updated models/textures though), and the modern human weapons (MA5D, BR85N, etc.) all together. It would make sense, since no military force is going to be able to simultaneously replace all of their serviceable small arms within even a year or two on Earth alone- forget trying to do that in space.
Yeah Reach's assault rifle is older then the ones in the rest of the games. It looks like they took the original rifle and ripped all the paneling off.
[editline]11th October 2016[/editline]
[QUOTE=AbbaDee;51187833]I don't even know how that design would work. If the material is malleable it would look incredibly out of place next to Forerunner machinery, and if it wasn't then there's no way to move.
343's version of the constructor is pretty nice too.
[IMG]http://images3.wikia.nocookie.net/__cb20071126115858/halo/images/7/7f/H3_Constructor.jpg[/IMG]
[IMG]http://www.halopedia.org/images/thumb/5/53/H5G-Constructor.png/300px-H5G-Constructor.png[/IMG]
Neither look very practical though.[/QUOTE]
Looks like an angular plasma rifle.
[QUOTE=ScriptKitt3h;51188010]Well, to be fair: the MA37 is essentially one of (if not) the oldest versions of the MA5-series ARs in the Halo universe. Basically the UNSC Army was the first to adopt it, liked it a bunch, and then refused to update to the later MA5-series rifles at all in favor of just keeping their older-spec MA37s.
It's like comparing an older, more bare-bones iteration of the M16 to a modern, fully tacticool'd M4A1.
Same underlying weapon, but different iterations of the design and different levels of external tech bolted on.
In my own opinion I feel that the MA37 is the most believable of the ARs in Halo, followed by the Halo 5 AR (since it actually has attachment/modification options), since it's ruggedized, simple, and seems to be very much a standard soldier's weapon- while the MA5B, MA5C, and Halo 4 MA5D (plus the H4/5 BR) seem to be very much more advanced and in-line with a special-operations-only gun (fitting, since the UNSC Navy and Spartans are the main users of the MA5 rifles).
EDIT: Also, I personally wouldn't mind seeing some variety in H6 in terms of variants of the core weapons in Campaign- why not have some UNSC soldiers use older BR55s, MA37s/MA5Bs (updated models/textures though), and the modern human weapons (MA5D, BR85N, etc.) all together. It would make sense, since no military force is going to be able to simultaneously replace all of their serviceable small arms within even a year or two on Earth alone- forget trying to do that in space.[/QUOTE]
The lore is an excuse for why things are the way they are - not the reason for it. Making the attachment closer to the later designs would have helped solidify the UNSC Army's reasoning for not replacing theirs. At any rate, it makes no sense. Why would an earlier variant of the AR have a greater amount of customization? I know we never saw it, but it doesn't make sense that the later versions would remove what would have been a core feature of the MA37.
[QUOTE=Tuskin;51188137]Yeah Reach's assault rifle is older then the ones in the rest of the games. It looks like they took the original rifle and ripped all the paneling off.
[editline]11th October 2016[/editline]
Looks like an angular plasma rifle.[/QUOTE]
I always thought they were designed that way to show that the covenant used them to reverse engineer them into plasma pistol/rifle
[QUOTE=AbbaDee;51188350]The lore is an excuse for why things are the way they are - not the reason for it. Making the attachment closer to the later designs would have helped solidify the UNSC Army's reasoning for not replacing theirs. At any rate, it makes no sense. Why would an earlier variant of the AR have a greater amount of customization? I know we never saw it, but it doesn't make sense that the later versions would remove what would have been a core feature of the MA37.[/QUOTE]
Want a non-lore excuse?
Back in the day tacticool weapons weren't as prevalent not to mention they were resource hogs, they require alot of polygons to look good.
Reach was the latest halo and was created in an era (the era we're still living in) where tacticool guns are the present and future, the old assault rifle looks like a dinosaur by our modern standards, and bungie wanted to make a more rugged 'prototype' looking assault rifle, and so viola here we are.
[QUOTE=AbbaDee;51188350]The lore is an excuse for why things are the way they are - not the reason for it. Making the attachment closer to the later designs would have helped solidify the UNSC Army's reasoning for not replacing theirs. At any rate, it makes no sense. Why would an earlier variant of the AR have a greater amount of customization? I know we never saw it, but it doesn't make sense that the later versions would remove what would have been a core feature of the MA37.[/QUOTE]
Perhaps they do have more customization options, but it was never shown [I]in the games[/I]. Heck, there's even a short-barreled MA5 variant (MA5K) that's in the EU content but that Bungie (as the first EU book featuring it came out under Bungie) and 343i never bothered to include ingame.
[editline]11th October 2016[/editline]
[QUOTE=ntzu;51188450]Want a non-lore excuse?
Back in the day tacticool weapons weren't as prevalent not to mention they were resource hogs, they require alot of polygons to look good.
Reach was the latest halo and was created in an era (the era we're still living in) where tacticool guns are the present and future, the old assault rifle looks like a dinosaur by our modern standards, and bungie wanted to make a more rugged 'prototype' looking assault rifle, and so viola here we are.[/QUOTE]
Plus weapons in older SF generally were portrayed with a lot of their functionality built-in, sorta like the real-world OICW prototypes and so on. Now that we're moving much more towards common attachment systems and modular weapons, so too has science fiction weapon design.
Spartan, are you aware that there is a disagree rating? You constantly throwing around dumb ratings is just reassuring us that you can't stand other people having opinions different to yours.
[QUOTE=ntzu;51188450]Want a non-lore excuse?
Back in the day tacticool weapons weren't as prevalent not to mention they were resource hogs, they require alot of polygons to look good.
Reach was the latest halo and was created in an era (the era we're still living in) where tacticool guns are the present and future, the old assault rifle looks like a dinosaur by our modern standards, and bungie wanted to make a more rugged 'prototype' looking assault rifle, and so viola here we are.[/QUOTE]
I understand Bungie's reasons for changing the way the AR looked between games, but for the sake of familiarity I still think the attachment could have been closer to the original, as a standalone rifle it looks out of place on it anyway.
I feel like tactical sights, ammo counters and the like might become outdated with soldiers literally getting a HUD that tells them exactly where they're pointing. A Nade launcher or a different grip? Sure. But sights seem archaic with all the gear soldiers have wired up.
Counters and scopes are there for non-combatants that suddenly need to be combatants. Perhaps they market the gun?
[QUOTE=The Jack;51190021]I feel like tactical sights, ammo counters and the like might become outdated with soldiers literally getting a HUD that tells them exactly where they're pointing. A Nade launcher or a different grip? Sure. But sights seem archaic with all the gear soldiers have wired up.
Counters and scopes are there for non-combatants that suddenly need to be combatants. Perhaps they market the gun?[/QUOTE]
Not all UNSC infantry have the fancy HUDs the Spartans and ODSTs have, hence the need for sights/optics, ammo readouts, etc. for weapons that're going to be "standard issue", like MA5/BR/M39X-series rifles.
I still personally feel that the one gun that's consistently been improved in Halo (for the most part) is the Magnum. A nicely designed fictional sidearm that makes sense, looks great, and is freakin' overpowered in many ways (from both a technical and sometimes gameplay standpoint) for what it is, at least in skilled hands. The thing that really makes it stand out for me? The fact that the M6 pistols in Halo aren't necessarily even standard pistols- they're technically small PDWs (especially since they chamber 12.7x40mm rounds with high explosive armor piercing properties).
Halo: CE Magnum (M6D PDWS) - A nice design for the era Halo: CE released in, and even now still is badass as hell with a massive size and hard-chromed finish.
[t]http://i.imgur.com/aZZHb6M.png[/t]
H5 Magnum (M6H2 with various attachments, standard being a projection sight module in place of a scope like on the previous variants of the weapon) - still fits in with the other M6 handguns, but IMO feels even more badass and in some ways more realistic, especially due to the ingame presence of several less-and-more modified versions of the pistol.
[t]http://i.imgur.com/WAvUhqe.png[/t]
[t]http://i.imgur.com/hXVd5YA.jpg[/t]
[t]http://i.imgur.com/nx2zyHe.png[/t]
[t]http://i.imgur.com/uqbDj5x.png[/t]
[sp]CE magnum is still best magnum though.[/sp]
[QUOTE=The Jack;51187306]I thought George's sacrifice was contrived, as was the death of Kat and Generic-american-leader's. I would never champion reach for solid character development.[/QUOTE]
To be honest I feel like Jorge got more character development in the course of half a game than like 80% of the rest of the characters in the games.
[editline]12th October 2016[/editline]
[QUOTE=AbbaDee;51187956]Yeah, I'd say that's probably one of the reasons. Although as much as I like Reach's art style I'm not sure how this:
[img_thumb]http://vignette4.wikia.nocookie.net/halo/images/c/c6/Gungj8-MA5C-transparent.png/revision/latest?cb=20130910124801[/img_thumb]
Became this:
[IMG_thumb]http://vignette2.wikia.nocookie.net/halo/images/3/3f/MA37_Assault_Rifle.png/revision/latest?cb=20110926182932[/IMG_thumb]
It definitely looks better from this angle, but in first-person the ammo counter add-on just completely broke the flow of the AR. Now that 343 is adding custom scopes in I wouldn't mind seeing a similar style return, so long as the the gun and the attachment look like they were meant to be paired.
[IMG]http://static.gamespot.com/uploads/scale_medium/gamespot/images/2010/259/2149740-001.jpg[/IMG]
[img_thumb]http://www.mobygames.com/images/shots/l/255674-halo-3-xbox-360-screenshot-my-npc-buddy-is-helping-me-against.jpg[/img_thumb][/QUOTE]
To expand on what ScriptKitt3h said, the Reach AR was supposed to be a more rugged, stripped-down version of the slick machine we see in H1 and H3.
[QUOTE=ElectricSquid;51190520]To be honest I feel like Jorge got more character development in the course of half a game than like 80% of the rest of the characters in the games.
[editline]12th October 2016[/editline]
To expand on what ScriptKitt3h said, the Reach AR was supposed to be a more rugged, stripped-down version of the slick machine we see in H1 and H3.[/QUOTE]
I don't mean to be rude, but that has already been said many times.
*Jorge had the most character development of any of noble. And, Well, I don't think he had enough.
"I can speak another language, and like these tiny people" Yep. This is the best character we have.
[sp]
But really. Can't a bomb have a timer? shouldn't you have prepared a failsafe incase it failed to activate? Can't you convince one of the surviving marines or even get 6 to do it, so that the vastly more expensive guy can live? [/sp]
[sp]Kat was pretty arbitrary/don't we wanna turn our shields back on/don't us spartans run fast enough to be really hard to hit/how did we not hear the phantom and why did they know we'd be there but we didn't know we'd be there. A jackal's lucky shot. For real? [/sp]
And American commander [sp] I just didn't like the Cliche sonofabitch[/sp]
Also. Am Upset over the demise of the Australian marine. It's been two games now, and halo wars 2looks to be a third. Where did all the funny buggers go? It doesn't seem to just be Australians. I'm listenig to an increasingly all-american cast.
Which is a shame, cause I'm pretty sure Australians are the future.
[QUOTE=The Jack;51195722][sp]Kat was pretty arbitrary/don't we wanna turn our shields back on/don't us spartans run fast enough to be really hard to hit/how did we not hear the phantom and why did they know we'd be there but we didn't know we'd be there. A jackal's lucky shot. For real? [/sp]
[/QUOTE]
I was always under the impression that the glassing cruiser killed their shields with the blast, but then their suit's lights would've been blinking.
[QUOTE=The Jack;51195722]*Jorge had the most character development of any of noble. And, Well, I don't think he had enough.
"I can speak another language, and like these tiny people" Yep. This is the best character we have.
[sp]
But really. Can't a bomb have a timer? shouldn't you have prepared a failsafe incase it failed to activate? Can't you convince one of the surviving marines or[B] even get 6 to do it, so that the vastly more expensive guy can live?[/B] [/sp][/QUOTE]
Remote detonation was DOA, and timer's can be defused... Jorge is vastly more expensive than 6? Last time I checked they both went through the same program. Marines defending an bomb against a ship full of enemies (who rarely survive to that point...), vs a Spartan defending a bomb against a ship of enemies....
[quote][sp]Kat was pretty arbitrary/don't we wanna turn our shields back on/don't us spartans run fast enough to be really hard to hit/how did we not hear the phantom and why did they know we'd be there but we didn't know we'd be there. A jackal's lucky shot. For real? [/sp]
[/quote]
The emp knocked out their shields, and it wasn't a jackal.
[QUOTE=The Jack;51195722]*Jorge had the most character development of any of noble. And, Well, I don't think he had enough.
"I can speak another language, and like these tiny people" Yep. This is the best character we have.
[sp]
But really. Can't a bomb have a timer? shouldn't you have prepared a failsafe incase it failed to activate? Can't you convince one of the surviving marines or even get 6 to do it, so that the vastly more expensive guy can live? [/sp]
[sp]Kat was pretty arbitrary/don't we wanna turn our shields back on/don't us spartans run fast enough to be really hard to hit/how did we not hear the phantom and why did they know we'd be there but we didn't know we'd be there. A jackal's lucky shot. For real? [/sp]
And American commander [sp] I just didn't like the Cliche sonofabitch[/sp]
Also. Am Upset over the demise of the Australian marine. It's been two games now, and halo wars 2looks to be a third. Where did all the funny buggers go? It doesn't seem to just be Australians. I'm listenig to an increasingly all-american cast.
Which is a shame, cause I'm pretty sure Australians are the future.[/QUOTE]
Well, part of the reason the Australian marines were such a major presence in the UNSC is due to the UEG being headquartered in Sydney.
However, as for Kat's demise, [sp]If you look closely in the shot of the Phantom, it's not a Jackal taking the shot, it's an Elite Field Marshall, the same fucker who lead the squad that kills Emile and that attacks you in Visegrad Relay IIRC.[/sp]
As for Kat's shields not being up, it's likely due to interference due to the sheer amount of radiation the glassing was putting into the environment. Plus, while it might seem illogical, Jorge would actually be the fastest of the team, as Spartan IIs are much more superhuman in terms of physical augmentation than Spartan IIIs (or even S-IVs for that matter, though their armor's more powerful to compensate).
As for Jorge, he in many ways did have much more character development (or at least personal capacity for empathy) than many of his S-III and S-II comrades, since he behaved much differently from what you'd expect a supersoldier indoctrinated in the military from age 6 would.
Also, the reason he speaks a different language is that he's FROM Reach (unlike most of the S-II candidates, who were from the Outer Colonies), and that Reach's settler/civilian population outside of military families is mostly of Eastern European (more specifically Hungarian) origin, which explains why he and many of the citizens in Reach speak a mix of Hungarian and English.
Finally, if I recall my last playthrough of Long Night of Solace, I don't think any Marines/ODSTs survive to the end of the level alongside Six and Jorge, making the EMP-disabling of the bomb's timer pretty much un-circumventable.
Aight. So even if it's an elite field marshal...
Why didn't he kill more spartans with the needlers fast fire rate, or use exploding weapons (like the gun on the phantom, or a fuel rod)
Why didn't several spartans, elite at shooting, take him out. Was he not also lacking in shields?
[QUOTE=The Jack;51195959]Aight. So even if it's an elite field marshal...
Why didn't he kill more spartans with the needlers fast fire rate, or use exploding weapons (like the gun on the phantom, or a fuel rod)
Why didn't several spartans, elite at shooting, take him out. Was he not also lacking in shields?[/QUOTE]
story that you shouldn't overanalyze, especially by the same details as game logic
[QUOTE=The Jack;51195959]Aight. So even if it's an elite field marshal...
Why didn't he kill more spartans with the needlers fast fire rate, or use exploding weapons (like the gun on the phantom, or a fuel rod)
Why didn't several spartans, elite at shooting, take him out. Was he not also lacking in shields?[/QUOTE]
If I remember right he leaves because Noble 6 shoots at him
Yeah, Covenant were leaving well before Noble 6 got a proper shot. It was more to take potshots while their pants were down, had the Covvies stayed to fight Noble team there wouldn't have been enough of the Elites left to fill a soup can.
Really though, I wouldn't put too much stock in the finer details of any Halo game's story. Apart from CE and 2 (possibly Wars and ODST, I don't know enough to say for sure) they all have some significant plot holes once you take a closer look at them. Hell, Reach was abyssmal when it came to the extended universe, it may as well have thrown Fall of Reach out the window with the retcons it made.
[QUOTE=Delta616;51195831]Jorge is vastly more expensive than 6? Last time I checked they both went through the same program.[/QUOTE]
Yeah, Jorge (same goes for any of the Spartan-IIs really) is far, far more valuable in terms of technical investment and asset strength compared to Spartan B-312 (Noble Six), as Spartan-IIIs for the most part are meant to be the disposable asset-version of Spartans during the Human-Covenant War: easy to churn out in large groups of graduates (due to looser candidate selection parameters), not as well-equipped (most S-IIIs got stuck with SPI armor, which while better than ODST gear, is still far less protective than any version of MJOLNIR armor, especially with no energy shields), and primarily sent off on suicide missions- Noble Team is one of the few groups of Spartan IIIs that wasn't treated as disposable (alongside ONI's Headhunter teams, and a few other select S-IIIs), and one of the even more select groups outside of the Spartan-IIs to be equipped with full-on MJOLNIR MK.V armor systems.
In the end though, Carter's remark later in the game about how Jorge died thinking he'd saved Reach is what really echoes for me when it comes to the big guy and his untimely demise in Reach.
[QUOTE=AbbaDee;51196144]Yeah, Covenant were leaving well before Noble 6 got a proper shot. It was more to take potshots while their pants were down, had the Covvies stayed to fight Noble team there wouldn't have been enough of the Elites left to fill a soup can.
Really though, I wouldn't put too much stock in the finer details of any Halo game's story. Apart from CE and 2 (possibly Wars and ODST, I don't know enough to say for sure) they all have some significant plot holes once you take a closer look at them. Hell, Reach was abyssmal when it came to the extended universe, it may as well have thrown Fall of Reach out the window with the retcons it made.[/QUOTE]
Lol I cant believe people still get mad that Halo: Reach altered the timeline and some events abit. When it comes to canon its alwayd been Games>Books not Books>Games
[QUOTE=ScriptKitt3h;51196192]Yeah, Jorge (same goes for any of the Spartan-IIs really) is far, far more valuable in terms of technical investment and asset strength compared to Spartan B-312 (Noble Six), as Spartan-IIIs for the most part are meant to be the disposable asset-version of Spartans during the Human-Covenant War: easy to churn out in large groups of graduates (due to looser candidate selection parameters), not as well-equipped (most S-IIIs got stuck with SPI armor, which while better than ODST gear, is still far less protective than any version of MJOLNIR armor, especially with no energy shields), and primarily sent off on suicide missions- Noble Team is one of the few groups of Spartan IIIs that wasn't treated as disposable (alongside ONI's Headhunter teams, and a few other select S-IIIs), and one of the even more select groups outside of the Spartan-IIs to be equipped with full-on MJOLNIR MK.V armor systems.
In the end though, Carter's remark later in the game about how Jorge died thinking he'd saved Reach is what really echoes for me when it comes to the big guy and his untimely demise in Reach.[/QUOTE]
IIRC, they still had the same augmentations, if not slightly better ones, because by the time the S-III program was started they had increased the survival rate of the augmentation process to the point where causalities were way down. The S-IIIs were just inferior because they weren't genetically perfect fits for the augmentations like the S-IIs were so they couldnt reach the full potential. I think the implication was that the Spartans in Noble team were pulled out of their companies because they were the closest things to that perfect genetic matches of the S-IIs and were too valuable to throw away with the rest of the S-IIIs that were inevitably going to die in the mission that they would be sent on. And since Noble Team Spartans were given MJOLNIR armour and equiped just as well as S-IIs, I'd say they were just as valuable asset wise as the S-IIs were. Either way you'd be losing an EXTREMELY effective augmented soldier whose been through years of training and is wearing a billion space-credits suit of armour.
[QUOTE=SpartanXC9;51196204]Lol I cant believe people still get mad that Halo: Reach altered the timeline and some events abit. When it comes to canon its alwayd been Games>Books not Books>Games[/QUOTE]
I became a fan years after Reach came out, I generally don't give a shit about what Bungie did with the lore. But it's easy to see why the lore fans hated Reach, the very first entry in the entire Halo series was shat on just to shoehorn in a connection to Combat Evolved. I honestly prefer the way Reach handled things, but it's still a dick move.
Anyway, to quote Halopedia on Spartan-IIIs:
[QUOTE]The SPARTAN-II program had been a dazzling success for the UNSC. Tales of Spartan supersoldiers fighting off thousands of Covenant attacks had become the stuff of legend. Unfortunately, there were too few SPARTAN-IIs to turn the tide of the war. Even worse, the director for the program, Doctor Catherine Halsey, had postponed the training of new SPARTAN-IIs for years due to the extremely specific genetic requirements for the children to be selected.
The SPARTAN-II program also had several problems and deficiencies which overshadowed its success to the Office of Naval Intelligence. Firstly, the high mortality rate of the children during augmentation was counterproductive to the goal of the program. Next, funding the Spartans, including their training and MJOLNIR armor, cost as much as a battle group, at least according to Rear Admiral Ned Rich. Third, there were far too few of them for them to turn the tide of the war. Finally, even though the SPARTAN-II program did not formally go public until 2547, the Spartans and their exploits had already attained a near-legendary status within the UNSC. Even though the Spartans provided huge morale boost to the UNSC, it was a problem for most of the Office of Naval Intelligence. ONI operated in secrecy, and anything that shone light on their operations was seen as detrimental to their efforts.
The SPARTAN-IIIs were designed to be cheap and expendable. Trained in companies of around 300 at a time with a training regimen tougher than that of the SPARTAN-II program, they were ultimately sent on high-risk missions that the UNSC could not accomplish even with the elite Orbital Drop Shock Troopers. Though the casualty rates of the SPARTAN-IIIs stood at 100 percent on some missions, to ONI, all the operations were strategic successes. They were trading lives for time against the larger and technologically superior Covenant. ONI hoped that in time, enough Spartans would survive to train more and more future Spartans, swelling the ranks of available supersoldiers from only thirty SPARTAN-IIs in 2531 to a hundred thousand SPARTAN-IIIs within ten to twenty years. However, this ultimately never came to pass due to budgetary restrictions and the SPARTAN-III augmentations being compatible with only a small percentage of the population.[/QUOTE]
[QUOTE]The SPARTAN-IIIs underwent enhancement procedures similar to those of the SPARTAN-IIs, but with higher success rates due to advancements in technology. The rate of survival went up from 44% for the SPARTAN-IIs to 100% for the SPARTAN-IIIs.[/QUOTE]
[url]http://www.halopedia.org/SPARTAN-III_program[/url]
Also, according to the Halo Reach ViDoc, Noble 6 was on similar levels to Master Chief himself.
[QUOTE=Dr Halsey]
Noble Six. The team's most recent addition. My, my. So much black ink. Six has made entire militia groups disappear. Curious. Hyper-lethal. There's only one other SPARTAN with that rating.[/quote]
[url]https://www.youtube.com/watch?v=Bs2TPo7z0sM[/url]
Noble 6 was inherently more valuable to Noble Team and the war effort, especially considering Jorge died thinking he had saved Reach and that the war would continue much longer.
edit: Alright, about to do something stupid and I need someone to snap me out of it. There's two days left before the next Halo Loot Crate can no longer be ordered, and the first one was pretty good.
[IMG_thumb]https://hellosubscription.com/wp-content/uploads/2016/08/Halo-Legendary-Crate-August-September-2016-review.jpg[/IMG_thumb]
I'd help ya but that big head Buck figure's making me do the same thing
[QUOTE=overwatch pvt;51197377]I'd help ya but that big head Buck figure's making me do the same thing[/QUOTE]
[img]https://d17d0a47rzlbdk.cloudfront.net/alch_pictures/2016/10/06/16/44/17/f19e4a02-dd28-4190-8cad-75d1d3aacb41/product-halo_002.png[/img]
Adorable
[QUOTE=Tuskin;51187791]You mean this?
[t]http://i.imgur.com/Omj8MQK.png[/t]
[/QUOTE]
Ugh, I miss this design. I remember being so hyped to see this and other designs scaled up. When the Prometheans were revealed, I was really hoping that traditional Forerunner appearances would look like this. I gotta say, I love most of 343's art design, but something about the Forerunners just doesn't seem right to me. Like, they're almost too overengineered, which makes sense with the lore, but I never got "over designed" from their descriptions in the books, always elegant, and simple, but grandiose.
The design reminds me more of 343's design then Bungie's.
Heck the rifle reminds me of the scatter shot.
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